FEAR
This issue includes part two of the giant Forgotten Realms map.
VARIATIONS ON DEATH
New ways to die. And new sights to see once you do.
By Steven A. Townshend
PLOTS AND SCHEMES
Learn from the genre’s masters.
Design the perfect mystery.
By Bryan Fagan
GRAVEYARDS
Dig your own grave.
By Rudy Thauberger
DUNGEONS IN DISGUISE
There is an easy way out of
every mystery.
By Robin D. Laws
TAG TEAM TERRORS
Deadly monster duos to
terrify players.
By E.W. Morton
MIND FLAYERS
Theyll eat your brain.
By Mike Selinker
CLASS ACTS: LIFEDRINKER
Vampire just became a career path.
By Monte Cook
CITIES OF THE AGES: BAGHDAD
The secrets of Baghdad.
By Kenneth Hite
ELMINSTERS GUIDE
Moonwyvern Inn, the best meeting place in the middle of nowhere.
By Ed Greenwood
BAZAAR OF THE BIZARRE
Stake em & bake em. Seven tools to take down Dracula.
By Joseph R. Terrazzino
CHAINMAIL
Commanding an army is as easy
as spending your command points.
By Rob Heinsoo
FORUM
Some call rangers dull, but everyone
has an opinion on the class.
THE PLAYS THE THING
Just how dumb are you?
By Robin D. Laws
SILICON SORCERY
The god of murder has many
children.
By Dave Gaider and James Ohlen
DUNGEONCRAFT
Put the finishing touches on the
player’s home base.
By Ray Winninger
DMS TOOLBOX
Make the players do all the work.
By Johnn Four
Due to licensing restrictions, the PDF Download edition of this issue does not include Phil Foglio's What's New with Phil & Dixie or Gary Gygax's Up on a Soapbox. "Dungeons in Disguise" is also missing.
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review.
As a ravenloft DM, this is a pretty amazing issue. The article on death gods is interesting, and the "plots and schemes" article amazing for people who like to run sort of CSI: Mordentshire (shall we call it that? ;) ). Unhallowed Ground and Tag team terror presented some pretty good suggestions. The DM's Toolbox had great suggestions for character development, but I was a little disappointed by the Dungeoncraft. I was hoping more for a stronghold builder's sort of supplement.
Great for gothic horror campaigns though, overall.