<?xml version="1.0" encoding="iso-8859-1" ?>
<!DOCTYPE rolllists SYSTEM "rolllist.dtd">

<rolllists>

<rolllist id="jlw:1efumble" visible="true">
<name>First Edition Fumble Effects</name>
<author>Dragon #39--Carl Parlagreco</author>
<url>http://divnull.com/omnihedron/</url>
<dice>d100</dice>
<comment>&copyright;2002 by Wizards of the Coast&newline;Rolls a random critical hit effect.</comment>
<items>
	<item roll="1" end="19">slip; SR (DC=12) or fall and be stunned <sub>jlw:d4dam</sub> rounds</item>
	<item roll="20" end="33">slip; SR (DC=12) or fall and be stunned <sub>jlw:d6dam</sub> rounds</item>
	<item roll="34" end="39">trip and fall; stunned for <sub>jlw:d6dam</sub> rounds</item>
	<item roll="40" end="44">off balance; SR (DC=12) or no action next round</item>
	<item roll="45" end="49">lose grip on weapon; SR (DC=12) or no attack next round</item>
	<item roll="50" end="54">lose grip on weapon; SR (DC=12) or drop weapon</item>
        <item roll="55" end="59">lose grip; drop weapon</item>
	<item roll="60" end="61">shield tangled with opponent (no effect if no shield)</item>
	<item roll="62" end="63">shield tangled with opponent; neither attacks next round</item>
	<item roll="64" end="65">weapon tangled with opponent; no attack next round</item>
	<item roll="66" end="69">weapon knocked away <sub>jlw:distance</sub> feet to the <sub>jlw:direction</sub></item>
	<item roll="70" end="74">weapon breaks (base 100% change minus 20% for each +1 modifier to the weapon)</item>
        <item roll="75" end="76">hit self; half damage</item>
	<item roll="77" end="78">hit self; normal damage</item>
        <item roll="79" end="80">hit self; double damage</item>
	<item roll="81" end="82">hit ally; half damage</item>
        <item roll="83" end="84">hit ally; normal damage</item>
	<item roll="85" end="86">hit ally; double damage</item>
	<item roll="87" end="88">critical hit; self</item>
        <item roll="89" end="90">critical hit; ally</item>
	<item roll="91" end="92">twist ankle; half-speed for one round, SR (DC=12) or fall and be stunned <sub>jlw:d4dam</sub> rounds</item>
	<item roll="93" end="95">helm slips; SR (DC=12) to fix or -6 Attack modifier until SR succeeds</item>
        <item roll="96" end="97">helm slips; SR (DC=12) to fix, no attacks until fixed</item>
	<item roll="98">distracted; opponent's next attack has +3 Attack modifier</item>
	<item roll="99">roll twice more on this table, ignoring 99 or 100</item>
        <item roll="100">roll three more times on this table, ignoring 99 or 100</item>
</items>
</rolllist>

<rolllist id="jlw:d6dam" visible="false">
<name>D6 Damage</name>
<author>none</author>
<dice>d6</dice>
<comment>simple d6 roll</comment>
<items>
	<item roll="1">1</item>
	<item roll="2">2</item>
	<item roll="3">3</item>
	<item roll="4">4</item>
        <item roll="5">5</item>
        <item roll="6">6</item>
</items>
</rolllist>


<rolllist id="jlw:d4dam" visible="false">
<name>D4 Damage</name>
<author>none</author>
<dice>d4</dice>
<comment>simple d4 roll</comment>
<items>
	<item roll="1">1</item>
	<item roll="2">2</item>
	<item roll="3">3</item>
	<item roll="4">4</item>
</items>
</rolllist>


<rolllist id="jlw:distance" visible="false">
<name>D10 Distance</name>
<author>none</author>
<dice>d10</dice>
<comment>simple d10 roll</comment>
<items>
	<item roll="1">1</item>
	<item roll="2">2</item>
	<item roll="3">3</item>
	<item roll="4">4</item>
        <item roll="5">5</item>
        <item roll="6">6</item>
        <item roll="7">7</item>
        <item roll="8">8</item>
        <item roll="9">9</item>
        <item roll="10">10</item>
</items>
</rolllist>

<rolllist id="jlw:direction" visible="false">
<name>Direction</name>
<author>none</author>
<dice>d8</dice>
<comment>Determines direction</comment>
<items>
	
        <item roll="1">north</item>
	<item roll="2">northeast</item>
	<item roll="3">east</item>
	<item roll="4">southeast</item>
        <item roll="5">south</item>
        <item roll="6">southwest</item>
        <item roll="7">west</item>
        <item roll="8">northwest</item>
</items>
</rolllist>


</rolllists>


