Opuk0 |
This is my attempt at completely stopping somebody from getting away via nonmagical means during a capture mission, knocking out the target first then putting the following on them:
Broken Splint Mail, +3 AC, -14 ACP
Two (or more as needed) locked gauntlets with broken handles in them
Manacles and Fetters, barbed for his displeasure
A gag for those that are into that sort of thing
Anyone got anything to add to this?
Wonderstell |
Equip two Tower Shields and tie them up.
100% ASFC, -20 ACP, can only try to escape or take mental actions.
So they can try to escape with Escape Artist or through a Grapple check. Unless they're a fighter they'll suffer a -20 penalty on both Skill checks and Combat Maneuvers, making the DC your CMB+40 and they can't make it with a natural 20 as per Grapple rules.
Andostre |
1 person marked this as a favorite. |
Argh, this is awesome, but I feel like this is a case of the rules dictating the campaign world instead of the other way around. You've basically just made a very expensive gibbet where instead of a lock, the prisoner is contained by weight and a plethora of moving parts.
A reasonable GM would allow a mechanically-inclined PC to come up with a solution involving chains, weights, and cages that induce similar penalties to escape.
Of course, if you don't have a reasonable GM, then the OP's solution is pretty solid.
DungeonmasterCal |
This is my attempt at completely stopping somebody from getting away via nonmagical means during a capture mission, knocking out the target first then putting the following on them:
Broken Splint Mail, +3 AC, -14 ACP
Two (or more as needed) locked gauntlets with broken handles in them
Manacles and Fetters, barbed for his displeasure
A gag for those that are into that sort of thingAnyone got anything to add to this?
I played a character in D&D 1e who would just break one of their legs to prevent them from going their own way.
Opuk0 |
1 person marked this as a favorite. |
Opuk0 wrote:I played a character in D&D 1e who would just break one of their legs to prevent them from going their own way.This is my attempt at completely stopping somebody from getting away via nonmagical means during a capture mission, knocking out the target first then putting the following on them:
Broken Splint Mail, +3 AC, -14 ACP
Two (or more as needed) locked gauntlets with broken handles in them
Manacles and Fetters, barbed for his displeasure
A gag for those that are into that sort of thingAnyone got anything to add to this?
Pretty sure if you sneezed on someone in 1e they'd die, let alone breaking their leg. That'd probably require true resurrection to bring them back.
Meirril |
I'm kind of sure you can't force someone to equip an item, unless you're going to lock the gauntlets on the item? Hmm...that actually might work.
Hmm...oh, and throw on a blindfold or a bag over the head. Blindfold preferred so its easier to check up on the prisoner's condition. Nothing like finding out your prisoner bleed out or switched places with a guard 2 days ago because you couldn't see his face.
Meirril |
The armor doesn't bother me. Its the idea of 'equipping' someone with a tower shield. Other than using a functional locking gauntlet I can't think of a way to do that. Even if you tie them up with their hand shoved onto the handle of the tower shield, they can just 'drop' the item as a free action. Nevermind that it doesn't actually go anywhere.
Oh, and one more thing you could do is attach enough weight to take them past heavy encumbrance. This is just getting to the point of ridiculousness, but might as well keep pushing.