Metamorphosis Alpha 4th Edition is the 4th edition of the world's first sci-fi RPG. It is designed to be playable, and not to get bogged down in rules. It is flexible, and values fun over mechanics.
The game is an independent product, developed by a small team of dedicated gamers, supervised by James M. Ward himself.
The game has evolved a lot since 1976. The new version of the game has tried to emulate the original 32-page book, in that the mechanics are simple and functional. The adventure begins, as per the original, on the Starship Warden, a massive ship that has experienced disaster.
Rather than just simple radiation, as in the first edition, the ship has been exposed to radiation, mutation-causing substances and aliens. It is a busy place to wake up in!
This version of the rules uses a system called "3d6", and is most definitely not d20 or d20 compatible.
3d6 was used in MA3e, and as is appropriate, these rules have evolved, resulting in a flexible, detailed system that is easy to learn, yet capable of handling anything that a group of players cares to throw at it.
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