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Lamentations of the Flame Princess

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WEIRD SCIENCE-FANTASY HORROR SETTING ... Carcosa is a science-fantasy role-playing game setting with a sandbox approach: whether heroic or opportune, adventurers of all stripes will find freedom and consequence worth their mettle in a horrifying milieu mixing adventure fantasy, the Mythos, and...

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A murdering cult. ... A religious order dedicated to protecting sacred history. ... An ancient catacomb full of danger and reward. ... The God that Crawls. ... A dungeon chase adventure for characters of levels 1–2 for use with Lamentations of the Flame Princess Weird Fantasy Role-Playing and...

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A Setting Designed to be Placed in Any Fantasy Campaign! ... Formatted as a hex-based adventure location, the Isle contains 330 unique challenges and locations, including over 100 new monsters and dozens of spellcasters with unique abilities. ... The book contains over 120 full-color...

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Beyond the veil of reality, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, echoes of other realms call to those bold enough, and desperate enough, to escape the oppression of mundane life. Treasure and...

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1625 was a plague year in Norwich. History tells us that it was an outbreak of the Black Death. History is wrong. An adventure for a party of the 4th level, for use with LAMENTATIONS OF THE FLAME PRINCESS WEIRD FANTASY ROLEPLAYING and other old school adventure roleplaying games.

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Two barely conceivable beings have fought a war for a generation over Sajavedra, a barely legendary land far to the southeast. They wish to claim its rich harvests of souls and fields, its intricate networks of ley lines and temples, for their own. They have devastated it utterly. A forgotten...

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Dunnsmouth is diseased and rotten to the core. Beset by malefactors supernatural and mundane, Dunnsmouth slowly dies in the swamp. But within the rot are mysteries to be solved, evil to be fought, and the Weird to be encountered. Scenic Dunnsmouth features an innovative village generation system...

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This book provides rules, guidelines, tables, and suggestions for creating wizards’ seclusia for your own campaigns, and features three sample seclusia in various stages of completion, including the Seclusium of Orphone of the Three Visions. Suitable for characters of all levels, usable with...

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Mystery and Imagination, Adventure and Death! ... Beyond the borders of civilization, beyond the influence of manipulating politicians, greedy merchants, iron-handed clergy, and the broken masses that toil for their benefit, the ruins of ancient civilizations call to those bold enough, and...

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In the center of a valley that should not be stands a thing that cannot be. ... Those that go before the Monolith do not return the same as they left. ... Sometimes they do not return at all. ... An adventure for characters of any level, from zero to infinity, for use with Lamentations of the...

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Vast is Vornheim, the Grey Maze... ... ...but I'm not here to bore you with that. This book is not about Vornheim, it’s about running Vornheim—or any other city—in a fantastic medieval setting. And about running it with a minimum of hassle—so you and your players can get to the good...


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