paizo.com Recent Comments on Ongoing Changespaizo.com Recent Comments on Ongoing Changes2019-05-08T18:15:40Z2019-05-08T18:15:40ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesEd Repperthttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2092018-09-20T00:47:59Z2018-09-20T00:47:59Z<p>Yeah. I have it in mind to see if I can edit a copy of mine and put all the updates in it.</p>Yeah. I have it in mind to see if I can edit a copy of mine and put all the updates in it.Ed Reppert2018-09-20T00:47:59ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesSaint Bernard (alias of DougErvin)https://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2082018-09-19T18:24:24Z2018-09-19T18:24:24Z<div class="messageboard-quotee">Ed Reppert wrote:</div><blockquote> There's been an update every two weeks so far (8/13, 8/27, 9/10). On that schedule, next one's due 9/24. A compilation somewhere of what's upcoming would be nice, but not if it takes time away from more important stuff. :-) </blockquote><p>What I am hoping for is a new play test PDF after all of the updates are completed.Ed Reppert wrote:There's been an update every two weeks so far (8/13, 8/27, 9/10). On that schedule, next one's due 9/24. A compilation somewhere of what's upcoming would be nice, but not if it takes time away from more important stuff. :-)
What I am hoping for is a new play test PDF after all of the updates are completed.Saint Bernard (alias of DougErvin)2018-09-19T18:24:24ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesEd Repperthttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2072018-09-19T18:19:16Z2018-09-19T18:19:16Z<p>There's been an update every two weeks so far (8/13, 8/27, 9/10). On that schedule, next one's due 9/24. A compilation somewhere of what's upcoming would be nice, but not if it takes time away from more important stuff. :-)</p>There's been an update every two weeks so far (8/13, 8/27, 9/10). On that schedule, next one's due 9/24. A compilation somewhere of what's upcoming would be nice, but not if it takes time away from more important stuff. :-)Ed Reppert2018-09-19T18:19:16ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing Changeslarsenexhttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2062018-09-19T14:55:43Z2018-09-19T14:55:43Z<p>Can we get a sticky with changes up to current date? (without having to go through 200 pages)</p>
<p>I know we have more changes on the horizon and wanted to read what is 'upcoming' that is not official yet.</p>Can we get a sticky with changes up to current date? (without having to go through 200 pages)
I know we have more changes on the horizon and wanted to read what is 'upcoming' that is not official yet.larsenex2018-09-19T14:55:43ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesSuperSheephttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2052018-09-18T04:39:58Z2018-09-18T04:39:58Z<p>Basic, standard (or their equivalent like common) do not evoke any particular meaning. Just because something is the most common type of save, doesn't mean it should be labeled with basic or standard. What happens when a different mechanic starts to become popular. What happens when you want to add concepts for other common types of saves.</p>
<p>When refactoring, specific is better than generic. As a software developer, I see this kind of thing all the time. Rather than come up with a proper name, something gets the name: Base, Simple, Common, etc. It always ends up biting people in the end. Please use an actual word that describes the thing in question.</p>
<p>Personally, I vastly prefer traits, but if you need something else, make it specific, like: "Make an Evasion Reflex save" or "Avoidance Fort Save". </p>
<p>Please, something specific or we're going to be reminding people of what Basic means for years to come.</p>Basic, standard (or their equivalent like common) do not evoke any particular meaning. Just because something is the most common type of save, doesn't mean it should be labeled with basic or standard. What happens when a different mechanic starts to become popular. What happens when you want to add concepts for other common types of saves.
When refactoring, specific is better than generic. As a software developer, I see this kind of thing all the time. Rather than come up with a proper name,...SuperSheep2018-09-18T04:39:58ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesEweRahquehttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2042018-09-18T02:08:58Z2018-09-18T02:08:58Z<div class="messageboard-quotee">Wandering Wastrel wrote:</div><blockquote><p> Hugely approve of this, for all sorts of reasons - but one minor suggestion: change it to "A burst of fire explodes, dealing 6d6 fire damage to creatures in the area, depending on their basic <s>Reflex saves</s> <i>saving throw (Reflex)</i>"</p>
<p>If you're going to call it a 'basic saving throw' then you should call it a 'basic saving throw'. </blockquote><p>Absolutely and use Bold or Italics to indicate its significance so that players that look through can immediately understand that.Wandering Wastrel wrote:Hugely approve of this, for all sorts of reasons - but one minor suggestion: change it to "A burst of fire explodes, dealing 6d6 fire damage to creatures in the area, depending on their basic Reflex saves saving throw (Reflex)"
If you're going to call it a 'basic saving throw' then you should call it a 'basic saving throw'.
Absolutely and use Bold or Italics to indicate its significance so that players that look through can immediately understand that.EweRahque2018-09-18T02:08:58ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesEd Repperthttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2022018-09-18T05:31:24Z2018-09-17T01:17:44Z<div class="messageboard-quotee">gamemasterbob wrote:</div><blockquote> My response to this is "Simple is better if it works". And this does. Paizo should STRIVE to keep PF2 as simple as possible while retaining the feel of the game. The less we have to look up an over-complicated rule the better. </blockquote><p>Heh. I was watching some video on Youtube where four of the devs were running through character creation. Well, three of them were. The fourth one, I forget who it was, seemed to spend most of his time thumbing through the rule book.gamemasterbob wrote:My response to this is "Simple is better if it works". And this does. Paizo should STRIVE to keep PF2 as simple as possible while retaining the feel of the game. The less we have to look up an over-complicated rule the better.
Heh. I was watching some video on Youtube where four of the devs were running through character creation. Well, three of them were. The fourth one, I forget who it was, seemed to spend most of his time thumbing through the rule book.Ed Reppert2018-09-17T01:17:44ZRe: Forums: Pathfinder Playtest General Discussion: Paizo Blog: Ongoing ChangesEberronHowardhttps://paizo.com/community/blog/v5748dyo6sg8b&page=5?Ongoing-Changes#2012018-09-20T18:56:08Z2018-09-17T00:59:33Z<p>The glossary could certainly stand to be more useful than it is now.</p>The glossary could certainly stand to be more useful than it is now.EberronHoward2018-09-17T00:59:33Z