The start of a new campaign, pirates this time!


Pathfinder First Edition General Discussion


Hello roleplayers and welcome to my thread of brainstorming for a new campaign. Would you like to pitch a few ideas for me?

I am building a pirate themed campaign and since my players might be lurking hereabout Im not going to reveal too much about it.

1) Its a home grown campaign world with unique gods and a couple unique races. The Extra races include a "tree" race, google "Fists of ironwood" for a visual clue to how they look, and a kind of grey-blue skinned elves with fabulously long ears and hooked earlobes.

2)The world has its own set of three gods surrounded in myth. Each god represents several facets of humanity at once, one leaning towards hope and new beginnings, another stability and repitition and the third intuition and bonds. Each god has the capacity for great evil and great good depending on whichever facet of the god is at work for whichever event. Secondary gods increase the complexity further.

3) The players will begin in a coastal area ruled by merchants. The de-factor ruler is a regional king who has very little power because of said merchants. A fertile ground for pirates and their like to feed on.

4) I had thought to have the main enemy for the story be a rival vessel with an opposing party. A couple of ship-to-ship fights will get the players used to fighting on ships, and then the campaign concludes with an especially big ship-to-ship battle.

At this stage in the creation process anything goes, and it would be fun to hear other people's ideas, it helps stir myself from my "imagination comfort zone". Do you think you have any new or classic ideas that I might not have thought of myself? Nothing is too cliché and nothing is too new!

I would especially like to hear ideas about potential characters to include in my rival pirate crew and interesting one-off water themed bossess, but preferrably not any templates, my last campaign was heavy on vampires and lycanthropes. Undead, elementals and whatever else you might think off is definitely okay though!

Liberty's Edge

A Vampire asks to be transported from one location to another, and the PCs have to fend off those who would wish to kill him/her.


lucky7 wrote:
A Vampire asks to be transported from one location to another, and the PCs have to fend off those who would wish to kill him/her.

Any idea what the vampire does for a living(deathing) and what he looks like? Mabe it would be a rather useless in combat Expert Vampire merchant, a jolly guy who spent a little too much time at the dinnertable/breakfast table/brunch table/lunch table/snack table and now in undeath he still needs other peoples protection and assistance for daily life stuff, but inside their mind burns an economical genius machine. The trouble is that someone powerful found out his vampire qualities and now he needs to run and make a new living somewhere else. Yeah that might work.


Well, and Vampires also can't do anything while traveling over running water except lie still in their coffins, requiring transport.

Also, Merfolk Vampires make the funniest campaign bosses. (They climb 4x as fast as they walk!)


thunderbeard wrote:
Also, Merfolk Vampires make the funniest campaign bosses. (They climb 4x as fast as they walk!)

Hah, you can pretend to have it get "cornered" by a castle wall then surprise the players by scampering up at staggering speed. They didnt see that coming!

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