In our last blog about some of the new faces here at Paizo, you got to learn some more about the newest developers. However, there are a couple of folks that have been here longer, working in other capacities, who haven't been formally introduced in their new roles as developers.
Jason Keeley, Developer
I'm not exactly new to Paizo; I was hired an editor about three years ago. They even let me introduce myself back then. I'm not even that new to development. After all, I got hijacked into helping the Starfinder RPG along around the end of 2016. And I think I developed a couple of Pathfinder RPG Player Companions around that time too. I didn't get the official title of developer until the middle of last year, however. So, of all the new faces being introduced in this blog, I'm definitely the oldest.
But that doesn't mean I don't have something exciting to say! With Rob McCreary becoming the Starfinder creative director, I tricked everyone into letting me develop the next few volumes of the Starfinder adventure path! They then told me the AP is going monthly, so I guess the joke is on me.
There is so much happening right now. Dead Suns is coming to an explosive finale that is sure to thrill players. We're starting to see the adventures for Against the Aeon Throne, and I'm already rooting hard for the rebels of Madelon's Landing, because the Azlanti Star Empire is a bunch of jerks. I'm also putting the finishing touches on the outline for the adventure path after that, which I can't wait to tell you about!
It's going to be an exciting year. IN SPACE!
Joe Pasini, Developer
Hi! I'm Joe, and I totally belong here.
I snuck in to Paizo in late 2016, so I'm quite excited for the opportunity to say hello!
Here's an abridged timeline of what I've gotten away with thus far.
September 2016: I joined Paizo as a temporary editor, just as Starfinder hit the editorial fan, and I fell in love with the game right away.
March 2017: I became an official Paizo employee, and the Golem whispered its great secrets into my ear as it instilled me with a small fraction of its power. There was tea and biscuits afterward.
June 2017: After eight months of putting up with me—and during a period of great change—the powers that be drew straws, and the development team won (or lost): I became a developer! I worked on a couple Player Companions and then became the back-matter developer for the first half of the War for the Crown Adventure Path.
December 2017: I joined the Starfinder dev team! Now it's aliens and lasers, all day, erryday, and I love it.
Before getting to work with the incredible folks here at Paizo, my biggest accomplishment was thru-hiking the Appalachian Trail, which I can talk about for far too long if you let me. I also play a ton of board games, love etymology, and (with Jason Keeley) will be bringing you Paizo Con Puzzle Hunts as long as they let us.
I'm partially engaged on Twitter (@joeadultman), where I am open to suggestions—especially how those of us in the industry can make our games more accessible, inclusive, and fun!