Extra ... feats


Skills & Feats


Just skimmed through the bits and pieces from the Blog and noticed that extra Ki, Lay on Hands and Rage are able to be taken more than once and stack, but not extra turning.

Any particular reason why this is the case?

Yes turning is more powerfull than in 3.5 but when all other classes can stack the extra uses why can't it stack.

I see no problem with all the extra ... feats granting 2 extra uses, but see no reason to limit turning to only being taken once.


The only thing I can figure is that the channeling feat scales with character level while Ki or rage powers do not scale.

Cleric 1 gets 1d6 channeling, cleric 5 gets 3d6, etc.

Barbarian 1 gets 6 rounds of normal rage, barbarian 5 gets 6 rounds of normal rage, etc.

This is a guess, and assumes it was by design rather than an oversight. Makes sense to me anyhow.


I see your point.

The Ki, rage etc. points that other classes spend do also improve as you level.

A 10th level barbarian can do alot more damage using their rage points than a 1st level can. Same as a cleric with channeling.

Liberty's Edge RPG Superstar 2008 Top 32, 2011 Top 16

I'm guessing that it was because the new ones (extra rage, ki, etc.) were written from scratch, but extra turning was edited from the SRD version, and therefore it's an oversight.


I would say that the Improved Turning is more powerful than the other
(repeatable) Feats, so not being able to repeat it is what keeps it balanced.

That said, I think being able to get 2 more uses and then get the Feats which give you alternate usages for Turn Attempts, really expands the scope/power of the Cleric more than just adding more positive energy bursts, which is pretty boring. (These Feats are in splatbooks like Complete X as well as Eberron material, but hopefully we'll see some released in Pathfinder as well, certainly the Gods & Magic sourcebook would be a good place for them.)

EDIT: I just thought of a great Feat for followers of Nethys, N God of Magic from Osirion, burning Turn Attempts to apply Dispel Magic bursts...


Raqel wrote:

I see your point.

The Ki, rage etc. points that other classes spend do also improve as you level.

A 10th level barbarian can do alot more damage using their rage points than a 1st level can. Same as a cleric with channeling.

Well I would suggest that it is the barbarian that improves, not the ability. 6 rage points grant you 6 rounds of normal rage which is always 4 STR, +4 CON, etc.

The channeling ability itself is significantly better at 10th level than 1st.


Dennis da Ogre wrote:

Well I would suggest that it is the barbarian that improves, not the ability. 6 rage points grant you 6 rounds of normal rage which is always 4 STR, +4 CON, etc.

The channeling ability itself is significantly better at 10th level than 1st.

But the ability for barbarians and monks does improve.

1st level barabrian with +2 constitution bonus will have 6 rage points, a cleric with 14 charisma will have 5 channeling uses.

The same barbarian at level 5 will have 22 rage points, where as the cleric still has his 5 channeling attempts.

Yes the channeling goes from 1D6 to 3D6, but that is only because cleric levels were taken, same kind of limit for the barbarian.

Maybe channeling needs to use a similar mechanic as rage?
Gaining channeling points every level which the player can spend for D6's.


Raqel wrote:

But the ability for barbarians and monks does improve.

1st level barabrian with +2 constitution bonus will have 6 rage points, a cleric with 14 charisma will have 5 channeling uses.

The feat gives the barbarian 6 rage points at first level. At 20th level it still gives him 6 rage points. You can use those 6 rage points for 6 rounds of normal rage at any level. The benefit from the feat itself does not scale ever. Yes you can use those rage points for other things but it costs more rage points to do so and the points from the feat get burned faster.

The cleric feat allows the cleric to channel 2 extra times. When you channel at first level channeling inflicts and/or heals 1d6 HP. When you use those same 2 extra channelings at 20th level it inflicts/ heals 10d6 HP/ level. The two extra channelings are 10 times more powerful than they were at first level.

I'm not talking about the class as a whole but the benefit from the feat itself.


I personally don't think you can seperate the feat benefit from the class it's being added to.

Yes the channeling will be 10x more effective than at 1st level, but that is only because that character is a 20th level cleric and should be alot more effective.

At the most basic those 6 rage points will give an extra 6 damage (working on 50% hit), and 12 hit points when you rage at first level.

20th those same 6 gives the same barbarian 18 extra damage (still taking 50% hit, and not adding in any power attack), and 60 hit points for the rounds you rage.

With the extra feats granted by Pathfinder i would expect a barbarian to take extra rage atleast once depending on how feat intensive the build is.

Without the option of being able to take extra turning again how many clerics are going to bother with it at all?

Yes it can get broken when you put in other factors (turn burning feats, divine metamagic cheese, and other things, which are out of Paizo's control), but i honestly don't see a problem with the feat being stackable.


Raqel wrote:

With the extra feats granted by Pathfinder i would expect a barbarian to take extra rage atleast once depending on how feat intensive the build is.

Without the option of being able to take extra turning again how many clerics are going to bother with it at all?

This doesn't make any sense. They would bother getting extra turning because they get to use channeling 2 more times. Considering they only get to channel 3+CHA likely 4-6 times 2 extra times is quite an increase. (33-50% more channeling)

Raqel wrote:
Yes it can get broken when you put in other factors (turn burning feats, divine metamagic cheese, and other things, which are out of Paizo's control), but i honestly don't see a problem with the feat being stackable.

I don't know. Having a 10th level player who can heal the entire party of 5d6 points of damage 14-17 times per day seems pretty crazy to me. A barbarian raging for a bit longer just doesn't seem to compare well with that.

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