Stone Dog |
What kind of villain can we look forward to? I'm currently running the last book of Reign of Winter and looking back at the campaign I realize that I should have made the key villain more of an actual presence.
Will Dead Suns have a constant antagonist like Barzilai Thrune in Hell's Rebels or a more shadowy menace that wont be as visible to the PCs?
GM Hmm |
I am so excited for this one! My friend Dianna got to play it at PaizoCon and raved about it!
I realize that this is probably a question for John and Thursty, but I'll ask it anyway. How soon after GenCon do you expect this AP to be sanctioned for SFS play? I would love to run "Incident at Absalom Station" for the second half of Play-by-Post Gameday, but don't know if it's going to be an option then.
It says it's level one. Does that mean that it might even be an evergreen?
Hmm
UllarWarlord Contributor |
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I am so excited for this one! My friend Dianna got to play it at PaizoCon and raved about it!
I realize that this is probably a question for John and Thursty, but I'll ask it anyway. How soon after GenCon do you expect this AP to be sanctioned for SFS play? I would love to run "Incident at Absalom Station" for the second half of Play-by-Post Gameday, but don't know if it's going to be an option then.
It says it's level one. Does that mean that it might even be an evergreen?
Hmm
Was Diana in the first session of it, on Saturday morning? I was Keskodai - tell her she played Altronus quite well!
I also played it, and I love the setup already - can't wait to run it!
There's one NPC that has a fantastic smile. You'll know them when you see them. I love them already, and I barely met them.
H Y P E
David knott 242 |
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Is there going to be a Player's Guide
Not for this first adventure path. The main purpose of a Pathfinder player's guide is to help you narrow down the many initial options available to you as a player to ones that are thematically appropriate to the adventure path. For Dead Suns, the player's guide basically boils down to "Pick whatever you like from the Starfinder Core Rulebook." No player resources beyond the core rulebook and the first volume of the AP itself are available from Paizo as of August 17th anyway.
Deighton Thrane |
It looks like volume 2 starts at level 3. Which implies each volume covers 2 levels or so. Does that mean you'll reach level 12 after all 6. I wonder how many hours of play each volume will have, an estimate maybe? Also how many players is it designed for 4, 5, 6? Can anyone answer this?
Wonder if that means that PC are going to have more abilities per level. Or at least more capable at low level. In Pathfinder I can't wait to get to level 4 or so, just to have character options available. Hoping Starfinder did something to change this.
Imbicatus |
Also a big fan of Simar's design. Is that heavy armor? It has to be one of the most power armorest armors we've seen yet. really like a lot of the details going on. the mark on her leg, is that a symbol of any importance or just an odd scratch mark?
Simar's armor reminds me of Samus' from Metroid.
zidders |
That undead there reminds me of Bernie Wrightson's work. Also reminds me of this piece https://2warpstoneptune.files.wordpress.com/2015/02/defcon-4-poster-1984.jp g?w=500&h=766 by Rudy Obrero (which is a take on this piece https://2warpstoneptune.files.wordpress.com/2015/02/icarus-mckie-1977.jpg by Angus McKie).
Torbyne |
Torbyne wrote:Also a big fan of Simar's design. Is that heavy armor? It has to be one of the most power armorest armors we've seen yet. really like a lot of the details going on. the mark on her leg, is that a symbol of any importance or just an odd scratch mark?Simar's armor reminds me of Samus' from Metroid.
I definetely see some of Samus in there. Maybe a little Starship troopers too, at least from the CG movie series. I like the backpack power pack and sensor bits, whats up with the book though? Looks like it might be a relic from Golarion-that-was?
Thurston Hillman Starfinder Society Developer |
Hunt, the PugWumpus |
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'Sani wrote:Is that a Nasaghast?I blame Cosmonauts.
While we appreciate you for thinking of us, we Cosmonauts are but instruments of His Misfortune. All Blame instead must go to His Most Schadenfreudiferousness, He-Who-Left-Golarion-in-Another-Parking-Garage -With-The-Keys-in-the-Ignition!
Joana |
Will there be a Player's Guide for the Dead Suns AP like there is for every regular Pathfinder AP?
Answered several posts above you: No.
From the Department of Expectation Management:
Dead Suns will not have campaign traits (as stated, themes are replacing traits in Starfinder), campaign-specific themes, or a player's guide.
Raark Featherwing |
Raark Featherwing wrote:Will there be a Player's Guide for the Dead Suns AP like there is for every regular Pathfinder AP?Answered several posts above you: No.
Robert G. McCreary wrote:From the Department of Expectation Management:
Dead Suns will not have campaign traits (as stated, themes are replacing traits in Starfinder), campaign-specific themes, or a player's guide.
Oops, just read it. That is a shame though as my players wont have the books, only me. It would have been good to have given them some pre-game reading to give them a feel for what is to come. Oh well.
ENHenry |
Joana wrote:Oops, just read it. That is a shame though as my players wont have the books, only me. It would have been good to have given them some pre-game reading to give them a feel for what is to come. Oh well.Raark Featherwing wrote:Will there be a Player's Guide for the Dead Suns AP like there is for every regular Pathfinder AP?Answered several posts above you: No.
Robert G. McCreary wrote:From the Department of Expectation Management:
Dead Suns will not have campaign traits (as stated, themes are replacing traits in Starfinder), campaign-specific themes, or a player's guide.
I expect after the first AP volume is released some enterprising community member will likely create something to share; PF players have already contributed tons to existing APs for enhancement, and given the enthusiasm for this game I don't expect any different.
Skeld |
It looks like volume 2 starts at level 3. Which implies each volume covers 2 levels or so. Does that mean you'll reach level 12 after all 6. I wonder how many hours of play each volume will have, an estimate maybe? Also how many players is it designed for 4, 5, 6? Can anyone answer this?
According the campaign overview in AP1, each Chapter covers 2 levels.
-Skeld
Edit: Yes, four players.