Introducing Starfinder’s Final Core Race: The Shirren!

Wednesday, April 5, 2017

Two weeks ago we revealed a brand new Starfinder core race, the reptilian vesk, leaving us with just one mystery race left. Now, at long last, we're revealing that final core race: the insectile shirrens!

Shirrens were once part of the Swarm, a monstrous, locust-like race that traveled from world to world, consuming all it encountered before moving on. Generations ago, however, a mysterious mutation caused an entire subcolony to break from the Swarm's hive mind, with each of its members gaining a sense of self. Addicted to the new drug of individualism, these renegades rejected the Swarm's mindless consumption, forming a new race called shirrens that eventually came to settle within the Pact World system.

Illustrations by Remko Troost

Shirrens are arthropods with chitinous exoskeletons, large compound eyes, and sensitive antennae that aid in their telepathy. Unlike many arthropodan races, they walk upright, manipulating items with three-clawed hands. In addition to their two sets of main limbs, they also have two sets of smaller limbs growing from their thoraxes. While often displayed, these “mating arms” are extremely weak and used only for ceremonial and reproductive purposes—to use them for mundane activities would be seen as grotesque and shameful.

Shirrens have three sexes: male, female, and host. During reproduction, female and male shirrens provide the initial eggs and sperm, and hosts incubate the fertilized eggs while also adding their own genetic material and immunities. Shirren young spend their first 2 years in a tiny, wormlike larval form, and are often carried around in protective containers to let them safely observe the world.

Shirrens define themselves by their individualism. When they left the Swarm, they assumed partial control over the neurological pleasure and pain systems by which they were formerly directed, and even generations later, making choices for themselves can literally flood them with pleasurable neurotransmitters. While this ability is not always beneficial—some shirrens deliberately drug themselves this way, becoming “option junkies” blissed out on sequences of trivial decisions—freedom of choice is crucial to shirren identity. At the same time, shirrens remain highly communal, and are valued as collaborators by other races due to their ability to foster teamwork and put the goals of the group first.

All 7 of the core Starfinder player races—humans, androids, kasathas, lashuntas, vesk, shirrens, and ysoki—are joined in the core rulebook by updated versions of Pathfinder's core races, and even more playable races will be following shortly behind in the Alien Archive. Now that the core rulebook is off to the printer, you're going to be seeing a steady stream of Starfinder-related preview blogs right up through the game's launch at Gen Con, so keep your transponders on and open to future transmissions!

James L. Sutter
Creative Director

More Paizo Blog.
Tags: Remko Troost Starfinder
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Scarab Sages

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I'm Hiding In Your Closet wrote:
If you give a Shirren one of those "Choose-Your-Own-Adventure" books, is that "pushing?"

Turn to page 38 to find out.


KingOfAnything wrote:
RogueMortal wrote:
Seriously, all I can see shirren doing is causing problems because "You're not my host! Don't tell me what to do!" Though I suppose the "gets along with everyone and puts the group first" is a have-your-cake-and-eat-it-too way around that.
Just don't give them direct orders, and you'd be fine. Phrase everything as a choice between two superficially different options. The same as dealing with young children.

Nice. :)

Anyone have stat line guesses?

Here is mine:

Dex: +2
Char: +2
Wis: -2

All Round Vision
Low Light Vision
+2 to Perception
+1 Natural Armour
Telepathy
Scent


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Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Belabras wrote:
I'm Hiding In Your Closet wrote:
If you give a Shirren one of those "Choose-Your-Own-Adventure" books, is that "pushing?"
Turn to page 38 to find out.

...or don't.

:P


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KingOfAnything wrote:


Just don't give them direct orders, and you'd be fine. Phrase everything as a choice between two superficially different options. The same as dealing with young children.

A PC race that you have to treat like children just brings back kender shaped trauma.

David knott 242 wrote:

The problem is that the hive mind in question here is the main antagonist of the setting, the Swarm.

Allow me to rephrase then; will there be any bug race options that aren't shirren? Proud warrior bugs? Chitinous Vulcans? Elegant moth folk? Hard working, philosophical beetles? Interdependant but hardly hive-minded social insects? Anything at all?


Pathfinder Starfinder Adventure Path, Starfinder Roleplaying Game Subscriber

They are so....beautiful! :') This book is a must-buy for me now. Bug and plant races are the way to my heart.


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David knott 242 wrote:

The problem is that the hive mind in question here is the main antagonist of the setting, the Swarm.

Speaking of which, I wonder if this could mean something about Starfinder's new Core 20 deities. We know that new, alien gods are supposed to be part of the remaining 13, and presumably each core race will have at least one of their own gods representing. I could see a Swarm Queen being an evil aligned god playing a Rovagug-esque "DESTROY EVERYTHING" role, maybe with a bit of Lolth-y personality flavor. Perhaps buggers who defect back to her worship are a good way to introduce a Shirren racial variant.

Either that, or Crawlin' Cailean. I want my lucky cricket god.

The Vesk being a thing also likely explains why Gorum mysteriously disappeared from the lineup, despite being what you'd think a shoe-in for Starfinder job placement for deities. A Vesk war god sitting on top of an entire star system-spanning empire? I can see why Gorum might have started to feel a little inadequate.


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RogueMortal wrote:
Will there be any mechanical effect from their "pleasure of choices", and if so any alternate traits for a more traditional sort of bug folk?

Some enterprising gnomes or gobs should fire up the printing presses/e-Book compilers to start selling Choose-Your-Own-Adventure books to the shirren.

Edit: Argh! Ninja'd!

Matthew Shelton wrote:
If there was ever a point to adding a 'useless trivia' skill, this race would be the reason. :)

Mustn't. make. Cliff Clavin. as. a. shirren.


What about Half-Elves? ;)

Berselius wrote:
Quote:
All 7 of the core Starfinder player races—humans, androids, kasathas, lashuntas, vesk, shirrens, and ysoki—are joined in the core rulebook by updated versions of Pathfinder's core races, and even more playable races will be following shortly behind in the Alien Archive.
So we're getting updated states for elves, dwarves, gnomes, halflings, half-orcs, and ratfolk then? Will the Alien Archive feature any of the other Pathfinder races (aka Aasimar, Tieflings, Suli, Catfolk, etc etc)?


Rosgakori wrote:
I'm totally gonna make a Shirren assassin. "I just love killing!"

"I decide who lives and dies. I choose you shall live.

...
Oooh, That was a good decision. *Drool*"


2 people marked this as a favorite.
RogueMortal wrote:


KingOfAnything wrote:


Just don't give them direct orders, and you'd be fine. Phrase everything as a choice between two superficially different options. The same as dealing with young children.

A PC race that you have to treat like children just brings back kender shaped trauma.

David knott 242 wrote:

The problem is that the hive mind in question here is the main antagonist of the setting, the Swarm.

Allow me to rephrase then; will there be any bug race options that aren't shirren? Proud warrior bugs? Chitinous Vulcans? Elegant moth folk? Hard working, philosophical beetles? Interdependant but hardly hive-minded social insects? Anything at all?

Humans can be proud warriors, contemplative, elegant, hard-working, or philosophical too...why couldn't there be all sorts within the other races.


Trainedchimp wrote:
Rosgakori wrote:
I'm totally gonna make a Shirren assassin. "I just love killing!"

"I decide who lives and dies. I choose you shall live.

...
Oooh, That was a good decision. *Drool*"

Anton Chigurh as a shirren is ... kind of disturbing.


1 person marked this as a favorite.
Trainedchimp wrote:
Rosgakori wrote:
I'm totally gonna make a Shirren assassin. "I just love killing!"

"I decide who lives and dies. I choose you shall live.

...
Oooh, That was a good decision. *Drool*"

Terrifying thought. Shirren torturer.

"Stop already! I'll tell you anything you want to hear!"

"And ruin my fun? I haven't even gotten to use the good torture implements yet."


RogueMortal wrote:


KingOfAnything wrote:


Just don't give them direct orders, and you'd be fine. Phrase everything as a choice between two superficially different options. The same as dealing with young children.

A PC race that you have to treat like children just brings back kender shaped trauma.

David knott 242 wrote:

The problem is that the hive mind in question here is the main antagonist of the setting, the Swarm.

Allow me to rephrase then; will there be any bug race options that aren't shirren? Proud warrior bugs? Chitinous Vulcans? Elegant moth folk? Hard working, philosophical beetles? Interdependant but hardly hive-minded social insects? Anything at all?

There's the Haan, which are supposed to be in First Contact and presumably the Alien Archive as well. Though, they seek more arachnoid than insectile.


Pathfinder Rulebook Subscriber
KingOfAnything wrote:
Just don't give them direct orders, and you'd be fine. Phrase everything as a choice between two superficially different options. The same as dealing with young children.

No reason why you can't give them orders. They get to chose to follow them, or choose whether to follow the letter or the spirit of the order, or not focus on the choice so much that it has a narcotic effect because they just went shopping a little while ago and they are still good from the last buzz, or anything else because they don't HAVE to push themselves to intoxication just because the option presents itself. As a culture I bet they look at Shirren who go overboard on choice-huffing the same way we look at drunkards.


Opsylum wrote:

{. . .}

So, being terribly obtuse and ignorant of Shirren anatomy, I am entirely unable to tell whether we are observing two different Shirren sexes in this post or one. At GAMA, we got a peek at what I assume to be an alternate Shirren sex:

https://4.bp.blogspot.com/-3VgP44iw_08/WMy4rddVa0I/AAAAAAAAAEs/l5QfqXNvyL8_ XV69Tjd2HeIkPQY2c2rrQCLcB/s1600/12662.jpg

Kind of looks like a cat. I am okay with this. Can anybody confirm whether the Shirren displayed above are male, female or host?
{. . .}

Linkified.

I see a Shirren apparently wearing a weird partially face-covering mask, but not anything that looks like a cat.

On the other hand, who is the short blocky robot in the foreground?


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UnArcaneElection wrote:


On the other hand, who is the short blocky robot in the foreground?

I bet a technological equivalent to a familiar or animal companion.


Matthew Shelton wrote:


Humans can be proud warriors, contemplative, elegant, hard-working, or philosophical too...why couldn't there be all sorts within the other races.

I'm sure there can be, but humans whole gimmick is being the adaptable race the way that elves are snobby magicians, dwarves are stoic warriors and aasimar follow a higher calling. Sure you could have an elven barbarian or a tea totalling socialite dwarf, but those aren't what people imagine when thinking of those races. Shirren just strike me as a whole race that goes against type for anything I want out of playing bug people.

Steven "Troll" O'Neal wrote:
There's the Haan, which are supposed to be in First Contact and presumably the Alien Archive as well. Though, they seek more arachnoid than insectile.

Thanks, will take a look. Space spiders sound like a fun option.


1 person marked this as a favorite.

Honestly, I'm really glad that they have avoided doing the Star Trek monocultures gimmick with a lot of the races. I get that simplifying aliens and their cultures makes it easier to describe them to players, but I always found that terribly dull, limiting, and uninteresting. So I'm glad that they didn't make the Shirren the standard 'hive mind collective insect race'.


2 people marked this as a favorite.

I imagine that a Shirren drug den would look a lot like a tabletop gaming convention. They only play the most complex and resource pool heavy characters too.

Heres hoping that Starfinder becomes a wild enough success that we can introduce a Shirren meme to pop culture. "Spend 30 hours just playing with sliders in character gen? Dont mind if i do! -Shirren"

Liberty's Edge

David knott 242 wrote:
RogueMortal wrote:

Will there be any mechanical effect from their "pleasure of choices", and if so any alternate traits for a more traditional sort of bug folk?

Seriously, all I can see shirren doing is causing problems because "You're not my host! Don't tell me what to do!" Though I suppose the "gets along with everyone and puts the group first" is a have-your-cake-and-eat-it-too way around that.

To be suitable player characters, the Shirren require free will -- they cannot be part of a hostile hive mind.

However, since they derive pleasure from making choices, I can see them getting overly excited over choices that do not really matter, or for which there is obviously a single right answer with numerous inferior alternatives.

Starfinder Gnomes :-))


The Raven Black wrote:
David knott 242 wrote:
RogueMortal wrote:

Will there be any mechanical effect from their "pleasure of choices", and if so any alternate traits for a more traditional sort of bug folk?

Seriously, all I can see shirren doing is causing problems because "You're not my host! Don't tell me what to do!" Though I suppose the "gets along with everyone and puts the group first" is a have-your-cake-and-eat-it-too way around that.

To be suitable player characters, the Shirren require free will -- they cannot be part of a hostile hive mind.

However, since they derive pleasure from making choices, I can see them getting overly excited over choices that do not really matter, or for which there is obviously a single right answer with numerous inferior alternatives.

Starfinder Gnomes :-))

Then what does that make the Ysoki?

Creative Director, Starfinder Team

6 people marked this as a favorite.
Gleaming Terrier wrote:

Shirren Tinder must be the complete opposite of human dating.

*Swipe left, right, right, left, left, right*
Hey, you've got a match!
No, I'm good. *Lights a cigarette*

HA! Yes.

Grand Lodge

Pathfinder Adventure Path, Lost Omens, Rulebook, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I'm excited about this one. If we can't have baby (larval) Shirren as a racial familiar option, I will be disappointed.


3 people marked this as a favorite.
Gleaming Terrier wrote:

Shirren Tinder must be the complete opposite of human dating.

*Swipe left, right, right, left, left, right*
Hey, you've got a match!
No, I'm good. *Lights a cigarette*

↑ ↑ ↓ ↓ ← → ← → B A


Pathfinder Lost Omens, Rulebook, Starfinder Roleplaying Game Subscriber

When you finally get the info on the Shirren.


4 people marked this as a favorite.
Marack wrote:
I'm excited about this one. If we can't have baby (larval) Shirren as a racial familiar option, I will be disappointed.

The other Starfinders stared at their traveling companion with shock.

"What?" Said the Shireen.

"That's your son?" Ask the Captain.

"Yeah," The Shireen stuck one of his fingers into the hard plastic carrying case until the slimy grub cooed with joy, "He's my little pride and joy! What did you think he was?"

"We thought he was a pet."

"A PET? He's my son! I take him along to teach him the family business."

"But...but you're an Operative...you kill people!"

"...So?"


The reproductive genetic roles of the three sexes are the same as the Azad in Iain Banks' Player of Games novel. Good to see a call out to some of his work.


Do the Shirren exhibit dimorphism, such that the females could be at least one size category larger than the males? If we're drawing inspiration from Terran arthropods, then this could be an interesting race.


Pathfinder Maps, Starfinder Adventure Path, Starfinder Maps, Starfinder Roleplaying Game, Starfinder Society Subscriber; Pathfinder Roleplaying Game Superscriber

I am guessing that non-Shirren would have a tough time telling male and female Shirren apart -- only the hosts would have visually distinctive characteristics.


It looks like the Vesk are the largest of the core races and they are probably only at the upper end of Medium. Based on the description of the Shirren there doesn't seem to be a biological reason for male or female to be very different from each other. As David Knott 242 suggests, it sounds like the Hosts are most likely to exhibit any differences though to fit in with other playable options i assume they will still be medium. Maybe small? I think the Ysoki are the only small core race this time around...


Pathfinder Starfinder Roleplaying Game Subscriber

Hmm, I wonder if the host gender was originally a separate but closely related species that the original race parasitized as some wasps do - albeit less lethally, presumably - but over they wound up developing a mutually beneficial relationship and evolved into a single species...


Luthorne wrote:
Hmm, I wonder if the host gender was originally a separate but closely related species that the original race parasitized as some wasps do - albeit less lethally, presumably - but over they wound up developing a mutually beneficial relationship and evolved into a single species...

The Shireen supposedly came out of a massive hivemind called the Swarm, who so far have sounded like Zerg/Tyranid/Xenomorphs kind of things. It seems probable to me that the Swarm has a lot of different species within it that are all controled by the same mind and that the colony that broke off to become the Shirren has just the three main body types that make up the majority of its inhabitants. The Swarm Proper could still have lots of genetically related creatures that arent exactly compatible with the Shirren or just arent capable of developing the same higher brain functions that lead to Shirren independence. It could make for an interesting motivation for Shirren PCs who view the remaining Swarm creatures as relatives or have qualms about outright killing what is otherwise thought of as a facelesss bad guy. I also hope that the Swarm is able to present more than one creature types so that we can have scouts, ranged attackers, melee brutes, workers, healers etc. The Shirren could just be offshoots of the Worker caste and Hosts could be a caste of their own that are genetically compatible with any swarm species so that individual colonies or hives or whatever they are called could produce which ever caste was needed at the time.


How did I miss this blog.


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It's....it's like my nightmares have come true! I have found my people!


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I just had an amazingly terrible idea for my campaign. I'm making a Shirren priest (class probably a cleric or mystic) who leads a cult of followers who worship the Swarm and earnestly believe that the only way their species can survive is to re-merge with the Swarm. The members of said cult are all complete communists and use implants/stims to simulate a hivemind, with all members contributing to it. The party is hired by the priest (who never joined the hivemind so he could preach independently) to go blow up a rival cult (players don't know that priest is a cult leader yet). After they blow it up, when they ask why the priest wanted them to go kaboom, he basically says "Cause they were interfering with my church's ancestor worshipping. Hey, speaking of, we need some security at our next meeting cause the government is trying to dissipate us. Interested?" If the players are smart, "ancestor worship" might clue them in on the cult. Otherwise, if they are not dumb, the government intervention should tip them off of the less-than-legal stuff happening. Even if they are dumb, the actual being at the cult meeting should hopefully be obvious enough to reveal that they are a cult. It's up to the players how they proceed with this knowledge.

Ideas/critiques/questions anyone? I'm still relatively new to gm'ing, so my storylines right now aren't quite on par yet.


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lordofthemax wrote:

I just had an amazingly terrible idea for my campaign. I'm making a Shirren priest (class probably a cleric or mystic) who leads a cult of followers who worship the Swarm and earnestly believe that the only way their species can survive is to re-merge with the Swarm. The members of said cult are all complete communists and use implants/stims to simulate a hivemind, with all members contributing to it. The party is hired by the priest (who never joined the hivemind so he could preach independently) to go blow up a rival cult (players don't know that priest is a cult leader yet). After they blow it up, when they ask why the priest wanted them to go kaboom, he basically says "Cause they were interfering with my church's ancestor worshipping. Hey, speaking of, we need some security at our next meeting cause the government is trying to dissipate us. Interested?" If the players are smart, "ancestor worship" might clue them in on the cult. Otherwise, if they are not dumb, the government intervention should tip them off of the less-than-legal stuff happening. Even if they are dumb, the actual being at the cult meeting should hopefully be obvious enough to reveal that they are a cult. It's up to the players how they proceed with this knowledge.

Ideas/critiques/questions anyone? I'm still relatively new to gm'ing, so my storylines right now aren't quite on par yet.

You could go Inception with it, the party is tipped off to the Priest's job by a friendly third party, a fixer who connects people in need with adventurers. The Fixer knows that the hard up party is going to take the job and not ask questions. Turns out the Fixer is an agent for the Shirren or the Pact Worlds who needed to get some people on the inside of the cult and either starts to subvert the party's jobs to collect intel or eventually convinces/blackmails the party into taking down the cult while keeping deniability for their true employer. In the end the party has taken so many jobs from the cult and the fixer that there are extensive files on their activities and no one really knows what their legal status is leaving the PCs in need of a connected patron to protect them or someone who is capable of giving them a clean slate in exchange for what will probably be yet another series of questionable jobs. Layers within layers my friend ;)


Sounds like these guys are like alt-(Pathfinder)-Gnomes in a way...
Ysoki/Ratfolk, which previously existed in Golarion, treading more alt-D&D-Tinker-Gnome territory...

What is the difference between the treatment of the new "Starfinder Core" races and the old Pathfinder Core races?
"Core Races" in PRPG meant the PC stat races in Core Book.
Only now I hear all those races will also be included in Starfinder Core Rules.
Except amongst those, only Human has been described as a Core Starfinder Race.
Will a distinction between those two groups of PC Races be an ongoing thing, or is it just weirdness of Blog Previews?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Charter Superscriber
Quandary wrote:

Sounds like these guys are like alt-(Pathfinder)-Gnomes in a way...

Ysoki/Ratfolk, which previously existed in Golarion, treading more alt-D&D-Tinker-Gnome territory...

What is the difference between the treatment of the new "Starfinder Core" races and the old Pathfinder Core races?
"Core Races" in PRPG meant the PC stat races in Core Book.
Only now I hear all those races will also be included in Starfinder Core Rules.
Except amongst those, only Human has been described as a Core Starfinder Race.
Will a distinction between those two groups of PC Races be an ongoing thing, or is it just weirdness of Blog Previews?

The primary difference lies in how common they are. Core races are always the most common and accessible of the races available for play and are the most prominent of the races that can influence the civilizations at the core of the campaign setting.

I'm sure that dwarves, elves, gnomes, and the other races from Pathfinder are included because that is what the players coming for Starfinder from that game are most used to already and these are the races that will be the first those players will demand a conversion for. Because Golarion is gone, there aren't very many of those races around. While they were common there, they aren't common now since Golarion's disappearance.

Liberty's Edge

My understanding is that the Core races of Starfinder will be the ones portrayed the most in the Paizo books. The staple races as it were


Pathfinder Rulebook Subscriber

Also, I think the PF Core races are going to be in a barebones appendix in the back of the core books. Not given the same detail and treatment as the main races, but "Hey, if you want an elf, here are the stats!" Maybe just a couple of pages of no art for those.


6 people marked this as a favorite.
Stone Dog wrote:
Also, I think the PF Core races are going to be in a barebones appendix in the back of the core books. Not given the same detail and treatment as the main races, but "Hey, if you want an elf, here are the stats!" Maybe just a couple of pages of no art for those.

Nope, awesome art showing them in the Starfinder universe!

Scarab Sages Developer, Starfinder Team

Quandary wrote:

Sounds like these guys are like alt-(Pathfinder)-Gnomes in a way...

Ysoki/Ratfolk, which previously existed in Golarion, treading more alt-D&D-Tinker-Gnome territory...

What is the difference between the treatment of the new "Starfinder Core" races and the old Pathfinder Core races?
"Core Races" in PRPG meant the PC stat races in Core Book.
Only now I hear all those races will also be included in Starfinder Core Rules.
Except amongst those, only Human has been described as a Core Starfinder Race.
Will a distinction between those two groups of PC Races be an ongoing thing, or is it just weirdness of Blog Previews?

There is a distinction.

Imagine if we had put fetchlings and tengu in the Pathfinder Core Rulebook.


^That would depend upon what you did with the Fetchlings and Tengu.

Of course, that would be harder to put together, since they don't have established tradition to build upon in the West (Tengu do have established tradition to build upon in Japanese culture, so if Pathfinder manages to catch on big there, this would change things up in the future, and likewise with Kitsune). So since many of the Starfinder Core Races don't have an established tradition to build on, the work of introducing them will be similar -- you have to start people off mostly from scratch, rather than giving them modifiers to an established tradition (which comes from a mixture of old European myth, Tolkien's works, and previous editions of D&D, in order of increasing influence).


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Owen K. C. Stephens wrote:
Imagine if we had put fetchlings and tengu in the Pathfinder Core Rulebook.

I'll instead imagine an all-tengu crew (T-Force?) in a Gatchaman Phoenix ship in Starfinder.


5 people marked this as a favorite.
Owen K. C. Stephens wrote:
Quandary wrote:

Sounds like these guys are like alt-(Pathfinder)-Gnomes in a way...

Ysoki/Ratfolk, which previously existed in Golarion, treading more alt-D&D-Tinker-Gnome territory...

What is the difference between the treatment of the new "Starfinder Core" races and the old Pathfinder Core races?
"Core Races" in PRPG meant the PC stat races in Core Book.
Only now I hear all those races will also be included in Starfinder Core Rules.
Except amongst those, only Human has been described as a Core Starfinder Race.
Will a distinction between those two groups of PC Races be an ongoing thing, or is it just weirdness of Blog Previews?

There is a distinction.

Imagine if we had put fetchlings and tengu in the Pathfinder Core Rulebook.

... you should have put Tengu in the core rulebook...

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

They remind me of the bug aliens in the Doctor Who episode, Planet of the Dead.

Grand Lodge

Pathfinder Lost Omens, Rulebook Subscriber

Wow, just finished reading the race description. I didn't expect to get such intimate knowledge about them. I guess humanoid races reproduction is straight forward so you don't normally need to know but still, it was a surprise to see that.


3 people marked this as a favorite.
lordofthemax wrote:
Owen K. C. Stephens wrote:
Quandary wrote:

Sounds like these guys are like alt-(Pathfinder)-Gnomes in a way...

Ysoki/Ratfolk, which previously existed in Golarion, treading more alt-D&D-Tinker-Gnome territory...

What is the difference between the treatment of the new "Starfinder Core" races and the old Pathfinder Core races?
"Core Races" in PRPG meant the PC stat races in Core Book.
Only now I hear all those races will also be included in Starfinder Core Rules.
Except amongst those, only Human has been described as a Core Starfinder Race.
Will a distinction between those two groups of PC Races be an ongoing thing, or is it just weirdness of Blog Previews?

There is a distinction.

Imagine if we had put fetchlings and tengu in the Pathfinder Core Rulebook.

... you should have put Tengu in the core rulebook...

...can we have Tengu in Starfinder?...


1 person marked this as a favorite.
Owen KC Stephens wrote:
Stone Dog wrote:
Also, I think the PF Core races are going to be in a barebones appendix in the back of the core books. Not given the same detail and treatment as the main races, but "Hey, if you want an elf, here are the stats!" Maybe just a couple of pages of no art for those.
Nope, awesome art showing them in the Starfinder universe!

I kind of want that art to be every race from Pathfinder that didnt make it as "core" this time around sitting at a space-bar being totally space-bored. You could run a whole campaign around being the B-team, Guardians of the Galaxy types, "I am a Tiefling, perhaps you have heard of us?" "umm.. what? Nope, no bells."

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