Kalindlara Contributor |
Suthainn |
Awesome! Thank you for all the hard work getting these updates out for everyone, very much appreciated :D
Quick question, is the note about Balor Whip just to make sure people realise this is how it works and not an actual change to say that Whips cannot Drag without it?
Page 80—The Balor Whip feat grants the ability to perform drag combat manuevers with a whip.
According to this Paizo blog all Trip weapons can do that already? (Though I freely admit I could entirely have misunderstood something!)
There is a special exception to the above rules. If you’re using a weapon with the trip special feature, and you’re attempting a drag or reposition combat maneuver (Advanced Player’s Guide 321–322), you may apply the weapon’s bonuses to the roll because trip weapons are also suitable for dragging and repositioning (this also means we don’t have to add “drag” and “reposition” weapon properties to existing weapons).
Rei Venture-Lieutenant, Finland—Tampere |
Kalindlara Contributor |
Alexander Augunas Contributor |
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Let Yrishi use wands!
Let Yrishi use wands!
Do it—you KNOW you guys love her! :D
Now, for a real question, the updated FAQ no longer noted whether upgrading named magic items (say, Dawnfire from Inner Sea Gods) is permitted. If the old ruling still applies (you cannot upgrade such items), then its sort of made confusing by the wording of the following ruling, which specifically talks about turning non-named items into named items:
You may upgrade one weapon, armor, or wondrous item to another as long as the new item occupies the same slot, is made of the same material, has the same general shape, and has all of the abilities of the original item. For example, you can upgrade a +1 longsword into a +1 frost longsword or a cloak of resistance +1 into a cloak of resistance +2. You may also upgrade a magic weapon or armor into one of the named weapons or armors, such as upgrading a +1 banded mail into a banded mail of luck. As another example, you can upgrade a belt of incredible dexterity +2 into a belt of the weasel from Pathfinder RPG Ultimate Equipment , which grants a +2 enhancement bonus to Dexterity as well as other benefits.
To upgrade a magic item, pay the difference in price between the new item and the original item.
But seriously, can we have this? I —really— don't want to feel bad about keeping dawnfire when its becoming increasingly clear my cleric of Sarenrae could use an upgrade to stay relevant in melee when I fight things toe to toe.
FLite Venture-Captain, California—Sacramento |
Kalindlara Contributor |
Raisse |
The change to spellcasting services makes it more difficult to pay for useful spells like wind walk and teleport for transportation, due to the allowed targets based on caster level.
For example:
A base casting of wind walk is CL 11 and costs 660g, and affects 3 targets (plus the caster, but that's not relevant for spellcasting services). Paying for CL 12 costs 720g, but works on 4 targets. With this change, a party of 4 must pay for 2 separate castings.
This change also adds (in my opinion) unneeded complexity to the spellcasting services rules. (looking up the prestige purchase list despite wanting to spend gold, not prestige)
My last question might just be me missing something somewhere. Some high level effects can only be cured by wish or miracle. I can't seem to find any rules that would allow the purchasing of said spellcasting, only this line from the guide to organized play that disallows it:
Spells that are 7th level or higher can’t be purchased from hired spellcasters, unless listed as available by your faction.
Is there anything that allows condition removal spells that aren't on the prestige list that are spell level 7+?
**Examples: Having one's soul destroyed by a devourer or having one's +5 very expensive longsword of awesome turned into a sad masterwork longsword via a rod of cancellation.John Compton Pathfinder Society Lead Developer |
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Now, for a real question, the updated FAQ no longer noted whether upgrading named magic items (say, Dawnfire from Inner Sea Gods) is permitted. If the old ruling still applies (you cannot upgrade such items), then its sort of made confusing by the wording of the following ruling, which specifically talks about turning non-named items into named items:
Quote:But seriously, can we have this? I —really— don't want to feel bad about keeping dawnfire when its becoming increasingly clear my cleric of Sarenrae could use an upgrade to stay relevant in melee when I fight things toe to toe.You may upgrade one weapon, armor, or wondrous item to another as long as the new item occupies the same slot, is made of the same material, has the same general shape, and has all of the abilities of the original item. For example, you can upgrade a +1 longsword into a +1 frost longsword or a cloak of resistance +1 into a cloak of resistance +2. You may also upgrade a magic weapon or armor into one of the named weapons or armors, such as upgrading a +1 banded mail into a banded mail of luck. As another example, you can upgrade a belt of incredible dexterity +2 into a belt of the weasel from Pathfinder RPG Ultimate Equipment , which grants a +2 enhancement bonus to Dexterity as well as other benefits.
To upgrade a magic item, pay the difference in price between the new item and the original item.
When a named/unique magic item is effectively a less pricey magic item with extra abilities (such as how a flame tongue is a +1 longsword with extra abilities), a PC can upgrade from the simpler weapon into the the more complicated version by paying the difference. That doesn't allow two particular situations:
Many named items have special cost calculations for their abilities, take into account their effective "plus" for pricing, are adjusted for their necessary caster level, or have a pricing model partly divorced from the standard guidelines for upgrading a weapon from a +1 to a +2. The main reason this form of upgrading isn't allowed in Pathfinder Society Roleplaying Guild is because there's not a standard means by which to assess whether upgrading a +1 custom weapon to a +2 special version would cost 6,000 gp or something else.
Dawnfire is a named item with set abilities, and the current FAQ wording does not support upgrading the weapon into a +5 Dawnfire.
Abraham Z. Venture-Agent, Georgia—Atlanta |
Alexander Augunas Contributor |
4 people marked this as a favorite. |
I'd love the option to upgrade named items of that sort as well, for the record. ^_^
It could be relatively easy:
"You may upgrade the generic component of a named magic weapon, suit of armor, or shield, such as banded mail of luck. The "generic component" of a named magic item is another other non-named magic weapon, suit of armor, or shield that the named magic item references. For instance, the "generic component" of banded mail of luck is +3 banded mail. To determine the price that you must pay to upgrade a named item, you must determine the named item's price with the desired upgrades, then subtract the named item's price from its modified price and pay the difference.
To determine the price of a named item with one or more desired upgrades, follow the following steps:
- Step 1) Determine the value of the "named component" of the named magic item by subtracting the cost of the named item's generic component from its total price. For instance, to determine the value of the named component of a suit of banded mail of luck, subtract the price of a suit of +3 banded mail from the banded mail of luck's price. (18,400 gp – 9,400 gp = 9,000 gp)
- Step 2) Determine the value of the generic component with the desired upgrades. For instance, if you want a suit of banded mail of luck with a +4 enhancement bonus, you would use the price of a suit of +4 banded mail for this purpose. (16,400 gp)
- Step 3) Add the value of the named magic item's named component to the price of the desired upgrade to determine the named item's price with the desired upgrade. For instance, a suit of banded mail of luck with a +4 enhancement bonus would cost 25,400 gp. (16,400 gp for +4 banded mail, plus the 9,000 gp named component cost from Step 1)
- Once you have determined the named item's modified price, you can use that modified price to determine the cost of upgrading a named item with the desired modifications.
Upgrading named items is far more challenging than simply upgrading generic magic items. As a result, before you can use an upgraded named item during an adventure, your GM or a Venture-Officer must sign off on your purchase in order to verify the validity and correctness of your calculations."
Kalindlara Contributor |
MadScientistWorking Venture-Agent, Massachusetts—Boston Metro |
John Compton Pathfinder Society Lead Developer |
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Ok ill win the booby prize... these updates are to what FAQ? Only http://paizo.com/organizedplay/faq correct? Campaign Clairifications hasnt changed since january? Do these above changes (thanks!!!) affect any FAQs other than the organized play FAQ?
thx in advance
Take a look at this FAQ page.
Belafon |
Here's a simple question: do the relaxed magic item upgrade rules apply to weapon and armor special ability, such as upgrading flaming into flaming burst, or light fortification into moderate fortification?
You may upgrade one weapon, armor, or wondrous item to another as long as the new item occupies the same slot, is made of the same material, has the same general shape, and has all of the abilities of the original item.
Flaming burst has all the abilities as a flaming weapon plus an extra effect on a critical.
Moderate fortification has all the abilities as light fortification plus an extra 25% chance to negate crits.Those would be fine to upgrade. Upgrading a +1 shock weapon into a +1 flaming burst, however, would not be allowed. (Though you could upgrade it into a +1 shock, flaming burst weapon if you had the fame and money.)
Chris Lambertz Community & Digital Content Director |
Terminalmancer |
Question about scrolls: one of the few things that became more limited was scrolls of many (identical) spells. Are these grandfathered in or do must we trade them back in for the cost? (In one of my character's cases, 2 prestige.)
Not that it affects me, but it came very close to doing so--in cases where these things were purchased with prestige and then partially used (ex: a scroll of CLW with 30 castings of a 1st-level spell, and you've cast one of them) should it still be sold back for 2 prestige or do we use some calculation to determine what portion of the value is returned?
Terminalmancer |
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I would just break the scrolls that wouldn't be legal under the new ruling into several smaller scrolls. Got a scroll of cure light wounds with 30 copies of the same spell? Just break it into 5 scrolls with 6 copies each. It's not worth the trouble of doing any sell-back operation.
Oh, hadn't thought of that solution. Thanks!
Cup |
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The excited little gnomish librarian cartwheels into the room. She conjures a solid note as a step stool, so she can leap up and give hugs to Chris, Tonya, John and Linda. "Oh, I can get a spellbook of my very OWN! I have a traveling library, but I was wondering how on earth I could complete my comparative arcane studies without being able to scribe spells. But now... Now I have my own spellbook!"
Calpurnia Underhall Poshkettle (Cup to her friends) hugs her spell book close, stroking the binding. "Oh, thank you, thank you, thank you! Thank you many times! I promise to take good care of it!"
_____
Oh, thank goodness. I thought I was going to have to dip wizard or arcanist to get one of these. Thank you, from both Cup and me! -- Hmm
William Ronald Venture-Lieutenant, California—Los Angeles (South Bay) |
I have a question that a player asked me, that might be good for a future update.
This is specifically for the Battle Host Occultist and an item chosen for the panoply bond archetype feature. (The same question might be applied to an arcane bond item.) Here is the relevant text form the Pathfinder PRD:
Panoply Bond (Su): At 1st level, a battle host forms a supernatural bond with a specific weapon, suit of armor, or shield. This selection is permanent and can never be changed. The bonded item is masterwork quality and the battle host begins play with it at no cost. The bonded item is immune to the broken condition for as long as the battle host lives. If a battle host dies and is restored to life, the bonded item is also restored if it was destroyed. Any magic powers associated with a battle host's bonded item function only for the battle host; in the hands of anyone else it is only a masterwork item. The bonded item starts as an implement for any single school of magic at 1st level, and gains access to additional schools of magic at 2nd, 10th, 14th, and 18th levels, granting the battle host access to base focus powers and resonant powers accordingly. The battle host's bonded item serves as his implement component to cast occultist spells of all the schools that he knows. However, he must split his mental focus among the schools he knows for the purpose of determining resonant powers and using focus powers, even though he possesses only one physical item as an implement. This ability alters implements, mental focus, spellcasting, and implement mastery.
Is there a limit on the item value or special materials. Can a character make the bonded item a suit of full plate armor or even full plate adamantine armor? I told the player that my judgment would be an item made of materials that are commonly available.
KhaozKnight Venture-Captain, Mexico—Guadalajara |
BretI Venture-Lieutenant, Minnesota—Minneapolis |