Character Building in the Strategy Guide

Thursday, March 5, 2015

In anticipation of its impending release, here's a quick walkthrough of how the Strategy Guide helps players build characters:

1. Take the character theme quiz to find your theme.



2. Read your theme description.

3. Choose a race.

4. Visit your theme's class section and begin filling out your character sheet.

5. Purchase your starting equipment.

6. Fill in additional details.

7. Read through the intro to playing the game, and check out the specific combat tips for your theme.

8. Start your adventure!

Tune in next week for a Strategy Guide art preview!

Jessica Price
Project Manager

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Tags: Pathfinder Roleplaying Game
Dark Archive

Pathfinder Battles Case Subscriber; Starfinder Superscriber

this looks really neat can't wait to get mine.

Sovereign Court

I dm a couple of new players, this book might be perfect for them.


Pathfinder Adventure Path, Campaign Setting, Cards, Companion, Maps, Modules, Pawns, Roleplaying Game Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Comics Subscriber

Looks really great! Can't wait to get this!

...but now is a bad time to mention a typo, isn't it? :(

"If you want a height or weight outside these ranges, take with your GM."

Sorry. I had to point it out when I saw it. I may forget about it later.

Still, this looks like a brilliant way to guide a new player through character creation and learning the rules. I know I'll use this a lot! :)

Scarab Sages

I love the last answer on the quiz. Let me guess, Cleric? :)

Paizo Employee Developer

Deidre Tiriel wrote:

I love the last answer on the quiz. Let me guess, Cleric? :)

It was a fun answer to write. As I recall, it points to many of the rogue, bard, and wizard themes (especially the illusionist).


Pathfinder Adventure Path, Maps Subscriber

Hi there.

This has less to do with the blog post, and more to do with an email I got regarding the Strategy Guide. I did preorder mine, and I think shortly after that I think I started the RPG subscription again.

Anyway, the email said something about "preorder by March 9th to get the PDF" (free I think). But I already did my preorder ... I'm guessing I don't have anything I need to do, and I'm mostly interested in the book itself, but having access to the PDF is nice ... anyone else having something like this going on? (pre-ordered the strategy guide, have an existing or recently started a RPG sub, then get an email from Erik Mona about the PDF)?

Thanks in advance to anyone who can offer some clarity here. :)

Dean

Paizo Employee Customer Service Dire Care Bear Manager

The email was sent out to all RPG subscriber regardless of whether they had already preordered or not.


Pathfinder Adventure Path Subscriber

w00t!

Scarab Sages

Pathfinder Roleplaying Game Subscriber

Official book says kill steal! Shenanigans! I demand credit for those mooks I soften up.
--disgruntled fighter

RPG Superstar 2009 Top 32

archmagi1 wrote:

Official book says kill steal! Shenanigans! I demand credit for those mooks I soften up.

--disgruntled fighter

Question about the Conjurer Wizard Theme: Is giving up Abjuration as a prohibited school a good idea? I thought it was one of the schools that it was not acceptable to give up.

RPG Superstar 2008 Top 32

It's thematic. Conjuration brings things closer, abjuration pushes them away.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Ross Byers wrote:
Conjugation brings things closer

That's one way to put it, I guess. ;)

RPG Superstar 2008 Top 32

1 person marked this as a favorite.
Jiggy wrote:
Ross Byers wrote:
Conjugation brings things closer
That's one way to put it, I guess. ;)

D'oh. I blame iOS spell correct - it doesn't get along well with RPG vocabulary. At least I noticed when it changed 'abjuration' to 'abjure toon'.

Fixed, now that I am on a device with a proper keyboard.

Liberty's Edge

1 person marked this as a favorite.
Pathfinder Adventure Path, Companion, Roleplaying Game Subscriber; Pathfinder Comics Subscriber; Starfinder Charter Superscriber
Lord Fyre wrote:
I thought it was one of the schools that it was not acceptable to give up.

For dispel magic alone I would have difficulty following that recommendation.

I would personally suggest illusion and enchantment for a conjurer - I deal in real things, not intangibles like emotions or pretty light shows.

Scarab Sages

Pathfinder Campaign Setting, Companion, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Roleplaying Guild Subscriber
Shisumo wrote:
Lord Fyre wrote:
I thought it was one of the schools that it was not acceptable to give up.
For dispel magic alone I would have difficulty following that recommendation.

Eh, you can still prepare it for two slots and be better off than a universalist.

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