Iron Gods Player's Guide

Tuesday, August 5, 2014

"You never said anything about an android being on board! Why not?"

Some people have been scrambling for this Adventure Path since before we ever announced it, and I'm happy to say that the Iron Gods Adventure Path is finally here! Next week GMs across the world will be reading Pathfinder Adventure Path #85: The Fires of Creation and prepping for an exciting campaign in Numeria—the savage land of super-science—thousands of players are dreaming up all the possible characters they can play in this Adventure Path.

The Iron Gods Player's Guide gives advice and suggestions to help players make the best character they can that fits in with the themes and challenges presented in this campaign. In addition to these tips, the Player's Guide provides six campaign traits that help anchor any character to the story told throughout the Iron Gods Adventure Path, a brief glimpse at the town in which the campaign begins, and notes on some of the things to expect during the campaign.

Don't waste any time! Download the Iron Gods Player's Guide now! Suit up and head out, because somebody has to go out there and it might as well be you!

Adam Daigle
Developer


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Scarab Sages

James Jacobs wrote:

Glitches are more or less 50% bad, 25% meh, and 25% awesome.

There are plenty of places to replenish tech ammo in the adventure path, or ways to repair damaged guns... although not so much timeworn guns.

Nice! So do glitches work like misfires? Or do they happen all the time with timeworn weapons...?

Looks like my own pistols might remain relevant for a while, then, with timeworn lasers and stuff taking nice roles at first until I can find reliable versions of them.

I just found the laser slinger on PFSRD, who apparently uses "silverdisks" for ammo, which tend to burn out after a few usage cycles. Can silverdisks destroyed in this manner be repaired with Mending or Make Whole or somesuch...?

Very cool that lasers pass through invisible creatures and treat smoke and the likes as cover! :)

Does the recommendation of the pistolero imply that there will be many more pistols than rifles to be found in the game? Might a Musket Master add a stock and foregrip to a laser pistol via Gunsmithing to make it wieldable as a rifle...?


Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Charter Superscriber; Starfinder Charter Superscriber
Berselius wrote:
The Players Guide also seems to lack any tips for playing a Lashuntas or Triaxians in the adventure path. Does this mean those races are pretty much unheard of in Numeria?

I'd wager they are pretty much unheard of across most of Golarion.

I think James mentioned on some other thread that, except for the android, the Iron Gods Adventure Path isn't really made for character races from People of the Stars. Thus, there is no real reason to include vital stats for those races or tips on how to play them in this AP's player's guide.


Quote:
I think James mentioned on some other thread that, except for the android, the Iron Gods Adventure Path isn't really made for character races from People of the Stars.

Hope that isn't true. I was hoping this would be the adventure path where the People of the Stars would finally get their chance to shine!

Paizo Employee Creative Director

Berselius wrote:
James? I think we're gonna need some height, weight, and age categories for the Lashuntas, Triaxians, Kasathas, and Androids. I can't seem to find them in the Iron Gods Players Guide (maybe I missed them somewhere). The Players Guide also seems to lack any tips for playing a Lashuntas or Triaxians in the adventure path. Does this mean those races are pretty much unheard of in Numeria?

Androids are the same as humans.

The other three races aren't appropriate PCs for Iron Gods, really. We'll see about getting them some of those numbers evenually, I suppose.

There are a few lashuntas in Numeria; far fewer than there are androids, but they're not unknown. Triaxians are entirely unknown in Numeria.

Paizo Employee Creative Director

Berselius wrote:
Quote:
I think James mentioned on some other thread that, except for the android, the Iron Gods Adventure Path isn't really made for character races from People of the Stars.
Hope that isn't true. I was hoping this would be the adventure path where the People of the Stars would finally get their chance to shine!

Iron Gods works best in my opinion when it's natives of Golarion interacting with alien elements on their planet. It loses a lot of its interesting themes to me if it's aliens interacting with an alien thing on an alien planet.

As a result, Iron Gods assumes the players are the races talked abou tin the player's guide—aka the core races and perhaps androids.

Other races are possible, but your GM will need to do a bit of reworking to the plot (or in the case of

Spoiler:
kasathas
, a LOT of plot work).


Kittyburger wrote:
Am I the only one for whom the PDF renders at far, far too low a resolution to comfortably read? (if it helps, I'm reading it in SumatraPDF)

I am using Sumatra and it works fine for me (if a tad slower than in the past).

Scarab Sages

So, will Pistoleros have a significant advantage over Musketeers, given that they're mentioned in the Player's Guide? I would otherwise lean towards the Musketeer.

Could a Gunsmith fashion a stock and grip for a laser pistol to make it wieldable like a rifle...?

Paizo Employee Developer

I just included pistolero in that section to give a nod to gunslingers as a whole, kinda. Some of the class abilities seem like they might be more appropriate.

After all, the Player's Guide is there to provide the flavor, a bit of the background and some suggestions. We're in no way telling you how to build your character for the campaign. If we wanted to get that detailed, we'd just make 10 pregens and give advice for leveling. (No, we're not going to do that in the future.)

Scarab Sages

OK, thanks!


Catharsis wrote:

So, will Pistoleros have a significant advantage over Musketeers, given that they're mentioned in the Player's Guide? I would otherwise lean towards the Musketeer.

Could a Gunsmith fashion a stock and grip for a laser pistol to make it wieldable like a rifle...?

Also, assuming the stats for both tech pistols and rifles exist, it should be easy for the DM to switch things up to cater to either build. Loot is the first thing in published adventures that does not survive first contact with a DM.

RPG Superstar 2009, Contributor

2 people marked this as a favorite.
Adam Daigle wrote:
...If we wanted to get that detailed, we'd just make 10 pregens and give advice for leveling. (No, we're not going to do that in the future.)

I'm already working on a set for a future Legendary Games product that could fit this bill. It'll be called Metal Heroes, contain 8 pregens, and include advice for leveling up through 4th level. It'll be part of our Adventure Path Plug-In series. And one of the backers for our Mythic Mania Kickstarter "won" a pledge reward that'll give him a chance to offer some input into one of them. Should be released in a couple of months, though. So, hopefully folks don't get too far into the AP before they have a chance to check them out.


Pathfinder Starfinder Roleplaying Game, Starfinder Society Subscriber

1) Super stoked about this AP

2) Super dark/hard to read PDF. I'm sure there are some finer details in the artwork on page 8, but the guy just looks like a black splotch on the page. I'm using Goodreader on the iPad if that makes a difference, but it's like the Contrast level is set incorrectly for good viewing. Thoughts? I'm a big fan of the artwork in Paizo stuff in general, but this is a little rough.

Of course, I'm also complaining about a free PDF, but mostly I feel bad for the artists work not coming through more clearly.

Thanks!


It's not that hard to read on the PC. Try adjusting the contrast on the iPad.


Question for Adam or James: Should the Jack of All Trades ability let a bard use his skills against technology-based devices without the Technologist feat? I am making an archivist for PFS Season 6, so would gain this ability at level 5.

Character is based on the Doctor, who probably has Jack of All Trades AND Technologist AND Breadth of Knowledge AND skill ranks in everything AND 30+ Int... obviously have more limited resources for a PC.


Aldizog wrote:

Question for Adam or James: Should the Jack of All Trades ability let a bard use his skills against technology-based devices without the Technologist feat? I am making an archivist for PFS Season 6, so would gain this ability at level 5.

Character is based on the Doctor, who probably has Jack of All Trades AND Technologist AND Breadth of Knowledge AND skill ranks in everything AND 30+ Int... obviously have more limited resources for a PC.

Per the rules, without the Technologist Feat, you would be treated as if not having any ranks in the skill, and would be performing the skill untrained.

Jack-of-All-Trades (Ex): At 10th level, the bard can use any skill, even if the skill normally requires him to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.

So Yes, you can use the skill, however you will be treated as if untrained (Meaning no ranks) without the technologist feat

Golden Rule of thumb with Technology = Take the Technologist feat (it will save your life). It's like "Does tongues allow me to speak Druidic" Nope, but you can understand what people are saying though.

This is the part that of the feat that details this from the new srd:
Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.


Oliver Veyrac wrote:


Per the rules, without the Technologist Feat, you would be treated as if not having any ranks in the skill, and would be performing the skill untrained.

Jack-of-All-Trades (Ex): At 10th level, the bard can use any skill, even if the skill normally requires him to be trained. At 16th level, the bard considers all skills to be class skills. At 19th level, the bard can take 10 on any skill check, even if it is not normally allowed.

So Yes, you can use the skill, however you will be treated as if untrained (Meaning no ranks) without the technologist feat

Golden Rule of thumb with Technology = Take the Technologist feat (it will save your life). It's like "Does tongues allow me to speak Druidic" Nope, but you can understand what people are saying though.

This is the part that of the feat that details this from the new srd:
Normal: You treat all skill checks made against technology as if they were untrained skill checks. This may mean that you cannot attempt certain skill checks, even if you possess ranks in the skill in question.

So you think Jack of All Trades overrides the last sentence, but not the part before? Being allowed to at least attempt a check at a huge effective penalty is better than nothing, I suppose. The ability is pretty useless, then. I saw this as one of the few cases where a skill-oriented bard would get some use out of Jack of All Trades.

Would Technologist also be required to let Knowledge skills work effectively, or is Bardic Knowledge sufficient there?


For enemies yes :) Which is the important thing for the Bard. Just remember, don't press buttons and switches :) I usually don't care too much about identifying or using technology. I care about robots, etc. And remembering their weaknesses.

Paizo Employee Developer

1 person marked this as a favorite.

I gotta admit, I'm kinda bummed no one commented on my Aliens quote. ;)


1 person marked this as a favorite.
Adam Daigle wrote:
I gotta admit, I'm kinda bummed no one commented on my Aliens quote. ;)

Pff, it never occurred to me. It's just common practice. We always have a synthetic on board.

Paizo Employee Creative Director

Aldizog wrote:

Question for Adam or James: Should the Jack of All Trades ability let a bard use his skills against technology-based devices without the Technologist feat? I am making an archivist for PFS Season 6, so would gain this ability at level 5.

Character is based on the Doctor, who probably has Jack of All Trades AND Technologist AND Breadth of Knowledge AND skill ranks in everything AND 30+ Int... obviously have more limited resources for a PC.

Nope; the bard still needs Technologist.


Free is still free and that's good enough for me :)

RPG Superstar 2009 Top 32

James Jacobs wrote:
Playing a member of the Technic League in another adventure... pretty much ANY other AP... would be preferable to playing one in Iron Gods, frankly.

Wouldn't it be hilarious if a member of the Technic League sent on a mission to another region (such as another AP) came home (now as a high level character) to find his order disbanded?

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