New Options

Monday, July 14, 2014

The Year of the Sky Key, Season 6 of the Pathfinder Society Organized Play campaign, is approaching, and that means the new Guide to Pathfinder Society Organized Play is on its way. It's still a few weeks before we preview the new guide, but we can share a few new options available at the start of Season 6. In fact, there's something for players and something for GMs and organizers.

I imagine you've already spotted the art and guessed that expanded race access is one announcement—spot on. Just as non-standard race access is a hot topic on the messageboards, it's a common talking point during our meetings. It's tough to balance the lure of race boons for conventions against letting as many people as possible play the types of characters they want. Add to that the heated discussions about whether or not some non-standard races are overpowered and the concerns about the so-called "cantina effect." That's a lot to juggle when making a decision, but we decided that introducing a few new options would be best for the campaign. Beginning August 14th 2014 at Gen Con, three new races will be available for play without requiring a special Chronicle sheet: kitsune, nagaji, and wayang. These races have been in circulation through extra Chronicle sheets for nearly three years now, and even though some players have had an opportunity to create these characters, we want newer players to have new options to enjoy. Like other race options, it is still necessary that a player have a book or watermarked pdf reference for the race, such as from Pathfinder Campaign Setting: Dragon Empires Gazetteer, Pathfinder Player Companion: Dragon Empires Primer, Pathfinder RPG: Advanced Race Guide, or Pathfinder RPG Bestiary: Bestiary 4.


Illustration by Eva Widermann

So let's see... seven core races plus three Bestiary races plus three Dragon Empires races. That equals 13, right? Well, there's one piece missing from that equation. We're also removing two races.

For several years, aasimar and tieflings have enjoyed a prominent role in the Pathfinder Society, but as the organization concludes its work in Mendev—where numerous pit-born fight for recognition and heaven-blooded warriors wage holy war—it's time for them to step back. Beginning on August 14th, creating an aasimar or tiefling character will require a special Chronicle sheet, as was the case years ago. The exception is any aasimar or tielfing character with at least 1 XP; these characters are grandfathered into the campaign.

Does this mean you can create several new characters, play a scenario with each, and have several native outsiders waiting for when you need them? Well, we debated long and hard whether to require 4 XP per character, as at that point one is past the free rebuilding stage. However, we also recognized this as unnecessarily punitive to casual players who may only be able to play once or twice in the next month. To answer your question, yes, you can make 10 aasimars and play The Confirmation an equal number of times, but we're trusting you'll exercise some good taste and respect a decision made with the larger community in mind.

Now that we've covered the more controversial news, let's wrap things up with something outright awesome.

We (both Mike and John) both have experience as venture-officers and event coordinators, and we understand that sometimes it's tough to convince a new player to commit to a full 4-5 hour experience. Some events just are not conducive to running a full game, whether that's because it's a weeknight with lots of folks who need to get to bed early or because the location is only open for a few hours. What do you do when a scenario just isn't short enough?

For years the answer has been quests, one-hour mini-adventures intended to last an hour or less. They're great little adventures, but they're a little difficult to schedule for a few reasons. First, there's no easy way to tell a bigger story by connecting a few quests together. Second, the quests—though replayable—offer no gold, XP, or Prestige Points, giving them a reputation of risk for little reward. The most difficult hurdle is that there are only two of them in print (not counting the Goblin Attack demos or Beginner's Box Bash demos).

This year at Gen Con, we're debuting six new 1st-level Pathfinder Quests that take place in and around the River Kingdoms. Each one is a standalone adventure, but they are all loosely tied into a common plot thread, allowing a GM to combine anywhere from two to all six to make a larger adventure as suits the needs of the group and event location. Play them in any order—one can even play the finale quest early—and earn a Chronicle sheet with rewards that scale based on the number of adventures you played.

John Compton and Mike Brock
Developer and Global Organized Play Coordinator

More Paizo Blog.
Tags: Eva Widermann Pathfinder Society
351 to 400 of 853 << first < prev | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | next > last >>
Sovereign Court 4/5

1 person marked this as a favorite.

The race change is a positive step and creates some variety in the characters appearing in the Society. Personally I'm more interested in more Quests and I'm abit gutted that announcement is being overlooked in favour of the race changes. I really enjoyed Ambush in Absalom and it's a great way to introduce new people without investing in a full scenario.

5/5 *

1 person marked this as a favorite.
Dawn Leigh wrote:
I do have a question however, will we see new Pre-Gens come out that mixes in the new races and the new advanced classes come out any time in the near future?

Pregens have always been the iconics. The new ACG classes also have their own iconics, but they are all the core races. So if ACG pregens come to exist, I would expect them to follow suit and use those iconic's races as they are.


1 person marked this as a favorite.
Tom Mannering wrote:
... I really enjoyed Ambush in Absalom and it's a great way to introduce new people without investing in a full scenario.

Never heard of this until you mentioned it. {starts furiously typing in the search box.}

Sovereign Court 5/5

Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

5/5

The Human Diversion wrote:
Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

Is she an assassin?

Shadow Lodge 4/5 5/55/55/55/5 **** Venture-Captain, California—San Francisco Bay Area North & East

2 people marked this as a favorite.
Kyle Baird wrote:
The Human Diversion wrote:
Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

Is she an assassin?

It'll be the last thing you ever know.

Shadow Lodge 4/5

1 person marked this as a favorite.

If she does it right, he'll never know.

Grand Lodge 4/5 5/55/5 ** Venture-Lieutenant, Florida—Melbourne

BigNorseWolf wrote:

people seem to be taking it rather well.

Probably haven't heard about it yet...

To some degree there is truth in that. Most people who wanted to play an Aasamir or Tiefling have had an opportunity to do so or could squeeze on in at the last minute. I think the people who are going to get the most upset about it are either the ones who don't read the blogs who are going to get a nasty surprise in Season 6 or the ones who join PFS in Season 6 and are upset that everyone else has an Aasamir or Tiefling but they can't have one.

Grand Lodge 4/5

1 person marked this as a favorite.
thistledown wrote:
Kyle Baird wrote:
The Human Diversion wrote:
Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

Is she an assassin?
It'll be the last thing you ever know.

By the time you find out it will be too late!

:)

3/5

1 person marked this as a favorite.
BigNorseWolf wrote:
Matthew Starch wrote:

interesting. so, how did this character come to petition the Pathfinder Society for three years of training and a chance at becoming an agent? not baiting, btw, actually interested, as it doesn't seem that the tenets of "explore, report, cooperate" would appeal too terribly much to the character.

Definitely sounds like a field commission....

I hadnt thought about the field commission route, but that makes more sense than my character burning 3 years in school. From by earlier response, this is how I envisioned her becoming part of PFS:

"Pathfinder Society for this character is simply a means to prove herself. Cheliaxan society has little regard for tieflings while the Pathfinders were accepting of her. Not given the opportunity to prove her worth in her homeland, she has reached out to the only means of advancement for her, Pathfinders. She still views herself as a monster.

(I plan on slowly changing her attitude over the course of her PFS career and solely begin to accept herself and no longer view herself as a monster. I also think the new direction of the Cheliax faction will work well with her storyline as both the faction and her grow and change into something more.)"

Silver Crusade 4/5

I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.

5/5 5/55/55/5

2 people marked this as a favorite.
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.

While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.

Shadow Lodge 4/5 Venture-Captain, California—San Francisco Bay Area South & West

2 people marked this as a favorite.
The Human Diversion wrote:
Care Baird wrote:
**Janira's secretly an assassin and death attacks you during the briefing**

A friend from college recently moved to the area and I've gotten her to start playing some Pathfinder Society.

Her name is Janira. True story.

Does her last name begin with the letter 'L' ?

The Exchange 5/5 RPG Superstar 2010 Top 16

1 person marked this as a favorite.
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.

On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

5/5

4 people marked this as a favorite.
Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

Even Garble went through 3 years of training (half his life!). Interestingly enough, some of that was spent training in Kaer Maga under the tutelage of Cormiggan Sussworth, leader of the Shadow Lodge in the City of Strangers. Thankfully Garble was outside chewing on a rock when some Pathfinders from Absalom freed and then promptly murdered all of his classmates.

Silver Crusade 4/5

1 person marked this as a favorite.
BigNorseWolf wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.

This deserves its own thread.

Silver Crusade 4/5 5/55/55/55/5 ****

1 person marked this as a favorite.
Chris Mortika wrote:
Fromper wrote:
I think it's assumed that probably half or more of PCs are field commissions. I can't see many of the weirdo PC ideas at my tables (including many of my own) sitting still for 3 years of schooling.
BigNorseWolf wrote:
While it doesn't come up that often, I don't know if I've even seen a "standardly trained" pathfinder as a pc. Apparently they save those for the missions where everyone isn't going to die.
On the other hand, I recall the line in "Seekers of Secrets" that suggests that field promotions are very, very rare. So, almost all of my PCs have the three-year apprenticeship built into their histories.

When I've run The Confirmation and otherwise helped new players get started with the PFS setting lately, I've tried to impress that upon them. Those who still want to be "fresh" without three years of training (especially ones who play the bare minimum of the age range for their respective races, I've found), I've given players an "out" by saying that the events in and around the Worldwound have prompted the Society to accept more field commissions than ever before.

Webstore Gninja Minion

3 people marked this as a favorite.

Removed some unhelpful posts and their replies.

4/5

2 people marked this as a favorite.

Here's how to write a post that is not 100% guaranteed to get deleted (I recognize the irony in that this post is itself practically guaranteed to be removed):

I had hoped the addition of new campaign coordinators would change what to me has been a troubling direction in the OP campaign.

The previous addition of Aasimar, Tieflings and Tengu had already worsened the so-called 'cantina effect.' What is supposed to be a predominantly human population has become, in practice, flooded with all manner of blue-skinned, cloven-hoofed and feathered humanoids (but not Humanoids!).

Frankly, it makes me angry enough to spew out comments that border on or just plain cross into offensive on an alarming number of subjects. But I will withhold them in the interest of good taste.

Far more troubling to me than the zoological nature of these changes, however, is the very real danger of balance. Wayang Cavaliers, for example, have had a devastating effect on some of the games I've played. I'm truly concerned about what will happen once that option is open to the general public.

Are there any considerations you're making to ensure that these races, and their plethora of additional options, are held in check? Perhaps revisiting some of the Additional Resources that are available for their use?

4/5

1 person marked this as a favorite.
DrakeRoberts wrote:
Also... Wayang Cavaliers? Really? What's that about?

I have no idea.

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber

Mounted Tradition boons?

Grand Lodge 4/5

2 people marked this as a favorite.
DrakeRoberts wrote:


Also... Wayang Cavaliers? Really? What's that about?

Small race with no penalty to Strength. They're the only one, as far as I'm aware.

1/5 *

1 person marked this as a favorite.

Am I the only one that sees this as the removal of 18 play options and the addition of only 3? There will be far fewer options on the table when creating a character. However, I'll make sure I create a nice reserve of outsiders to take advantage of the grandfathering, so my options specifically will not be limited.

However, the point is that all of those heritage and variant options are being removed as well. It's an effective removal of 18 "races" with the addition of 3. I understand why and I agree that there is no reason to select anything outside of an Aasimar or Tiefling, mostly because you can get the stats you want. A net reduction of 15 options to play is a huge reduction in my opinion.

Scarab Sages

2 people marked this as a favorite.
Jeff Merola wrote:
DrakeRoberts wrote:


Also... Wayang Cavaliers? Really? What's that about?
Small race with no penalty to Strength. They're the only one, as far as I'm aware.

Playing a class with poor will saves on a race with a wisdom penalty is more than enough to counter the lack of a STR penalty.

Horizon Hunters 4/5 5/5 *** Venture-Lieutenant, Indiana—Indianapolis

1 person marked this as a favorite.
trik wrote:

Am I the only one that sees this as the removal of 18 play options and the addition of only 3? There will be far fewer options on the table when creating a character. However, I'll make sure I create a nice reserve of outsiders to take advantage of the grandfathering, so my options specifically will not be limited.

However, the point is that all of those heritage and variant options are being removed as well. It's an effective removal of 18 "races" with the addition of 3. I understand why and I agree that there is no reason to select anything outside of an Aasimar or Tiefling, mostly because you can get the stats you want. A net reduction of 15 options to play is a huge reduction in my opinion.

How do you calculate that you lost 18 play options?

Grand Lodge 4/5

1 person marked this as a favorite.
Pathfinder Adventure, Rulebook Subscriber
Mark Stratton wrote:
How do you calculate that you lost 18 play options?

Counting separate aasimar and tiefling heritages as separate races, due to the myriad differences in stats.

I actually agree with the removal, although I would rather have seen the heritages removed from the additional resources. That would have made the grandfathering process much more complicated than need be however.

Scarab Sages

1 person marked this as a favorite.
Mark Stratton wrote:
trik wrote:

Am I the only one that sees this as the removal of 18 play options and the addition of only 3? There will be far fewer options on the table when creating a character. However, I'll make sure I create a nice reserve of outsiders to take advantage of the grandfathering, so my options specifically will not be limited.

However, the point is that all of those heritage and variant options are being removed as well. It's an effective removal of 18 "races" with the addition of 3. I understand why and I agree that there is no reason to select anything outside of an Aasimar or Tiefling, mostly because you can get the stats you want. A net reduction of 15 options to play is a huge reduction in my opinion.

How do you calculate that you lost 18 play options?

I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.

Silver Crusade 4/5

1 person marked this as a favorite.
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.

I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Shadow Lodge *

1 person marked this as a favorite.
Pathfinder Maps, Pathfinder Accessories Subscriber; Pathfinder Roleplaying Game Superscriber; Starfinder Superscriber
Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Demon-spawn is awfully good for Battle Oracles and Paladins -- I've seen a fair number of them.

Lantern Lodge 5/5

1 person marked this as a favorite.
Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.

Aound here there's a rakshasa-blooded samurai (it's a close approximation of a catfolk) and a qlippothspawn (which I'm convinced exists only to have Profession (Midwife).

Grand Lodge 5/5

1 person marked this as a favorite.
pH unbalanced wrote:
Fromper wrote:
Imbicatus wrote:
Mark Stratton wrote:


How do you calculate that you lost 18 play options?
I'm guessing the variant heritages of Aasimar and Tiefling. Qlippoth-spawn vs Oni-Spawn and soforth.
I disagree. Default and oni-spawn are the only tieflings that ever actually got any play, so the other 7 don't count.
Demon-spawn is awfully good for Battle Oracles and Paladins -- I've seen a fair number of them.

I have a demon-spawn Ninja/Paladin. He's lots of fun to play, and the guy you actually WANT at the front of the party. Quiet, tough, good perception, and can actually disable the traps he comes across.

Sovereign Court

1 person marked this as a favorite.

First off, just wanted to say that Liz Courts is a great forum moderator who doesn't get as many thanks as is probably deserved. So, thank you Liz for your moderating efforts on these boards.

Now with that out of the way...

I'm a bit disappointed that Aasimars and Tieflings are going away. I only have 1 Tiefling PC that I actively use (my Barbarian/Monk), and made 2 Aasimar characters who haven't even been played yet (my Aasimar Oracle of Battle and my Aasimar Dawnflower Dervish Bard). Gotta make sure I play at least 1 scenario for my Oracle before August 14th now (not too concerned for the Dawnflower Dervish, as the race for that character doesn't matter as much).

The biggest reason why there's so many Aasimars and Tieflings in PFS, in my opinion, is because of Blood of Angels/Blood of Fiends, which allows a lot of customization in terms of racial adjustments such that you can make a decent character at any class. I would have preferred having those heritages being put as "not available" unless allowed by a boon. Perhaps with existing characters being grandfathered in. But, things are the way they are and are unlikely to be changed, so might as well accept it. :)

Kitsune, Nagaji, and Wayangs ... can't really think of any character to make with those races. Must put on my thinking hat when August 14th rolls around....

Lantern Lodge Customer Service Dire Care Bear Manager

7 people marked this as a favorite.

I removed some additional posts and replies. If you have a question or concern about forum moderation, please contact us at webmaster@paizo.com or in the website feedback forum. The most important rule of the Paizo community is that to foster a fun and friendly place: Don't be a jerk. This includes comments directed at other posters or at staff members.

1 to 50 of 853 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Community / Forums / Organized Play / Pathfinder Society / Paizo Blog: New Options All Messageboards

Want to post a reply? Sign in.