Grimward Brack |
Grimward thinks for a moment as he works the ropes. "Hmm, now that I've thought about it, it makes the most sense for me to cast my protection spell on the strongest one of us, that way whoever else drops can be pulled to safety the easiest."
He glances at Gwendolyn with a sheepish grin, nodding at the fair haired warrior. "Gwen, you and I are the strongest. But errr... I guess it makes sense for me to cast it on someone with a... less focused mind than my own. I may be ugly, but I've dealt with magic most of my life. I know you're not keen on divine magic, and I make no promises that it'll work, but it's our best shot. What do you say?"
OOC: Currently, rope order will be Grimward/Gwendolyn, then Criss, Staryth, Vance, Ormiz. (I'm not sure if Gwimward is leading yet, if not, he'll go second)
Gwendolyn Yorenson |
"This seems like a terrible idea," Gwen gripes as she grabs the rope and puts it on the ground. "Let's just get it over with. Do what you have to do. I'm not keen on any magic, no matter its source. But, if the choice is collapse in a heap or rely on some magic, I guess I'm going with the magic. Now, help me out of this. I want to get past this as quick as we can, and the armor will just slow me down." She places her shield on the ground like a sled and ties the far end of the rope to it. She detaches the shoulder pauldrons from her scale armor and places them on the shield, then - with help from the others - removes the scale armor itself. With the armored surcoat off, Gwen wears just a tunic and her partially scaled pants. She places the armor in the shield as well, then ties them both down to ensure that it doesn't slip out. "All right. Ready when you are."
Grimward Brack |
After Gwendolyn is freed from her armor Grimward makes the final preparations, ensuring the ropes are secured.
He then goes to each in turn, casting Guidance on each. Finally he casts Protection from Evil on Gwendolyn.
"That's all I can do Gwen. You've got one minute before that spell burns out, so let's move."
OOC: I'd say there's a 15ft length of rope between each person.
Ormiz |
"Because normally when there's a trail it's because it's the easiest and fastest way."
Ormiz looks at the bones
"Of course that does tend to attract muggers."
DM Carpe |
The group moves out into the trees, they scramble forward some thirty feet before the air begins to haze around them. And all of Ormiz's comrades slowly slump to the ground around him, leaving the alchemist standing alone tethered to five slumbering deadweights!
Ormiz is up!
Grimward Will: 1d20 + 5 ⇒ (3) + 5 = 8
Ormiz Will: 1d20 ⇒ 17
Gwen Will: 1d20 ⇒ 7
Staryth Will: 1d20 + 2 ⇒ (3) + 2 = 5
Vance Will: 1d20 + 1 ⇒ (6) + 1 = 7
Criss Will: 1d20 ⇒ 9
Ormiz |
Orimz eyes open wide, and he fumbles at his pouches for something that might help.
no time... no time...
Desperately slapping himself to stay awake he realises about his only possibility is crude, rude and possibly fatal.
Mixing together a much weaker set of reagents than he normally does, Ormiz flings the vial at a bare patch of ground near the slumped pile of bodies.
attack: 1d20 + 2 ⇒ (9) + 2 = 11
A loud crack and a wave of fire sweep over his companions.
1 damage to four squares - does it awaken the sleeping beauties?
DM Carpe |
The group awaken to the scent of their own sizzling hair, to find a wide eyed Ormiz standing over them. They find their tiny white tendrils beginning to creep around their limbs, but are easily able to dislodge the frail root things.
Take 1 fire damage each.
Since we're not really using squares here and the trees are so densley packed I'm assuming you are all packed close enough for Ormiz fire to get you all.
Grimward Brack |
"Agh!" Grimward is violently roused from his slumber burned and confused. For a moment he looks ready to kill but his facilities return to him quickly. He stands up quickly. "Oh, good thinking Ormiz. Come on everyone, let's keep moving."
45ft down, 155 to go; :S
DM Carpe |
The group rise and struggle forward again only for everyone save Grimward and Ormiz to slump down in sleep. By now they can see that they are covered in a fine yellow dust.
Grimward Will: 1d20 + 5 ⇒ (8) + 5 = 13
Ormiz Will: 1d20 + 2 ⇒ (13) + 2 = 15
Gwen Will: 1d20 ⇒ 7
Staryth Will: 1d20 + 2 ⇒ (9) + 2 = 11
Vance Will: 1d20 + 1 ⇒ (1) + 1 = 2
Criss Will: 1d20 ⇒ 2
Grimward Brack |
Grimward grits his teeth worriedly as most the whole group fell once again. Yellow dust... Is this some kind of plant pollen? But why did the fetishes work and not my spell?
"Ormiz! We need to pull back, we'll never make the other side! Get out the way you came!"
Nothing's working, but at least Ormiz is closest to the clearing.
"WAKE UP!!!" He roars as he casts Create Water over Gwendolyn.
Water (2 gallons no less) appears out of nowhere, splashing Gwendolyn's face. Grimward then begins dragging the (conscious hopefully) body of the marshal back the way they came.
I strongly suspect that should awaken Gwendolyn (and wash off the yellow dust to boot). Incidentally, Grimward can drag up to 200lbs.
Ormiz |
Sudden clarity comes to Ormiz
They're lightweights. It's some sort of sleep-inducing narcotic. I've carefully 'conditioned' myself, but these guys haven't had any exposure.
Ormiz |
Ormiz aims a kick at Criss, then pulls with all his might back the way they came.
hopefully Grimward and Orimz can use their move actions to drag their friends back.
Staryth |
"Nails dear... you need to reign them in." The bard mutters at the first sting of pain and wakens. "Oh." He scrambles to his feet and tries to head back the way they came and add his muscle to wakening and pulling others the way they came as well.
DM Carpe |
The group wait for another dose, but nothing is forthcoming, instead of the clearly visible haze they have seen before they see only a few tiny flecks of yellow. Presumably the trees have exhausted their supply, though from the extent of the haze they have seen perhaps only the first half of what they must cross was emitting...
Grimward Brack |
Grimward wordlessly draws his scroll from his bandolier, quietly reciting the words to himself.
Cure light wounds 1d8 + 1 ⇒ (5) + 1 = 6
With the scroll used he turns to others.
"I'm going to regret this... But I'll do it. I'm pretty healthy now, and only Ormiz and myself have proven resistant to the pollen at all."
"So if that's the plan, pass me the rope." he sighs.
Ormiz |
Ormiz squirms. The little body in his left upper pocket feels heavier than lead.
"No. I'm the logical one. I've got an elementary personal stimulant, I'm the lightest, I'm the most resistant and I know how to run fast." he sighs
"But dragging me back across that field is going to hurt, so if you have to I'm going to need some serious patching up."
Ormiz |
Trembling a little Ormiz ties the rope around himself, draws out a small card snuff box and grins shakily
"Alright - appreciate anything anyone's got. Wish me luck!"
Not sure if anyone is going to cast anything, but Ormiz'd wait
Ormiz takes a deep breath through the snuff box and assumes a runner's pose.
Activiating Expeditious Retreat. Movement to 60ft. Can double move 60ft/turn through difficult terrain. Should be 4 rounds. Roll now?
DM Carpe |
Ormiz moves forward with magically enhanced speed, but the pollen coats him and he sinks to the ground amidst the roots as the familiar haze surrounds him. The rest of the group seem to be clear of the effect and remain awake.
Ormiz Will: 1d20 + 3 ⇒ (8) + 3 = 11
Staryth |
Staryth frowns, "Let me try something."
He gestures and flickering lights fly from his finger tips. He sends them low to the ground to see if they trigger any more pollen release.
Dancing Lights. Let's see if it responds to visual stimuli ;)
DM Carpe |
Grimward realizes that Ormiz sixty feet away is too far away for his create water to reach. Staryth finds his lights have no effect upon the trees or the sleeping Ormiz.
Grimward Brack |
First casting Guidance upon himself, Grimward takes a deep breath and enters the path. When 35Ft In, he Casts Create Water over his unconscious ally.
EDIT fForgot Grimward is holding the end of rope. He passes it to Gwebdolyn.