DM Nex's Doomsday Dawn

Game Master NeoEvaX

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Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 2/4, Hero Points 1/3
Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +2 | Spell DC 15

Delitash follows behind more cautiously, trying to sense the presence of any magical auras which might exist nearby. At the same time, her familiar keeps an eye out for danger.

Delitash Exploration Tactic: Detecting Magic
Jatembe Exploration Tactic: Searching

Perception: 1d20 + 5 ⇒ (8) + 5 = 13


Dwarf
Ongoing Conditions:
Daily Uses:
Hero Points: 1/1 Resonance: 0/0
Fighter 1 | HP 16/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

Mazok approaches Fezzik. "You got pretty hurt this time around, and you know better than us what to expect down here. Let me take the front when we move on, all right? I'm sure some deadly stuff lurks down here."

As if to punctuate this point, he stows his warhammer on his back and straps on his shield instead.

Edit: As they pass into the next room, Mazok takes note of the scorch marks and charred bones. Suspecting a trap, he alerts his compatriots of the potential danger.

Exploration tactic: Searching
Is there a check I could make to see if the bones are recently charred or if they are old?


Ongoing Conditions:
Daily Uses:
Hero Points 1/1 Resonance: 3/3
Rogue 1 | HP: 10/15 | AC: 16 TAC: 15 (+1 against traps) | Fort: +2, Ref: +6, Will: +3 (+1 against traps) | Perception: +2 (+1 find traps) (Darkvision 60ft)

Fezzik nods and cedes the front position to Mazok. He focuses on being unseen instead of searching.


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I think I love the exploration mode stuff, but I don't understand it fully.. I think when you search you need to include a preception, right?

You can do a Medicine or Nature to determine the nature of the bone burns

While looking around Jatembe spots a tarnished silver ring (worth 5 gp) and a minor healing potion in one of the niches. You also detect an aura coming from higher up the room.

Along with detecting a small aura, you can hear (and those with dark vision can see) a few small creatures. They seem to be building a statue. Currently facing away from you all.

Inits:

Fezzik Stealth: 1d20 + 5 ⇒ (2) + 5 = 7
Mozok Percept: 1d20 + 5 ⇒ (7) + 5 = 12
Delitash Perception: 1d20 + 2 ⇒ (13) + 2 = 15
Joliryn Perception: 1d20 + 5 ⇒ (3) + 5 = 8

G1 Perception: 1d20 + 1 ⇒ (19) + 1 = 20
G2 Perception: 1d20 + 1 ⇒ (9) + 1 = 10
G3 Perception: 1d20 + 1 ⇒ (11) + 1 = 12
G4 Perception: 1d20 + 1 ⇒ (18) + 1 = 19

A voice from up north in the room "What that? Longshanks!!"

G1: Stride, Stride, Strike
Strike Mozok: 1d20 + 6 ⇒ (7) + 6 = 13 Against flat footed hits
Damage: 1d6 + 1 ⇒ (2) + 1 = 3

G4: Stride, Stride, Strike
Strike Mozok: 1d20 + 6 ⇒ (9) + 6 = 15 hits
Damage: 1d6 + 1 ⇒ (4) + 1 = 5

Round 1
G1, G4
Delitash, Mozok <-
G3, G2
Joliryn, Fezzik


Ongoing Conditions:
Shield (Raised, +1 AC)
Daily Uses:
Hero Points: 1/1, Resonance: 1/1, Channel Energy: 2/3, Spell Pool: 4/4, Spells: 1st: 2/2
| HP: 21/21 | AC 15*, TAC 13* | F:+5 R:+1 W:+6 | Perc +5 | Class DC 15, Spell DC: 15 | Speed 20 ft.

Whoah! Wait for me! Haha. Joliryn has stuff to do at the end of that last fight:

As the battle with the slime comes to an end, Joliryn frowns. "Why look at the wounds on the two of you! Wait right here. Don't you move a muscle."

Joliryn presents her holy symbol and prays aloud to Desna. As she does, the wounds on all of her companions begin to close.

Using three actions and her channel energy ability to cast heal. It heals all of my allies for:
Heal: 1d8 + 4 ⇒ (5) + 4 = 9

Joliryn nods her head. Then she lets the magical spell on Fezzik drop and casts another on herself, causing a magical shield shaped like a star to appear in front of her. It moves with her, and stays by her side as you walk. In her hand she holds her starknife.

Exploration tactic: Casting a Spell (shield)

GM:
In regards to your question: 'Searching' as an exploration tactic must be made with a perception check. If they pass the DC of anything in the room you would tell them that something is 'off,' maybe even the area that thing is in or a hint, but it doesn't tell them what it is or anything. They need to then decide what to investigate, and maybe roll another perception if necessary.

In regards to our healing potion: It takes us figuring out something is magical with detect magic, and then an hour of inspecting and testing it to determine what something magical is (usually with Arcana, but some objects can be identified with other appropriate skills like Religion or Occultism). Some people might have an ability that shortens this time to ten minutes at our level. Although I'm thrilled to know we have a healing potion, by the rules Delitash would need to spend an hour to figure that out. Lame, I know. Details are under each skill (eg. Skills: Arcana: Identify Magic, page 145).

Okay, back to the present!

Seeing goblins in the distance, Joliryn exclaims: "Goblins!"

Unfortunately by the time she says it the goblins have already attacked.


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Sorry about that. I got excited and jumped the gun. I will slow down a bit. Don't want to leave anyone behind.

Thank you. I need to do more reading on the Exploration tactics. I expected to have more time to read the book before starting, but alas. Forgive any stumbles along the way! The way you describe it makes a lot more sense.

Yes I determined that the potion was common enough to not need it, but I guess you are right. In 1E I often just give the items. Usually makes busy work, and players tend to forget about items they didn't identify. It might work better in this game. Going forward I will fix it up a bit


Ongoing Conditions:
Shield (Raised, +1 AC)
Daily Uses:
Hero Points: 1/1, Resonance: 1/1, Channel Energy: 2/3, Spell Pool: 4/4, Spells: 1st: 2/2
| HP: 21/21 | AC 15*, TAC 13* | F:+5 R:+1 W:+6 | Perc +5 | Class DC 15, Spell DC: 15 | Speed 20 ft.

Oh, no worries! You don't need to slow down at all! As long as you don't mind the occasional flashback. Haha.

GM:
Honestly, I played this through with my kids and husband the other day, and the hour time investment is so inconvenient that they went the ENTIRE first adventure (Lost Star) without ever figuring out what a single magical item is. Which is obviously really unfortunate. It's probably the rule I've come across that I dislike the most. If we shorten it or skip it in our run through, I'm totally cool with that. Just letting you know RAW since we're supposed to be playtesting and learning the rules together. Something for the survey feedback, I suppose. Haha.


Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 2/4, Hero Points 1/3
Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +2 | Spell DC 15

Upon hearing the goblins' exclamation, Delitash peers around the pillar and sees Mazok under attack. With a quick incantation and a wave of her hand, she sends a bolt of electricity crackling towards the two goblins.

Damage: 1d6 ⇒ 6

Casting the electric arc cantrip. Both goblins must make a DC 15 Reflex save with the standard
Crit Success: No damage
Success: Half damage
Fail: Full damage
Crit Fail: Double damage

Step, Somatic Casting, Verbal Casting

In regards to identifying the potion, Delitash does have Quick Identification, which cuts the time down to 10 minutes. Still annoying, but not quite as bad.


Dwarf
Ongoing Conditions:
Daily Uses:
Hero Points: 1/1 Resonance: 0/0
Fighter 1 | HP 16/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

I can't find anything saying a Searching Exploration tactic requires a specific Perception check, though p. 316 says it's basically GM prerogative. For now we'll say Mazok didn't get to see much before the goblins spotted him.
Nature: 1d20 + 1 ⇒ (6) + 1 = 7 untrained, to determine something about the bones

Of course, as two goblins rush at him, weapons raised, Mazok stops worrying about the charred bones and starts worrying about his own. One blow, unfortunately, connects.

"Time to return the favor," he cries, stepping to the side and swinging his axe at the head of the one who had gotten lucky. He then raises his shield into a defensive posture, eyeing both carefully to see which would foolishly come for him next.

Waraxe: 1d20 + 4 ⇒ (1) + 4 = 5 swinging at G4
Damage: 1d8 + 3 ⇒ (2) + 3 = 5
Step left, Strike, Raise Shield


Ongoing Conditions:
Shield (Raised, +1 AC)
Daily Uses:
Hero Points: 1/1, Resonance: 1/1, Channel Energy: 2/3, Spell Pool: 4/4, Spells: 1st: 2/2
| HP: 21/21 | AC 15*, TAC 13* | F:+5 R:+1 W:+6 | Perc +5 | Class DC 15, Spell DC: 15 | Speed 20 ft.

Relevant Quote: Searching:

Page 330: "Searching: A successful Perception check while searching lets a character notice the presence or absence of something unusual in the area, but it doesn’t provide a comprehensive catalog of everything there. Instead, it provides a jumping-off point for closer inspection or an encounter. For instance, if an area has both a DC 30 secret door and a DC25 trap, and a character got a result of 28, you would tell the searching player that her character noticed something unusual in the area and give a clue about the presence of the trap, but the party needs to examine the area more to learn more about the trap and would need to try searching again to have another chance to find the secret door." It continues for another two paragraphs after that.


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Lets assume, just to make life easier, if you go into searching mode just do a Perception. If it ends up not being used, then there is no damage. And it will save time to just have one there just in case

Reflex G1: 1d20 + 4 ⇒ (12) + 4 = 16 success half
Reflex G4: 1d20 + 4 ⇒ (4) + 4 = 8 Normal Fail

The arc of light flashes out and passes between the two. The first it hits shakes violently and drops to the ground, smoldering. The other seemed to dodge the arc a bit and didn't take the full blow.

The two goblins step forward and draw their shortbows.
Realized I didn't draw with the last attacks. Oh well

G2 Shortbow Delash: 1d20 + 6 ⇒ (10) + 6 = 16
Damage: 1d6 ⇒ 2

G3 Shortbow Fezzik: 1d20 + 6 ⇒ (9) + 6 = 15 Miss
Both stride, interact (draw weapon), and strike

Round 1
G1
Delitash, Mozok
G3, G2
Joliryn, Fezzik <--


Ongoing Conditions:
Daily Uses:
Hero Points 1/1 Resonance: 3/3
Rogue 1 | HP: 10/15 | AC: 16 TAC: 15 (+1 against traps) | Fort: +2, Ref: +6, Will: +3 (+1 against traps) | Perception: +2 (+1 find traps) (Darkvision 60ft)

Seeing fellow goblins rushing at the group with murder in their eyes, Fezzik draws back a wicked looking little arrow and fires rapidly in response. Slaves of Drakus!

Target=G1
Shortbow 1: 1d20 + 5 ⇒ (15) + 5 = 20Agile
Damage: 1d6 ⇒ 1

Shortbow 2: 1d20 + 1 ⇒ (14) + 1 = 15Agile
Damage: 1d6 ⇒ 1

Shortbow 3: 1d20 - 3 ⇒ (16) - 3 = 13 Agile
Damage: 1d6 ⇒ 3

Strike(1), Strike(2), Strike(3)


Ongoing Conditions:
Shield (Raised, +1 AC)
Daily Uses:
Hero Points: 1/1, Resonance: 1/1, Channel Energy: 2/3, Spell Pool: 4/4, Spells: 1st: 2/2
| HP: 21/21 | AC 15*, TAC 13* | F:+5 R:+1 W:+6 | Perc +5 | Class DC 15, Spell DC: 15 | Speed 20 ft.

"Starlight shield!" Joliryn shouts, causing the magical shield to remain in place around her. Seeing Delitash get shot by an enemy she can't see, Joliryn hurries forward towards the battle.

Verbal casting, stride, stride.

Casting shield, it make a magical shield and counts as raising a shield, which increases her AC by one. My stat line is accurate. If she takes damage from a physical attack Joliryn will use the 'shield block' reaction. Her magical shield has hardness 4.


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Fezzik's arrows hit his old companion. The goblin looks terrible, but is holding on.

It moves up to the old companion, and strikes out.
"AHH! Fezzik! DIEEEeeeeee!"

Dogslicer Fezzik: 1d20 + 6 ⇒ (14) + 6 = 20
Damage: 1d6 ⇒ 4
Dogslicer Fezzik: 1d20 + 2 ⇒ (20) + 2 = 22 Forgot it is agile
Damage: 1d6 ⇒ 1 Crit. so 2 damage

Step, strike, strike

Round 2
G1
Delitash, Mozok <--
G3, G2
Joliryn, Fezzik


Ongoing Conditions:
Daily Uses:
Hero Points 1/1 Resonance: 3/3
Rogue 1 | HP: 10/15 | AC: 16 TAC: 15 (+1 against traps) | Fort: +2, Ref: +6, Will: +3 (+1 against traps) | Perception: +2 (+1 find traps) (Darkvision 60ft)

Mistakenly played Shortbow as agile, so last round shots 2 and 3 were 14 and 11 to hit rolls


Ongoing Conditions:
Daily Uses:
Resonance 2/2, Arcane Focus 1/1, Spell Points 2/4, Hero Points 1/3
Human wizard (universalist) 1 | HP 15/15 | AC 13, TAC 13 | Fort +2, Ref +3, Will +3 | Perception +2 | Spell DC 15

Delitash walks forward and blasts bolts of electricity at the goblin attacking Fezzik and the one past Joliryn.

Damage: 1d6 ⇒ 3

Casting electric arc again at G1 and G2.

Stride, Somatic Casting, Verbal Casting


Dwarf
Ongoing Conditions:
Daily Uses:
Hero Points: 1/1 Resonance: 0/0
Fighter 1 | HP 16/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

Mazok is surprised to see the target of his attack unexpectedly wrapped in coils of blue lightning, but as the first goblin falls, his instinct takes over and he turns his attention to the next, grinning. "One down."

Actions: Strike with waraxe, Strike with waraxe (if G1 is still standing) or Striding to G2 (if G1 goes down), Raise Shield

Waraxe: 1d20 + 4 ⇒ (18) + 4 = 22
Damage: 1d8 + 3 ⇒ (1) + 3 = 4

Waraxe: 1d20 - 5 ⇒ (7) - 5 = 2
Damage: 1d8 + 3 ⇒ (4) + 3 = 7


Dwarf
Ongoing Conditions:
Daily Uses:
Hero Points: 1/1 Resonance: 0/0
Fighter 1 | HP 16/23 | AC: 15 TAC: 13 (+2 to both with Raise Shield) | Fort: +5, Ref: +3, Will: +3 | Perception: +5 (Darkvision 60')

That second Strike attack roll should actually be 1d20-1, and so result in a 6. Probably doesn't matter, but worth pointing out.


Website with game info

No worries on the mistakes, we are all learning

G1 reflex: 1d20 + 4 ⇒ (15) + 4 = 19 Success half damage
G2 reflex: 1d20 + 4 ⇒ (8) + 4 = 12 Fail full damage

Electricty shoots out connecting the two goblins. The first one dodges out of the way, but it burns it out. dead

Going to assume you stride to G3. I will use the first roll.
Mozok sees the goblin drop in front of him, so he runs up the hall a bit and strikes at the farther down. Then raises his shield.

The goblin in front of the Dwarf cleric unleashes bolts.
G2 Shortbow Joliryn: 1d20 + 6 ⇒ (8) + 6 = 14 Hits shield
G2 Shortbow Joliryn: 1d20 + 6 - 5 ⇒ (20) + 6 - 5 = 21 Raises shield
Damage - Crit: 1d6 + 1d10 ⇒ (5) + (10) = 15 Deadly. 15 - 4 hardness = 11 damage
G2 Shortbow Joliryn: 1d20 + 6 - 10 ⇒ (9) + 6 - 10 = 5 Miss

One arrow strikes true, going through the shield into a into her.

The goblin in front of the fighter drops his bow and pulls out his blade. Then strikes twice.
G3 Dogslicer Mozok: 1d20 + 6 ⇒ (3) + 6 = 9
G3 Dogslicer Mozok: 1d20 + 6 - 4 ⇒ (20) + 6 - 4 = 22 Goodness.. another crit
Damage: 2d6 ⇒ (3, 5) = 8I think I need to crit like this. 8 - 5 hardness. 3 total damage

Round 2
Delitash, Mozok
G3, G2
Joliryn, Fezzik <--

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