Rise of the Runelords

Game Master Lokiel


1 to 50 of 101 << first < prev | 1 | 2 | 3 | next > last >>

So, i'm looking to run a RotR game bi-weekly on Tuesdays around 2 - 5 or 6pm Central time. It'd be run on Fantasy Grounds, so you'd only have to install the demo version in order to join.We'll be using skype for chat in order to co-ordinate the game, but you don't have to talk, just so long as you can type. So, with that little start done with, here's what i'm looking for. Also, recruitment will end July 16th.


  • 4-6 players
  • 4d6, drop lowest. 6 times
  • Maximum wealth
  • 2 traits, one campaign
  • Max health first lvl, roll for every other lvl, don't accept below half
  • All paizo material is allowed, 3rd party will be reserved on a case by case basis.

With that, you should be able to design your initial characters. I'd like for you to have at least 1-2 paragraphs of backstory for your character, along with a brief description of their person and their personality.

I should also mention that i'm a story focused GM and run things from more of a flavor angle, so if you want to try something, just ask me. worst I can do is say no.

Final bit for thi post is the houserules I use for my games.


  • Quick crafting: You can immediately craft an item by adding +5 to the final dc, failure loses all components and you must start fresh.
  • That's it, I allow crafting!

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

4d6 ⇒ (6, 3, 2, 5) = 16 14
4d6 ⇒ (6, 4, 6, 3) = 19 16
4d6 ⇒ (5, 2, 2, 4) = 13 11
4d6 ⇒ (3, 3, 3, 3) = 12 9
4d6 ⇒ (6, 2, 4, 4) = 16 14
4d6 ⇒ (6, 6, 1, 6) = 19 18

Those are nice.

I think I'll be able to work with that time frame.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Any thoughts on Background Skills?


Oh yes, Background skills are allowed, good catch


What luck, I didn't think I'd ever find someone who shares my weird timeslot!

4d6 ⇒ (5, 3, 1, 5) = 14 13
4d6 ⇒ (6, 4, 5, 4) = 19 15
4d6 ⇒ (3, 3, 3, 2) = 11 9
4d6 ⇒ (5, 1, 4, 4) = 14 13
4d6 ⇒ (2, 6, 6, 1) = 15 14
4d6 ⇒ (3, 5, 2, 6) = 16 14

Grand Lodge

I may be able to join in, if it's on the earlier portion of that time spot-- 2pm central is something i could do. At least four hours, eventually all day. Going to dot this page with my rolls and design a character later.
4d6 ⇒ (3, 5, 4, 1) = 13 12
4d6 ⇒ (3, 5, 4, 3) = 15 12
4d6 ⇒ (3, 1, 4, 2) = 10 9
4d6 ⇒ (5, 1, 2, 1) = 9 8
4d6 ⇒ (6, 1, 6, 3) = 16 15
4d6 ⇒ (2, 6, 3, 4) = 15 13

Stats are an abysmal 9-point buy. But that's a character concept in its own right.


I'll let you all re roll till at least a 15pb


I'm considering allowing Gestalt, what would be the yays vs. nays on this?


4d6 ⇒ (3, 4, 1, 5) = 13 12
4d6 ⇒ (4, 4, 6, 6) = 20 16
4d6 ⇒ (4, 5, 6, 1) = 16 15
4d6 ⇒ (3, 5, 4, 6) = 18 15
4d6 ⇒ (3, 6, 5, 4) = 18 15
4d6 ⇒ (5, 2, 1, 4) = 12 11


I'd go either way, but would prefer to know sooner rather than later since it'll probably affect my character concept.


After consideration and discussion with another GM, I will allow gestalt.

Wayfinders

Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

What is Gestalt? I found a mention in the PFSRD, that is all I can find on it.


Gestalt is when you take the best parts of two classes and add them to your character, like a swashbuckler/wizard is a +2 to all saving throws and full BAB, while also gaining a wizards spellcasting and a swashbuckler's deeds. Best of both worlds.

Wayfinders

Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Well, I rolled interesting stats. Guess the dice gods felt I needed to be humbled after the 18!

4d6: (2,6,4,2) = 14: 12
4d6: (5,4,5,4) = 18: 14
4d6: (6,4,6,6) = 22: 18
4d6: (3,2,1,1) = 7: 6
4d6: (5,4,4,2) = 15: 13
4d6: (5,4,2,1) = 12: 11

Sorry, I have been trying to figure out the "dice expression" from the formatting and just don't get it. And I could do THAC0 in my head!


GM Insanity wrote:
We'll be using skype for chat in order to co-ordinate the game, but you don't have to talk, just so long as you can type.

Question about this: does this mean that text chat will be the main means of communication or that we'll be speaking mainly but you'll allow someone who can only type?


Dildo_Dabbins wrote:
GM Insanity wrote:
We'll be using skype for chat in order to co-ordinate the game, but you don't have to talk, just so long as you can type.
Question about this: does this mean that text chat will be the main means of communication or that we'll be speaking mainly but you'll allow someone who can only type?

We'll be speaking mainly but i'll allow someone who can only type.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Gestalt opens up a world o fun.

Grand Lodge

Woah woah. What just happened. Did you just say Gestalt? What.
Now i can't in good conscious keep that 9 point buy i wanted... :(

4d6 ⇒ (2, 4, 1, 5) = 12 11
4d6 ⇒ (3, 4, 6, 1) = 14 13
4d6 ⇒ (4, 5, 5, 2) = 16 14
4d6 ⇒ (3, 6, 6, 4) = 19 16
4d6 ⇒ (1, 5, 5, 2) = 13 12
4d6 ⇒ (6, 2, 6, 4) = 18 16

Significantly better. From 9 point buy to 31 and gestalt... is this really acceptable?

..
Also, 2 traits, 1 campaign -- meaning 3 total trains, or 1 of them must be campaign?


Posting as Regina (Kroama)
I didn't see any sort of alignment restriction, and my character concept of pain and life sort of makes her somewhat torturous-- which is evil, but at the same time against death of any creatures (against the death penalty, for example) which is mostly good. She could really be any alignment (no real required devout to a deity), but i think society would label her more nefarious than not. Unlike other evil creatures, the anti-death sentiment should prevent any clashing i feel.

Wayfinders

Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

I've never used Gestalt before. Pretty much always been a "by the books" player/GM. I am quite intrigued by the idea and have a few questions:

1. Is there a rule as to which classes you can combine? A brawler and a fighter are similar and I was wondering if they were "too close" for Gestalt.

2. Do I simply combine their abilities and limitations as if I were multi-classing? As an example, as a fighter I would have the ability to wear heavy armor, however I would unable to use some of my brawler abilities if I did so.

3. Would I get the bonus feats of the fighter AND the bonus feats of the brawler?

4. Can I use archetypes guided by the usual rules for such?

My last question has nothing to do with Gestalt:

I thought I should ask before posting: Do we post here what class/classes we are making or do you want to have us come to the table unknowing as to what classes we will have?


Rules for Gestalt characters can be found here.
To quickly answer your questions:
1. Any classes may be combined.
2. Correct.
3. Yes.
4. Yes.

And a question of my own for the GM: What are your thoughts on Bloodragers/Dragon Disciples? While the Dragon Disciple technically only advances the bloodline of a Sorcerer, would you considering allowing it to advance the Bloodrager bloodline?


4d6 - 1 ⇒ (2, 2, 1, 6) - 1 = 10
4d6 - 2 ⇒ (5, 2, 6, 3) - 2 = 14
4d6 - 1 ⇒ (1, 6, 3, 4) - 1 = 13
4d6 - 2 ⇒ (2, 6, 3, 6) - 2 = 15
4d6 - 2 ⇒ (2, 3, 5, 6) - 2 = 14
4d6 - 1 ⇒ (1, 4, 2, 4) - 1 = 10


I'd like you all to post your characters here so just in case I miss something, someone else might not.

As for bloodrager/Dragon disciple, I'd allow it to advance bloodrager's bloodline.


Posting here, like this, yes? I assume that was directed towards myself offering the character through the alias.

Backstory:

"To be alive is a fascinating thing. The pain we feel, it is wonderful. A divine indication of our very existence, a truth we can actually feel. No need to question life's existence, just know that we are because of the sensation. And so, to you i ask: would you like to join me in this excruciating yet blissful evidence of life?"
Regina always had an unhealthy fascination with worms, her parents first discovery of this was when she was caught splitting them in half at a young age to watch them squirm. Her eyes were questioning when she was scolded, as though the interest was completely natural to her. As she grew older, she learned to hide her interests. Though she grew up in the infernal nation of Cheliax, even her machinations were of a kind best left behind closed doors. She began to come to learn more about the worms, different varieties from mundane vermin that filter the ground to giants of legend known for swallowing great heroes whole. She soon even found herself a great admiration for Yhidothrus, the ravager. She began to become absorbed in extending her life-- she greatly respected the concept of such a thing, life that is.

While her family tried to bring Regina down more constructive paths, she'd always find some way to twist it to discussions about life, its meanings, and the logical progression of time. She would inflict pain on more than just worms... other insects she might pluck the wings to observe reactions, stray animals she found would turn up (never dead) in an ally with missing tails... she herself has numerous cuts below her clothes to feel the same sensations. Eventually, her desire to extend her life led her to perform a mixture of deific obedience and alchemy in an attempt to do so. The result was that she began to waste away-- her skin, now looked like it was in the process of decay. Those who looked close enough could tell it almost seemed like they might see a wriggling beneath her skin. Furthermore, she found herself with a new connection to worms that she had not had prior... and a strange divinity that led her radiate the energy of that to which she devoted her study.

She'd left home after this event, obviously not able to stay in home. She focused her studies further into Yhidothrus, and her command of worms-- eventually finding a giant that became a companion, one of a few years by this point, unimaginatively named Wurm. While her worship to that of a demon lord of hate, her own interests were more of curiosity and honestly she disliked the idea of loss of life. As such, the prospect of a new church being built in Sandpoint drew enough of her interest to make that her next destination in her wanderings around Varisia.

"Why do others not understand my desire to share my respect of life?"

Description:

Standing at an average height and weight for a Human female, Regina has a face that appears to be in a constant decay-- looking losely you may also see a wrinkle of skin look like it might wriggle. In addition, her forms near lineless dreads that almost make it resemble that of a Medusa. Despite her menacing and grotesque appearance there is an almost radiant aura about her, an energy of positive energy that seems to cause her to glow to those with a sense to the divine. To her side, a giant worm follows obeying her commands. Those that know her past the discomforting face, find her to be generally likable, and a social person. Those that know her past the sociable personality find her mentally warped in a way hard to describe-- in the sense that she absolutely adores the very concept of pain, both receiving and inflicting such a feeling on other creatures; despite this she not only fears but dislikes the death of any creature.

Crunch:

Name Regina Vermis
Race Human
Class1 Life Oracle 1
Class2 Verminous Hunter 1

Stats
Str (11) Dex (12) Con (18) Int (14) Wis (13) Cha (16)
HP (16) Fort (+6) Ref (+3) Will (+3)
AC (15) [Touch 11, Flat-Footed 14] CMD (11)
Speed 30ft, Init +1, BAB (0)

Skills (9 Adventuring, 2 Background)
* Climb +2 (3/0, 1rank, -2acp)
* Diplomacy +3 (3/3, 1rank, -4curse)
* Heal +5 (3/1, 1rank)
* Intimidate +7 (3/3, 1rank)
* Know(Dungeoneering)
* Know(Nature)
* Know(Planes)
* Know(Religion)
* Perception +5 (3/1, 1rank)
* Ride
* Sense Motive +5 (3/1, 1rank)
* Spellcraft +6 (3/2, 1rank)
* Stealth +2 (3/1, 1rank, -2acp)
* Survival +5 (3/1, 1rank)
* Swim

+ Craft(Alchemy)
+ Handle Animal +7 (3/3, 1rank)
+ Know(Geography)
+ Know(History)
+ Lore (Worms) +6 (3/2, 1rank)

Feats
* 1: Toughness
* H1: Extra Revelation: Life Link

Traits
* Student of Faith [Campaign Trait] (+1 CL to Cure spells, and DC to channeled energy)
* Blessed Touch (+1 healing to Channels and Cure Spells)

Equipment
* Chain Shirt
* Spell Component Pouch (x2)
* Chain, Spiked
* Dagger
* Oracle's Kit (backpack, a bedroll, a belt pouch, candles (10), a flint and steel, an iron pot, mess kit, rope, soap, torches (10), trail rations (5 days), waterskin)
* GP: 64

Spells
Oracle
0th (): Create Water, Detect Poison, Guidance, Purify Food and Drink
1st (4 per day): Cure Light Wounds, Bless, Shield of Faith

Hunter
0th (): Detect Magic, Read Magic, Light, Stabilize
1st (2 per day): Endure Elements (cast each morning), Goodberry.

Special Abilities
* Channel Eenergy: 30ft, 1d6 Positive Energy DC 14, 4/day
* Life Link: (Limit 1) Absorb 5 damage of each connected ally to yourself at the start of your turns. Breaks as immediate action or beyond 100ft.
* Curse of Wasting: -4 to Charisma skills (other than Intimidate), +4 vs. Disease.
* Vermin Empty: As Wild Empathy, but with Vermin only.
* Vermin Focus: Take on an aspect of a type of vermin as a swift action. Vermin Companion also permanently gains an aspect, same or different by such an action.

Vermin Companion:

Name Wurm
Race "Worm" (Reflavored Slug, Giant)

Attacks
Bite/Tongue +1 (1d4 +1, +1 Acid)
Spit Acid 30ft Ranged Touch +0 (1d6 Acid)

Stats
Str (13) Dex (8) Con (13) Int (-) Wis (10) Cha (1)
HP (15) Fort (+4) Ref (+2) Will (+0)
AC (13) [Touch 13, Flat-Footed 13] CMD (11)

Trick
* Attack

Special
* Link
* Share Spells
* Blindsense 30 ft
* DR 5/slashing or piercing
* Susceptible to salt
* CMD can’t be tripped.

Wayfinders

Pathfinder Starfinder Accessories, Starfinder Adventure Path, Starfinder Roleplaying Game, Starfinder Society Subscriber

Is a gestalt fighter-brawler acceptable?

Also, I do not know how to do the scripting to do my post the way Regina did. Is there a place I could go write the post and then cut and paste here, or a good reference to figure it out? Otherwise I will have to put my character up in a good sized post.


Ashekelor wrote:

Is a gestalt fighter-brawler acceptable?

Also, I do not know how to do the scripting to do my post the way Regina did. Is there a place I could go write the post and then cut and paste here, or a good reference to figure it out? Otherwise I will have to put my character up in a good sized post.

A gestalt fighter/brawler would be fine, and you can find the necessary formats below the writing space. It'll say How to Format your Text with a button that says show. click that and it'll help you out.

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Ingrit Faenwold

History and Personality:
Ingrit Faenwold is possessed by the fractured spirits of a clan of fey creatures whose exit from the First World caused their demise. A condition she has suffered since early childhood, the wisps of their thoughts brushing against her mind, whispering secrets not knowable by the human mind, and flashed images of the lush First World environs are an almost constant distraction; one which she has worked tirelessly to control.

Starting with the disciplined study of arcane transmutation magic, she has learned to control her thoughts, mind, and body. She has bound herself to her father’s cold iron bastard sword, channeling her prowess and magecraft into a single devotion. Eschewing the traditional Ulfen rage, she has honed her rage into yet another tool in her arsenal, one which she controls through meditation and focus on the effects on her brain and body chemistry. With these tools, she masters the broken spirits within her.

This control does not come without its own costs. Ingrit rarely smiles, and is often distracted by her mental disciplines, leaving her more exposed to external mental threats. Her introspective mannerisms leave her less aware of her surroundings as well. While very attractive, her often baffling demeanor is taken as shyness by most, misery by some, and arrogance by yet others.

Ingrit enjoys games with clearly defined rules that challenge her intellect, but dislikes ones involving too much chance, blaming her inner spirits for her “bad luck” with these games. She thinks horses are beautiful, but has never owned or even ridden one. She feels a strong anathema towards goblins after an early encounter with them (her father rightly slayed the buggers with the sword she now carries.

While she seems to have a deep-felt love for her family, she rarely talks about them, saying only that it has been a few years since she has spoken with either of her parents. If she has siblings, she has never mentioned them in recent company.

Recently:
Ingrit has travelled from the crown of the world to the tiny backwater town of Sandpoint, sailing with and helping the merchant vessel Ayle’s Well just in time for the rededication of Sandpoint’s Cathedral during the Swallowtail Festival. Parting ways with her crewmates after they discharged their cargo- almost a full boat of herring- to a local tavern owner, she finds the local Thassilonian ruins a fascination worth studying.

Appearance:
Ingrit is a tall woman at 5’8”, well-muscled, buxom. and pale. Her blond hair is worn shoulder-length and loose, often falling over her eyes. Her face is round, with strong cheekbones and a slightly long, thin nose. Her right arm bears several Ulfen tattoos. She tends to have a look of concentration bordering on distraction/daydreaming.

She wears a simple blue plaid blouse, sturdy leather boots and gloves, with plain dark brown trousers tucked in her boots and covered by a leather dress/apron. She carries several pouches and is never seen without her father’s bastard sword, often accompanying it with a fancy compound bow her mother crafted for her.

Image of Ingrit

Crunch (Incomplete, more shopping to do):

Ingrit Faenwold
Female human (Ulfen) barbarian (urban barbarian) 1/gestalt 1/wizard (sword binder) 1 (Pathfinder Player Companion: Arcane Anthology 11, Pathfinder RPG Ultimate Combat 31)
CG Medium humanoid (human)
Init +2; Senses low-light vision; Perception +3
--------------------
Defense
--------------------
AC 13, touch 12, flat-footed 11 (+1 armor, +2 Dex)
hp 15 (1d12+3)
Fort +5, Ref +2, Will +1
--------------------
Offense
--------------------
Speed 30 ft.
Melee mwk cold iron bastard sword +4 (1d10+3/19-20)
Ranged composite longbow +3 (1d8+3/×3)
Special Attacks hand of the apprentice (8/day), rage (7 rounds/day)
Spell-Like Abilities (CL 1st; concentration +1)
. . 1/day—create water, cure light wounds, enhanced diplomacy, purify food and drink (DC 10)
Wizard (Sword Binder) Spells Prepared (CL 1st; concentration +6)
. . 1st—mage armor, shield, snapdragon fireworks[UM] (DC 16)
. . 0 (at will)—detect magic, light, prestidigitation
--------------------
Statistics
--------------------
Str 14, Dex 14, Con 16, Int 20, Wis 9, Cha 11
Base Atk +1; CMB +3; CMD 15
Feats Additional Traits, Power Attack, Scribe Scroll
Traits merchant family, rich parents, transmuter of korada, weapon training
Skills Acrobatics +6, Diplomacy +4, Knowledge (arcana) +9, Knowledge (history) +9, Knowledge (local) +9, Knowledge (nature) +9, Knowledge (planes) +9, Perception +3, Profession (merchant) +3, Profession (sailor) +3, Spellcraft +9, Stealth +6
Languages Common, Giant, Goblin, Skald, Thassilonian, Tien, Varisian
SQ arcane bond (masterwork cold iron bastard sword), controlled rage, crowd control, fey magic
Combat Gear durable arrow (20); Other Gear haramaki[UC], composite longbow (+2 Str), mwk cold iron bastard sword, wizard starting spellbook, 207 gp

Silver Crusade

How do you feel about Kasathas?
And if you allow them, how would a Kasatha Alchemist's full attack round be defined, as you see it, in regards to throwing a bomb and getting off-hand light X-bow attacks-or melee if they were either going to allow themselves to take an AoO or have close-quarters fighting...

Also, I get off at three on Tuesdays...earlier if the "Early Out" list is moving...is this too much of a discrepancy in your time-slot guideline...


Kasatha seem to be popular among requests, but i'll have to deny that one. they're just a bit too alien for the small town of sandpoint.


1: 4d6 ⇒ (1, 1, 6, 6) = 14
2: 4d6 ⇒ (1, 2, 6, 2) = 11
3: 4d6 ⇒ (5, 4, 6, 6) = 21
4: 4d6 ⇒ (3, 2, 3, 5) = 13
5: 4d6 ⇒ (1, 6, 4, 4) = 15
6: 4d6 ⇒ (3, 6, 2, 1) = 12

what about a Blue even without psionics...I think I can come up with a legit story why he's there...


Not quite done with this novel of a BIO...It kinda sets the stage for this characters development...

BIO:
Gerfoofa, a little Goblin from Sandpoint, was always fond of the exotic and bad-boy types of men, so it wouldn't have been too much of a surprise if anyone had ever known about her trysts with Simon the Azure, whom she called "Papa"-a well-travelled Blue wizard. And, although it was well known discussion of how the last remaining Blue were trying to spread their seed in the Goblin tribes-as well as the consequences for birthing one of those abominations-Gerfoofa was completely enamored. Confident in her precautions, (which in Goblin terms amounted to about a 13% efficiency at best) she would happily throw most all caution to the wind when he came to see her.
Sure enough, as these things go, the girl eventually found herself with-child. Coming to the acceptance of her condition, Gerfoofa hid herself, almost entirely, away in her family's hovel. Knowing she was a bit off to begin with, even for a Goblin, no one suspected a thing, assuming it was just "one of her phases." Everything hummed right along, that is, until it didn't...
The family was merrily eating away at their morning slop, when all of a sudden, Gerfoofa rose from her stump, grunting and panting. In a matter moments her water broke..."Gerfoofa, why would you not tell us of this?" her mother asked calmly, almost as if dropping a child during breakfast was an everyday occurrence.
Gerfooffa stumbled back towards her room, "M...mom...D...dad...it's a Blue!"The few moments of silence that followed seemed like three full minutes of a Goblins attention span, as her parents glared at her in shock. And then it came...
"Not in this house!" her father roared, as he stomped out to collect a mob for a formal execution of a Blue-born child.
With the slam of the door, her mother snapped to attention. No one knows if it was accepting love for Gerfoofa's situation, or the sheer stubbornness of not letting a monstrosity take her daughter's life during the process; but her mother seemed transformed into a full-on midwife. All of a sudden, with a fizzle and a "Bamf," Simon the Azure appeared before the two-a carefully supplied backpack in tow. "Right on time...that's my girl!" He triumphantly cheered, "Uhh...where's dad?" he cheekily snickered.
He then he heard the rising clamor outside.
"She's not ready...there isn't enough time!" her mother exclaimed despairingly.
Simon the Azure dropped the backpack at Gerfoofa's side, "Well, I guess I need to buy us some time...make sure she holds on to the backpack at all costs!"Simon the Azure rolled up his sleeves and walked out the door.
As Simon appeared in the makeshift doorway, a terrible multitude of bloodthirsty screams erupted-the first sounds the newly-born Blue child would hear. From outside arose a cacophony of vicious battle cries, mixed with a myriad of magical incantation; and the sizzling reports and explosions that resulted.


Given that a blue looks like a goblin, I'll have to veto them. It'd just make for a very difficult narrative.


4d6 ⇒ (5, 1, 4, 1) = 11 10
4d6 ⇒ (3, 6, 6, 3) = 18 15
4d6 ⇒ (5, 5, 4, 2) = 16 14
4d6 ⇒ (4, 2, 3, 4) = 13 11
4d6 ⇒ (2, 2, 4, 6) = 14 12
4d6 ⇒ (5, 5, 5, 5) = 20 15

Grand Lodge

Neutral Human Gestalt Fighter/Fighter 1

BIO:
Host: "So you're..."
AFWAS: "I'm a fighter with a sword."
Host: Uhhh...yeah...do you have any special qualities?"
AFWAS: "I'm a fighter with a sword."
Host: "How did you come to be in the area?"
AFWAS: "I was born here. Exciting, huh?"
Host: "Well what sort of horrible dramatic trauma led you to picking up a sword?"
AFWAS: "Well my parents named me A Fighter With A Sword...so we all figured it was logical that I take it up...so I practiced and got good enough to apply for adventures, I guess."
Host: You're diction is, well..."
AFWAS: It's just normal talk-no flowery Ren Fest BS...when I charge into battle, I yell, "I Am A Fighter With A Sword! And as you are the "(insert basic name of said monster of the encounter here)" I will attack you with the intention of killing you"...no words like "Slay" or "Smite Thee Foul Beast" nothing like that...I'm A Fighter With A Sword, and that's my function, it's who I am now, and it's who I'm gonna be. It's what I do."
Host: "Do you work well with..."
AFWAS: "You know, it doesn't really matter if you work well with others if you never get to play. I see a lot of these GMs saying how they love creativity, but then shoot down any effort to make an interesting character...or they Private Message you telling you they loved your backstory and then not put you on the list. It's tough when you just started online gaming...when you have no huge record of posts...seeing the same damned people get picked...winning a spot on one campaign, and then dotting another with an alias with their huge flowery posting backgrounds and Vanilla-flavored crybaby dramatic backstories...which if you analyzed one from another...really aren't that unique anyways. YES I work well with others...I could create the most Chaotic Neutralist uncaring asshat of a dude and still work well with others and the campaign story...IT"S THE POINT ISN"T IT?"
Host: "Well...ok...ummmm...What First level fea..."
AFWAS: "Toughness...because...well, you know, Hit Points!"
Host: "What about trai..."
AFWAS: "Traits...well that's the tricky part! Any trait I pick would have to add flavor to me...I guess I would have to consider them a necessary bit of tasty sprinkles on an otherwise Plain Yogurt type of guy. BUT NO DRAWBACKS! I'LL BE DAMNED IF I"M GONNA ADD ANYTHING I DON"T HAVE TO IN THAT AREA!"

I present to you A Fighter With A Sword...he's a fighter with a sword.


A Fighter With A Sword wrote:

Neutral Human Gestalt Fighter/Fighter 1

** spoiler omitted **...

Okay, that made me laugh, well done.


Makes me think of a friend who died a couple times, and finally decided to make a character named, "Stat Block"


4d6 ⇒ (5, 3, 3, 6) = 17 14
4d6 ⇒ (6, 1, 3, 2) = 12 11
4d6 ⇒ (6, 6, 2, 5) = 19 17
4d6 ⇒ (6, 6, 4, 4) = 20 16
4d6 ⇒ (5, 6, 2, 5) = 18 16
4d6 ⇒ (3, 6, 2, 5) = 16 14


4d6 ⇒ (5, 2, 6, 2) = 15 13
4d6 ⇒ (5, 5, 3, 5) = 18 15
4d6 ⇒ (1, 4, 2, 3) = 10 9
4d6 ⇒ (3, 3, 2, 6) = 14 12
4d6 ⇒ (1, 4, 5, 5) = 15 14
4d6 ⇒ (6, 1, 2, 4) = 13 12

((Will edit for character))


1 person marked this as a favorite.

4d6 ⇒ (5, 1, 5, 6) = 17 16

4d6 ⇒ (5, 6, 3, 4) = 18 15

4d6 ⇒ (3, 1, 5, 4) = 13 12

4d6 ⇒ (3, 1, 6, 3) = 13 12

4d6 ⇒ (2, 6, 2, 5) = 15 13

4d6 ⇒ (4, 3, 3, 3) = 13 10


Tiefling ok? if so-on Fiendish Heritage Feat, where it says we may roll 3 times on Variant Tiefling Abilities it says we may roll 3x and pick the best one...will you allow a player to instead just choose one they like...assuming Tieflings are allowed and you do not allow us to simply pick one:

1: 1d100 ⇒ 23
2: 1d100 ⇒ 41
3: 1d100 ⇒ 66


VoodooMonkey wrote:

Tiefling ok? if so-on Fiendish Heritage Feat, where it says we may roll 3 times on Variant Tiefling Abilities it says we may roll 3x and pick the best one...will you allow a player to instead just choose one they like...assuming Tieflings are allowed and you do not allow us to simply pick one:

[dice=1]1d100
[dice=2]1d100
[dice=3]1d100

Don't even take the feat, i'll allow you to take 1 of the variant abilities if you run it by me first. That is, so long as you make a thematic reason for it.


Okay, was talking to a player and they were unhappy with one of their rolls, so i'm adding in a reroll system for 1 roll only. You -must- accept the reroll, whatever it is, even if it is worse.


I'm taking this deal. (Edit, replacing the 9)
4d6 ⇒ (3, 6, 4, 1) = 14

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Are you talking about rerolling just one stat, like Kindarus did there?

Liberty's Edge

Pathfinder Adventure Path, Lost Omens, Rulebook Subscriber

Answered on skype, so reroll the 9:

4d6 ⇒ (2, 5, 3, 5) = 15 13


Unlucky Mirren!
Story&Personality:

Spoiler:
This kitty just wants to party! Traveling across Varisia as a dancer (and pick pocket-cough-) Mirren heard of the Swallowtail Festival in Sandpoint and finds it to be the purrfect gold mine. Travelers from all over should be going, plenty crowds to sweep for goodies and humans to seduce with her exotic appearance and dance. It's clawfully exciting! Mirren has no last name and if she has family she doesn't talk about them.
She finds most people too extreme. She doesn't worship any gods, she doesn't follow any claws and she doesn't like taking orders. The only thing she seems to do, or want to do, is dance but doesn't seem to hesitate to make her enemies bleed. Kitty got claws and she isn't afraid to use em'!
Mirren trys to be as good as she can be. "Balance is impurrtant, especially to a dancer. If I do steal one day, I try to do a good deed the next day. Maybe even the same day! I just leave it to fate. Nobody's Purrfect... but I'm very close."
Mirren does her best not to judge people because it's only polite...But really It's mostly that she just doesn't care. "I do what I want. You do what you want. Don't be a sour puss and have a Cattitude about it."

Appearance:
Spoiler:
Mirren is a 5 feet tall Catfolk with all black fur and skin along with a set of piercing yellow eyes. She wears a provocative red and gold dancers outfit over her cleverly hidden leather armor. [img]https://s-media-cache-ak0.pinimg.com/736x/76/4d/37/764d37b9733199d4055c4377 547e621d--character-concept-character-ideas.jpg[/img]

Crunch:
Spoiler:
Mirren
Catfolk bard 1/unchained rogue 1/ gestalt 1
NG Medium humanoid (catfolk)

Special Attacks bardic performance 7 rounds/day (countersong, distraction, fascinate [DC 13], inspire courage +1), sneak attack (unchained) +1d6
Bard Spells Known (CL 1st; concentration +4)
1st (2/day)—cure light wounds, ear-piercing scream[UM] (DC 14)
0 (at will)—detect magic, mage hand, open/close (DC 13), prestidigitation
--------------------
Statistics
--------------------
Str 10, Dex 17, Con 11, Int 14, Wis 10, Cha 17
Base Atk +0; CMB +0; CMD 13
Feats Black Cat[ARG], Weapon Finesse
Skills Acrobatics +6, Bluff +7, Climb +11, Diplomacy +7, Knowledge (arcana) +7, Knowledge (local) +7, Knowledge (nature) +7, Linguistics +6, Perception +4, Perform (dance) +7, Sleight of Hand +6, Stealth +6
Languages Catfolk, Common, Elven, Gnome, Goblin
SQ bardic knowledge +1, cat's luck, trapfinding +1
Other Gear studded leather, arrows (20), shortbow, canteen[UE], hip flask[UE], masterwork backpack


Somehow, in some way under this same sky we find ourselves, you deserve to be slapped for that story.


YOU TEMPT ME SIR! Dare I reroll my 11?....(that edits to a 9 dropping the 2...HMMMM...)

reroll: 4d6 ⇒ (6, 5, 6, 4) = 21


I would like to officially thank whoever sparked the reroll given by the GM! Regardless of whether or not I secure a spot in this campaign, you sir are a rock star!


Rerolling the 9: 4d6 ⇒ (5, 4, 3, 3) = 15 12

101 of 101 << first < prev | 1 | 2 | 3 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Rise of the Runelords, now with 100% more Insanity All Messageboards

Want to post a reply? Sign in.