ROTRL by DM Forgedawn (Inactive)

Game Master XanaverForgedawn

A high-powered ROTRL campaign.


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All races except duergar royal, drow noble, sniveblin, drider, and gargoyles.
All classes are allowed.
All archetypes are allowed.
25 point buy, or 4d6 reroll ones, drop lowest in this thread.
500 starting gold.

Cade Goodbarrel and Kargas Stormscar have been accepted already.


Kargas Stormscar reporting in, will get the stats adjusted shortly, gear might take a smidgen longer.


Fine with me. If you can afford, magic items, potions, and scrolls are also allowed.


I shelled out for the masterwork falchion instead, that plus a chain shirt and I'm pretty well tapped. I assume the encounters will be cranked up a notch to reflect the players' increased power/wealth?


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Heck yeah. If I didn't then you might feel too much like heroes.


Just realized I forgot to mention

I don't really like samurai or ninjas due to Unpleasant experiences. I'll still DM for them, but I might play real hardball if the party has one.

Contributor

I'm interested! I've been playing Pathfinder for about 4 years, and GMing on and off about a year. This would be my first PbP. I've read Painlord's guide and a few PbP campaigns, so I think I have a solid handle on the format.

My current concept is a Forlorn elf occultist, but the class could easily be switched. I'd prefer a caster, and it seems like melee's covered so that should fit.

Dark Archive

That's no fair, I was going to make a Samurai! Well looks like you'll have to deal with me then! Hahahahaha! The power of friendship trumps all!

Sovereign Court

Here is my character Kalima Raustald, a Celestial Sorceress who is attending the Swollowtail Festival in her journey across the land to understand her purpose in the world. This is a re-purposed character from another campaign that I wasen't picked for so I hope to make use of this character in this game if possible.

Probably will go the summoner/conjuration magic route with this character.

Dark Archive

Here is the alias for my samurai, going for a sort of "Sword of the Stranger" idea, where i fight lightly armored and focus on the sword, so I Wil be a sword saint archetype.

Dark Archive

4d6 ⇒ (2, 4, 3, 4) = 13=11
4d6 ⇒ (3, 3, 1, 6) = 131d6 ⇒ 3=12
4d6 ⇒ (4, 1, 2, 3) = 101d6 ⇒ 5=12
4d6 ⇒ (5, 1, 5, 2) = 131d6 ⇒ 3=13
4d6 ⇒ (1, 2, 5, 1) = 92d6 ⇒ (2, 2) = 4=9
4d6 ⇒ (2, 3, 4, 2) = 11=9

Ah... 25 point build it is...

Dark Archive

So, what about traits?
Or background skills?
Or variant multiclassing?


Dotting


Ah, what the heck, if we're allowed to roll & then choose I might as well roll.

4d6 ⇒ (6, 5, 3, 6) = 20 = 17
4d6 ⇒ (5, 6, 3, 3) = 17 = 14
4d6 ⇒ (6, 6, 6, 3) = 21 = 18
4d6 ⇒ (6, 6, 3, 1) = 16 = 15
4d6 ⇒ (6, 1, 4, 4) = 15 = 14
4d6 ⇒ (3, 2, 6, 6) = 17 = 15

Holy mother of...wow, I will just stick with the 25pt buy, that's too cheesy to keep.

Dark Archive

I want those stats :(


I've got a number of characters that would fit with RotRL, a taciturn tengu bolt ace, a goblin alchemist (I think that says it all), and a socially awkward aasimar arcanist. I kind of want to try a centaur warrunner (or whatever that one archetype is, be interesting to roleplay). Anyone have any suggestions or preferences?

Edit: Just checked out the centaur, unless you say otherwise I'm going to assume it was an oversight that you didn't ban it with 28 RP.

Stats:

4d6: 4d6 ⇒ (6, 5, 2, 5) = 18 16

4d6: 4d6 ⇒ (4, 5, 1, 3) = 13
1d6: 1d6 ⇒ 5

4d6: 4d6 ⇒ (3, 5, 6, 2) = 16

4d6: 4d6 ⇒ (2, 3, 3, 1) = 9

4d6: 4d6 ⇒ (6, 3, 2, 4) = 15
1d6: 1d6 ⇒ 3

4d6: 4d6 ⇒ (5, 2, 6, 5) = 18


4d6 ⇒ (5, 5, 6, 4) = 20 16
4d6 ⇒ (5, 6, 5, 2) = 18 16
4d6 ⇒ (1, 5, 1, 2) = 9
2d6 ⇒ (5, 4) = 9 14
4d6 ⇒ (3, 6, 1, 2) = 12
1d6 ⇒ 3 12
4d6 ⇒ (4, 3, 1, 6) = 14
1d6 ⇒ 4 14
4d6 ⇒ (2, 6, 4, 6) = 18 16

16, 16, 16, 14, 14, 12

Those are quite high rolls, but I think I'll keep them. Time to come up with something of a prodigy to justify those stats (and some character flaws of course).

What class is Cade playing?

Liberty's Edge

Stat 1: 4d6 ⇒ (3, 4, 6, 1) = 14
Reroll 1s: 1d6 ⇒ 1
Uhm, again?: 1d6 ⇒ 2 = 13

Stat 2: 4d6 ⇒ (2, 5, 3, 4) = 14 = 12

Stat 3: 4d6 ⇒ (3, 4, 6, 5) = 18 = 15

Stat 4: 4d6 ⇒ (6, 3, 3, 5) = 17 = 14

Stat 5: 4d6 ⇒ (3, 5, 5, 1) = 14
Reroll: 1d6 ⇒ 1
Oh, really?: 1d6 ⇒ 2 = 12

Stat 6: 4d6 ⇒ (2, 1, 6, 2) = 11
Rerolls: 1d6 ⇒ 5 = 13

Yeeeah, gonna go for the 25 point buy. Likely Undine Hydrokineticist.


4d6 ⇒ (6, 1, 5, 1) = 13 1d6 ⇒ 6 17
4d6 ⇒ (4, 4, 1, 5) = 14 1d6 ⇒ 3 13
4d6 ⇒ (1, 6, 1, 5) = 13 2d6 ⇒ (2, 4) = 6 15
4d6 ⇒ (3, 4, 3, 6) = 16 13
4d6 ⇒ (3, 5, 6, 3) = 17 14
4d6 ⇒ (5, 4, 1, 4) = 14 1d6 ⇒ 6 15


Centaur isn't banned


4d6 ⇒ (2, 6, 1, 4) = 13
Reroll: 1d6 ⇒ 3

4d6 ⇒ (5, 3, 4, 5) = 17

4d6 ⇒ (3, 6, 4, 4) = 17

4d6 ⇒ (4, 2, 6, 1) = 13
Reroll: 1d6 ⇒ 1
Reroll: 1d6 ⇒ 1
Reroll: 1d6 ⇒ 2

4d6 ⇒ (2, 5, 4, 3) = 14

4d6 ⇒ (6, 5, 5, 4) = 20

Result: 13, 14, 14, 12, 12, 16

Interesting array... A very balanced 27-point-buy. I like it.


Interested.

Roll #1: 4d6 ⇒ (2, 2, 5, 4) = 13
Roll #2: 4d6 ⇒ (2, 2, 4, 6) = 14
Roll #3: 4d6 ⇒ (2, 1, 2, 5) = 10
Reroll 1: 1d6 ⇒ 4
Roll #4: 4d6 ⇒ (3, 3, 2, 2) = 10
Roll #5: 4d6 ⇒ (5, 6, 5, 1) = 17
Reroll 1: 1d6 ⇒ 1
Not sure if that gets re-rolled again. Will skip for now.
Roll #6: 4d6 ⇒ (6, 4, 4, 2) = 16

Looks like 25-pt. buy for me. It'll still be an upgrade over her current 20-pt. build.


Why only a roll #1
What about your other rolls?


DM Forgedawn wrote:

Why only a roll #1

What about your other rolls?

Heh. Hit the "Submit Post" button instead of "Preview." :)


Thank you for taking up the mantle. It is much appreciated. I will adjust and post later tonight.

Cade is a swashbuckler...


That said, I think I will stick with the 3 I have rather than creating a 4th. Now I just need to decide... I'm thinking the goblin. I will get him adapted, using 25-point buy.

Dark Archive

So, still no awnser on variant multiclassing...


And what about other subsystems like background skills and traits?


4d6 ⇒ (4, 5, 4, 5) = 18
4d6 ⇒ (2, 1, 2, 2) = 7
4d6 ⇒ (5, 4, 2, 4) = 15
4d6 ⇒ (3, 5, 1, 4) = 13
4d6 ⇒ (6, 1, 5, 5) = 17
4d6 ⇒ (3, 2, 3, 1) = 9

4 1s to reroll: 4d6 ⇒ (5, 1, 2, 2) = 10
1 more to reroll 1d6 ⇒ 2

So, 18, 11, 15, 14, 18, 10 before dropping

After dropping, that's 14, 9, 13, 12, 16, 8.

Not fantastic, but workable. I'll think on concepts.


How about VMC?

I am going back and forth between Fated Champion Skald, Archaeologist Bard, Unchained Monk and Eldritch Scoundrel Rogue.

GM, would you say that that a cestus counts as a free hand for casting spells? Picture this: Eldritch Scoundrel dual wielding cesti.


1 non-campaign trait
Yes background skills
No variant multiclassing.

No matter how many times you roll 1s, you reroll.


I would love to get into a RotR game. Basic concept is a somewhat amnesiac wizard who sincerely believes he is Aroden reincarnated, or at least possessed by a vestige of said deity. Spells are Aroden-centric (like from Arcane Anthology) or buffs for allies, with a few save-or-dies tied to a particular secret he has. Either Spell Sage, Sword Binder, or Exploiter.
Trying the dice:
4d6: 4d6 ⇒ (4, 4, 2, 4) = 14 12
4d6: 4d6 ⇒ (4, 5, 2, 4) = 15 13
4d6: 4d6 ⇒ (3, 5, 6, 1) = 15 1d6: 1d6 ⇒ 6 17
4d6: 4d6 ⇒ (3, 3, 4, 6) = 16 13
4d6: 4d6 ⇒ (1, 3, 1, 2) = 7 2d6: 2d6 ⇒ (3, 1) = 4 1d6: 1d6 ⇒ 4 10
4d6: 4d6 ⇒ (4, 3, 3, 6) = 16 13
25-pt buy it is. Will work on this.


This sounds awesome! I would like to put forth a ranger. Will you allow a Half-Giant from dreamscarred press? Or perhaps it is time to finally try out the Kasatha bow nomad.

13 4d6 ⇒ (4, 2, 5, 4) = 15
10 4d6 ⇒ (4, 2, 2, 4) = 12
16 4d6 ⇒ (5, 1, 5, 6) = 17 1d6 ⇒ 4
13 4d6 ⇒ (3, 3, 4, 6) = 16
15 4d6 ⇒ (5, 1, 6, 4) = 16 1d6 ⇒ 2
14 4d6 ⇒ (1, 6, 3, 5) = 15 1d6 ⇒ 2

Pretty good, I will stick with those.


Despite having decided against it, I'm still thinking about the centaur charger, and I had a thought.

Centaur Chargers can take mounted combat feats, and use their Acrobatics in place of their Ride skill for them. Thus, most will be maxing out Acrobatics. I now have the image of a centaur doing a backflip stuck in my head.


MisterLurch: Kasatha is great. Sorry but no to Half-Giant.

Gawg: Go for it.


Stat: 4d6 ⇒ (4, 2, 6, 6) = 18=16
Stat: 4d6 ⇒ (3, 1, 1, 6) = 11
Reroll: 2d6 ⇒ (6, 6) = 12=18
Stat: 4d6 ⇒ (6, 6, 2, 2) = 16=14
Stat: 4d6 ⇒ (5, 2, 5, 5) = 17=15
Stat: 4d6 ⇒ (1, 2, 5, 6) = 14=13
Stat: 4d6 ⇒ (1, 5, 5, 6) = 17
Reroll: 1d6 ⇒ 5=16

Thinking druid at the moment.


My (Aldizog's) submission. From an RP perspective, would work best if he is not the only human.
25-pt buy, 1 non-campaign trait, and background skills.


I'm from the campaign the original thread was about DM Forgedawn. I'll respec to your parameters should you accept me!


Interested in this.
#1: 4d6 ⇒ (2, 5, 1, 6) = 14
#2: 4d6 ⇒ (2, 1, 6, 2) = 11
#3: 4d6 ⇒ (1, 1, 5, 3) = 10
#4: 4d6 ⇒ (1, 1, 4, 4) = 10
#5: 4d6 ⇒ (5, 1, 1, 2) = 9
#6: 4d6 ⇒ (6, 1, 6, 2) = 15
reroll#1: 1d6 ⇒ 4
reroll#2: 1d6 ⇒ 1
reroll#3: 1d6 ⇒ 2
reroll#3: 1d6 ⇒ 1
reroll#4: 1d6 ⇒ 2
reroll#4: 1d6 ⇒ 6
reroll#5: 1d6 ⇒ 4
reroll#5: 1d6 ⇒ 5
reroll#6: 1d6 ⇒ 6
reroll#2: 1d6 ⇒ 1
reroll#3: 1d6 ⇒ 5
reroll#2: 1d6 ⇒ 1
reroll#2: 1d6 ⇒ 3
That's a lot of ones! (so many that when I interposed the re-rolls it knocked everything out of synch).
15, 11, 13, 14, 14, 18 - not bad though.
Will put together something, probably a 6 level divine caster -hunter or inquisitor, unless path of war would be considered available?


let us see what i get
Stat1: 4d6 ⇒ (5, 5, 5, 1) = 16 15
Stat2: 4d6 ⇒ (2, 3, 4, 6) = 15 13
Stat3: 4d6 ⇒ (6, 5, 2, 2) = 15 13
Stat4: 4d6 ⇒ (6, 4, 6, 5) = 21 17
Stat5: 4d6 ⇒ (2, 3, 5, 4) = 14 12
Stat6: 4d6 ⇒ (1, 3, 6, 3) = 13 12
Stat1 Reroll: 1d6 ⇒ 4
Stat6 reroll: 1d6 ⇒ 3

Dark Archive

Because I know Forgedawn IRL, I'll let you all know he's adding more traps and buffing up the spell users, even thinking of giving some goblins guns, and optimizing goblins inititive. He will use suprize rounds, and try to make the party very cautious.

We have me (a samurai) our swashbuckler and a bloodrager. We need healing, a trapper, and an arcane

After all he personally told me if we don't have a good party he'll make it hell. He sure loves his TPK.

Of course, this is because he loves power, and in the games I make he usually optimized for max-DPS. Kasatha multi-weapon magus for example.

So it is best of you try to build your characters with full expectation he's trying to kill you, not guide the story.

Here is some friendly advice:
1)invest in AC
2) use an appropriate marching order, gaurding all sides.
3)make sure you have good saves.
4) expect enemies to have weapons that make no logical sense, like revolvers.


There will be story, but death may be frequent. This is high power, and the enemies will be too. Goblins will only rarely have powerful weapons too, and not guns frequently.

Goblin with Gun story:
The goblin with a gun was going to be running around Sandpoint with it during the first battle, but I'm not doing that now. Not gonna do that now.

Dark Archive

Yeah, I convinced him not to, mostly because I'm taking the trait quick learner. And giving me a gun would turn his plan on it's head ^-^

Trying to be a counterbalance.


I adjusted my character


Currently the characters who have gotten into the game are:
Kargas
Cade
Kisper
Floredana, once she rolls her new stats

Since this was a pickup, I'm choosing players when they submit, and if they were in the original game or not.


Greetings! This is Gwestiel, I was in the original game and would like to continue :)


I will adjust the character for this game.


And thank you in advance for picking us up :)


Query; when you say all classes and archetypes are you including 3pp?


"Well, let's 'roll the dice", as they say.."
4d6: 4d6 ⇒ (5, 5, 4, 1) = 15 14
4d6: 4d6 ⇒ (6, 4, 2, 5) = 17 15
4d6: 4d6 ⇒ (4, 4, 4, 3) = 15 12
4d6: 4d6 ⇒ (5, 2, 6, 5) = 18 16
4d6: 4d6 ⇒ (5, 6, 6, 5) = 22 17
4d6: 4d6 ⇒ (5, 2, 6, 2) = 15 13
Rerolls...
1d6: 1d6 ⇒ 2

"Seems a shame not to use these."

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