thunderbeard |
Potentially interested. Do love me some warlocks, although I also want to try a high-level bard. What other classes were people building?
A few questions:
1) When you say Unearthed Arcana, does that include web open stuff, like the tech spells for warlocks/wizards/clerics? Because teleporting through subway systems and animating electronics is neat, and very super-heroey.
2) Multi-classing: is it an option?
Vrog Skyreaver |
thunderbeard, you are more than welcome to submit a character, but please take a look at the game info and first post.
To answer your specific questions, I mean all of unearthed arcana that I have seen. including modern magic. and multiclassing.
and feats (someone asked me about that in a PM and it's worth mentioning here.
thunderbeard |
Yeah, I read the game info. Got something coming together, just minor choices left.
Also: any thoughts on the Modern Armor, or should we stick to medieval armors?
spinningdice |
I'd also like to ask about modern gear, shall we just improvise with tool proficiencies etc?
Is Proficiency: Computers, too much?
Will some classes have proficiency in firearms?
Magic Items are covered, but what about mundane gear, are we assuming that the WBL is going to be high enough by 8-12th level that nonmagical gear is essentially free (within reason).
Character more or less done, apart from gear, the 3 bonus/origin skills and quantifying the backstory.
Of course now I'm done I've had a different idea for a character, but no, lets persevere with this one.
thunderbeard |
Is Proficiency: Computers, too much?
UA: Modern Magic suggests that "Hacking Tools" are essentially a tool proficiency that adds to Int, identical to how Thieves' Tools work but for electronic locks and computer security systems (effectively, just a different type of door). Using computers for other purposes requires an Int check; it's not specifically stated, but it seems suggested that Intelligence (computers) is a skill you can be proficient in for these purposes, similar to Arcana.
spinningdice |
Also I'm trying to hash out a bit of background, and was after some details.
Aliens were a character option, so they must exist, are they just individuals (Superman, Martian Manhunter) or have their been notable alien incursions (invasions or peaceful)?
Same applies (to a lesser extent, as it seems less impactful) for Magic and Enhanced, is there an aspect of prejudice against 'mutants' ala xmen, is magic commonly accepted as real, or is it just viewed as another power for superhero's?
Where is the game likely to be set, a particular city (real or not), world-spanning.
Not really a rush for any of this info as I'm sure we can make a light background and fill in the gaps as we go along, but trying to add a little texture.
Vrog Skyreaver |
Answering questions in order, as I was without internet for most of the day.
Modern armor and Firearms: You can take modern armor, but be aware that there is no magical modern armor. Firearms can be enchanted, however.
computers are indeed an Int tool, so you would want to take tool proficiency with them to be able to effectively use them.
Same for vehicles (no one has asked yet, but I figured I'd get it out of the way).
About gear: Go ahead and take gear (within reason and appropriate to your character) and have it in your gear list, but as you are all prisoners, you will not have access to any of it at the start of the game. That will change, however.
The Modern armor link that Thunderbeard provided above has the list of firearm proficiences broken down by class. We'll use those.
About Aliens: While there has been a single alien invasion of the plant, the League of Adventurers kept it quiet, because it involved a still unknown race of aliens who could assume the form of anyone that they attached some of their biotechnology to. They didn't get the powers of that person, and that was what allowed the league to realize a planet-wide invasion was under way.
Most people assume that aliens are in the realm of science fiction, but there is pretty wide-spread belief that aliens are possible.
Enhances (the term that I am using to replace mutants, but it would also apply to people not born with powers but that gained them at a later time, like daredevil or the flash) do indeed suffer prejudice, but much like being a non-CIS person in America now, that prejudice varies widely from person to person, and responses range the gambit from terror to curiousity, to (because the internet exists in this world as well) fetish subculture.
Speaking of subculture, as those of you who have sent me a PM have noticed, there is a very real subculture of people who track stats on adventurers, like people who track sports stats in our world. Add to this the fact that there is a combat sport that involves the use of powers and it's not uncommon for someone with powers to be a superstar, especially if their powers are flashy or they are charismatic.
As for where the campaign is taking place, you will be starting in an unnamed maximum security facility that was created by a pair of adventurers who are both rich (one is a technology-based adventurer, and one is a magic-based adventurer) and saw a way to make a truckload of money by offering a facility to privatize the incarceration of adventurers. They have 3 different facilities throughout the world whose location and security are kept at the highest levels of secrecy. When a prisoner serves his sentence, their memories are altered to remove specific memories of their jailors and the layout of the prison.
Several psychic and magic based adventurers have tried to crack the mind wipe, but so far it has stuck.
Once the game starts, it will likely involve quite a bit of globetrotting, for reason that will become apparent to some of you (or perhaps all of you).
I'm going to keep it simple, so we will still keep most of the same nations that exist currently on earth, but some of them will have vastly different histories, as Adventurers have seized power in a few different nations.
That Sean fellow |
Figure I'll do my rolls. Then it'll help me decide. I still have two other choices I haven't sent that might be cool.
5d6 ⇒ (6, 4, 6, 1, 3) = 20
3d6 ⇒ (5, 5, 3) = 13
3d6 ⇒ (2, 3, 6) = 11
3d6 ⇒ (3, 1, 1) = 5
3d6 ⇒ (6, 6, 5) = 17
3d6 ⇒ (1, 6, 1) = 8
hopefully that roll helps me narrow to down.
Vrog Skyreaver |
I think I'll give it one more week for people to at least dot, then we'll close the campaign to new interest.
After that, it'll be a couple of weeks to let people finish up characters, and then we'll get started (so basically some time around the beginning of the year.
With that being said, here are a list of people who I have received a PM about regarding characters:
EmEss
CrockOclock Ophone
Kuey
Mainer
Spinningdice
Choon
That Sean Fellow
Thunderbeard
If I have missed anyone, let me know.
About the recruitment, I realize it's a bit wierder than normal, but my thinking is that none of you have ever met before, so you'll just know each other (and some of the npcs) by reputation.
Vrog Skyreaver |
got asked this a couple of times, so I figured just answering once would be the best way:
If you have the ability to learn to cast new spells (like wizards can) then you can have double your level in that class in spells that you can add to your spellbook. So, for example, if you were a 10th level wizard, you would get the stock 2 spells per level, plus 20 levels worth of spells to add to your book, mainly because while there is a TON of spell lore in existance, USEFUL spell lore is at a premium.
spinningdice |
Okay, mostly getting down to details now:
Vehicle proficiencies, how are they divided, is it just one proficiency in 'modern vehicles', divided by Ground Vehicles, Air Vehicles, Water Vehicles, Space Vehicles. Or into completely independent vehicles (motorcycle, car, truck, tank, helicopter).
Also it's nice to have a list of players, hard to tell from the thread how many we're looking at.
That Sean fellow |
I think the GM intends to have everyone seperate till in game.
Crap! @SpinningDice is more clueled up than I am. Totally forgot about vehicle proficiencies. I'll have to add that now. Dammit.
Super curious as to who plays what though as I have a constant complex that my characters are always the most boring of the bunch.
Also hope I'm making my character correctly. Wondering how things will translate into powers. And if more stuff will be added from the GM's side after we've completed our side.
Choon |
I'd love to get together with the other players and discuss our superhero's a bit. compare the powers or concept maybe? Are we still keeping characters to ourselves?
I would love to get together too, but GM is keeping everything under wraps, as that Sean guy said. He wants us to RP our first meetings. The suspense is killing me and there's probably three weeks before go time. :(
Vrog Skyreaver |
Okay, I have at least 5 completed submissions, so I will be closing new dots this Friday. From there, we'll have 2 full weeks to get characters built. I realize that for quite a few people this time of year is hectic, so if you need a few more days after the above deadlines, I'm willing to extend it to you. That being said, please do try to finish your submissions before the 30th. I plan to start the campaign on the 2nd. If your character is completed, please go ahead and make an alias and put your character sheet into the alias, but remember to spoiler everything.
I'm going to have some stuff that will go in your race and class fields on your alt, which will basically be knowledge checks by DC to gain information about your character.
Also please remember that things are in spoilers for a reason, and if it doesn't pertain to you, please do not read them.