GM Knight's Giantslayer

Game Master Deevor


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Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

Apologies, misconstrued the "everyone is up" after Grok was absorbed to mean round 3 started.


Plunder and Peril Slides | | Giantslayer Slides

No worries Maurie, easy to get confused, and me getting that aoo thing wrong probably did not help matter :)


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin comes running past Brin, swinging his hammer at the cube, splattering more of its contents against the surrounding walls.

Combat Rolls:
Attack, Combat Expertise: 1d20 + 5 ⇒ (11) + 5 = 16
1d8 + 5 ⇒ (4) + 5 = 9

Cromwin AC 19


Plunder and Peril Slides | | Giantslayer Slides

The mindless thing once more seeks out the most food and turns back trying to engulf Cromwin and Brin, while Grok hangs helpless in its translucent form feeling the acidic slime continue to eat away at his flesh!

Cromwin and Brin please elect whether to try and dodge or take an aoo and roll the DC 12 Reflex saves or attack as appropriate.

Damage: 2d6 ⇒ (5, 2) = 7 Grok takes 7 damage


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

Brin draws the incredibly crafted sword, maybe for the last time.

No one is written about when they run. Let's try this steel.

Brin lets out a battle cry.
"To the pages!"

MW Longsword: 1d20 + 5 ⇒ (9) + 5 = 14
Dmg: 1d8 + 3 ⇒ (3) + 3 = 6


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"GROK!" Cromwin screams and defiantly swings at the oncoming ooze, seeking to blast the last vestiges of his friend free rather than flee.

Combat:

Attack: 1d20 + 5 ⇒ (17) + 5 = 22
1d8 + 5 ⇒ (2) + 5 = 7


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Oh man, I like how we both decided to take the AOO at the same time. Come on brin, stab it with that Javelin!


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

I should have put this in the other post. Looks like Cromwin's out.

Fort Save: 1d20 + 5 ⇒ (11) + 5 = 16


Plunder and Peril Slides | | Giantslayer Slides

Probably being a bit harsh there, seems like drawing the sword would have made a lot of sense for Brin so let's go with it, but in the future drawing a weapon is something that needs to be declared.

Brin and Cromwin join Grok it the corrosive ooze floating besides various pieces of debris and staring out at the world outside tinted a pale green. Grok is growing short of break realizing that he cannot breaht within the terrible cube!

Zove, and Maurie are up. Brin please give me a DC 20 Fort save vs paralysis - if you succeed you are pinned and would need to make a grapple check to try to break out.

Gelatinous Cube AC 4/4/4, CMD 9, HP 9/50

Damage: 2d6 ⇒ (3, 3) = 6 Brin and Cromwin take 6 damage each.


GM, considering using wild magic since most targets are off the play field. When we do this do you want to roll on the event table, or me to?


Plunder and Peril Slides | | Giantslayer Slides

I am happy for you to roll, but for many of the events I am going to need to adjudicate stuff I think, so roll and apply any obvious consequences, but for anything that requires a decision, etc., about placement, etc., you will need to refer to me.


Delay until Maurie goes, but then...

Zove peeks around the corner, eyes going wide at the sight of her companions in their death throes. Damnit...stupid thing doesn't like horse meat... she glances at Maurie briefly... "Maurie...you aren't going to like this...duck..."

At first it seems she begins to cast normally, but as her words and gestures become more obscure her skin glows with 1000 mathematical symbols slowly dissolving into mist...for a moment the surroundings change to some Osirion desert landscape and back, another 23 stirges burst forth from her nostrils before exploding, before finally a great outpour of liquid silver bursts forth from the walls, dissolving the ground beneath it...

Concentration: 1d20 + 5 ⇒ (1) + 5 = 6 vs DC 22 or event
Event: 1d100 ⇒ 23

Quote:
A circular pit opens under the feet of a random target. The pit creates an extradimensional space in the ground, not an actual pit. The pit is 10 feet deep per CR, but otherwise functions as create pit.

So 10x10 wide 20 ft deep pit somewhere...


Plunder and Peril Slides | | Giantslayer Slides

Target Alph Order: 1d7 ⇒ 6 Maurie... Oh dear.

So Maurie needs to make a DC 14 Reflex Save or fall into a pit, after her action for this round.


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

Fort: 1d20 + 5 ⇒ (13) + 5 = 18
Damn!

Brin's body locks up and pieces of his flesh begin to dissolve within the gelatinous cube.

Well old boy, it was a good show.


No longer active, GM left

Grok strains, hard, but he simply cannot command his body to move. Dammit...come on, you have a sword for a reason, don't you? It just opened itself up to you, hit it. Hit it!


Plunder and Peril Slides | | Giantslayer Slides

Sorry about this folks, but as Cromwin correctly pointed out I had screwed up the HP math at some point so Cromwin's aoo as he was engulfed killed the cube meaning he does not take the 6 damage. Any posts after that are null, etc.

As Brin is swept up into the goopy corrosive mass Cromwin's blade flashes out, tearing through the already leaking thing and seeming to split open the permeable membrane that keeps the creature together. With a wet splurting sound its innards drain, Grok and Brin spilling out onto the floor alongside, a finely wrought chainshirt, a metal scroll case, an amulet containing a pale pink gemstone shot through with a white star, a falchion, and 4 platium pieces, all gleaming brightly the acid having scoured away any grime.


Plunder and Peril Slides | | Giantslayer Slides

As Cromwin is swept up into the goopy corrosive mass Brin's fine new blade flashes out, tearing through the already leaking thing and seeming to split open the permeable membrane that keeps the creature together. With a wet splurting sound its innards drain, Grok and Brin spilling out onto the floor alongside, a finely wrought chainshirt, a metal scroll case, an amulet containing a pale pink gemstone shot through with a white star, a falchion, and 4 platium pieces, all gleaming brightly the acid having scoured away any grime.

Grok finds himself able to twitch his fingers and within a few seconds of release it able to move again, and more importantly breath, although his skin is still corroded and sore. Cromwin finds himself unable to move for almost a minute.

As the party wait for Cromwin to recover they hear a tremulous boyish voice from the west, "Hello? Is someone there? Please help! You have to get me out of here... Please? Help me?"

Grok Paralysis: 3d6 ⇒ (1, 1, 2) = 4
Cromwin Paralysis: 3d6 ⇒ (2, 3, 3) = 8


No longer active, GM left

Grok gasps and sputters, his hands going to the floor and his eyes rolling in his head. He gets some of the ooze in his mouth and promptly begins coughing. He stands up slowly looking around and wincing. You all saved me, thank you.

Then Grok hears the boy shout, and immediately he grabs his bow and walks straight off, cautious but quick, towards to source of the noise. Come on, let's see what's ahead.


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin flops out of the remains of the cube, hacking and coughing convulsively on the ground, unable to make any purposeful movements. His skin burns, flaring red and sore from the digestive juices. Panic rises inside him as he realizes he still can't move a muscle. N-No! I can't move! Will I ride again? Am I going to die?! Anvil...I'm so sorry. Take care of him Jac...

Cromwin continues hacking, his coughing soon dying down to heavy panting as his lungs clear and the acidic glop dries and drains away. He begins to be able to twich some of his muscles, small spasms signalling a soon return to life as the boy's cries echo through the room. I'm...I'm going to make it. I'm going to be ok. And I'm bringing Anvil down here, NOW, narrow spaces and twisty corridors be damned. If I die, I'm not going to die apart from him like this.


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

Brin watches as the membrane of the cube finally gives way under the masterwork sword's sharpened blade. The acid and contents flow everywhere and the bard jumps to and fro trying keep the acid from getting on his skin.

He sheathes his sword and comes running to where Grok and Cromwin lay on the ground, their skin still burning the stench being almost unbearable.

"By the gods...Crom, Grok hold tight. We can bring a priest if we must. I...uh,...those wounds..."

Brin is currently useless in helping his new companions get healthy and this is going to make his feel helpless and then frustrated until he gets a few helpful wands.


Tugging violently at the disloyal horse's bridle, as the cube dissociates she turns her head over her shoulder with a shocked look at the rock hard corpses spilling forth like fallen timber onto the sizzling cobblestone. Hustling quickly to their aid, she tries to help however she can, clearing their noses of slime and attempting to gently move Cromwin's arm at the elbow, hoping they still breathe. "Jeez, how'd you guys get inside that thing?!"

As it seems there's nothing she can do she scoops up the items and examines them for recognizable marks.

detect magic + spellcraft

Spellcraft: 1d20 + 8 ⇒ (13) + 8 = 21


Plunder and Peril Slides | | Giantslayer Slides

The scroll case, rather fine itself, proves to contain a scroll of Hold Portal, nothing else detects as magical.

Scroll case worth 25gp, Amulet 125gp - both count as art objects so sell at full value.


After hearing the voice "Who's there? Identify yourself! What do you see?"


Plunder and Peril Slides | | Giantslayer Slides

"Othdan, please, I just came in on a dare last night and some half orc knocked me out and I woke up in here. I'm in some sort of furnace room." The voice comes back.


"Hold on. Some kind of rectangular prism just swallowed everyone whole, I'm not sure what's going on. I see urns and a metallic portcullis." she offers.


Plunder and Peril Slides | | Giantslayer Slides

"Err, what? I'm sorry I don't know most of those words..." the boy responds, voice quavering.


Zove's eyebrows bite hard down on the top of her nose, wincing slightly "Are you not from Trunau? Those gates that look like metal bars...? The slimy thing, it was shaped like a small shack. Like old man Jenkin's house."

Assuming Trunau has something like portcullis from the castle look of some walls


Plunder and Peril Slides | | Giantslayer Slides

"Yeah, well my Ma is the butcher? But I have nine brothers so she probably ain't even noticed I am gone yet," Othdan calls back miserably.

Trunau Resident or Knowledge Local DC 12:
Etrell Butcher is a widow with 12 children who generally roam wild through Trunau, they are all blond haired and scruffy, boisterous but not particularly troublesome.


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

KnLocal: 1d20 + 5 ⇒ (13) + 5 = 18

"It's one of those Butcher boys who run about town. If he was captured by Half-orcs down here we better get him back to town and warn Kurt!"


Oh right...I've bought meat from her before... "Wait, did you say half orc? Is it still down here?" she looks around, before resting her gaze on the annoying Snickers, giving it a single snap with her fingers and an angry, unforgiving look.


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

So am I having to make a DC save? Not sure between the out of game posts and here.


Plunder and Peril Slides | | Giantslayer Slides

"I don't think so, it wasn't around when I woke up. I got bitten by a weird rat so I'm on top of the old furnace, please get me out of here!"


Plunder and Peril Slides | | Giantslayer Slides

No you are fine Maurie, basically the ooze died at the top of round 3, but I had miscalculated the damage. So just go fro. The first post where the boy calls out after the oozes death.


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"Z-Zo..H-Horse. H-how? W-when?" Cromwin's face twitches, and his hand flops over to point vaguely at Snickers.


She tries to help him up "C.W.! Relax, Snickers isn't a real horse, just a magical manifestation of one...mom taught me how to make them one time. It's neat, it can never really die...er...it isn't really alive either I guess. Usually he listens to me better."

shes talking about how summoned creatures return to their original location and heal after 24 hours when taken to 0 hp


No longer active, GM left

Come on, back up to the bedroom, time to see about getting around the portcullis. Grok begins to walk up the stairs, two at a time, then stops, hand on the wall. Ow. Weak. He strains back up to his feet, pausing for a moment. Slime's not pleasant. Let's go. Then he staggers on up the stairs.


"Wait, Grok! What about Othdan! Maybe there's a way through where that ooze came from?" she peeks inside the room.


No longer active, GM left

Maybe some other way around, indeed. Grok shakes his head, massaging his arms and blinking several times. His eyes do not focus when he opens them. You lead, I'll follow.


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

"Tell me, did the weird rat that bit you have black eyes?" Maurie calls to the poor lad as she rewraps her rope dart around her once more. "And is it still in the room with you, regardless of eye color?"


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"Urghph." Cromwin sits with Zove's help, strength rapidly beginning to return to his limbs. "L-lets never do that again. *cough*. Nice spell, Zove. He looks just like a fine animal, if a little skittish. " Cromwin winces in pain, then moves all his limbs in turn. "Everything hurts, but nothing seems to be too broken. That was a well timed blow, Brin. I think Grok and I owe you our lives. " Cromwin stands, gathering up his hammer and raising his voice. "Othdan, this is Cromwin Ganson, the horse trainer's son. Stay put, we're going to come get you. I'm going to go bring Anvil down here, and we'll get you out of here."

Cromwin will head up to the top of the stairs, where he will summon Anvil and walk him down below. I'm not leaving you again, my friend. Not for something as simple as some stairs and narrow passages.


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

"There must be a way to open this portcullis. A lever to shift the counterweight or something."

KnEngineering: 1d20 + 1 ⇒ (18) + 1 = 19


Plunder and Peril Slides | | Giantslayer Slides

"Yeah black eyes, it bit me and everything went cold, but it left after a bit once I climbed up on top of the furnace, it just went through the wall!"

Cromwin leads Anvil down the stairs and, once Snickers is moved out of the way ,the group advance into the room that held the gelatinous cube. In the light of Zove's lantern, Cromwin is able to make out a barely visible gap in the stone behind the statue which upon inspection proives to be a secret door. Beyond the door is revealed a narrow cobwebbed passageway with thick undisturbed dust covering the floor.

The passage is twenty feet long and ends in a door which mirrors the rear of the secret door you entered through.

Brin Perception: 1d20 + 3 ⇒ (7) + 3 = 10
Cromwin Perception: 1d20 + 5 ⇒ (14) + 5 = 19
Grok Perception: 1d20 + 6 ⇒ (2) + 6 = 8
Maurie Perception: 1d20 + 7 ⇒ (4) + 7 = 11
Zove Perception: 1d20 + 3 ⇒ (4) + 3 = 7


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

"Hm. Thick dust, no tracks. Nothing alive has come through here in some time. The fact this door was hidden...we should search back here to see if there are any treasures, like the sword we found, but only after we find Othdan."

Cromwin will pull back and look through the room with the ooze to see if there is a way that has more evidence of someone's passage.

There is a door leading from the ooze room to the room under the trap door, right? Cromwin will go through that if there is.


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

"I see. Stay put, that rat is not living. We can deal with it, but only if you stay still when we get to you." Turning to her companions, Maurie sighs. "Sounds like he ran afoul of that undead rodent we faced earlier. At least, I hope so... the thought of a whole warren of those things being down here is a mite bit unnerving, even compared to that ooze of death we just faced down. After all," Maurie's smile is grim but good natured, "that at least died after sustaining enough blows... or from indigestion, I couldn't say which." She winks at Grok and Cromwin as she pulls out her vial of holy water.


M Human - Ulfen 3 Skald [HP: 17/25 | AC:18| T: 11 | FF: 17 | Fort: +5 / Ref: +2 / Will: +2 | Init: +1 / Perc: +3 Raging Song:7/9

"There was a room with a holy symbol prominently standing in the middle. It should be right over this way."

Brin will move into the room with the large sword emblem.

Brin moves up past Grok.

"It's through here, I think."


No longer active, GM left

Naurgost comes slinking up behind, nipping at Grok's heels and drawing blood from the burnt skin. Ow. Grok turns around and taps the wolf's head gently, drawing it up next to him. Day's not over yet, Grok says, half to himself, half to the wolf, best follow them now, stagger after where you can. Ya. Grok cracks his knuckles.

And help those found on furnacetops.


Plunder and Peril Slides | | Giantslayer Slides

Reprising the room description for convenience.

Embedded into the floor of this chamber is a ten-foot-diameter granite emblem of a faded gold and white longsword. Four passages lead out of the chamber in different directions. A portcullis blocks the southern exit, and a sturdy wooden door leads west. A small chest and decrepit bookshelf face one another from opposite walls, with the seemingly replaced ladder in the corner.

"You sound closer!" Othdan calls his voice seeming to come from the end of the newly discovered secret passage, "please get me out of here... It was only a dare!"


M Human |16/20 HP|20 AC | 11 Touch AC| 19 FF AC| +1 Init | +5/+1/+1 Saves | +5 Perception | +5 Sense Motive|1/1 Challenge|

Cromwin looks around briefly, then gives a soft whistle to signal Anvil to enter the room. "It almost sounds like he's through that secret passage, but whoever put him in there clearly didn't go through there....perhaps there are multiple paths to the room? This place has me jumping at shadows, but I would feel better sticking to where I know someone has been." Cromwin moves towards the north end of the room. "Ten, Twenty, maybe Thirty feet...plus the space from the other room...Maurie, I think we're getting close to where you fell down, so that rat is likely about. Everyone, get your holy water ready, and be prepared to run if there are more than a few of them."

Cromwin will follow his advice and get his holy water out, then inspect the door and far wall carefully. If he finds nothing strange, he will open it.

Perception: 1d20 + 5 ⇒ (14) + 5 = 19


Female Halfling Monk (Underfoot Adept) 3 | AC 16 / 17 vs larger creatures T 16 / 17 vs larger FF 13 / 14 vs larger | HP 15/21 | F +4 R +6 / 8 vs trample W +6 / 8 vs enchantment / 8 vs fear / 10 vs ench fear | Init +2 | Perc +8 | Sen Mot +8

Maurie nods. "Exactly Crom, especially given the description of its eyes and effects on the poor lad match our experiences earlier today." Maurie raises her vial of holy water to the horseman in a mock toast, before lowering it and keeping her senses open.

"Remember, if the thing comes at you don't bother trying to hit it with physical attacks... it is incorporeal and you will pass right through it. Stick with the holy water."

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