GM Trash Panda |
I'm fairly new to contemporary RPGs and played old-school D&D back in the 80s. I'm looking to try my hand at being a GM, and for my first forray into running my own game I'd like to return to the rules I know best.*
*Insert standard spiel about how back in the day 3 alignments were all we needed, races were classes, we killed every NPC we encountered, and carried a 10-foot pole to explore dungeons.
The Tomb of Sigyfel is a short** introductory dungeon-crawl adventure by Goblinoid Games for the Labyrinth Lord system, based on the D&D Basic & Expert rules from 1981.
**Seriously, the PDF is only 1 1/2 pages long. This is a simple, single-level dungeon. I'm not asking for any long-term commitments here, because I don't even know if I'm any good at being a GM.
The Details
- Looking for 4-6 players, new players or new-to-OSR preferred, but anyone is welcome to apply.
- We will be using the Labyrinth Lord rules, but if you may substitute the D&D Basic Rules if you have them.
- recruiting wil remain open for the next several weeks, until we have sufficient players or July 1st.
Character Creation
- Class choice of Cleric, Dwarf, Elf, Fighter, Halfling, Magic-User or Thief, any alignment
- Roll 3d6 six times in the tread below, and arrange as you wish.
- For any stats below 7, you may either re-roll once and accepting the new roll, or take a 7.
- If all your stats fall at 7 or below, you may declare a mulligan and re-roll again. Your GM is not completely without mercy.
- I have a link below to a form-fillable Labyrinth Lord character sheet you can use. Please also fill out your character profile panel and put your vitals in the Classes/Levels field.
The Adventure -- The Tomb of Sigyfel
The Tomb of Sigyfel is a quick play adventure for the Labyrinth Lord fantasy role playing game, and is fully compatible with other Basic Edition games. It is intended for 1st to 3rd level characters. The adventure can be completed in a few hours of play, and is written and presented in the old-school tradition of classic dungeon crawls.
The location presented may be placed near any settlement in the Labyrinth Lord's campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb.
Background
Legends of the dark-hearted sorcerer Sigyfel abound in the local town, despite the fact that he has been dead for centuries. His evil exploits are the topic of many late night fireside stories, and to this day the local townspeople often paint a red eye above their doors to ward off Sigyfel's evil spirit.
Dark forces stir along a stretch of road near Sigyfel's tomb. A local farmer was found dead along the road, his mouth locked open in an immortal cry of terror. The locals whisper that the tomb of Sigyfel has been opened, and evil seeps from its dark recesses.
Links to rules
- Labyrinth Lord Rules (including free download versions)
- Labyrinth Lord Core Rules (direct zip download)
- D&D Basic Rules (PDF purchase - $4.99 USD)
- Labyrinth Lord Form-Fillable Character Sheet
GM House Rules
- Clerics get spells at 1st level, as per LL rules and not D&D rules.
- Starting characters get max starting hit points for their class.
- For all combat encounters initiative will be rolled individually for each character and NPC, not as a group.
- Posting frequency will be around once per weekday, weekends optional. I'd like to keep things moving, but I understand that real life takes precedence.
Jiggy RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32 |
Uthraed |
I am pretty new to rpgs, it just wasn't my thing growing up. But now that I'm grown-ish, I love them and there's nothing better than rolling for stats, so with fingers crossed...
3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (1, 1, 6) = 8
I'll re-roll that 6, maybe I'll get a 3
3d6 ⇒ (1, 5, 2) = 8
GM Trash Panda |
@Bahbrahb, are you still planning to join as well?
I rather like the idea of folks running multiple characters. That's very old-school.
@Goblin and @Baticeer, if you're good with that, go ahead and roll a second set of stats and decide what kind of characters you want to play. I'm finishing an intro hook for the adventure and I should be ready in a day or so.
baticeer |
Yeah, that sounds fun!
I just noticed you said 3d6 arrange to taste, rather than 3d6 in order, but I kind of like doing the strict order for a one-shot. Less decision making, haha.
STR: 3d6 ⇒ (6, 1, 1) = 8
DEX: 3d6 ⇒ (5, 4, 2) = 11
CON: 3d6 ⇒ (4, 6, 3) = 13
INT: 3d6 ⇒ (4, 6, 5) = 15
WIS: 3d6 ⇒ (4, 5, 1) = 10
CHA: 3d6 ⇒ (2, 1, 4) = 7
baticeer |
Haha, exactly what I was thinking. Textbook M-U stats right there.
The first character I rolled doesn't have outstanding scores in any of the prime requisites, so I'm just going to make her a Thief I think, partly because I've played some OSR games before but I've never played a thief character yet.
GM Trash Panda |
@TheOrcnextdoor, welcome to old-school roleplaying, where survivability is optional! :-) We'd be happy to have you if you wish to stick around.
@The Goblin, with your stats I'd suggest maybe you take Cleric and Bahbrahb add either Halfling or another Thief, maybe?
So far we have:
The Goblin - Elf, something else
baticeer - Magic-User and Thief
Bahbrahb - Fighter, something else
TheOrcnextdoor - ?