Shadowbrook Manor Labyrinth Lord / D&D Basic Adventure

Game Master TPJ

Shadowbrook Manor, a Labyrinth Lord Adventure



I'm fairly new to contemporary RPGs and played old-school D&D back in the 80s. I'm looking to try my hand at being a GM, and for my first forray into running my own game I'd like to return to the rules I know best.*

*Insert standard spiel about how back in the day 3 alignments were all we needed, races were classes, we killed every NPC we encountered, and carried a 10-foot pole to explore dungeons.

The Tomb of Sigyfel is a short** introductory dungeon-crawl adventure by Goblinoid Games for the Labyrinth Lord system, based on the D&D Basic & Expert rules from 1981.

**Seriously, the PDF is only 1 1/2 pages long. This is a simple, single-level dungeon. I'm not asking for any long-term commitments here, because I don't even know if I'm any good at being a GM.

The Details
- Looking for 4-6 players, new players or new-to-OSR preferred, but anyone is welcome to apply.
- We will be using the Labyrinth Lord rules, but if you may substitute the D&D Basic Rules if you have them.
- recruiting wil remain open for the next several weeks, until we have sufficient players or July 1st.

Character Creation
- Class choice of Cleric, Dwarf, Elf, Fighter, Halfling, Magic-User or Thief, any alignment
- Roll 3d6 six times in the tread below, and arrange as you wish.
- For any stats below 7, you may either re-roll once and accepting the new roll, or take a 7.
- If all your stats fall at 7 or below, you may declare a mulligan and re-roll again. Your GM is not completely without mercy.
- I have a link below to a form-fillable Labyrinth Lord character sheet you can use. Please also fill out your character profile panel and put your vitals in the Classes/Levels field.

The Adventure -- The Tomb of Sigyfel

The Tomb of Sigyfel is a quick play adventure for the Labyrinth Lord fantasy role playing game, and is fully compatible with other Basic Edition games. It is intended for 1st to 3rd level characters. The adventure can be completed in a few hours of play, and is written and presented in the old-school tradition of classic dungeon crawls.

The location presented may be placed near any settlement in the Labyrinth Lord's campaign world. This is an old-school dungeon crawl ripe with danger, wealth, and glory for those who navigate it successfully. The careless will join the dead within the evil tomb.

Background
Legends of the dark-hearted sorcerer Sigyfel abound in the local town, despite the fact that he has been dead for centuries. His evil exploits are the topic of many late night fireside stories, and to this day the local townspeople often paint a red eye above their doors to ward off Sigyfel's evil spirit.

Dark forces stir along a stretch of road near Sigyfel's tomb. A local farmer was found dead along the road, his mouth locked open in an immortal cry of terror. The locals whisper that the tomb of Sigyfel has been opened, and evil seeps from its dark recesses.

Links to rules
- Labyrinth Lord Rules (including free download versions)
- Labyrinth Lord Core Rules (direct zip download)
- D&D Basic Rules (PDF purchase - $4.99 USD)
- Labyrinth Lord Form-Fillable Character Sheet

GM House Rules
- Clerics get spells at 1st level, as per LL rules and not D&D rules.
- Starting characters get max starting hit points for their class.
- For all combat encounters initiative will be rolled individually for each character and NPC, not as a group.
- Posting frequency will be around once per weekday, weekends optional. I'd like to keep things moving, but I understand that real life takes precedence.

Grand Lodge RPG Superstar 2015 Top 32, RPG Superstar 2012 Top 32

I'm leery, but also curious. I'll roll up some stats, just in case:
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3d6 ⇒ (5, 3, 6) = 14
3d6 ⇒ (6, 3, 5) = 14
3d6 ⇒ (3, 5, 3) = 11
3d6 ⇒ (4, 4, 2) = 10
3d6 ⇒ (6, 6, 2) = 14
3d6 ⇒ (3, 5, 3) = 11

Huh. Is that good? I don't know the system. But it looks good, right?


That's pretty decent. I'd suggest giving the first two sections of Labyrinth Lord Core Rules above a quick skim. If you're familiar with Pathfinder and newer editions of D&D you'll find the rules familiar, just much simpler.


I am pretty new to rpgs, it just wasn't my thing growing up. But now that I'm grown-ish, I love them and there's nothing better than rolling for stats, so with fingers crossed...

3d6 ⇒ (6, 2, 4) = 12
3d6 ⇒ (4, 4, 6) = 14
3d6 ⇒ (1, 3, 5) = 9
3d6 ⇒ (1, 1, 4) = 6
3d6 ⇒ (2, 3, 2) = 7
3d6 ⇒ (1, 1, 6) = 8

I'll re-roll that 6, maybe I'll get a 3
3d6 ⇒ (1, 5, 2) = 8


Bumping this for the last few days.


Stats: 3d6 ⇒ (5, 5, 5) = 15
Stats: 3d6 ⇒ (4, 4, 5) = 13
Stats: 3d6 ⇒ (1, 5, 3) = 9
Stats: 3d6 ⇒ (3, 1, 5) = 9
Stats: 3d6 ⇒ (4, 5, 4) = 13
Stats: 3d6 ⇒ (5, 2, 1) = 8


sweet! I'm a red box player!


Thanks for the late posts. I'm going to bump this through the weekend to see if we get anyone else.


Anyone going to take elf?


3d6 ⇒ (6, 4, 3) = 13

3d6 ⇒ (3, 6, 6) = 15

3d6 ⇒ (1, 2, 5) = 8

3d6 ⇒ (6, 1, 6) = 13

3d6 ⇒ (4, 6, 2) = 12

3d6 ⇒ (5, 6, 5) = 16

Okay I am making an elf or a cleric. Is anyone else playing?


HP for elf: 1d6 ⇒ 6


*Bump*


I would be interested in this. Always up for some old school dungeoncrawling.

EDIT: Oops, messed up the dice at first. Let's try that again...

STR: 3d6 ⇒ (3, 4, 3) = 10
DEX: 3d6 ⇒ (2, 6, 5) = 13
CON: 3d6 ⇒ (5, 5, 4) = 14
INT: 3d6 ⇒ (4, 3, 4) = 11
WIS: 3d6 ⇒ (2, 4, 3) = 9
CHA: 3d6 ⇒ (5, 4, 1) = 10


Gym trash panda,

Looks like you have two actives. The game is dead nuts simple, do you want us to make two characters each?


@Bahbrahb, are you still planning to join as well?

I rather like the idea of folks running multiple characters. That's very old-school.

@Goblin and @Baticeer, if you're good with that, go ahead and roll a second set of stats and decide what kind of characters you want to play. I'm finishing an intro hook for the adventure and I should be ready in a day or so.


Yeah, that sounds fun!
I just noticed you said 3d6 arrange to taste, rather than 3d6 in order, but I kind of like doing the strict order for a one-shot. Less decision making, haha.

STR: 3d6 ⇒ (6, 1, 1) = 8
DEX: 3d6 ⇒ (5, 4, 2) = 11
CON: 3d6 ⇒ (4, 6, 3) = 13
INT: 3d6 ⇒ (4, 6, 5) = 15
WIS: 3d6 ⇒ (4, 5, 1) = 10
CHA: 3d6 ⇒ (2, 1, 4) = 7


Looks like that one would be the wizard then!


Haha, exactly what I was thinking. Textbook M-U stats right there.

The first character I rolled doesn't have outstanding scores in any of the prime requisites, so I'm just going to make her a Thief I think, partly because I've played some OSR games before but I've never played a thief character yet.


Thief Starting Gold: 3d8 ⇒ (4, 2, 5) = 11 110 gp.

Magic-User Starting Gold: 3d8 ⇒ (1, 1, 3) = 5 50 gp.


sorry, still here,

starting gold: 3d810 ⇒ (234, 116, 25) = 375

fighter hp: 1d8 ⇒ 8


3d8 ⇒ (7, 6, 3) = 16 160 starting gold


This intrigues me..

3d6 ⇒ (1, 4, 2) = 7
3d6 ⇒ (1, 6, 4) = 11
3d6 ⇒ (1, 2, 5) = 8
3d6 ⇒ (6, 4, 5) = 15
3d6 ⇒ (5, 4, 4) = 13
3d6 ⇒ (6, 3, 5) = 14

The rolls however, do not. Hmm.


Here's Bahbrahb's character.


Okay, so one player has a MU and a Thief

Blue Pete is a fighter

I have a elf.


3d6 ⇒ (1, 3, 3) = 7

3d6 ⇒ (5, 6, 1) = 12

3d6 ⇒ (5, 6, 5) = 16

3d6 ⇒ (5, 1, 5) = 11

3d6 ⇒ (5, 2, 3) = 10

3d6 ⇒ (5, 6, 4) = 15

What do you guys think? Halfling or cleric? Or?

Blue Pete, why don't you roll up another set and we will chose.


Stats: 3d6 ⇒ (3, 1, 4) = 8
Stats: 3d6 ⇒ (4, 1, 6) = 11
Stats: 3d6 ⇒ (2, 5, 1) = 8
Stats: 3d6 ⇒ (2, 4, 3) = 9
Stats: 3d6 ⇒ (4, 4, 2) = 10
Stats: 3d6 ⇒ (4, 6, 1) = 11

Yeesh, I know stats are pretty unimportant but that is really mediocre.


@TheOrcnextdoor, welcome to old-school roleplaying, where survivability is optional! :-) We'd be happy to have you if you wish to stick around.

@The Goblin, with your stats I'd suggest maybe you take Cleric and Bahbrahb add either Halfling or another Thief, maybe?

So far we have:

The Goblin - Elf, something else
baticeer - Magic-User and Thief
Bahbrahb - Fighter, something else
TheOrcnextdoor - ?


I still need to finish buying equipment, but other than that, here's my thief ready, and if you check my aliases I've set up the magic-user as well.


Okay, I am going cleric

1d6 ⇒ 4

3d8 ⇒ (5, 3, 2) = 10 100gp

3d8 ⇒ (5, 1, 1) = 7 70gp for the elf


Robious the Hammer of Lawfulness!


It's is I, Drizzle of Alfheim come to walk the lands once held by my people once more.


You guys ready to go?


The discussion and gameplay threads are open if folks want to start moving over. I'll let everyone post some RP in the gameplay thread introducing their characters and we'll get started.

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