Mothman's Adventures in Darkmoon Vale game

Game Master Mothman

Adventures in Darkmoon Vale


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Male Human Fighter / 2

Ok have a rough outline of a human fighter. Still need another trait and wondering if I should get rid of the shield, use the bastard sword two handed and grab another feat to replace exotic weapon proficiency.

Liberty's Edge

Male Mothman Expert 5

Looks good mate.

As for weapon, I guess its a toss up between better AC vs better damage output. Using a two handed weapon will give you greater benefit from your power attack feat but you lose a couple of points of AC from your shield (and potential for more with magic shields etc.)

Have you factored in your favoured class bonus for skills or hit points?


There's always the flexibility option - keep the shield for those times when the AC is desirable, keep the feat for those times when overwhelming force is more important.

Or start with the shield and a longsword and "grow into" the hand-and-a-half with the feat at a later level.


Male Human Fighter / 2

Yeah good points, there are always going to be more feats to go for, so I might keep it. Unless I've miscalculated I thought I had used the favoured class bonus as an extra skill point. 2 base, 1 for intelligence and 1 for favoured class.

Liberty's Edge

Male Mothman Expert 5

I think you should also get 1 skill point for being human.

If your background is as a Pathfinder recruit seeking information on Azlanti ruins in the area, you may wish to spend that skill point on something like Knowledge (History); Knowledge (Geography); or Knowledge (Arcana) or something - and/or you could use your extra language from high intelligence to take Ancient Azlanti as a language.

Up to you of course, just a suggestion.

Yeah, having the flexibility of being able to use sword and shield or two handed sword might be quite good.


Female Human Witch 1 AC 13 HP 8

Ok, going to keep my traits as is (because I like them) but work the Warewolf Hunter trait into my background. It's benefit is a free alchemical silver dagger which I can afford to buy anyway, so I shall do that.

So I think this is about as is, and just need the background working out.


Cookie Jar Pilferer 9 ; Dimensional Explorer 4

PR, are you decided on ranger? Will you be concentrating on ranged, melee, or switch-hitting?


If I stay with the concept presented, he will be a ranged combatant, only using his sling staff in melee if he must. Skills and scouting are a focus - I might multiclass with a level or two of rogue, but that's not the plan at the moment.

I don't want you to change your plans - you called ranger first - but it sounded like he might be melee-focused or a switch-hitter, either of which should work fine with my little sniper.

There's a lot of room for adjustment or completely new concepts if you fear we are going to overlap too much.


Just because I can't leave well enough alone and I have a little time:

Our arcanist was described as a debuffer, I'm giving some thought to a ray-focused halfling sorcerer. I don't have easy access to pick a bloodline, but draconic or elemental (I think those were suggested) are both sufficiently attractive.

I would still like him to be a forest-dweller, so maybe he will have some fey blood? Very up in the air, as you can tell. I'm near my stop, so I will have to sign off.

Cheers!

Liberty's Edge

Male Mothman Expert 5

Either concept is fine PR; both draconic and elemental bloodlines for a sorcerer (or fey for that matter) are area appropriate.


How about draconic (brass)? I can rearrange abilities to get strong charisma and dexterity scores, so I think he can be a viable artillery piece if he survives a level or two.

Liberty's Edge

Male Mothman Expert 5

Sounds good PR.


This has gotten a bit silly, but I'm playing with archetypes and combining them with bloodlines. How about a halfling tattooed cross-blooded (draconic(brass)/orc) sorcerer? I have a backstory from his time as a slave if you care to hear it!

To save you some research:
Gives up
--- 1st-level bloodline power (courtesy tattooed archetype)
--- Eschew Materials bonus feat (courtesy tattooed archetype)
--- One spell known per level, including cantrips (courtesy cross-blooded archetype)
--- A -2 to Will saves

Gains
--- Familiar that can transform into a tattoo on the sorcerer and back (courtesy tattooed archetype)
--- Mage's Tattoo bonus feat (aka Varisian Tattoo feat, +1 CL, applies to spells of specified class and any bonus spells - courtesy tattooed archetype)
--- Bonus skills from both selected bloodlines (Perception, Survival - courtesy cross-blooded archetype)
--- Choice of bonus spells from both selected bloodlines, but no more bonus spells than they would normally get (courtesy cross-blooded archetype)
--- Choice of bonus feats from both selected bloodlines, but no more bonus feats than they would normally get (courtesy cross-blooded archetype)
--- Bloodline arcana from both bloodlines (Orc subtype, darkvision, light sensitivity, bonus +1 per die rolled for spell damage; bonus +1 per die rolled for spell damage using bloodline energy - obviously, I hope those stack - courtesy cross-blooded archetype)
--- Bloodline power lists from both bloodlines, but no more bloodline powers than they would normally get (courtesy cross-blooded archetype)

Yes, I've been browsing suggestions from people that look at this stuff way too much...


If you would rather, I can certainly drop the cross-blooded. I don't know that it's worth losing a spell known at every level. As a human, I would just take the favored class option to get additional known spells, which I would likely do anyway.

Liberty's Edge

Male Mothman Expert 5

I don't mind you going with cross-blooded (or the tattooed archetype for that matter), though I'm interested to hear the back story.

So with this concept you would go for a human rather than halfling?


Male Human Fighter / 2

Ok I think Adalwin is pretty set, besides equipment and completion of his back story. I took the scholar of ruins trait and put that extra skill point into knowledge geography as suggested, which complements the pathfinder recruit trait nicely. Also took ancient Azlanti as a language.

Liberty's Edge

Male Mothman Expert 5

A scholarly fighter, I like it - all sounds good man.

So, building off the traits, he is probably not a local, rather sent to the area by the Pathfinder Society from the lodge in Almas (or elsewhere, but I think that is the closest Society lodge) to investigate rumours of Azlanti ruins ... unfortunately he has so far either not found anything or is still trying to find a likely group to come exploring with him perhaps?

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

Mothman, any chance you could get a single post in the Game thread so that this game starts to show up in my "campaigns" link? I've done ok so far remembering to keep checking back here, but it would be great to have it in the list with my other games where I look a couple of times a day....

Liberty's Edge

Male Mothman Expert 5
Nevynxxx wrote:
Mothman, any chance you could get a single post in the Game thread so that this game starts to show up in my "campaigns" link? I've done ok so far remembering to keep checking back here, but it would be great to have it in the list with my other games where I look a couple of times a day....

Ah, I didn't realise the game doesn't show up in your 'campaigns' until there is a game thread. I can set something up.

Liberty's Edge

Male Mothman Expert 5

Gameplay thread is set up here.

Not ready to start yet, but if you need to post in that thread to get the campaign to show up, that's cool.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1

I'm not 100% on how it works, but I think just the existance of the gameplay thread, and/or the campaign info, combine with posting into one or more of the threads makes it show up, or something.....

We shall see! Thank You.


Mothman wrote:

I don't mind you going with cross-blooded (or the tattooed archetype for that matter), though I'm interested to hear the back story.

So with this concept you would go for a human rather than halfling?

It's a much better build for a human than a halfling because the main weakness - the loss of a spell known - can be offset with the human sorcerer's favored class bonus. But I'm not trying to min-max completely - I prefer the idea of the halfling build, even if it is weaker, and the background is still strongly flavored toward the escaped 'slip'.

When I get my head back above water - tomorrow's do-or-die for my final project - I will drop you a message about my backstory idea.

And this may all be moot if someone else comes forward with a build they really want to play. I was trying to put an alternative on the table so therealthom didn't think I was trying to crowd his ranger. Right now, I really like both of them - although the sorcerer is winning, I think.

OK, clean up, go to work, try to stay awake. My pillow thinks I've left it for other bedding right now. It's that kind of week.

Cheers!

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Guys, I've had a player drop out of my OTHER Eberron campaign at very short notice and was wondering if anyone was interested in stepping in. The intention with this one is to go mythic, using the mythic rules but in the context of Eberron. Currently the PCs are about to go attack the enemy's secret base in a volcano, so there might be a little delay bring in a new character. Also, there might be limited options as to what will work in the context of where the game is now, but I'm interested to hear any ideas should anyone be interested.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

This is Aardvark

Sorry for my silence, been slowly getting the profile updated. Now it's all done if you want to review it.

Liberty's Edge

Male Mothman Expert 5

No worries Aardvark. I've been busy today but will check out the updated character soon.


Aubrey the Malformed wrote:
Guys, I've had a player drop out of my OTHER Eberron campaign at very short notice and was wondering if anyone was interested in stepping in. The intention with this one is to go mythic, using the mythic rules but in the context of Eberron. Currently the PCs are about to go attack the enemy's secret base in a volcano, so there might be a little delay bring in a new character. Also, there might be limited options as to what will work in the context of where the game is now, but I'm interested to hear any ideas should anyone be interested.

You may have noticed that I have a lot of trouble turning down an opportunity to experience one of your games, Aubrey, but I am so over-extended right now that even I recognize it.

So - I would love to! But I must respectfully decline. Though now that I know you have the game, I will be lurking...


@Mothman, I have not forgotten the backstory. I have one more project and the semester is really and truly done.

Liberty's Edge

Male Mothman Expert 5
Oliver Hoffman wrote:

This is Aardvark

Sorry for my silence, been slowly getting the profile updated. Now it's all done if you want to review it.

Aardvark, the character and background all look good. The only issue I noticed was the your Perception bonus appears to be listed incorrectly under 'Senses' (I think the +7 listed elsewhere is correct).

Liberty's Edge

Male Mothman Expert 5

I will be going into hospital early next week; if anyone else would like me to review their finalised character, try to let me know before or over the weekend if you’re done.

I will not likely be in a position or mindset to start the game for another week and a half to two weeks. In the meantime, time permitting, it would be good to consider (if you haven’t already) why your character is in town (being born and bred there is fine, but won’t apply to everyone); what they do (if anything) when they’re not being an adventurer; if and how they know any of the other characters. It would be of some help (but not essential) if characters know each other – but no need to force it if it doesn’t make sense for one or more characters not to know the others.

Some characters may not know each other, but may have common contacts in some of the town’s NPCs.

Characters who are or have family members infected with Blackscour Taint may know Laurel, the town’s apothecary and herbalist, or Lady Cirthana, the town’s priest of Iomedae. Characters who have an interest in the law (or find themselves on the wrong side of it) probably know the generally well liked Sheriff Baleson, or the generally despised Magistrate Vamros Harg. Characters who work for (or are opposed to) the Lumber Consortium probably know Boss Payden ‘Pay Day’ Teedum.

Sovereign Court

Male Human (Andoran); Percept +0, Sense Motive +0; Init +1 ; AC 18 T 12 FF 16; F 6, R 3, W 0 (+2 v emotion spell and effect); HP 28/28

I'll finish Eljoy up tonight or Friday night.

If it's ok, he drifted into town to visit his old army buddy Sheriff Baleson. He's been there a few months. Baleson got him a job with the Lumber Consortium and he's been steadily working his way down the company ladder. He's a loud unpleasant drunk, verbal in his negative opinion of the Consortium and what it pays its workers, but he's a very good axeman.

Thanks to his friend Baleson, he has only a passing acquaintance with Harg, whom he despises.

If anyone enjoys the lower haunts in town or is thinking about organizing the workers, Eljoy could be your friend, or at least a drinking partner.


Male Human Fighter / 2

I think Adalwin is done. Let me know if anything in the back story doesn't make sense. Not sure if he would know any of the other characters not being a local, but no doubt would have come across Baleson and potentially some of the other town personalities

Liberty's Edge

Male Mothman Expert 5

Looks good mate. It would probably be a good idea to assume your mission to search for Azlanti ruins somewhat open-ended – you may not necessarily want to depart the area, your mission complete, if and when you do have an opportunity to investigate such ruins.


I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?

Ultimately, Jasper's still here because he's hiding from the slave hunters he's sure are still seeking him. In fact, he was presumed to be killed rather than escaped (details still foggy) and sending hunters after him in Andoran of all places would just be sending good money after bad. TL;DR, the man that owned him is dead and no one else sees any value in trying to recover the dead man's property.


Female Human Witch 1 AC 13 HP 8

Anor has a bit of backstory in there. Enough to explain why she's around, and why she's bothered about the infection, anyway.

Liberty's Edge

Male Mothman Expert 5

Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).

Regarding the background:

Spoiler:
I’m not sure if you know something that I don’t, but as far as I’m aware there are no Novotnians living in Falcon’s Hollow – not sure if this was your intention? There may well be members of the Novotnian family still living in nearby Olfden, and/or a rural manor house somewhere in the region.

Living in the wood makes sense for Anor’s story – keep in mind though that Darkmoon Wood is potentially quite a dangerous place, I would assume that Anor lives in a small cottage or hut at the eaves of the wood rather than deep in the forest. Her reputation as a witch probably keeps her safe from the local humans and humanoid monsters.

If she still has any sort of contact or friendship with Laurel, it may make sense that Laurel has consulted with her (or Anor has offered her help) in regards to treatments for the disease – Blackscour Taint – that is sweeping through Falcon’s Hollow. She may have come to town at Laurel’s request, or seeking out Laurel – or she may simply be there by chance, buying supplies or silver daggers as the case may be.

Liberty's Edge

Male Mothman Expert 5
Pixie Rogue wrote:

I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?

That could work.


Male Half-elf Oracle 1 (AC: 17 [T: 13 /FF: 14]; HP: 17/17; F+3, R+5, W+6 (+3 more with Taint); Init: -1; Perc: +7 [Low-light vision])

Adalwain, I can see us having met or being familiar with one another. Oliver has been spending some time around the Sheriff (gravitating to a notable half-elf in authority), and considering Oliver is a big history/geography buff.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Mothman wrote:

Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).

Regarding the background: ** spoiler omitted **

Spoiler:
That all sounds good, yeah I was thinking more forest edge, than deep dark woods.

As far as stats and such, I'll have a look over it again. i actually used PCGen to generate, so I'm fairly sure it should b right, but Ill work through the logic myself too.


Pixie Rogue wrote:
I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?

Adalwin, as I drew together the threads of Jasper's backstory, the tale of his escape from the slaver puts him in a bit of a crisis (involving a wrecked wagon) that could be resolved by a good-hearted passerby or Jasper could work himself out of it.

Since I'm looking at the Pathfinder Recruit trait, also, I wondered if you would be interested in tying our backstories together in such a way that Adalwin is the one that saves Jasper after the wagon wreck and the little fellow, having nothing better to do at the moment, tags along with the knowledgeable fighter to Falcon's Hollow until something better comes along. As such, he's not a full-bore Pathfinder yet, but he's learning the ropes.

Alternatively, he could have worked himself out of the jam and met Adalwin in Falcon's Hollow. Regardless, his freedom has occurred shortly before his arrival in the village and any Pathfinder association he has is through interaction with a Pathfinder rather than a Pathfinder Lodge, so he's not official.

If you are interested in rescuing Jasper on the road, I would be happy to share the gory details in a PM so we can hammer out a story.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar

The avatar seems reasonable. He's orc-like in appearance, but halfling-like in size. It's a long story, tentatively approved by Mothman, so I haven't posted it publicly yet.

Liberty's Edge

Male Mothman Expert 5

Back story is good PR, happy for you to go with it.

Liberty's Edge

Male Mothman Expert 5

My surgery has been postponed by a day - so I'll be about for another 30 hours or so (on and off of course!).


Female Human Witch 1 AC 13 HP 8
Mothman wrote:

Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).

Regarding the background: ** spoiler omitted **

Spoiler:
Ok, on the Novotnians: This is me miss remembering the fluff on the feat that I read when I was writing out the backstory. Could you suggest a suitable person for her to have been falcon-ing with, possibly Lady Cynthia?

Reekis would probably know Eljoy - they would be drinking acquaintances (buddies might be too strong a term).

Liberty's Edge

Male Mothman Expert 5
Anor wrote:
Mothman wrote:

Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).

Regarding the background: ** spoiler omitted **

** spoiler omitted **

Spoiler:
Lady Cirthana could work, but it’s probably easy enough to say that the Novotnian heirs have a manor somewhere south of Falcon’s Hollow, close enough that Anor could reasonably have found a job there, but not too close – I didn’t mean to imply you should change the back story, just wanted to make sure I hadn’t missed anything (and it probably doesn’t work to have a prominent noble family – or whatever now passes for nobles in democratic Andoran – in or too close to town).
Liberty's Edge

Male Mothman Expert 5
Reekis Gool wrote:
Reekis would probably know Eljoy - they would be drinking acquaintances (buddies might be too strong a term).

That would probably work.

The Exchange

No peeking, please Rarely Accountant 2/Auditor 4/Waster 30

Anyway Mothy, apart from anything else, good luck for the surgery and wishing you a speedy recovery.

Liberty's Edge

Male Mothman Expert 5

Thanks mate. Can't say I'm looking forward to it, but it will be a relief to get it over with.


halfling tattooed sorcerer (orc) 2 |AC 13, FF 13, T 11, CMD 9; F 1 R 3 W 6, +2 vs fear; hp 4/10; init +2; perc +10, +12 w/ familiar, +15 sight-based in shadows w/ familar
Mothman wrote:
Back story is good PR, happy for you to go with it.

Great, thanks.

Other than gear, I think Jasper's character sheet is good. I've "given" him the wagon and horses that he will trade in. Selling them would be a bit more than normal starting cash, so I will assume he doesn't quite get the normal deal and he ends up with the standard cash.

Dark Archive

Wintergreen's CE PA IT Geek 10/Daddy 9/Physicist 3/Cartographer 1/Runner 3/Cub Scout Leader 2/Musician 1
Mothman wrote:

Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).

Regarding the background: ** spoiler omitted **

Ok... Swapped Alertness for improved initiative. Now to work out how to ge PCGen to apply alertness for when it applies.

The Stealth skill is affected by encumbrance (as are all her dex skills at this point...)

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