Mothman |
Looks good mate.
As for weapon, I guess its a toss up between better AC vs better damage output. Using a two handed weapon will give you greater benefit from your power attack feat but you lose a couple of points of AC from your shield (and potential for more with magic shields etc.)
Have you factored in your favoured class bonus for skills or hit points?
Mothman |
I think you should also get 1 skill point for being human.
If your background is as a Pathfinder recruit seeking information on Azlanti ruins in the area, you may wish to spend that skill point on something like Knowledge (History); Knowledge (Geography); or Knowledge (Arcana) or something - and/or you could use your extra language from high intelligence to take Ancient Azlanti as a language.
Up to you of course, just a suggestion.
Yeah, having the flexibility of being able to use sword and shield or two handed sword might be quite good.
Anor |
Ok, going to keep my traits as is (because I like them) but work the Warewolf Hunter trait into my background. It's benefit is a free alchemical silver dagger which I can afford to buy anyway, so I shall do that.
So I think this is about as is, and just need the background working out.
Pixie Rogue |
If I stay with the concept presented, he will be a ranged combatant, only using his sling staff in melee if he must. Skills and scouting are a focus - I might multiclass with a level or two of rogue, but that's not the plan at the moment.
I don't want you to change your plans - you called ranger first - but it sounded like he might be melee-focused or a switch-hitter, either of which should work fine with my little sniper.
There's a lot of room for adjustment or completely new concepts if you fear we are going to overlap too much.
Pixie Rogue |
Just because I can't leave well enough alone and I have a little time:
Our arcanist was described as a debuffer, I'm giving some thought to a ray-focused halfling sorcerer. I don't have easy access to pick a bloodline, but draconic or elemental (I think those were suggested) are both sufficiently attractive.
I would still like him to be a forest-dweller, so maybe he will have some fey blood? Very up in the air, as you can tell. I'm near my stop, so I will have to sign off.
Cheers!
Pixie Rogue |
This has gotten a bit silly, but I'm playing with archetypes and combining them with bloodlines. How about a halfling tattooed cross-blooded (draconic(brass)/orc) sorcerer? I have a backstory from his time as a slave if you care to hear it!
To save you some research:
Gives up
--- 1st-level bloodline power (courtesy tattooed archetype)
--- Eschew Materials bonus feat (courtesy tattooed archetype)
--- One spell known per level, including cantrips (courtesy cross-blooded archetype)
--- A -2 to Will saves
Gains
--- Familiar that can transform into a tattoo on the sorcerer and back (courtesy tattooed archetype)
--- Mage's Tattoo bonus feat (aka Varisian Tattoo feat, +1 CL, applies to spells of specified class and any bonus spells - courtesy tattooed archetype)
--- Bonus skills from both selected bloodlines (Perception, Survival - courtesy cross-blooded archetype)
--- Choice of bonus spells from both selected bloodlines, but no more bonus spells than they would normally get (courtesy cross-blooded archetype)
--- Choice of bonus feats from both selected bloodlines, but no more bonus feats than they would normally get (courtesy cross-blooded archetype)
--- Bloodline arcana from both bloodlines (Orc subtype, darkvision, light sensitivity, bonus +1 per die rolled for spell damage; bonus +1 per die rolled for spell damage using bloodline energy - obviously, I hope those stack - courtesy cross-blooded archetype)
--- Bloodline power lists from both bloodlines, but no more bloodline powers than they would normally get (courtesy cross-blooded archetype)
Yes, I've been browsing suggestions from people that look at this stuff way too much...
Adalwin MacFaine |
Ok I think Adalwin is pretty set, besides equipment and completion of his back story. I took the scholar of ruins trait and put that extra skill point into knowledge geography as suggested, which complements the pathfinder recruit trait nicely. Also took ancient Azlanti as a language.
Mothman |
A scholarly fighter, I like it - all sounds good man.
So, building off the traits, he is probably not a local, rather sent to the area by the Pathfinder Society from the lodge in Almas (or elsewhere, but I think that is the closest Society lodge) to investigate rumours of Azlanti ruins ... unfortunately he has so far either not found anything or is still trying to find a likely group to come exploring with him perhaps?
Nevynxxx |
Mothman, any chance you could get a single post in the Game thread so that this game starts to show up in my "campaigns" link? I've done ok so far remembering to keep checking back here, but it would be great to have it in the list with my other games where I look a couple of times a day....
Mothman |
Mothman, any chance you could get a single post in the Game thread so that this game starts to show up in my "campaigns" link? I've done ok so far remembering to keep checking back here, but it would be great to have it in the list with my other games where I look a couple of times a day....
Ah, I didn't realise the game doesn't show up in your 'campaigns' until there is a game thread. I can set something up.
Nevynxxx |
I'm not 100% on how it works, but I think just the existance of the gameplay thread, and/or the campaign info, combine with posting into one or more of the threads makes it show up, or something.....
We shall see! Thank You.
Pixie Rogue |
I don't mind you going with cross-blooded (or the tattooed archetype for that matter), though I'm interested to hear the back story.
So with this concept you would go for a human rather than halfling?
It's a much better build for a human than a halfling because the main weakness - the loss of a spell known - can be offset with the human sorcerer's favored class bonus. But I'm not trying to min-max completely - I prefer the idea of the halfling build, even if it is weaker, and the background is still strongly flavored toward the escaped 'slip'.
When I get my head back above water - tomorrow's do-or-die for my final project - I will drop you a message about my backstory idea.
And this may all be moot if someone else comes forward with a build they really want to play. I was trying to put an alternative on the table so therealthom didn't think I was trying to crowd his ranger. Right now, I really like both of them - although the sorcerer is winning, I think.
OK, clean up, go to work, try to stay awake. My pillow thinks I've left it for other bedding right now. It's that kind of week.
Cheers!
Aubrey the Malformed |
Guys, I've had a player drop out of my OTHER Eberron campaign at very short notice and was wondering if anyone was interested in stepping in. The intention with this one is to go mythic, using the mythic rules but in the context of Eberron. Currently the PCs are about to go attack the enemy's secret base in a volcano, so there might be a little delay bring in a new character. Also, there might be limited options as to what will work in the context of where the game is now, but I'm interested to hear any ideas should anyone be interested.
AinvarG |
Guys, I've had a player drop out of my OTHER Eberron campaign at very short notice and was wondering if anyone was interested in stepping in. The intention with this one is to go mythic, using the mythic rules but in the context of Eberron. Currently the PCs are about to go attack the enemy's secret base in a volcano, so there might be a little delay bring in a new character. Also, there might be limited options as to what will work in the context of where the game is now, but I'm interested to hear any ideas should anyone be interested.
You may have noticed that I have a lot of trouble turning down an opportunity to experience one of your games, Aubrey, but I am so over-extended right now that even I recognize it.
So - I would love to! But I must respectfully decline. Though now that I know you have the game, I will be lurking...
Mothman |
This is Aardvark
Sorry for my silence, been slowly getting the profile updated. Now it's all done if you want to review it.
Aardvark, the character and background all look good. The only issue I noticed was the your Perception bonus appears to be listed incorrectly under 'Senses' (I think the +7 listed elsewhere is correct).
Mothman |
I will be going into hospital early next week; if anyone else would like me to review their finalised character, try to let me know before or over the weekend if you’re done.
I will not likely be in a position or mindset to start the game for another week and a half to two weeks. In the meantime, time permitting, it would be good to consider (if you haven’t already) why your character is in town (being born and bred there is fine, but won’t apply to everyone); what they do (if anything) when they’re not being an adventurer; if and how they know any of the other characters. It would be of some help (but not essential) if characters know each other – but no need to force it if it doesn’t make sense for one or more characters not to know the others.
Some characters may not know each other, but may have common contacts in some of the town’s NPCs.
Characters who are or have family members infected with Blackscour Taint may know Laurel, the town’s apothecary and herbalist, or Lady Cirthana, the town’s priest of Iomedae. Characters who have an interest in the law (or find themselves on the wrong side of it) probably know the generally well liked Sheriff Baleson, or the generally despised Magistrate Vamros Harg. Characters who work for (or are opposed to) the Lumber Consortium probably know Boss Payden ‘Pay Day’ Teedum.
Eljoy Skinner |
I'll finish Eljoy up tonight or Friday night.
If it's ok, he drifted into town to visit his old army buddy Sheriff Baleson. He's been there a few months. Baleson got him a job with the Lumber Consortium and he's been steadily working his way down the company ladder. He's a loud unpleasant drunk, verbal in his negative opinion of the Consortium and what it pays its workers, but he's a very good axeman.
Thanks to his friend Baleson, he has only a passing acquaintance with Harg, whom he despises.
If anyone enjoys the lower haunts in town or is thinking about organizing the workers, Eljoy could be your friend, or at least a drinking partner.
Pixie Rogue |
I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?
Ultimately, Jasper's still here because he's hiding from the slave hunters he's sure are still seeking him. In fact, he was presumed to be killed rather than escaped (details still foggy) and sending hunters after him in Andoran of all places would just be sending good money after bad. TL;DR, the man that owned him is dead and no one else sees any value in trying to recover the dead man's property.
Mothman |
Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).
Regarding the background:
Living in the wood makes sense for Anor’s story – keep in mind though that Darkmoon Wood is potentially quite a dangerous place, I would assume that Anor lives in a small cottage or hut at the eaves of the wood rather than deep in the forest. Her reputation as a witch probably keeps her safe from the local humans and humanoid monsters.
If she still has any sort of contact or friendship with Laurel, it may make sense that Laurel has consulted with her (or Anor has offered her help) in regards to treatments for the disease – Blackscour Taint – that is sweeping through Falcon’s Hollow. She may have come to town at Laurel’s request, or seeking out Laurel – or she may simply be there by chance, buying supplies or silver daggers as the case may be.
Mothman |
I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?
That could work.
Oliver Hoffman |
Adalwain, I can see us having met or being familiar with one another. Oliver has been spending some time around the Sheriff (gravitating to a notable half-elf in authority), and considering Oliver is a big history/geography buff.
Nevynxxx |
Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).
Regarding the background: ** spoiler omitted **
As far as stats and such, I'll have a look over it again. i actually used PCGen to generate, so I'm fairly sure it should b right, but Ill work through the logic myself too.
Pixie Rogue |
I'm working on Jasper's backstory, but his campaign trait is the Pathfinder recruit, also. Perhaps Adalwin, in his observations of the area, has noticed the little loner and recruited him as a potential associate and Jasper has in return shared his knowledge of the area and the people?
Adalwin, as I drew together the threads of Jasper's backstory, the tale of his escape from the slaver puts him in a bit of a crisis (involving a wrecked wagon) that could be resolved by a good-hearted passerby or Jasper could work himself out of it.
Since I'm looking at the Pathfinder Recruit trait, also, I wondered if you would be interested in tying our backstories together in such a way that Adalwin is the one that saves Jasper after the wagon wreck and the little fellow, having nothing better to do at the moment, tags along with the knowledgeable fighter to Falcon's Hollow until something better comes along. As such, he's not a full-bore Pathfinder yet, but he's learning the ropes.
Alternatively, he could have worked himself out of the jam and met Adalwin in Falcon's Hollow. Regardless, his freedom has occurred shortly before his arrival in the village and any Pathfinder association he has is through interaction with a Pathfinder rather than a Pathfinder Lodge, so he's not official.
If you are interested in rescuing Jasper on the road, I would be happy to share the gory details in a PM so we can hammer out a story.
Jasper Eleventoes |
The avatar seems reasonable. He's orc-like in appearance, but halfling-like in size. It's a long story, tentatively approved by Mothman, so I haven't posted it publicly yet.
Anor |
Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).
Regarding the background: ** spoiler omitted **
Mothman |
Mothman wrote:** spoiler omitted **Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).
Regarding the background: ** spoiler omitted **
Jasper Eleventoes |
Back story is good PR, happy for you to go with it.
Great, thanks.
Other than gear, I think Jasper's character sheet is good. I've "given" him the wagon and horses that he will trade in. Selling them would be a bit more than normal starting cash, so I will assume he doesn't quite get the normal deal and he ends up with the standard cash.
Nevynxxx |
Nevynxxx, Anor looks good. A few minor problems (or questions) with the stats; it appears that you may be missing a feat (I assume Alertness comes from your familiar, on top of that you should have one for a first level character and one for human). Your Stealth skill should have a +4 modifier I think (if you have a rank in it).
Regarding the background: ** spoiler omitted **
Ok... Swapped Alertness for improved initiative. Now to work out how to ge PCGen to apply alertness for when it applies.
The Stealth skill is affected by encumbrance (as are all her dex skills at this point...)