rorek55's Untitled Campaign

Game Master rorek55



Hello everyone! This will be a 5e campaign that should take the players from level 3 to possibly 9 by the end of it. A possibility of continuing on afterwards is there but that bridge will be crossed when we get to it. Now then, on the setting!

For this campaign there are, unfortunately, a slight number of restrictions as far as backgrounds go. Ahem, The PCs will start as members of a barbarian/wildland tribe in the northern mountainous region. Note that not all players must have been born of said tribe, however they must have proven themselves enough otherwise to become a part of it. I would also like for most of the applicants to create a wife/husband and at least one child to go along with their character.

That's most of it, I hope its not too restricting unfortunatly, because of this certain classes will have a hard time working around this, however don't let that discourage you, sometimes the best story is the strangest one.

We will start the campaign at dawn, with the PCs selected preparing for a games of sort.

All classes are allowed, although the Monk may need a bit of re-flavoring.
starting at level 3
Stats: either roll 7 4d6 drop the lowest (then drop one entire roll), or use 30 point buy.
HP: as book or roll, whichever is higher.
Everyone gets a free feat to do with as they please (any variant humans will therefore start with two).

if you have any questions, or if I forgot anything in my excitedness, please speak up!


Dotting!

GM_Rorek wrote:
I would also like for most of the applicants to create a wife and at least one child to go along with their character.

Is it the nature of the tribe that all adventurers should be men, or would we also be able to play said wives and create husbands for ourselves?


Dotting for interest. It might be fun to try playing a tribal paladin.


YoricksRequiem wrote:

Dotting!

GM_Rorek wrote:
I would also like for most of the applicants to create a wife and at least one child to go along with their character.
Is it the nature of the tribe that all adventurers should be men, or would we also be able to play said wives and create husbands for ourselves?

As in most barbarian tribes, women would be seen as submissive, that said, feel free to create a female character. It won't particularly affect the PC in any way, save possibly some sly remarks and possibly some broken manhoods. Strong female characters are intriguing, even more so in this type of society,

Edit: made of note of it in the OP


Dotting. I'm thinking a ranger, or a rogue.


Dotting!

In a barb tribe you cannot but roll a barbarian... right? :P

But maybe I'll go fighter. I'm tempted tolling a dwarven fighter who got "adopted" by the tribe after helping them fend off an orc assault.


Interested as a druid or barbarian.

Is multiclassing allowed?
EDIT: Rolls

Rolls:
4d6 ⇒ (5, 1, 3, 1) = 10=9
4d6 ⇒ (2, 6, 1, 1) = 10=9
4d6 ⇒ (3, 3, 5, 1) = 12=11
4d6 ⇒ (4, 6, 6, 4) = 20=16
4d6 ⇒ (4, 4, 6, 3) = 17=15
4d6 ⇒ (5, 5, 3, 2) = 15=13
4d6 ⇒ (6, 4, 1, 4) = 15=14

A nice set of rolls. I'll start making a character soon.


I am thinking an Necromancer that lives on the outskirts of the society, but is respected for the help he provides. He is True Neutral but flirts with evil. He looks out for the best of the tribe, and the ends justify the means to him. He is known to have a wife and child, but like him not much is known about them to the tribe. Still finishing up the idea though. Let me know if it wont work.

Just rolling here for abilities and hp
1: 4d6 ⇒ (4, 1, 1, 3) = 9 -> 8
2: 4d6 ⇒ (4, 6, 2, 4) = 16 -> 14
3: 4d6 ⇒ (2, 4, 4, 2) = 12 -> 10
4: 4d6 ⇒ (6, 1, 6, 3) = 16 -> 15
5: 4d6 ⇒ (5, 6, 6, 4) = 21 -> 17
6: 4d6 ⇒ (1, 4, 2, 2) = 9 -> 8
7: 4d6 ⇒ (5, 5, 3, 1) = 14 -> 13

hp: 2d6 ⇒ (3, 3) = 6
So i guess using 4 + con for each level.


Hi, Belac93 here.

Here is Gurgle Sharptooth, as an alias for easy reference. I have not filled out his personality, as that usually doesn't start to come out until a post a couple of times.

I'm going for a bit of a feral, vicious, and slightly animalistic character. Very primal.

Also, forgot to roll HP.

HP:
level 2 hp: 1d8 ⇒ 5
level 3 hp: 1d8 ⇒ 8


This is Malwin the Dark (Vazlow). Still working on personality and background but I *think* character sheet is fleshed out for the most part. Let me know if I am missing/forgetting anything. Looking forward to this.


Don't know if I wanna play, but just out of curiousity I want to try rolling. My first thought is a Soldier Bard. Something like a Skald.

1. 4d6 ⇒ (6, 3, 3, 3) = 15 -> 12
2. 4d6 ⇒ (3, 1, 3, 4) = 11 -> 10
3. 4d6 ⇒ (6, 5, 4, 6) = 21 -> 17
4. 4d6 ⇒ (5, 4, 3, 4) = 16 -> 13
5. 4d6 ⇒ (6, 6, 2, 6) = 20 -> 18
6. 4d6 ⇒ (6, 2, 1, 1) = 10 -> 9
7. 4d6 ⇒ (2, 4, 4, 3) = 13 -> 11

Wow. Okay. So first thought is Human. That's +1 to all abilities. So that's: 13, 11, 18, 14, 19, 12

College of Valor makes the most sense, I think. And let's try strength based, just because.

STR 18
DEX 13
CON 14
INT 10
WIS 11
CHA 19

This is an interesting build possibility. Don't know if I want to go through with it, though.


When would this start?


I'll be giving about a weekish, possibly more or less depending before I make selections.


I've decided that I'm all in. I'll have a full back story write up by tonight.

By the way, should we roll for wealth or take the equipment packages?


Take the packages.


Sorry, I've been PMing the GM :3, just wanting to help.


4d6 ⇒ (4, 4, 4, 6) = 18 14
4d6 ⇒ (6, 2, 6, 4) = 18 16
4d6 ⇒ (4, 1, 5, 5) = 15 14
4d6 ⇒ (3, 1, 4, 3) = 11 10
4d6 ⇒ (3, 2, 1, 4) = 10 9
4d6 ⇒ (3, 3, 6, 3) = 15 12
4d6 ⇒ (1, 3, 1, 2) = 7 drop.

BTW, I sent you another with a question regarding the lucky feat, but I suppose I might as well ask it here.

Do you rule the lucky feat as giving advantage? And so you allow it to work RAW and give 3 dice on disadvantage rolls?

Liberty's Edge

Ok...lets give this a shot...sounds like it could be fun!

4d6 ⇒ (1, 1, 5, 2) = 9 = 08 (Drop)
4d6 ⇒ (5, 5, 6, 4) = 20 = 16
4d6 ⇒ (3, 5, 4, 6) = 18 = 15
4d6 ⇒ (4, 6, 3, 3) = 16 = 13
4d6 ⇒ (4, 2, 4, 2) = 12 = 10
4d6 ⇒ (5, 2, 5, 6) = 18 = 16
4d6 ⇒ (6, 5, 1, 1) = 13 = 12

I am thinking of maybe a shaman (wizard) character...will have to think on it.


Yes, as cool said, just take the packages, also, you may pick one mundane item that you desire to start with that fits into your backstory. (IE, greatsword, tool kit, plate armor etc)

also, yes to the luck feat. Luck should be that, lucky. Turn a bad situation into a twist of fate!


Ok I decided to go Dwarven Barbarian (Berserker)

4d6 ⇒ (5, 1, 3, 2) = 11=10
4d6 ⇒ (6, 2, 6, 2) = 16=14
4d6 ⇒ (1, 2, 2, 2) = 7=06 DROP
4d6 ⇒ (5, 5, 5, 6) = 21=16
4d6 ⇒ (5, 6, 6, 1) = 18=17
4d6 ⇒ (4, 5, 3, 1) = 13=12
4d6 ⇒ (1, 4, 1, 5) = 11=10

Translated into stats (Mountain Dwarf racial subset):

STR19
DEX14
CON18
INT10
WIS14
CHA10

I'll get the rest down on the character sheet and work out his background now


also, if anyone wants to customize backgrounds, just post it here or PM me with your idea.


I don't have a character concept yet, but I will give it some thought and see if I can come up with one. I'll roll my stats though:

4d6 ⇒ (4, 3, 6, 1) = 14
4d6 ⇒ (4, 6, 1, 6) = 17
4d6 ⇒ (2, 6, 4, 6) = 18
4d6 ⇒ (6, 4, 5, 2) = 17
4d6 ⇒ (5, 4, 6, 1) = 16
4d6 ⇒ (3, 3, 3, 6) = 15
4d6 ⇒ (3, 6, 3, 1) = 13 (Drop)

So:
16, 16, 15, 15, 13, 12

I think I could work with that :P

I do feel its a bit restrictive to expect a character to have both a wife and a child, but I could probably manage such a character. Though honestly I'd prefer to play a character who the women of the village are constantly trying to find the right wife for and he just keeps turning away marriage.


Well, he did say most of, so it leads me to think that he doesn't excpect everyone to have that. But that was just my impression.


True, reading too quickly for my own good I suppose, sorry Rorek.


Belac93 wrote:
Is multiclassing allowed?

Curious about this, too. I assume it is, but figure I should confirm before I get too deep into thinking about characters.


I was thinking about the Soldier background, I'm not sure how well it'll translate into a tribal culture. So I was wondering, would it be okay for my character to have married into the tribe. Maybe someone who was tired with fighting wars for a king he didn't respect. He met the tribe somehow and just sort of fell into the life, including getting married.


GM_Rorek wrote:
also, you may pick one mundane item that you desire to start with that fits into your backstory.

Cool! Gurgle will have bear hide armor.


So if I wanted to start off with a breastplate that would be okay? That's worth 400 gp.


Here's the basic crunch. I'm going to iron out a back story tomorrow. I had less time available today than I thought I would. This is mostly done, I'm just missing a feat and I need to pick spells. Oh, and I hope you don't mind that I took the Explorer's pack instead of Diplomat or Entertainer. It just works better with the character.

Crunch:

Kelrik Warsong
Human Soldier Bard (College of Valor) 3
Alignment: Chaotic Good
HP: 24/24, HD 3d8
AC: 15 (14 + DEX)
Speed: 30 feet
Initiative: +2
Perception: +4, Pass. Perception: 14

Abilities
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 19 (+4)

Weapons
Longsword: +6 (1d8+4)
Dagger: +6 (1d4+4), offhand (1d4)

Spells
Cantrips
• ???

Spell DC: 14
Spell Attack: +6

Proficiency (+2)
Armor: light, medium
Weapons: Simple and Martial
Tools: Chess, Vehicles (land), pan flute, drums, horn
Languages: Common, (+1 more)
Saving Throws: Charisma, Dexterity
Skills: Athletics (+6), Intimidation (+6), Perception (+4)*, Persuasion (+6), Stealth (+5)*

Class Features
Spellcasting (CHA)
Expertise: perception, stealth
Bardic Inspiration (d6, x4 per long rest)
Jack of all trades: Add 1/2 prof. to non-proficient ability checks.
Song of Rest (d6)
Bard College (valor)
Bonus Proficiencies: medium armor, shields, martial weapons
Combat Inspiration: add inspiration die to weapon damage roll, or as reaction to add to AC.

Feats
???

Background Features
Specialty: Scout
Military Rank: You have a military rank from your career as a soldier. Soldiers loyal to your former military organization still recognize your authority and influence, and they defer to you if they are of a lower rank. You can invoke your rank to exert influence over other soldiers and requisition simple equipment or horses for temporary use. You can also usually gain access to friendly military encampments and fortresses where your rank is recognized.

Personality Traits: I’m always polite and respectful, but I can stare down a hellhound with flinching.
Ideal: Independence. When people follow orders blindly, they embrace a kind of tyranny.
Bond: Those who fight beside me are those worth dying for.
Flaw: I have little respect for anyone who is not a proven warrior.

Equipment
On Person: longsword, diplomat's pack, pan flute, breastplate armor, dagger, insignia of rank, a trophy taken from a fallen enemy (broken blade), a set of bone dice, a set of common clothes, and a belt pouch
Explorer's pack: backpack, bedroll, mess kit, tinderbox, 10 torches, 10 days of rations, waterskin, 50 feet of hempen rope.
Wealth: 10gp


Just realized Gurgle has 1 too many spells. Fixed.
I like the fact that everyone is part of the same tribe. Much better than the 'you meet in a tavern' clique.


multiclassing is a go.

yes, breastplate if applicable is allowed, we are starting at level 3 after all!

while I'd like some/most of the PCs to have a connection to the tribe such as marriage, or at the least, a kid, its not expected that EVERY PC has such. Or, you could be the son/daughter of a couple within the tribe, this would be fine as well.

As said, if you want to tweak a background a bit just shoot me a suggestion.


As someone mentioned to be that he would like a little more information, here is something that may help-

The tribe you will be a part of is small, surprisingly so, it is lead by an elder that seems in touch with the ways of nature and is considered extremely wise. The tribe has had no contact with the small, budding civilized town by the name of fvlinshire several miles to the south, situated on the largest of the local lake. The land is populated by several rivers and thick forests cover the mountains and valleys, save near the small town.


Here is my submission...still have a few bits to finish...


Okay, here's the crunch and back story. I modified my original idea. If it helps, read Kelrik's back story like the opening narration from Conan the Barbarian.

Crunch:

Kelrik Warsong
Human Soldier Bard (College of Valor) 3
Alignment: Chaotic Neutral
HP: 24/24, HD 3d8
AC: 15 (14 + DEX)
Speed: 30 feet
Initiative: +2
Perception: +4, Pass. Perception: 14

Abilities
STR 18 (+4)
DEX 13 (+1)
CON 14 (+2)
INT 10 (+0)
WIS 11 (+0)
CHA 19 (+4)

Weapons
Longsword: +6 (1d8+4)
Dagger: +6 (1d4+4), offhand (1d4)

Spells Known (6)
Cantrips (2)
• Light (v,m)
• Prestidigitation (v,s)
1st Level (2)
• Cure wounds (v,s)
• Dissonant Whispers (v)
• Faerie Fire (v)
• Healing Word (v)
2nd Level (2)
• Enhance Ability (v,s,m)
• Phantasmal Force (v,s,m))

Spell DC: 14
Spell Attack: +6

Proficiency (+2)
Armor: light, medium
Weapons: Simple and Martial
Tools: Chess, Vehicles (land), pan flute, drums, horn
Languages: Common, (+1 more)
Saving Throws: Charisma, Dexterity
Skills: Athletics (+6), Intimidation (+6), Perception (+4)*,

Persuasion (+6), Stealth (+5)*

Class Features
Spellcasting (CHA)
Expertise: perception, stealth
Bardic Inspiration (d6, x4 per long rest)
Jack of all trades: Add 1/2 prof. to non-proficient ability checks.
Song of Rest (d6)
Bard College (valor)
Bonus Proficiencies: medium armor, shields, martial weapons
Combat Inspiration: add inspiration die to weapon damage roll, or

as reaction to add to AC.

Feats
War Caster
Prerequisite: The abilily to cast at least one spell.
You have practiced casting spells in the midst of combat, learning

techniques that grant you the following benefits:
• You have advantage on Constitution saving throws that you make maintain

your concentration on a spell when you take damage.
• You can perform the somatic components of spells even when you have

weapons or a shield in one or both hands.
• When a hostile creature's movement provokes an opportunity attack from

you, you can use your reaction to cast a spell at the creature, rather than

making an opportunity attack. The spell must have a casting time of 1 action

and must target only that creature.

Background Features
Specialty: Scout
Military Rank: You have a military rank from your career as a

soldier. Soldiers loyal to your former military organization still recognize

your authority and influence, and they defer to you if they are of a lower

rank. You can invoke your rank to exert influence over other soldiers and

requisition simple equipment or horses for temporary use. You can also

usually gain access to friendly military encampments and fortresses where

your rank is recognized.

Personality Traits: I’m always polite and respectful, but I can stare

down a hellhound with flinching.
Ideal: Tribe. My tribe -- my family -- are all that matter.
Bond: Those who fight beside me are those worth dying for.
Flaw: I have little respect for anyone who is not a proven warrior.

Equipment
On Person: longsword, diplomat's pack, pan flute, breastplate armor,

dagger, insignia of rank, a trophy taken from a fallen enemy (spear head), a

set of bone dice, a set of common clothes, and a belt pouch
Explorer's pack: backpack, bedroll, mess kit, tinderbox, 10 torches,

10 days of rations, waterskin, 50 feet of hempen rope.

***

Back Story:

Kelrik Warsong always felt the call of battle more than he felt the call of the hunt. A calling that the Elders both feared and allowed to flourish. Because the enemies that threatened the tribe were numerous and cruel. And sometimes a sword made more sense than a spear.

Kelrik was charismatic. Kelrik was strong. And one day Kelrik shouted an orc to death. The whispers of Chieftain followed, but no one spurned those whispers harsher than Kelrik himself. The Elders consulted the spirits and revealed that Kelrik had called upon the powers of the Bards – an ancient power wielded by the druids of old before it spread. From that day forward, Kelrik practiced song along with his bladework - and he grew ever more formidable.

It is not known whether Kelrik was a man of secret ambition, or if he truly did not desire the mantle of Chieftain. But he fell to the one thing that fells nearly all great warriors – love. Jahnith – his moon and stars – his light – his love. Their romance was quick all things considered. They had known each other all their lives. Everyone else knew their union to be a foregone conclusion. But Jahnith and Kelrik were stubborn – even in love.


Here's Skar Thunderfist.

I'm going to add personality and appearance later.


I decided against my rogue, as much as I love rogues, I think I'll go the traditional route and be a barbarian human. Just feels easier and more natural in this campaign I think.


I'm afraid I need to bow out, as I've just been invited into another game and don't want to stretch myself too thin. Good luck with your game.


best of luck you in your games friend!


Here is my barbarian and future leader of the tribe!

Arrack Bear-Slayer:

Arrack Bear-Slayer Human barbarian (CN) (totem warrior, Bear) 3
Quick stat block:
HP: 34
AC: 15
Initiative: +2
Speed: 40ft
Perception: +4 (14)
--------------------------------
Abilities:
Str: 18
Dex: 14
Con: 16
Int: 09
Wis: 14
Cha: 13
Feats: Resilient (wisdom), Great Weapon Master
Proficiencies: +2
Arms: Martial weapons and light and medium armor
Skills: Perception, intimidation, nature, athletics, survival
Saves: Str, Con, Wis
Languages: Orc, Common
Saves:
Str: +6
Dex: +2
Con: +5
Int: -1
Wis: +4
Cha: +1
------------------------------
Background: Outlander
Origin: Tribal nomad
Trait: I place no stock in wealth or manners; neither will save you from a hungry owl-bear
Ideal: Glory, I must earn glory for myself, and clan. Only then will I be suitable to lead it.
Bond: My tribe is the most important thing to me. One day, I will lead it to glory.
Flaw: I am slow to trust others that are not of my tribe.
Additional Background: Married to the elders granddaughter Ana, has a boy named Arc,
Age: 20


Glad to see some actual barbarians in the barbarian tribe.


okay everyone, I'll take all that applied here, so dot in to the discussion thread with an alias and be ready to go shortly.


Are you taking any more, or is the party complete?


still waiting on another to chime in, but if you hurry I'll take you.


Gladly - what is in the party so far? I can have a PC ready within a couple of hours.

Ability: 4d6 ⇒ (3, 2, 6, 1) = 12=11 Dropped

Ability: 4d6 ⇒ (4, 2, 6, 6) = 18=16

Ability: 4d6 ⇒ (3, 3, 6, 3) = 15=12

Ability: 4d6 ⇒ (6, 6, 4, 4) = 20=16

Ability: 4d6 ⇒ (5, 4, 4, 5) = 18=14

Ability: 4d6 ⇒ (6, 5, 3, 1) = 15=14

Ability: 4d6 ⇒ (3, 1, 3, 5) = 12=11


I will be putting together a Human Ranger.

HP: 1d10 + 2 ⇒ (3) + 2 = 5 1st Level Max=12
HP: 1d10 + 2 ⇒ (1) + 2 = 3 2nd Level Book=8
HP: 1d10 + 2 ⇒ (8) + 2 = 10 3rd Level
HP: 1d10 + 2 ⇒ (9) + 2 = 11 4th Level


I present Luke Falgren, Male Human Ranger Hunter. I am rounding out the details on his profile right now.

GM_Rorek: Can you PM me with a few details that would make my selection of Favored Enemy more story-based. I do not want to pick something utterly useless.


Luke is complete - may I join the Gameplay thread?


yup. go ahead. I'll be moving along either tonight or tomorrow, whether or not everyone else chimes in.

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