GM-Sarc's Untitled Campaign (Inactive)

Game Master GM-Sarc


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Here is the avatar and crunch. Background is coming soon. Thanks for the opportunity to apply!


Hi there. I'm applying with Aelwyn, whose details are below. I've used Golarion place names just as a place holder, and will change these to the appropriate names as and when appropriate. I'm not interested in min-maxing, 3rd-party materials, creating game-killing characters or PVP: I like to play a friendly and cooperative game. Good luck to us all, and thanks for giving us this opportunity, GM_Sarc.

Aelwyn
Male Elf Wizard (Evoker) 2, 5'11”, 121lbs

Crunchy:
Str 10, Dex 15, Con 12, Int 18, Wis 12, Cha 10
Stats & Saves:
Wizard (2), hp 11, NG
Base Stats (unenhanced by magic)
Str 12, Dex 15, Con 12, Int 18, Wis 12, Cha 10

Saving Throws
Fortitude = +1 (Base +0, Con+1)
Reflex = +2 (Base +0, Dex +2)
Will = +4 (Base +3, Wis +1)
+2 racial saving throw bonus against enchantment spells and effects.
Armor Class = 12 (Dex +2)
Flat-Footed AC = 10
Touch AC = 12 (Dex +2)
BAB = +1, CMB = +1, CMD = 13 (Dex +2)

Drawbacks, Feats, & Traits:
Racial Traits
Medium: Elves are Medium creatures and have no bonuses or penalties due to their size.
Normal Speed: Elves have a base speed of 30 feet.
Low-Light Vision: Elves can see twice as far as humans in conditions of dim light. See Additional Rules.
Elven Immunities: Elves are immune to magic sleep effects and get a +2 racial saving throw bonus against enchantment spells and effects.
Elven Magic: Elves receive a +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Keen Senses: Elves receive a +2 racial bonus on Perception skill checks.
Weapon Familiarity: Elves are proficient with longbows (including composite longbows), longswords, rapiers, and shortbows (including composite shortbows), and treat any weapon with the word “elven” in its name as a martial weapon.
Languages: Elves begin play speaking Common and Elven. Elves with high Intelligence scores can choose from the following: Celestial, Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.

Drawbacks and Traits
Eyes and Ears of the City: Your religious training involved serving in the city watch of a large city, the primary duty of which was standing sentinel on a city wall. You gain a +1 trait bonus on Perception checks, and Perception is always a class skill for you. .
Focused Mind: Your childhood was dominated by lessons that encouraged your ability to block out distractions and focus on the immediate task at hand. You gain a +2 trait bonus on concentration checks.
Feats
Weapon and Armor Proficiency: Proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff.
Scribe Scroll: You can create magic scrolls.
Improved Initiative (Combat) Your quick reflexes allow you to react rapidly to danger.
Benefit: You get a +4 bonus on initiative checks.

Skills:
Appraise (Int +4) (+3 class skill) (+2 ranks) (= +9)
Craft (Alchemy) (Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Carpentry)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Craft (Bows)(Int +4) (+3 class skill) (+1 rank) (= +8) Skill from Background points
Handle animal (Cha +0) (+1 rank) Skill from Background points
Knowledge (arcana) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (dungeoneering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (engineering) (Int +4) (+3 class skill) (+2 ranks) (= +9)
Knowledge (nature) (Int +4) (+3 class skill) (+1 rank1) (= +8)
Perception (Wis +1) (+2 racial) (+1 trait) (+3 class skill) (+2 ranks) (= +9)
Profession (Herbalist)(Wis +1) (+3 class skill) (+1 rank) (= +5)
Spellcraft (Int +4) (+2 racial to identify magic items) (+3 class skill) (+2 ranks) (= +9, +11 to identify magic items)

Languages
Common, Elven, Draconic, Orc, Sylvan, Gnoll

Spells & Special Abilities:
Arcane Bond (Ex or Sp): At 1st level, wizards form a powerful bond with an object.
Arcane School: Evocation. Opposition Schools: Necromancy & Conjuration
Equipment & Wealth:
-Masterwork Longsword (15gp) (weight 4)
-Masterwork Shortbow (30gp) (weight 2)
-40 arrows (2gp) (weight 6)
- Bedroll & winter blanket (6sp) (8lb)
- Candle x5 (5cp) (-)
- Chalk x5 (5cp) (-)
- Flint & steel (1) (-)
- Rations x4 (2) (4)
- Tindertwigs x5 (5gp) (-)
- Spellbook (15) (3)
- Parchment x20 (3) (-)
- Pen & Ink (?gp) (-)
- Empty sack x2 (2sp) (1)
- wooden bowl and drinking cup (-)
- Explorer's outfit (-) (8)
- Arcane Bond item (tree pendant) () (-)
Weight: 35 (Medium Load, but 1 empty sack, bedroll and winter blanket are in the other large sack, ready to be dropped as a free action, reducing weight to 29, a light load )
(medium load >33lb, heavy load > 66lb)
Total Cash: 661gp spent out of 1000gp

Spellbook contains:
All Core 0-level spells

1st level spells
Charm Person: Makes one person your friend.
Comprehend Languages: You understand all spoken and written languages.
Magic Missile: 1d4+1 damage; +1 missile per two levels above 1st (max 5).
Burning Hands: 1d4/level fire damage (max 5d4).
Color Spray: Knocks unconscious, blinds, and/or stuns weak creatures.
Expeditious Retreat: Your base speed increases by 30 ft.
Identify: Gives +10 bonus to identify magic items.
Silent Image: Creates minor illusion of your design.
Sleep: Puts 4 HD of creatures into magical slumber.

Appearance:

Aelwyn is a tall, slim, nimble elf with long, brown hair and green eyes. He tends to wear loose shirts (laced not buttoned), brown trousers and a green cloak with a single leaf embroidered near its clasp. Around his neck on a leather thong is a round wooden pendant with a stylised tree design. He rarely arrives on horseback, and tends to be on the edge of a group, watching rather than leading a party. His hands are usually clean, and he doesn't drink alcohol.

Background:
Aelwyn is estranged from his family. As a child, he was slowly introduced to magic by his grandmother, and showed an early talent, particularly with energy magic. His training stopped when his grandmother was slain in a orc raid. The orcs were soon driven off, and nobody else was injured, but he resents her loss, having never been close to his parents. When nearly adult, his grandfather got him drunk at a family wedding, and he was so embarrassed at his actions and how his family reacted to him that he left, and has not yet (7 years ago) returned. He is still very nervous about alcohol or speaking in front of groups of people. He misses his younger sister Sileal, but is unwilling to return – he feels his parents did not support him at the time of his grandfather's prank.

When he first left his own people, he packed carefully, and intended to make his way as a travelling wizard, fixing small things with his magic, teaching where possible, but certainly not adventuring. He wandered through Varisia and ended up in Korvosa. Much to his surprise, he found himself in the city watch of that city. His elven sight made night patrols easy, and his magic allowed him to find a place, though he remained nervous of the Watch's carousing while off duty, and avoided their drinking sessions. The watch were mostly followers of Abadar, god of cities, and Aelwyn explored that faith while in Korvosa. He eventually decided with some reluctance that Abadar could be rather too morally murky for him. He's no crusader of righteousness, but he'd like a deity that gives him something good to hope towards. He only left Korvosa a few months ago, and remains on good terms with the Watch there.

Since leaving Korvosa, he applied to join the army as an arcane support agent, thinking it would be a good way to improve his skills. As it was accepted that the army was practically invincible, he felt no particular danger, but recent events are making him question joining up. He's loyal to his platoon, though, and wants to look after them.


Since you said that we could, I thought that I'd apply with a second character (other character is definitely still applying)

Devan Cye is a young devotee of Shelyn who is currently working as a Subaltern in the Royal Corps of engineers. Investigator/Bard

Almost all of the full details are in my profile. If this character is picked I need to come up with languages and gear. To do so, I need a few questions answered. Since its no big deal thought I'd wait to see if he is chosen.


A couple people asked about languages. Assume there are all the usual languages and for human the only relevant dialect you would start with is Common. You might encounter humans you cant speak to but that wont matter for selecting starting languages.


Devan would have explicitly gone out and tried to learn the language that natives near where the expedition was going to spoke. Before the expedition sailed. Would that have been impossible?

Edit: No problem at all if this couldn't happen. But it seemed a special enough case that I'd at least ask. Character background is that he picks up EVERYTHING insanely quickly (Fast Learner combined with IQ 16).


Devan Cye wrote:

Devan would have explicitly gone out and tried to learn the language that natives near where the expedition was going to spoke. Before the expedition sailed. Would that have been impossible?

Edit: No problem at all if this couldn't happen. But it seemed a special enough case that I'd at least ask. Character background is that he picks up EVERYTHING insanely quickly (Fast Learner combined with IQ 16).

It would be totally possible to know the languages where the expedition intended to go. Where you end up when game play starts is way off the expected path and a largely unknown land. No way you could have done that kind of preparation for somewhere you never expected to go (and maybe didnt know existed)


Right then. One of his points in linguistics is for where we were expected to go :-)


Okay so here is what I have as completed characters so far:

Scouts / Skirmisher:
Caruth - Ranger
Jing - Hunter
Amboy Yalcot - Rogue

Arcane:
Aelwyn - Wizard

Divine:
Ovarik Glandaur

Obviously still lots of space left to apply!

I will say that so far the crunch on submitted characters has been solid and the backgrounds have done a decent job of telling me where you are coming from but I would like to see a bit more about WHO your characters are. Maybe consider it personality.

Generally I think these 4 questions are a good start to really getting to who your character is and what makes them tic

1) Conflict (who or what does your character fight or fight for?)
2) Challenges (what limits your character?)
3) Attachments (Who or what does your character value, why?)
4) Passion (what drives your character?)

There is a pretty solid guide to RPG personalities and backgrounds here http://www.ashami.com/rpg/ that I think can really help you think through who you are. It goes in more depth than I need you to post by far but its a solid resource.


Uh, you left off Devan Cye


Devan Cye wrote:
Uh, you left off Devan Cye

Ah thanks I added you to my list.


I thought Maldor was done, too. My last post had his personality and background, here's an update based on your questions:

1) Conflict: Brock is a dedicated soldier who is loyal to his king and country, but especially to his fellow soldiers.
2) Challenges: He is self-confidant, which sometimes comes off as cocky or bull-headed. If he thinks he is right it is very hard to convince him otherwise.
3) Attachments: Loyalty and service to his comrades. He values selfless actions over selfish motivations. But he wants to be accepted and dislikes conflict within his unit, often attempting to help solve other people's problems.
4) Passion: Primary motivation is service to others (vice selfish ambitions)


Maldor Brock wrote:

I thought Maldor was done, too. My last post had his personality and background, here's an update based on your questions:

1) Conflict: Brock is a dedicated soldier who is loyal to his king and country, but especially to his fellow soldiers.
2) Challenges: He is self-confidant, which sometimes comes off as cocky or bull-headed. If he thinks he is right it is very hard to convince him otherwise.
3) Attachments: Loyalty and service to his comrades. He values selfless actions over selfish motivations. But he wants to be accepted and dislikes conflict within his unit, often attempting to help solve other people's problems.
4) Passion: Primary motivation is service to others (vice selfish ambitions)

Ah sorry I looked at your alias and didnt go through each post. I have him added to the spreadsheet


Hi, this is Andostre. You may remember me from previous posts such as "What's your GMing experience?", "Would our characters be drafted?", and "Oops! Wrong thread! How do I delete this?"

I'm submitting Niadroub Kliip, a CG backwoods Arcanist. His crunch and fluff are on this profile's page, but here's his background, reprinted:

*********

Niadroub Kliip ("KNEE-ah-droob kleep") was born on a small, rural farm located in a backwater country to very poor farmers. He grew up learning how to till the earth, trap for meet, and brew some moonshine. During adolescence, Niadroub Kliip developed a talent for harnessing arcane energy, but nobody on the farm knew anything about arcane studies (and to be honest, the whole thing made them a little nervous). So, Niadroub Kliip's parents did the only thing they knew to do to get him the teaching he'd need to maybe rise above his station in life: they tied him up while he slept, tossed him into the back of their turnip cart, and rode three days to the nearest town, whereby they volunteered him for military service. Gods bless 'em.

In the military, Niadroub Kliip's training was subpar. He learned the basics of wizardry, but he never had a regular teacher for very long, and his training was always directed towards the craft of war, not the broader, more universal training that a proper mage receives. Due to his limited training, Niadroub Kliip relied heavily on his innate talent to learn his spellcraft, but he developed habits and logical shortcuts that might fluster a more traditional practitioner.

When he was deemed ready, Niadroub Kliip was given the rank of Battalion Mage, and assigned to a regiment that was shipped overseas to fight for the invincible army. He hates the army, what with everyone telling him what to do and to shave his beard and to maybe stop being such a backwater hick all the time. Niadroub Kliip just wants to take the time to figure out his magic, but he won't leave the army because he doesn't yet have the savings or the knowledge to do anything other than be a frontier farmer. All of this is offset somewhat by the fact that Battalion Mages are comparatively rare soldiers in any regiment, and that combined with his thick backwater accent lets Niadroub Kliip enjoy an unofficial prestige among the rank and file. Unfortunately, this caused him to develop a touch of arrogance to go along with his poor attitude.

*********

About myself: I've been playing since 1st edition D&D (barely), GMing since 2nd edition, and have been involved in a number of related, continuous PbPs since... dang, since 2006. Those aren't on this board, but I am involved in a couple of other PbPs on this board. I'm pretty laid back about the rules as a player, and I enjoy playing flawed characters that aren't supposed to be taken too seriously.

Let me know if there are any questions, and good luck to everyone!


Man, I was tired. he traps for meat, not "meet."

Silver Crusade

Updated the personality of both Devan Cye and Carruth

I'm one of those players for whom characters gel when in play so their personality will solidify as the game proceeds.


I think I covered most of this in the description section, but here is an expanded version

Personality
Conflict: Ovarik fights for the protection of his family/clan. This can include an adopted family such as an army unit or shipwrecked crew.

Challenges: Always a perfectionist, he won’t declare a project complete until he is satisfied that it is his best possible work. Any time equipment breaks he feels it must be fixed first before going on to anything else

Attachments: He has a family back in the dwarven caverns. A sister and nieces and nephews. However, his primary attachment is his work with the forge and protecting his troops.

Passion: His passion is the forge and the creation and maintenance of equipment that will protect the warriors and civilians within his clan or adopted clan.

To use the personality guide you suggested
Primary Motivator: Service (to the church of Torag and the protection of his “flock”)
Emotional Disposition: Calm (best choice, he has fits of Joyfulness and Anger, but he is mostly a calm, concentrating person)
Moodiness: Phlegmatic
Outlook: Optimistic
Integrity: Conscientious
Impulsivness: Controlled
Boldness: Intrepid
Agreeableness: mostly Disagreeable, unless he likes you
Interactivity: once again, mostly Reserved, but if he likes you he will be Engaging
Conformity: Conventional (he is after all a LG dwarven priest of the forge)


please Click on Ravarels Profile to see my submission for your recruitment.

I'm currently in only one other campaign as a melee point person in a dungeon crawl. So I thought it would be nice to do something completely different for a sandbox campaign. Thanks for considering Ravarel.


Throwing this one in at the last minute since I did not see any other Martial characters listed.

Background:

After years of living and working in the mines of his homeland Glamdout Earthhew had decided to leave the mines and see what the world was like above ground. His family was shocked at this decision and threw him out of the mines onto the barren slopes of the mountain. They banned him from returning unless he could find something that did not come from the earth worthy enough to impress the Elder Council.
He stumbled around for many years looking for something to bring back. He found that he needed to support himself in some way but there were very few jobs for someone with no skills other then mining. Eventually he found a recruiting office for the army and after passing all the test in was granted position in the 2nd Siege Engineering Company commonly known as "The Diggers".
When laying siege to a city massive amounts of dirt must be moved to build fortification. Glamdout was one of the best. He could move more dirt than 3 humans.
When the army left to pursue the rebels The Diggers were sent with them. Things were normal for the first part of the campaign but then it all fell apart. The Diggers were sent to bolster the troops at the front and repair the fortification. When they arrived it was too late. At first it was an orderly retreat but then the route was on. Glamdout saw that there was nothing he could do but run with the rest of the troops back to the ships.
Once aboard the storm started and would not let up. He tied himself to a bulkhead below deck and waited it out. When it finally stop he helped with the repairs on the ship until one of the sailors pointed out the returning mist. His final thoughts before it arrived were about his home and if he would ever be able to return.

Character Sheet:

Glamdout Earthhew
Male dwarf fighter (two-handed fighter) 2 (Pathfinder RPG Advanced Player's Guide 108)
NG Medium humanoid (dwarf)
Init +2; Senses darkvision 60 ft.; Perception +1
--------------------
Defense
--------------------
AC 18, touch 13, flat-footed 15 (+5 armor, +2 Dex, +1 dodge)
hp 25 (2d10+9)
Fort +5, Ref +2, Will +1; +2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training
--------------------
Offense
--------------------
Speed 20 ft.
Melee mattock +5 (2d4+4/×4)
Special Attacks hatred, shattering strike
--------------------
Statistics
--------------------
Str 16, Dex 14, Con 15, Int 12, Wis 12, Cha 8
Base Atk +2; CMB +5 (+6 sunder); CMD 18 (22 vs. bull rush, 19 vs. sunder, 22 vs. trip)
Feats Dodge, Power Attack, Toughness
Traits dangerously curious, reckless
Skills Acrobatics +3 (-1 to jump), Appraise +1 (+3 to assess nonmagical metals or gemstones), Climb +3, Perception +1 (+3 to notice unusual stonework), Profession (engineer) +5, Profession (miner) +5, Profession (siege engineer) +5, Profession (soldier) +5, Survival +1 (+3 to avoid becoming lost when using this), Swim +3, Use Magic Device +4; Racial Modifiers +2 Appraise to assess nonmagical metals or gemstones, +2 Perception to notice unusual stonework
Languages Common, Dwarven, Goblin
Combat Gear wand of enlarge person, oil (5); Other Gear scale mail, mattock[UC], backpack, bedroll, belt pouch, candle (2), chalk, compass[APG], everburning torch, flint and steel, hammer, hemp rope (50 ft.), hooded lantern, mess kit[UE], piton (4), pot, sack (2), soap, tindertwig (4), trail rations (5), waterskin, 45 gp, 1 sp, 2 cp
--------------------
Special Abilities
--------------------
Compass +2 circumstance for Survival or Knowledge (Dungeoneering) to avoid becoming lost.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Greed +2 to Appraise to determine price of nonmagic goods with precious metals or gemstones.
Hatred +1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Power Attack -1/+2 You can subtract from your attack roll to add to your damage.
Shattering Strike +1 (Ex) +1 Sunder and damage vs. objects.
Stonecunning +2 +2 bonus to Perception vs. unusual stonework. Free check within 10 feet.

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Had a couple people indicate that they were planning on submitting but I wasnt able to answer their questions in time so I am going to leave this open until Friday to give those people a chance. I will review over the weekend and let everyone know on Sunday!


Additional information for Aelwyn, using the four suggested areas and the rather good website on character development.

1) Conflict (who or what does your character fight or fight for?) Before joining the army, Aelwyn certainly didn't see himself as a fighter at all. At join-up, he saw an initial career, but certainly not something he'd do for too long (in elven terms). Perhaps twenty years at most. Right now, he's nervous (how could such an invincible army have been defeated?) and almost alone in a strange land. So he's very keen to defend the few allies he has with him.

2) Challenges (what limits your character?) He's worried that he may have to be in actual fights now, and aware of his limitations there.

3) Attachments (Who or what does your character value, why?) He'd like to see his sister again, and get home at some point, but right now his primary attachments are to his comrades.

4) Passion (what drives your character?) He joined up to see more of the world, and is sees the irony – he's now seeing more of the world than he expected.

Primary Motivator: Discovery/Adventure
Impulsiveness: Thoughtful
Emotional Disposition: Curious
Boldness: Nervous
Moodiness: Even-tempered
Agreeableness: Adaptable
Outlook: Hopeful
Interactivity: Usually wary, but aware current circumstances may need a different approach.
Integrity: Responsible
Conformity: Orthodox

He wants to explore the world, so let's start here. Aelwyn is lost, in a foreign land with a whole new country to explore. He knows a fair bit about animals, and especially plants, but has no idea how to survive in the wild. Having been around longer than most humans in the army, he's found that things do usually work out in some way, and is hopeful that the group can survive here, and find out what's going on. He tends to think before he acts, and feels loyalty to the ragged survivors of his regiment; though he's usually wary of strangers, he thinks the current problem may need a more outgoing approach.

About myself: I've been playing since Basic/Expert D&D, GMing since 1st edition AD&D, through 2nd, 3rd, 3.5 and Pathfinder. I'm a team player, and I like playing broadly good characters that get on with others.

Let me know if there's anything else I should do, and good luck to everyone!


GM_Sarc wrote:
Had a couple people indicate that they were planning on submitting but I wasnt able to answer their questions in time so I am going to leave this open until Friday to give those people a chance. I will review over the weekend and let everyone know on Sunday!

All right, no problem. Looking forward to seeing your decisions!


GM_Sarc wrote:
Had a couple people indicate that they were planning on submitting but I wasnt able to answer their questions in time so I am going to leave this open until Friday to give those people a chance. I will review over the weekend and let everyone know on Sunday!

Has anyone heard from GM_Sarc since Wednesday?


1 person marked this as a favorite.

Finishing up reading characters now. Lost some time with the website being down part of yesterday. I should have a final list posted this afternoon.


GM_Sarc wrote:
Finishing up reading characters now. Lost some time with the website being down part of yesterday. I should have a final list posted this afternoon.

Thanks for the update, yesterday's outage was indeed annoying. Looking forward to your announcement.


Agreed, the outages are truly annoying. Hopefully one day they'll upgrade the site to make it more stable. But what I truly wish for is to receive notification via text and/or email when new posts have been added to your campaigns. I think that would go a long way towards improving the posting frequency and therefore the long term survival of most campaigns.


Dot for interest.


Okay I had intended to take 4 characters but with the submissions I was having a hard time making a well rounded group with that so its going to be 5 characters. Thank you everyone who submitted a character.

My selections are:

Ravarel Leafblown
Ovarik Glandaur
Aelwyn
Glamdout Earthhew
Devan Cye

I am going to make a couple short tweaks to first few regions / encounters etc to balance for the party a bit and will look to have the first campaign post up towards the middle of the week.

In the meantime I will set up an intros / RP thread with a brief starting prompt for everyone to begin to get to know each other.

Please finalize your characters and have a completed alias put together. If you have any questions let me know!

Onward!


great! I'll work on spell selection and equipment tomorrow


Wow! Very pleased. Looking forward to playing.


Good luck! Maybe I'll see you on the other side of this blasted island...


Thanks for the consideration. Have fun, all.


Looking forward to the game.

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