The Sins Never Die

Game Master Mahorfeus

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Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Yeah, I have a tendency to slip into past tense too. It's a pain when I have to go back and check every verb in a long post to make sure I didn't do it. And sometimes I miss moments where I did anyway :P


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Pfft, checking for verb tense. I pretty much never do that. Do my posts make you guys cringe? :o


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Not really. I hardly notice it when reading. I'm just obsessive over my own grammar.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Yeah, I think I'm the same. I try really hard to be consistent, but I don't think I've ever noticed it in anyone else's writing. Honestly, before the WotR game, I didn't pay too much attention to it, but I've been making an effort to get better at writing over all :P


I'm not happy with it, but I posted it anyway. >:O

I'll try to get a map of Sandpoint up soon because... you'll be seeing a lot of it. :P


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Headed home, will post when I get there!


You guys really jumped all over that. Well done. :)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

When I checked and saw that Shara and Ivy had had the same idea, I decided to have their paths converge. :)

Interestingly, as I was making that post, Grim and Bal decided to follow after as well. XD


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

It did work out rather well, didn't it?


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Maybe. It depends on how much Shara hates Ivy after 30 seconds of conversation. :)


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

If she hated her, she'd be yelling by now. Ivy's just annoying her for now.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Haha, Ivy's gonna be fun, I can tell!

And that did work out perfectly. Ivy's natural... magnetism ;p


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Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

My goal is to make the party say 'Damn it, Ivy.' Just once. Each. That is my goal. :)

I love Ivy so much. Also... all-natural! She uses Herbal Essence for increased volume. :)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

*Hands Baalrak a bronze star* :0


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

You know, I don't think we actually came up with a name for our mother. I can't find one in the thread, and I don't recall having ever thought of one :P

Any objection to using Aulana, Baalrak?


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

I goof'd.

I posted hastily! Baalrak never found out when he was a child, and I sorta forgot about the funeral bit and that he would have been told.

Aulana is a pretty name befitting our mother. Go forth and use it!


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Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

I edited it to make more sense

ha

yes i am very skilled at role-playing.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

For the fun of it, here's how I'm visualizing Grim's combat style for when we get to that point:
Spear Style

Although being in the bar now, I'm considering maybe I should *also* go drunken master and fight like this instead:
Drunken Spear


I know we just started, but I hope it doesn't seem like I'm being too negligent!

You guys built a lot of rapport way earlier than I expected, so I've been hesitant to do too much to interrupt. Not that I'm complaining. :P


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

No worries, I imagine you'll interrupt when it's time! ;)


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

:) Do whatever comes naturally to you. Nothing to worry about; as long as the players are enjoying themselves, there's no need for DM intervention. :3


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I honestly didn't expect to meet so quickly either. It's certainly working out rather well though.


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Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

We're already pretty well-acquainted OOC - that must have something to do with it.

I feel it's probably better than meeting through the first battle, anyway


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Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Worked really well without feeling forced at all! I was wondering how we'd all wind up meeting. It's funny that it happened pretty spontaneously, since I hadn't seen Ivy was chasing Shara when I posted that Grim had seen Ivy :p


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

I think seeing Ivy came just before I managed to post about Ivy chasing Shara. But following Ivy came just after? /pedant.

I'd actually intended to simply make a pairing with Shara so she wasn't left out, but it worked out better than expected. Especially since the pairing would have likely turned into yelling. :)


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Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Yelling, explosions, the arrival of the sheriff, Shara has a tendency to make an impression. She's actually been in a rather good mood today.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Heh... if Ash had any traits I wanted, there were plenty of drawbacks that would have fit. Anxious, Family Ties... probably a ton more. :)


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

I had trouble picking my last trait for Wyrd after I decided not to go with int. I absolutely wanted to take the Family Ties drawback though, so finally settled on Forlorn for the last one. That one'd probably fit Ash too :p


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Yeah, that's the one I'd considered. Likewise the 'good with animals' trait... but the flavor text didn't at all fit for Ash, even if the word does. :)


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I'll probably push us closer to noon tomorrow or Monday, preferably once Baalrak has had a chance to post. I know his computer's still down.

Also, disclaimer: Asides from fish, I don't even like most seafood, so I don't know what the hell I'm talking about here half the time. So any time I say "delicious" in regards to shellfish or something, it'll be a half-lie. :P


At this point there is pretty much a lull until dusk. If there's anything else you want to do at the festival over the next few hours, feel free. It's kind of hard to gauge when to push things along, but I also don't want to just skip a huge chunk of the day. If that makes sense.

I'll also take this opportunity to stare at your character sheets again. o__o


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

I hope it's not an issue that I knew Ameiko growing up. Since they're only a few years apart, they would at least have known each other a bit. And Shara does stand out quite a bit.


Not an issue at all! She's about two years younger than Shara, give or take. Yet more than a little more experienced, of course.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

A year of very high profile adventuring will do that to a person.


Okay, I'm a slowpoke, but I've finally finished reading through Ash and Ivy's sheets! Let me know if I've got anything wrong!

Ash:

  • Your Intelligence modifier is +2, so you can take one more language.
  • CMD and Initiative modifier are wrong in header, but correct in alias.
  • What spells did you pick for the Fey Magic trait?
  • Probably a miscount on my part, but I'm seeing 20 gold unaccounted for:
Spoiler:
28 gp
5 gp - longspear
20 gp - hide shirt
5 gp - scroll box
12 gp - glaive guisarme
free - summoner’s kit

I anticipate that the others will take less time, so I'll try to have those up soon.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

Languages: Due to where he's from, and who he is, I didn't really feel that an additional language made sense. Celestial might work, buuut...

Fixed, forgot the dex update.

Fey Magic Depends on how you're wanting to do Recharge Innate Magic. If it turns the druid spells into cantrips (while in the forest, only), that. If not, Entangle.

I forgot to list Ivy's Hanging Tent on the profile. It's on her Myth-weaver's page (and now on the profile). Of note, I'd messed up on Ivy's link! That's also fixed.


If you don't want to take Celestial, I'm fine with you leaving the language slot open, in case you want to learn/invent a language later on. I'll leave that up to you.

In the case of Fey Magic, go ahead and take recharge innate magic. By RAW I don't think it works infinitely like that, but I like the flavor of it, and it's hardly game-breaking.


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Baalrak:
Darkvision isn't noted on your character sheet. Other than that, it checks out. The Fate's Favored/Sacred Tattoo combo is pretty spiffy.

Grim:
Everything looks good! On an almost completely unrelated note, I love monks. It always feels good to have 5 feats at level 1. :P


Shara:
For humans I generally rule that their ethnic language (i.e. Varisian) is free, so you are entitled to one more due to your Linguistics skill rank. Everything else looks good!

Okay, I have my own proxy versions of your character sheets all set up now.

Other stuff!

Has your experience with the critical hits in Kiora's game been positive? I have had my own deck for a few years now, but have never had an opportunity to use it.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

I've definitely liked it. I think the only thing I would change would be to make higher crit modifiers add a bonus to the critical effect roll (assuming higher numbers produce nastier effects) since they don't increase damage. Could even add some effects that can't be accessed without higher multipliers.


The rules for the deck as written say to draw one extra card for x3 and two extra cards for x4, then to pick the one you want... but that doesn't really work in PbP. Nor does it really reflect the deadliness of weapons with higher multipliers. I could arbitrarily decide which card is best, but that doesn't really feel right either.

I don't know. Maybe +1/+2 to the variable effects of crit cards?


Male Half-Orc Barbarian/Skald | hp 125/125, AC 23, touch 14, ff 21, CMD 28 | Fort +16, Ref +8, Will +7 | Init +3, Perception -2
Resources:
1st: 5/5, 2nd: 4/4, song: 23/23, rage 18/18

Baalrak doesn't have darkvision. The Skilled racial trait replaces it.

I like the crit deck, but I'm with Wyrd on the extra effects. Though it seems sometimes like the crit doesn't really... do anything. Like one of the first crits was like... 2 Cha drain on a crab. Congratulations?


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

I like the randomness of what happens. I dislike not being able to accurately describe what I'm trying to do. Several times I've wanted to type out something like 'slashes past his side, and then slides the blade between his ribs in the backstroke.' but then I think 'Well, that's not how you blind someone...'

Likewise the multipliers getting eated. I'm glad I'm a fan of crit range instead of crit multiplier in that regard.

One thing I could suggest is that you pick the one you feel is most appropriately debilitating to what you're fighting. If you don't feel comfortable doing that, still keep the higher crit modifier for the damage. (Like, longsword crits for x1+effect, battleaxe crits for x2+effect)


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Yup, for PbP it'd be nice to know what the crit is doing so the RP matches it well.

Converting crit multipliers to ranges could certainly work, each multiplier is roughly worth a point of crit range. As would just keeping the damage mod and adjusting that if the crit card indicates a higher modifier.

Another possibility is to roll 1d(multiplier-1) to determine the number of effects. Then take the effects from each one (but if they also apply damage modifiers, only take the highest one). A x3 weapon would average 1.5 effects per crit, and a x4 would average 2 effects.

I also l like that the enemies *don't* use the crit cards. Powerful crit effects favor the enemy since each enemy unit is essentially disposable. (Huge multiplier weapons are the same way. Scythe crit vs a monster is exciting, Scythe crit vs a player likely means new character time :o)


Hey, 2 more Charisma damage would have knocked out that crab. ;P

But I do get your point. At the same time, I don't think I could just have it affect their pertinent ability scores. I mean, obviously against an undead I wouldn't use a card that damage Constitution - I'd draw a different card, or just have it damage their Charisma instead.

And yeah, I'd never use crit cards against PCs. I don't think having your characters' limbs cut off makes for a very fun game. I mean, the idea of it is kind of cool, but the mechanics would be far too punishing.


Female Human Arcanist (Blood Arcanist)/Fighter 1 | HP: 10/10 | AC: 13, Touch 12, Flat-Footed 11 | CMD: 15 | Fort: +2, Reflex: +2, Will +2 | Init: +2 | Perception: +5 | Arcane: 4/4, Stamina: 1/1 | 1st: 3/3

Critical hits have been interesting to say the least. I think they've worked out pretty well too.

And I think I'll take Tien as a language since I grew up with Ameiko. I'll probably be picking up other languages at higher levels until I can speak just about anything I might find.


Ivy! Azata U.Eidolon 1 HP 11/11,
Stats:
AC/Touch/Flat/CMD 13/11/12/15 | Fort/Ref/Will +03/01/02 | Init +01
Ash. Half-elven U.Summoner 1 HP 10/10, CP 3/4
Stats:
AC/Touch/Flat/CMD 15/12/13/12 | Fort/Ref/Will +02/02/02 | Init +02
Ash Skills:
+9: K(Nature); +7: K(Planes), Use Magic Device; +5: Stealth.
Ivy Skills:
+15: Climb!; +12: Survival!; +5: Acrobatics!; +4: Perception!;

What I meant was 'battleaxe = Draw two cards. DM picks the more favorable of the two and applies it', while 'Longsword = Draw one card and apply it.'

It makes it so that high crit weapons still have a more beneficial effect and are more reliably devastating when they -do- happen.

As an example:

Battleaxe Crit: Draw enemy loses 2 charisma and 1d3 bleed. Also draw lose limb and str/dex damage is drawn. DM decides that losing a limb is more favorable in this instance, given the raging barbarian in your face.

Longsword Crit: Draw enemy loses 2 charisma and 1d3 bleed. Not super useful considering the fact you're dealing with a raging barbarian in your face... but the bleed's nice.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

Yup, that's definitely an option, but I think he was worried about making that choice himself. It would work really well in F2F where you could draw them yourself and then choose. I suppose you could make a crit table available and people could roll their own crits, but I kind of like not knowing all the possibilities. It's like a Deck of Many things, it loses a lot of its wonder once you know what all is in it ;)


Shara Alazna wrote:
And I think I'll take Tien as a language since I grew up with Ameiko. I'll probably be picking up other languages at higher levels until I can speak just about anything I might find.

Ameiko actually speaks Minkaian - I am not sure what the exact distinction is, but I assume it is a dialect, seeing as she is Tian-Min.

Re:Crits - If you're comfortable with me picking the "better" card, then we can do it that way. Like, if you draw a card saying you cut one of the guy's legs off, compared to say, bloodying his nose, I'm obviously gonna pick the former.


Male Half-Elf Monk (Unchained, Master of Many Styles) THP 0 HP 11/11 | Init +3 Percpt +8 | AC 15/15/12 CMD 19 CMB +4 | Fort +4 Ref +5 Will +2
Abilities:
Stunning Fist 1/1
Skills:
Acro. +7, K(Hist) +4, Prof(Mercenary) +6, S. Motive +6, Stealth +7

I'm alright with that if the others are.

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