hallowsinder's Untitled Campaign

Game Master hallowsinder


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Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

The preliminaries are over. Many of immortal blood have fallen, but the strongest yet remain.

You and your fellow siblings are brought forth to a land encircling a vast fortress with a great roofed, windowless tower in its middle. The terrain around the area has clearly been shaped and formed to be uniform. Each of you is in a vast furrow, three miles long, with hills on either side, leading towards a small clearing around the fortress.

A herald reads out a message to your group. "Whoever is the one who currently holding a certain crystal located at the top of the tower eight hours from now shall be the winner of this tournament. It does not matter how long you have held it, but only who holds it at the last moment of the tournament. However, there are boons for moving quickly. Whoever reaches the top of the tower first, shall receive a boon to aid them. The two stairwells that lead to the top of the tower each have a boon. Each of the three gaterooms for the bridges from the inner keep walls to the tower has a boon. Each of the four gates of the fortress has a boon. These are the rules of the competition."


Lucielle tilted her head slightly as she heard the messages and nodded briefly. Well, that was nice and straightforward, at least - one could hardly complain, even if her mind was occupied with a few other details. With that, she carefully stretched, pondering her options and deciding how to best proceed with this.


Verix strolled through the trench, his Earthbreaker propped on his shoulder. He towered over the men around him, the tallest and strongest of those who came to this tournament for this pissing Throne. It was less about the throne for him and more about respect, the respect of the father he hated, the respect of the brothers and sisters he never knew and never wanted. If he could earn there respect, it would be all the sweeter and he twisted a knife in there guts.

He spat a wad of chewing tobacco on the ground before him, as his Lieutenant approached him at a trot. "News Corvin?" He tightened his grip and the haft of the hammer, staring at the man with eyes like flint.

"We are coming up on the clearing now Chief. What are your orders?" He did not salute, he did not bow, this was not the military, no matter the title the man held. This was a trusted adviser speaking to his Chief. They were both warriors and Verix owed as much to Corvin as vice versa.

"Proceed with the plan as we discussed it. We'll divide up like I said and see if we can't cause a little mayhem. If you do get in to a scrap with one of my brothers or sisters, don't hesitate to pull the f+!! back. Take the Hammer and the Scouts and push for a gate. I'll wheel the Anvil in after you. Don't fail me on this Corvin. If I win the old bastards Empire I will need people I trust!"

Corvin grinned viciously and turned, letting out a whooping call, as he swung his battleaxe over his head in a tight practiced circle, before pointing towards the way they were going.

On cue, part of the retinue dashed forward, whooping and singing loudly at the top of their lungs, followed by a smaller, silent element.

"WHO STANDS IN THE PATH OF THE CLAW?"


M Tiefling Arcane Gunfighter 5

Commander Misthrax signals with his hands, whispers an order to his lieutentenant and, without words or fanfare, the Iron Legion moves forward through the hills at a brisk pace. Spearmen watch the hills for movement, while horsemen encircle the Iron Beast as it lumbers forward, pulling a gigantic cart. The commander runs forward at an inhuman pace, scouting slightly ahead.

GM only:

Casting Longstrider to boost Runcible's speed to 50'


Harron looks around the furrow and then to the hills on his flanks. "It seems like they don't want any encounters before reaching the fortress." He starts walking forward before he hears a loud shout and he stops. He starts to grin. "This will be more fun that I thought" He continues walking forward with his armor clattering with each step.


M Tiefling Arcane Gunfighter 5

Are you really hearing a loud shout from three miles away, though?


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I thought it would make some fun, I mean we are supposed to be powerful and stuff.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

I'm down with it.


The others had started to move, and Lucielle nodded slightly as she picked up the pace and started moving at full speed forwards - keeping a careful eye on her surroundings as she did so, just in case there were any traps. It would be interesting to see just how swift the others had become - though unlike some, she felt no particular desire to try and intimidate others through noise. There were other ways of affecting their emotions.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle and Runcible are the first to arrive, spotting each other. If Runcible was 6 o'clock, Lucielle would be at the position of 3 o'clock, with a distance between them of approximately 425 feet away from each other. The fort was three hundred feet away.


Lucielle continued moving, relying on speed to help her reach the tower as quickly as possible - and when she ran flat-out, as she was doing now, she could move very swiftly indeed. It wouldn't take too long to reach the rest of the fortress, but she did keep an eye on Runcible as she moved, continuing to keep her thoughts to herself as she ran.


Harron continued his pace forward, until he slowed down and stopped. He points his hands forward, and the skeletons surrounding him started to run. He continued on, but this time he mounted his horse and began moving at a jogging pace.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Astor:
Arriving in the gate, you find a fairly humble boon, a few potions laid out on a table.

Ok, people with base speed 40 ft. arrive next.


Astor:
Lucielle shrugged slightly, picking up the bottles and glancing over them for labels and such before continuing forward, intending to understand as much of the area's layout as possible.


Verix dashed in to the clearing, glaring around at the fortress ahead of him, before signalling and darting towards one of the unoccupied gates. "Storm the keep!"

As one, his men moved forward, rattling weapons and growling and whooping.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Verix:
Verix and his men quickly found a few bottles in the gate, a meager reward, but for an unguarded gate, that was only to be expected.

Lucielle:
The potions are simply labeled "healing". As you move forward, you can see an inner courtyard. This time, the gates do not look unguarded.Each inner gate had a statue girded in iron and placed such that they practically screamed they were golems.


Lucielle:
Ah, golems - lovely. While she did trust in her ability to hurt things (she'd gotten her nickname for a reason), she saw no reason to make things easier on anyone following her. She continued moving forward, but only until she saw the golem react.


Advance:
Verix grabbed some of the bottles off the table, leaving two for his Lieutenant, before pushing his way through the group of warriors and through the gate. He kept his eyes up and on swivel, as he moved deeper in to the compound. He was expecting that the next hurdle would afford him a shot at some of his family.

Perception-1d20 + 12 ⇒ (7) + 12 = 19
Stealth-1d20 + 11 ⇒ (12) + 11 = 23

I rolled Stealth as he is not straight walking through the gate, but looking around first, before I goes through, making sure there is nothing ahead, if that makes any sense. If he does see something and this is applicable...

Knowledge (Arcana)-1d20 + 10 ⇒ (4) + 10 = 14

Or

Knowledge (Local)-1d20 + 10 ⇒ (4) + 10 = 14


M Tiefling Arcane Gunfighter 5

GM:

At the "when characters with speed of 40 arrive at the edge of the clearing" mark, my men should be arriving as well. Since that puts those characters 5 rounds away from the tower—or 10 if they're not hustling. And there will be some slowing down when they enter the keep; my large catapult should be set up within 10-15 rounds of them reaching the base of the tower, so I'll keep setting it up during those rounds.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
When you reach within 30 feet of the gate, the golem raises its blade.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Verix:
As you move forward, you can see an inner courtyard. This time, the gates do not look unguarded. Each inner gate has a statue girded in iron and placed such that they practically screamed they were golems. However, your men don't seem to heed it as a possible threat.

For expediency, we'll say that the forces at 30 ft a round arrive now.


Lucielle:
Lucielle whispered under her breath before darting forward, intending to move past the golem faster than it could react and leave it there for others to face. Speed was, after all, of the essence here - and she wanted to get as high as she could.

Casting Grace to avoid provoking AoO's for this round, which - if I understand the layout of this area correctly - will allow her to continue past the golem.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
Your action gets you past the golem, and you arrive at a stair that leads upward. However, the golem's instructions are apparently such that it will not ignore you once you are past it.

Charging Attack: 1d20 + 8 + 2 ⇒ (6) + 8 + 2 = 16


Lucielle:
Charging up stairs was preeeeetty difficult for practically everything - and she continued moving away from the golem, choosing to use her agility and Withdraw up the stairs rather than facing the golem head-on.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
As you race up the stairs, you note that you are faster than the golem, but not by all that much. If you were any slower, it would be keeping up with you. Ahead of you is a landing with another two golems and a closed door.

Peace out for tonight.


M Tiefling Arcane Gunfighter 5

GM:
My catapult should be assembled and ready to fire five minutes before anyone with 30 feet of speed makes it to the edge of the clearing...


Lucielle:
Hah. Naturally. Lucielle finally came to a stop, and lightning crackled around her fist for a moment before she punched forward and sent a blast towards one of the golems.


Iron Clad and Built for War:

Corvin moved up beside Verix and stared at the Golem for a second, running through his memories for any possible helpful information he may have about the creatures.

Knowledge Arcana1d20 + 6 ⇒ (7) + 6 = 13

He shrugged, he wasn't sure of anything and nothing he said would help. He patted the huge man on the shoulder and moved back signalling to the troops, as he began to hum and soon broke in to a full on war chant.

Corvin begins to use Inspired Rage

Verix sends up a prayer to the Destroyer, sending a flash of his inspiration through his weapon, causing it to glow and give off a twisted red and black aura, before he let his Lieutenants chanting wash over him, as he tightened his grip on the now glowing Earthbreaker. He began to smile viciously, before he let his head drop back and howled, a long, loud note of pure malice (that all of his family can probably hear). He dashed forward, sending himself cannoning towards the Golem, swinging his weapon with all of his might.

Fervor a Weapon of Awe + Charge the Golem

Power Attack + Rage + Inspired Rage + Weapon of Awe-1d20 + 18 ⇒ (20) + 18 = 38

Confirm Critical (Please God)-1d20 + 18 ⇒ (20) + 18 = 38

Oh holy f&$# yes... Two Nat 20's in a row. DAMAGE!!-6d6 + 72 ⇒ (1, 6, 1, 6, 2, 4) + 72 = 92

And Weapon of Awe causes the Golem to be Shaken for one round, no saving throw, but I dunno if Golems can be shaken so...

I'm going to call that a good opening salvo.

Verix swings his Earthbreaker with massive effect. aiming to cave in the breastplate of the large Golems chest, using all of his strength and skill to drive his weapon home.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Runcible:
Yeah, but I don't think one of your intelligence would decide to fire it before anyone was in the target location.

There is a very loud BOOOM sound, followed by a lighter patter of small clacks and clangs of small metal bits pinging off the inner keep.

Verix:
It is shaken, stirred, and exploded. One of the bits of it seems shiny and glowing with energy.

GM:
1d20 + 6 ⇒ (16) + 6 = 22

Lucielle:
Go ahead and roll thy attacks.


Lucielle:
Attack: 1d20 + 10 - 2 ⇒ (9) + 10 - 2 = 17 for Damage: 3d6 + 8 ⇒ (6, 2, 4) + 8 = 20 x1.5 = 30


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
Is that targeting touch or normal AC? Damage type? Whats the x1.5 from? Does it count as a SLA? Apologies, but I'm not terribly used to occult yet.


GM:
I sent a PM explaining more about her actions. XD I'm trying to avoid giving too much away here, but I'm happy to explain things in any level of detail you'd like.


To Pieces you Say?:

Verix stretches and yawns, cracking his neck, before waving his hand at Corvin to stop. He then reaches down and picks up the glowing piece, examining it thoroughly as he begins to move on through the gate and up the tower.

I'm going to keep on at a fair clip, Verix isn't slowing down or hanging around, as I assume there are more enemies, and I have 5 minutes of Weapon of Awe.

Effects:

W.O.A- 5 minutes
Remaining- 48 rounds


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Verix:
You may roll another Knowledge Arcana check if you so wish. And then I'm gonna delay to give Lucielle a couple more rounds.

Lucielle:
Lightning crackles over the golem with seemingly no effect. That stated, neither of the two golems in front of you budge in the slightest. Something about these two seems different, their chests both have a depression near the center.

The one behind you rushes up, attacking. 1d20 + 8 ⇒ (10) + 8 = 18


It's a kinda Magic:

Verix tossed the glowing hunk of metally entrails back over his shoulder to Corvin, who plucked it out of the air and began to examine it closer.

Knowledge Arcana-1d20 + 6 ⇒ (16) + 6 = 22

Fair enough. I didn't mean to one shot the thing so I understand the need for time if everyone has one. Haha

Effects:

W.O.A- 5 minutes
Remaining- 47 rounds


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Verix:
It's seems to be some sort of magical power core. If you had another unpowered golem handy, you could probably power it up with this.


Master of Puppets:

Oooh, now that might be useful. Hmm... I will keep an eye out for some of them now. See what I can do. Awesome.


Lucielle:
Lucielle stepped five feet away from the golem behind her, then called on her clerical powers, sending them into the stone and raising a physical wall between her and the golem behind her. A plugged-up staircase ought to be lots of fun for anyone behind her...

Casting 'Stone Shape' to fill the hallway behind Lucielle.


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
You can hear some pounding, but the golem seems unlikely to break through soon. As you get some more time to inspect the room, you note the presence of a second door, originally out of your line of sight, and two more stairways leading up to this room.


Lucielle:
Lucielle glanced around the room, checking for any sign of something that matched the size and shape of the depression in the golems up ahead. Things that were resistant to magic vexed her... but that was hardly her only option when it came to breaking things that needed to be broken.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29


GM:
So Harron and crew should have arrived with the 30ft group of people. What does he see around?


M Tiefling Arcane Gunfighter 5

Actions visible to a very astute observer:

After scanning the skies, Commander Misthrax lands, with his men, at the edge of the clearing. Over the next two minutes his horsemen form a defensive perimeter around the heavy catapult that magically assembles itself, as the bowmen run to catch up and the lizardmen surround the engine, ready to reload it in an assembly line-like rapid fashion.

And then the elephant backs away, and the gargantuan siege engine begins to fire.

Attack rolls (GM only):

The gargantuan size of the catapult when assembled should allow basically the whole army to surround it, which I assume means enough Aid Another with taking 10 to get the thing reloaded and aimed in one round (can't be aimed and fired in the same round, which I believe means one shot every two rounds...)

Runcible casts Abundant Ammunition on a bag of hundred-pound stones, which should last for 30 rounds (15 attacks).

From 300 feet to the tower, it's a DC 25 targeting check to hit any square. Runcible aims the first three shots at the top square of the tower and then the two squares below it. He'll wait to see if that does any visible damage before continuing.

Targeting check 1: 1d20 + 21 ⇒ (8) + 21 = 29
Damage to tower: 8d6 ⇒ (4, 4, 1, 2, 6, 4, 2, 2) = 25

Targeting check 2 (successive, but new attack square, treated as previous miss): 1d20 + 21 + 2 ⇒ (14) + 21 + 2 = 37
Damage to tower: 8d6 ⇒ (5, 3, 1, 5, 1, 6, 2, 4) = 27

Targeting check 3 (successive, but new attack square, treated as previous miss): 1d20 + 21 + 4 ⇒ (7) + 21 + 4 = 32
Damage to tower: 8d6 ⇒ (4, 5, 4, 5, 2, 1, 2, 1) = 24


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Harron:
You see a force about 450 feet to southeast, setting up a catapult aimed at the fortress. There are horsemen and an elephant, but other details require a perception check.

Suddenly, there are large crashes, as great boulders start slamming into the fortress, at an impressive rate of once every twelve seconds. After each impact, a rain of stones shattered away from the tower are rained downwards.

Verix:
You can choose to continue advancing... but that may not be advised. You can personally see stones smashing into the top of the tower, dealing not insignificant damage.

Runcible:
You're dealing some significant damage. You think it would probably take two consecutive hits to the same spot to open it enough to get in.

Lucielle:
You see nothing you think would help. You're about halfway up the tower, so you might want to take action quickly. Judging by how fast you can move, you think you could easily get to the top of the tower and back down in time, but that assumes no significant delays..


He who Dares:
Verix throws caution to the wind and darts forward, pushing deeper in to the tower and beginning his ascent. He kept as far from the outer walls as he could, while he traveled. He wasn't about to give up that easy.

"If I catch that bastard who is pelting this f$!~ing tower, I swear I will insert my boot so far up his... Well needless to say I will be pissed!"

Verix pushes on, moving as fast and far as he can, paying attention to his surroundings as he goes.

Perception-1d20 + 12 ⇒ (15) + 12 = 27

Effects:

W.O.A- 5 mins
Remaining- 47 rounds


M Tiefling Arcane Gunfighter 5

It's a battle of skill and intellect as well as strength, Verix... and there's nothing in the rulebook that says a dog can't play basketball.

Attack roll and further orders (GM only):

Targeting check 4 (at top square): 1d20 + 21 + 6 ⇒ (7) + 21 + 6 = 34
Damage: 8d6 ⇒ (3, 1, 5, 3, 6, 4, 6, 5) = 33

Now that the catapult is calibrated, Runcible casts Abundant Ammunition a second time (resetting duration to 3 minutes) and leaves his men with orders to fire at anyone who tries to enter or leave the tower (or any army that charges his), warning shots followed by targeted ones. Meanwhile, they are to target random spaces in the clearing to keep the catapult aimed (this should give a nice +10 targeting bonus to any of his men trying to fire the catapult)

Actions visible to a very astute observer:

With a hole in the top of the tower, Runcible attempts to take off again, leaping from the top of the siege wagon and taking to the sky.

Acrobatics: 1d20 + 15 ⇒ (2) + 15 = 17 Which is still probably a decent leap off the top of a 15-20' wagon...

Fly: 1d20 + 11 ⇒ (9) + 11 = 20

And he flies towards the top of the tower, attempting to land either on top or fly into the hole he's made. I'll let the GM decide how long this would take.


Lucielle:
Lucielle continued moving, staying away from the other golems as much as possible while intending to get to the closed, far door and see if she could push it open before the golems managed to close in.


GM:
Harron looks towards the catapult to get a better view of what is going on.

Perception: 1d20 + 13 ⇒ (16) + 13 = 29

He will start moving towards the catapult, with his skeletons in tow.

The march of the Bonebreaker:

To the keen eye you can see a man clad in armor, a top a skeletal horse surrounded by 9 skeletons


Status:
Lady Pirate 5 HP 28/44 | AC 24 | T 18 | FF 16 | F +7 | R +6 | W +9 | Init +9 | Per +11 | Mana 2/6 | Copycat 3/5 | Channel 0/5

Lucielle:
The door is unlocked, and even as you passed within arms reach of these two golems, they remain motionless. More stairs to lead the way upwards.

Verix:
You arrive in a room with two copies of the same golem you destroyed earlier, only these have suspicious holes in their chest that seem just right for the power core. These are likely the reward for this gate. There's a weirdly shaped wall that has thumping coming from the other side. There are two more doors leading up, one already open, and one other door leading down.

Runcible and Harron:
A clash between your forces is inevitable. If you would, send me the relevant stats in a PM, so I don't have to sort through my 80 or so PMs with the Valdis subject line to find them. The Bonebreaker forces of nine skeletons and a single figure in armor atop a skeletal horse, are moving towards the catapult, visible, and they spy a glider moving towards the tower.


GM ONLY:
Verix crosses to one of the Golems and slides the power core in to its chest, as he keeps an eye on the open door leading up. "Rise and shine my glorious monster. It is time you realized a new Master!"

Effects:

W.O.A 5 mins
Remaining 46

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