Caricyn |
Hey guys. I am looking for 4-6 players who are interested in playing Rise of the Runelords by forum. I'm looking for a group of people who are willing to post regularly. Characters will start at level 1 and will be created with a 10 point buy. Anything from the pathfinder SRD is okay, except for gunslingers. Let me know if you're interested.
The Lion Cleric |
I am interested in this, regardless of the point buy.
The thing is, despite the fact that I am on the Paizo forums quite often (and able to post), I haven't yet played a PbP game, so all I know is the things on the Sticky threads.
If you don't feel like having a new PbP player, don't feel bad about saying no.
Thanks!
Awenydd83 |
Interested... but the 10 pt buy has me a little concerned. Pfs is normally 20 pts.. will a 10 pt buy be strong enough to survive?
ok... Here is my submission. I can flesh this out more if selected. How much of a back story would you like?
Half-elf Slayer
Str: 14
Dex: 14
Con: 12
Int: 10
Wis: 10
Cha: 10
Caricyn |
Right now I have, Choant, Aestereal, Viluki, The Lion Cleric and Awenydd83 as interested characters. I have not limitations on archetype. We're pretty much using PFS standard for wealth etc. I wanted to run this a a full campaign. PFS doesn't give you credit for the whole campaign so I don't think that's going to work out. In the next day or two I will start a new post for the campaign. If you all are still interested please post back here.
Ranna Feels-the-Embers |
20 points? Okay, this is Aestereal, with Ranna. She's a Shoanti oracle who was exiled from her clan after a disastrous emberstorm destroyed the camp. She was supposed to be on watch but she didn't see it.
Right now she's built a little differently than her final build will be. She's gotta lose a level, the mystery is going to change, and she's built to 25-point-buy. She was submitted to a different ROTRL that was in progress, but she didn't quite make it, so the backstory will have to change a little as well.
Azih |
Hi here is Ielah. Human ranger.
Background:
I am Ielah. Of the Sklar-Quah clan of the Shoanti tribes of Varisia. I am, or was, a proud scout-warrior of the clan, surviving the Burn Run to earn my passage, and, as is our way, have fought many battles in defense of our land... against the giants that encroach on our territory and against the foreign Chelaxians that took our land.
But now I grow my hair out in defiance of the proud traditions of the warriors of my people because I am no longer one of them. I have spurned one of the Sklar's most cherished values. I am an exile.
I was on a hunt, a solo hunt as I am self sufficient, following an auroch in the Cinderlands and was beset by a small raiding group of goblins. With my bow and then my blade I was able to kill them but I was wounded grievously in the process. It would have been a good death lying among my slain foes but a wandering Chelaxian mystic found me and cared for me. Nursing me back to health. Hate for the Chelaxians is the cherished tradition which I spoke of earlier and the elderly man who saved me ripped it from me with his gentle and selfless acts.
When I returned to my clan with my trophies the hate for the tshamek which is so important to us did not sit well with me. To be true to myself I could no longer be true to the Sklar Quah and so I left to make my own way in the world.
Ielah Sklar:
Ielah Yelah
Female Human Ranger 1
Init +2
Senses Normal
Vision Perception +7
DEFENSE
AC 16, touch 12, flat-footed 14
hp 13
Fort 4 Reflex 4 Will 2
OFFENSE
Speed 20 ft
Melee Falchion +4 (2d4+4/18-20/x2)
Range Longbow +3 (1d8/x3)
STATISTICS
STR 17 DEX 14 CON 13 INT 10 WIS 14 CHA 10
BAB 1 CMB 4 CMD 16
Feats Power Attack, Cleave
Skills Acrobatics 0, Appraise 0, Bluff 2, Climb 1, Diplomacy 1, Disguise 1, Escape Artist 0, Fly 0, Handle Animal 5, Heal 2, Intimidate 1, Knowledge (nature) 5, Perception 7, Ride 0, Sense Motive 3, Stealth 4, Survival 6, Swim 5
Languages Common, Shoanti
Gear Falchion, Longbow, Arrows (10), Arrow - Blunt (5), Kit - Ranger's, Hide Armor
Dustin Ammerman M |
I took the chain fighter alternate racial trait.
gwar
Half-orc barbarian 1
CG Medium humanoid (human, orc)
Init +3; Senses darkvision 60 ft.; Perception +4
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Defense
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AC 16, touch 12, flat-footed 14 (+4 armor, +2 Dex)
hp 14 (1d12+2)
Fort +4 (+2 trait bonus vs. disease and poison), Ref +2, Will +0
Defensive Abilities orc ferocity
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Offense
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Speed 40 ft. (30 ft. in armor)
Melee dire flail +5 (1d8+6) or
dire flail +3 (1d8+4), dire flail +3 (1d8+2) or
unarmed strike +5 (1d3+4 nonlethal)
Special Attacks rage (6 rounds/day)
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Statistics
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Str 18, Dex 15, Con 14, Int 10, Wis 10, Cha 8
Base Atk +1; CMB +5; CMD 17
Feats Two-weapon Fighting
Traits hagfish hopeful, veteran of battle
Skills Climb +5, Intimidate +5, Perception +4, Survival +4, Swim +5; Racial Modifiers +2 Intimidate
Languages Common, Orc
SQ fast movement, orc blood
Other Gear hide armor, dire flail, barbarian's kit, 36 gp
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Tracked Resources
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Orc Ferocity (1/day) - 0/1
Rage (6 rounds/day) (Ex) - 0/6
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Special Abilities
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Darkvision (60 feet) You can see in the dark (black and white vision only).
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Hagfish Hopeful +2 trait bonus on Fortitude saves against disease and poison.
Orc Blood Half-orcs count as both humans and orcs for any effect related to race.
Orc Ferocity (1/day) If brought below 0 Hp, can act as though disabled for 1 rd.
Rage (6 rounds/day) (Ex) +4 Str, +4 Con, +2 to Will saves, -2 to AC when enraged.
Veteran of Battle +1 Initiative, draw a weapon as a free action during the surprise round.
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Gwar stands an imposing 6'5" tall. His body is crisscross end with many scars, and his face is none too friendly. On his wrists are a pair of manacles that have been welded shut with a few chain links still hanging on either arm. He carries a dire flail with matching chain links.
Gwar was born into slavery. He doesn't rightly know who his real parents are as he was sold off away from them as a toddler. His slavemasters used him for just about any form of inhuman labor they could come up with. He was worked until he dropped and then beaten for it on a regular basis. After a while he was sold into a pit fighting arena. He had to kill to survive in many battles.
One day as he was praying to Gorum to survive yet another match he received a vision of broken chains and fire. Gwar knew that now was the time. As the careless judges opened the bars on his cage, he mustered all his strength and broke the chains holding his manacles. After killing the slavers in a blind rage, Gwar freed as many of the other fighters as he could so they could all fight their way out together.
Having heard of a festival while traveling alone through the area Gwar thought it might be nice to see how real people celebrate things. He also heard of a competition at the Hagfish tavern that he figured he could win. Thus Gwar set off for Sandpoint.
Caricyn |
I think I already said, the 10 points was a typo. It's 20. Can you all private message me your stats? Also I some of you hadn't written about your character's background. This campaign assumes that you're all originally from Sandpoint in the Inner Sea campaign setting. If you're not from Sandpoint can you please give a reason as to why you're there?
Choant |
AC 16, Touch 12, Flat-footed 14, CMD 14, Fort +2, Ref +2, Will +1, CMB +2, Base Attack Bonus 0
Longbow (100) +2 (1d8, x3)
Dagger (1) +2 (1d4+2, 19-20 x2)
Morningstar +2 (1d8+2, x2)
Lamellar Leather (+4 Armor, +2 Dex)
Abilities Str 14, Dex 14, Con 14, Int 12, Wis 8, Cha 16
Condition None
Is that sufficient Caricyn?
Scipio Totti |
The Lion Cleric checking in with his Daring Champion Submission.
Male Half-elf Daring Champion Cavalier (Order of the Dragon) 1
LN Medium humanoid (human, elf)
Init +6; Senses low-light vision, Perception +6;
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Defense
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AC 19, touch 14, flat-footed 15 (+3 armor, +2 shield, +4 dex)
hp 12 (1d10+2)
Fort +4, Ref +4, Will +2(+2 racial vs ench,immune to sleep)
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Offense
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Speed 30ft.
Melee Double Chicken Saber +6 (1d6) or Spiked Heavy Shield +1 (1d6)
Special Attacks Tactician (3 rounds/day) Precise Strike
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Statistics
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Str 10, Dex 19, Con 14, Int 10, Wis 10, Cha 12
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Base Atk +1; CMB +1; CMD 15
Feats Weapon Focus(Double Chicken Saber), Precise Strike
Traits Elven Reflexes, Favored Son (Belor Hemlock)
Skills Climb +1, Diplomacy +5, Knowledge(local) +5, Perception +6; Racial Modifiers +2 Perception
Languages Common, Elven
SQ Challenge, Champion's finesse
Other Gear
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Special Abilities
Low-Light Vision: Half-elves can see twice as far as humans in conditions of dim light.
Elf Blood: Half-elves count as both elves and humans for any effect related to race.
Multitalented: Brawler, Slayer
Dual Minded +2 bonus on all Will saving throws.
Favored Son (Belor Hemlock) 1/session, call a favor from the town sheriff
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As gods laugh at mortal plans, however, following an accident involving a starknife, a high class prostitute and a goblin dog, Scipio found himself travelling to Sandpoint with nothing but his prized saber and the clothes on his back.
Once there, he offered services to the Sheriff, considering that a frontier town would need more guards, and more trainers for them. He could fill both roles.
Now a naturalized (more or less) Sandpoint citizen, Scipio spends most of his time performing duties for the Sheriff, and attempting to find an inspiration to finish his book on exotic weaponry.
Soulveliss Sangre |
here is my crunch for this game Soulviliss Sangre
if selected i can post several time a day i hope to be able to run complete the campaign
ill crunch the animal companion soon