PFS: First Steps: Table 1 (Sep 2014) (Inactive)

Game Master R D


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Silver Crusade

Dot here.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

Dot.

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

Dot, dot.

*EDIT*

Derp, I just realized I need to pick a second trait. I will do so when I return home shortly. Taking my squad up to the maintenance garage for service. Also, I will update description and history as well!

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Aha! Thread conciser your self Dotted!

Silver Crusade

If everyone could please summarize their stats (the way that Van and Alek have), that'd be helpful. Thanks! :-)

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

Dotting.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

New thing, must tell me how.

Silver Crusade

See where it says "Female Elf Alchemist/1" beneath your name? In the same field where you have "Alchemist/1" you can append your stats. :-)

Silver Crusade

OK, everybody. While we're waiting for all players to finish up their "housekeeping" (posting their PFS info in the discussion thread and in their character profiles), let's get the scenario primed. After you receive your mission briefing, you'll have the opportunity to introduce yourselves to each other in character.

Everybody cool? :-)

Any questions?
____________________________________________________________

Fresh off your induction into the Society and the completion of your basic training within the organization, you all find yourselves in the office of Ambrus Valsin, the venture-captain in charge of daily operations in and around the Grand Lodge. The efficient and straightforward chamberlain greets you curtly and motions for you to sit.

"All right, Pathfinders! Listen up. I know you are new recruits eager to make names for yourselves in the organization, but first we need to make sure you are up to snuff and won’t get yourself killed out there. I have a number of small assignments for you and your team, and it would be best if you could finish them before the day’s end."

"Every day we get some doe-eyed hopeful or some sniveling bootlicker willing to do anything to join up with the Pathfinders. Most of them are good kids, but not all of them have the salt to make it in a world like this. It’s rough out there and I’m not just talking about the ruins, tombs, and wilderness Pathfinders find themselves in on missions. We’ve got people who look down their noses at us, folks who think we squander our resources, and agents who want to take everything we have collected. This wealth of knowledge and these items of lore make us the most powerful organization on the planet. That said, since we are fractured and widespread, it’s difficult for that power to light on anything for too long. For every friend of the Society, there are two enemies."

"Your first mission, to test your mettle and loyalties, sends you to meet a few people important to the Society living here in Absalom. These are other venture-captains or close allies of our organization, so follow their orders as you would mine. I’ve prepared a list of things I want you to do. They’re not arranged in any particular order of importance, but I want them all completed as quickly as possible. Only report to me once you complete them all. Included in the envelope you hold in your hands is the list, complete with the name of your contact, and directions to the meeting location."
____________________________________________________________

Here is the list. I've also included a link to the list document beneath my name and at the top of this page.

Assignment #17:

☐ A man named Guaril Karela runs a curio shop in the Docks called the Pickled Imp. Go to him and fill his request as a favor to the Society. I believe it has something to do with a set of rare books.

☐ Ollysta Zadrian requested aid and is expecting you at the Temple of the Shining Star in the Ascendant Court. She needs someone to deliver a parcel of medicine and curatives to a needy orphanage and verify the character of the recipient.

☐ Visit the offices of Osirian nobleman Dremdhet Salhar in the Wise Quarter. The Pathfinder Society needs to obtain permission to delve the Salhar ancestral vaults beneath Sothis. He has made a verbal agreement, and your visit makes it official. You will receive an official charter and detailed maps. Do not embarrass the Society in this matter.

☐ Chelish Paracountess Zarta Dralneen possesses an item loaned from the Vaults. Meet with her in her estate in the Ivy District and retrieve the item in her possession.

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Should we start at the nearest shop and circle around the city? I say we go left (or widdershins, whichever is more appropriate). I like the left.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

A worth quest that shall be sung about for ages to come! Lead on master Elf!

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

Okay, I will accompany you to the curio shop, but I suggest that we visit Dremdhet Salhar next. The matter sounds as if it is of more importance to the Society than the others.

Silver Crusade

Would you all like to make in-character introductions before the party sets off? Remember, we have at least one player who's brand new to First Steps! :-)

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I hope not have to lick boots...

A tall, strong, and absolutely hideous half-orc awaits orders. He wears scale armor and a red cloak, so battered it is hardly wearable. He carries a fine, cold-iron nodachi.

"Harrow Tatterhood is name. Someone read mission list to me, and I... listen and make sure read right," he says.

It is not clear how civilized this half-orc is; but the look in his eyes seems wild and short-tempered.

Nearby is a shaggy, wild horse of wild temperament. It kicks at and attempts to bite any passers-by, and seems to be creating quite a commotion. It does not appear to be tame.

"Hush, you!" Harrow yells at the horse.

Grand Lodge

Male Ulfen 3rd Hunter | HP 24/24 | AC 18 | T 12 | FF 17 | CMD 16 | Fort + 5 | Ref +4 | Will +3 | Init +1 | Perc +8 | AF: 3/3 | Spells: 1st - 4/4 | Cinder | HP 16/22 | AC 20 | T 13 | FF 17 | CMD 18 | Fort +5 | Ref +5 | Will +2 | Perc +6 | AF - Bull

A likewise tall and broad shouldered human stands nearby, with a wolf watching the nearby wild horse with a hungry glean in his eye. "Cinder... no." He says to the wolf who turns and watches the man for a moment before lying down and crossing his paws.

"I am Alek Stormcrow, well met Harrow Tatterhood." he wearily offers his hand to the half-orc. Once Harrow either shakes or does not shake, he turns to Tacitus. "Your suggestion holds merit, good sir. I believe this will bode well with the Society."

I was just thinking... what would the rules be about animal companions such as Cinderpaw be around Absalom and the Society? Not sure how folks would respond to a man walking around the city with a wolf dogging his steps.

The Exchange

M Gnome Arcanist 6 - HP 38/38 - AC 16/T: 15/FF: 13 - Perception: +1; Darkvision 60 ft. - Fort: +6, Ref: +7, Will: +6 (+2 vs. Illusions) - CMB: +2, CMD 15 - Speed 20 ft. - Init. +3

With his blue hair shaped in a pompadour style and his clothes and skin stained with various oil and grease marks, the gnome in the room seems to be only half-listening to the Venture-Captain's speech. Once it's over, he returns to impatient consciousness and stands up quickly, snapping his fingers, "Yeah, VC, we got it covered."

He then turns to the others, "Listen, I got a lot of work to do in my shop, so lets get these errands done. The name is Van, Van Potter. I've spent some time up in Numeria, and I've seen things you wouldn't believe, so I didn't just fall off of the apple cart. I'm sure you cats gotta have your heads on straight to get this far, so let's all stick together, cooperate, and get this stuff done on the quick."

"Widdershins or the curio shop, don't matter to me, let's just go. Wows, you cats brought a lot of pets along, eh?"

Silver Crusade

Alek Stormcrow wrote:
I was just thinking... what would the rules be about animal companions such as Cinderpaw be around Absalom and the Society? Not sure how folks would respond to a man walking around the city with a wolf dogging his steps.

Absalaom is the "City at the Center of the World!" They see all types here, and Pathfinders come in all shapes, sizes, and party groupings. You may find that some establishments won't take kindly to "beasts" but you should be fine for much of this scenario. :-)

The Exchange

Elf-Alchemist-6 | HP 31/36 | AC 17 | T 15 | FF 14 | CMD 16 | Fort +7 | Ref +10 | Will +5 Immune blindness, dazzled; Resist poison Init +3 | Perc +11 | USED: 2 of 12 Bombs, 0 of 10 Extracts

Looks at Tacitus, tossing a bomb back and forth in her hands, like it might be a fidget toy, Well, if you really feel like Dremdhet Salhar is more important, lets go there first. I don't really have a preference. I just don't like to dawdle.

Glancing around at the rest of the group, Name is Opal. That's all you need to know about me right now. Chances are good we'll never see each other again after today.

Silver Crusade

Order of the Dragon Daring Champion Cavalier 1/ Arcane Duelist bard 2
Defense:
AC 21, Touch 16, Flat-footed 16, CMD 15, hp 4/25; Fort +5, Ref +8, Will +2
Offense:
Initiative: +4, Spd 30, CMB: +1, Rapier +8 (1d4 /18-20), Sling +7 (1d3/ x2), Arcane Strike: +1 weapon damage as swift action
Skills:
Acrobatics +10*, Climb +5, Diplomacy +9, Escape Artist +9, Perception +6, Perform (oratory) +9, Ride +8, Spellcraft +5 Stealth +8, UMD +8; Daredevil Boots +5 to Acrobatics to avoid AoOs

Well met fellow adventurers! I am Sir Dydimus of Eastgate, and welcome newcomers to my home the City at the Center of the World! The excited halfling removes his jaunty hat and give the assembled pathfinder a sweeping bow so low that his rapier almost slides out of its scabbard. He then snatches up the list from whom ever is holding it and begins to read it to the rest of the group, using his most important sounding voice. When finished he puffs out his chest, Well heroes it seems we have work to do! Follow me I know this city like the back of my hand! With that he dashes down the street towards the docks. Less than a second later he skids to a halt and turns sharply on his heels, Ha, I forgot we are going to the Wise Quarter first ! and he heads off in that direction.

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

I am Tacitus and I fare from Taldor. There is little else that needs to be said of me for the purposes of these errands. Let us follow... Sir... Dydimus to the Wise Quarter. We were instructed to finish these tasks before the end of the day and we should not disappoint the venture-captain or the other dignitaries.

Silver Crusade

Just waiting for Arrack and Serwe to do their introductions. Then we'll be off! :-)

While we're waiting... With regards to your mission to the Wise Quarter: Those of you who have the skill(s) may make either a Knowledge(Local) or a Knowledge(Nobility) check. (Player's choice. You may decide which you would prefer to roll, if you have a rank in that skill.)

Grand Lodge

M Human barbarian 1 |HP:14| AC:14| FF:13| T:11| CMD:17| Fort:+5 |Ref:+2 |Will:+3| Int.+3 | Rage /day 6

A young Man in the room towering over the others. Broad muscled shoulders covered in only hard leather and chain with furs covering them. A hood made of fox fur covers most of his jet black hair and shining green eyes, holding more experience than they should for his age, pierce out at the others. A great sword the size of a man with a rather large crack running down some of the middle is lightly held In his right hand the tip resting on the ground. On his back 3 javelins protrude up above a backpack. The pack was a gift from the society. In his left hand he holds an entire leg of roast charred to his exact specifications. He steadily Munches it throughout the meeting.

more foolishness and time wasting. We should be out in the wild. Ridding this world of undeath and there masters...

He steps forward quite imposing.

Arrack, son of Garrek finds these tasks wasteful and insulting to a warrior. I joined this order to slay undead. Not run errands.

He takes a bite from the leg of roast then smiles

But... protecting these people will work for now.

he looks around the room.

I shall see these tasks done. Whether or not they are unworthy. Though I will leave most of the talking to others.... Does anyone have any Mead? I seem to have ran out?

He will walk over to the man with the wolf.

wonderful creatures are these. Strong, rugged, beautiful. Everything I am! Hahah. I had one as a pet... Of sorts on the frozen plains when I was a child. He came and went I had to leave him when my tribe moved but whenever we returned he was there waiting
. until the dark day. But that is a story for another time.

He will attempt to pet the wolf not really asking.

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)
GM Engleaktig wrote:

Do we make rolls in this thread?

Knowledge: Local Check:

1d20 + 9 ⇒ (14) + 9 = 23

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

I suppose I can still make DC 10 knowledge checks untrained.

knowledge (local): 1d20 - 2 ⇒ (17) - 2 = 15

Silver Crusade

Wow! Nice roll, Tacitus. :-) You, too, Harrow. Too bad it's followed by a -2. ;-P

The party knows that among the tasks on your list is visiting an Osirian nobleman named Dremdhet Salhar in the Wise Quarter to get permission for the Pathfinder Society to explore the Salhar ancestral vaults below Sothis.

What Tacitus knows in addition is:

- Salhar serves as a member of Absalom’s Grand Council and is often out of the house on matters of business.
- His aged advisor, Amenopheus, operates the Osirion (Scarab Sages) faction of Pathfinder agents.
- Amenopheus, also known as the Sapphire Sage, is a tan-skinned old man.
- Amenopheus is a powerful Wizard.

He's 13th level. Might want to be reaaally nice to him. :-)

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

How interesting. Such a grouping of adventurers!

A small dark skinned woman wearing an ash grey robe and matching cloak leans heavily on her walking stick, taking in the goings-on in silence. She draws deeply on her lit cob pipe and exhales, filling the air with the rich aromatic smells of burning herbs.

"I am Serwe, and I am at your service good masters. I have some minor skill in the healing arts learned from my mother, who learned from her mother before her." the small dark creature beams a prideful smile at the assembled company.

Silver Crusade

Awesome! That's everybody. Unless anyone wishes to stop off somewhere or make a purchase, the party is off to the Wise Quarter. :-)

You all make your way to the rich estate of Grand Council member Dremdhet Salhar, and are greeted by a guard who is expecting them as they reach the tall, wrought-iron gate.
____________________________________________________________

"Pathfinders," the guard says in a sonorous baritone. "You are welcome here. You may proceed."

He pulls open the obviously heavy gate with ease.
____________________________________________________________

A servant makes his way out to the party and offers greetings, "My greetings to you, Pathfinders. Master Salhar is not present. He was called away on important Council business. However, his most trusted advisor is available to negotiate any business you may require"

The servant leads you through the estate, down well-decorated hallways, past expansive rooms. After a few minutes, the group arrives at a simple study near the end of a long hallway.
____________________________________________________________

Inside Amenopheus, the Sapphire Sage, a tan-skinned old man sits behind a desk flipping through pages in a large tome. Scraps of paper jut from the book marking over two dozen different places. As the group approaches the open door, the wise sage silently gestures the PCs into the study with one thin hand, while closing the tome with the other after finishing what he was reading.
____________________________________________________________

"Good day to you, Pathfinders. I am Amenopheus, the Sapphire Sage, advisor to Master Salhar. I understand you were sent here to discuss archaeological permissions. Knowing this was coming, I spoke with Master Salhar at length on the subject and have this to say."

"Since Osirion was reopened to exploration a decade ago, adventurers, historians, and treasure-seekers flock to my country by the hundreds, perhaps thousands. While most families with ancestral burial vaults maintain guards and keep their sites out of the hands of casual thieves, not all families have the wealth or power to restrict everyone, and as we all know, not every defense is perfectly secure. Unscrupulous tomb robbers and maligned merchant organizations cause Osirion to bleed relics into the Inner Sea—something the descendents of Ancient Osirion cannot afford. We Osiriani have thousands of years of rich history coursing through our veins, and while that power has been out of focus in recent years, we are content to wait, knowing our enemies will wear themselves down. As they fall into arrogance, folly, or greed, we wait for our return to power, knowing we bear the riches of our ancestors at our feet."

"Master Salhar remains impressed by the Pathfinder Society, orating in their favor a handful of times in front of Absalom’s Grand Council, in fact. Due to previous relationships between him and the Society, Master Salhar has agreed to grant permission to the Pathfinder Society to explore his family’s vaults below Sothis. The only thing he requires is that you retrieve the map of the vaults from his own vault here. The servant will lead you to the basement and show you the room."

The Sapphire Sage’s eyes twinkle as he smirks knowingly, then he turns back to reading his book as though he had never been disturbed.

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

This one...hmm, this man's eyes give away more than his mouth...

The small wayang's face seems to scrunch a moment, lost in thought. Then nodding to the sage respectfully she turns to spare a few quick, perplexed glances, meeting the eyes of her companions. She looks a little worried.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

How he have riches of ancestors to return to power if losing all treasures?

"Okay," Harrow ventures as he scratches his head with a greenish hand. "We get map and bring back."

Hey...map rhyme with back.

Silver Crusade

All. In my zeal to be all inclusive, I allowed 8 players into the game. My sincere apologies, but we need to split into two tables.

The following players should continue to use THIS thread for game play.

1. Serwe – Wayang Witch
2. Harrow – half-orc Cavalier
3. Tacitus – Human Arcanist
4. Arrack – Human Barbarian

The following players should go over to the NEW thread for game play.

1. Sir Dydimus – Halfling Bard
2. Opal-Alchy – Elf Alchemist
3. Van Potter – Gnome Arcanist
4. Alek – Human Hunter

Again, sorry for the kerfuffle. :-)

Grand Lodge

M Human barbarian 1 |HP:14| AC:14| FF:13| T:11| CMD:17| Fort:+5 |Ref:+2 |Will:+3| Int.+3 | Rage /day 6

Arrack merely sigh and walks towards the vault
how dreary

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

Checkin in

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

The dark little creature at the side of Arrack tuggs at its pant leg trying to get his attention. She seems to be beckoning you down to whispering level. "So what do you think awaits us in these vaults Good Master Arrack?"

"Maybe something in one of my old history teachers books will show us the way". The tiny black skinned woman scratches her chin whiskers for quite some time before reaching an 'a ha!' moment.

[ooc]could I make a knowledge History check to see what I know of the landmark we are on our way to? If so the roll will be right below:

KnowHistory: 1d20 + 9 ⇒ (8) + 9 = 17

Silver Crusade

After leaving Amenopheus’ study, the servant brings the group back through the spacious estate, leading them down sturdy stone steps into the cool basement. Down a hallway, after a couple turns, the party ends up at a plain wooden door. The servant opens the door, gesturing to the room with a bow, and waits silently for the party to enter.

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

This is a test of some kind. We should march in good order and not be caught unawares. Harrow, Arrack, you are the strongest of us and should lead the way. Serwe and I will march in the second rank.

I position myself at the rear of the 2x2 formation and enter the room if this is agreeable to the other pathfinders.

Grand Lodge

M Human barbarian 1 |HP:14| AC:14| FF:13| T:11| CMD:17| Fort:+5 |Ref:+2 |Will:+3| Int.+3 | Rage /day 6

Hmph, stand behind me small ones. My blade will let no harm come to thee.

Arrack steps into the chamber.

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

Leaning heavily upon her walking stick and drawing hard from pipe once more the small dark woman seems to be sizing up the situation.

Looks like it's omwards for us my companions. I see quite wel in the dark but should need arise for those who cannot see I bring a blessing of light where ever I tred...

She whsipers words of magic in a leathery tongue and grants Master Arrack some Guidance.
I cast Guidance on Arrack

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

Serwe adjust her eyes to the darkness, turning on it's functionality.
Perception: 1d20 + 6 ⇒ (14) + 6 = 20

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

I cast Light targeting Arrack's backpack before entering.

Silver Crusade

The servant remains silent and stoic. He simply waits for the party to enter the vault. Then he shuts the door and locks it behind you all.

The plain stone room contains three chests: a copper-banded chest of smooth, dark wood; a red lacquered chest; and what looks to be a cube of solid steel. Behind the chests sits a low table holding a clear glass jar half full of liquid and a covered wicker basket.

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

I don't suppose any of you can pick locks or disable traps?

I cast Detect Magic and then search the room and chests for traps.

Perception Check:1d20 + 4 ⇒ (17) + 4 = 21

Silver Crusade

The first thing Tacitus notices is that written on the back of the door is the message: "Within these cases lies your quest and your way out."

Detect Magic:
- Round 1: Yes! You detect the presence of magic. (aside from those magical auras presented by your allies)
- Round 2: The school is illusion.
- Round 3: The strength is "faint" and is centered on the copper banded chest.

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

The small dark woman moves closer to the jar and basket, intending on getting a better look at both. She stops in front of the jar and says a few words in her native tongue.

Wayang:
"Dark Mother grant me Guidance"

Casting Guidance on myself

Serwe's eyes take on a faint glow as she peers into the jar.

Perception: 1d20 + 2 ⇒ (12) + 2 = 14

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"I do both," Harrow says to Tacitus as he holds up his polearm.

He looks into the room.

"We open chests?"

Silver Crusade

Serwe Incantra wrote:
The small dark woman moves closer to the jar and basket, intending on getting a better look at both. She stops in front of the jar [...]

This gallon-sized clear glass jar is about half full with clear liquid. At the bottom of the vessel sits a jeweled brass key.

Grand Lodge

HP 9/9 | AC 12 T 11 FF 11 | F +2 R +1 W +1 | Init +1 | Perc +4 | Reservoir 3/4 1st (4/4)—charm person (DC 16), sleep (DC 16)

I knew I should have brought my ten foot pole. Harrow, perhaps you can use that pointed stick to overturn the basket and see what is inside. Serwe, if there is nothing threatening in the jar, perhaps you could move it to one side so that Harrow doesn't upset it.

I take an unconscious step backward.

Dark Archive

Half-orc Inquisitor 7 / Cavalier 2 / Rogue 1 | HP 76/76 | AC 23; Tch 12; FF 22 | F +12; R +6; W +10 | CMB+13; CMD 24 | Speed 20 ft | Init +4 | +1 Cruel Keen Nodachi (adamantine): +15 (1d10+10/15-20) | Perc +17

"Yes, I do," Harrow says.

He moves to the basket and overturns it carefully with his nodachi polearm.

perception: 1d20 + 3 ⇒ (15) + 3 = 18

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

"There is a jeweled key submerged in this jar." Serwe says to the gathered party. She then reaches up with both hands and tries to slowly slide the jar out of the way of Harrow's nodachi before taking a step back herself.

Silver Crusade

A green viper was at the bottom of the basket hidden among wadded cloth along with a rune-etched key. The viper, key, and cloth are all dumped onto the ground when the half-orc upends the basket.

The writhing, angry viper, disturbed from it's rest, gives the party a look that clearly conveys its thoughts: "Oh no you didn't just dump me onto the ground when I was nappin'! This floor is so cold and the basket was so warm. Sheeooot! It's on now!" Just having some fun. :-)

Initiatives:
Arrack: 1d20 + 3 ⇒ (9) + 3 = 12
Harrow: 1d20 + 1 ⇒ (1) + 1 = 2
Serwe: 1d20 + 5 ⇒ (7) + 5 = 12
Tacitus: 1d20 + 1 ⇒ (17) + 1 = 18
Green Viper: 1d20 + 3 ⇒ (10) + 3 = 13

Tacitus, you're up first. Then the viper. Then the rest of the party. Tacitus may also make a (free action) Knowledge(Nature) check to find out what he might know about the viper.

Please feel free to re-arrange yourselves on the map, since you would have set your positions before releasing the viper. The viper's position is fixed, though. I'm not going to declare a surprise round because 1) y'all were being careful and 2) the viper didn't know it was about to get dumped on the ground. :-)

I might have limited posting this weekend. Need to travel a bit.

Shadow Lodge

Female Wayang Witch 2|HP 16/16|AC14 FF11 T14|Spd 20, Small|Percep +2|Init +5|F:2 R:3 W:3 |

Once I'm up if the viper still lives I'll target it with Slumber Hex Will Save DC 15 or it'll Sleep for one round. If it's been handled I'll move closer to inspect the dead snake and empty basket.

Perception to look in Basket if snake is dead: 1d20 + 2 ⇒ (8) + 2 = 10

Also Nature Knowledge on the snake (Dead or Alive) if I'm allowed.

Knowledge Nature: 1d20 + 9 ⇒ (13) + 9 = 22

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