WerePox47's Untitled Campaign (Inactive)

Game Master WerePox47



Inner Sanctum

Ok so I vote we seek a new GM and have them start past the Treant fight since it would be moot to redo it.. Any other thoughts or suggestions?

What about leveling to 6th since we should be that level at this point in the adventure?


Male Dwarf Nerd 15/Engineer 5

I vote redo from where I left off and start at level 6.


Lawyer 8/MBA 7/RPGist 5

You can choose the level, I really don't mind about it. We are tough enough to fight whatever it comes even on level 5, so, your choice.

I really prefer on starting at the city, so we could check on how the GM proceeds in the social part, before trying to TPK us in a combat.

Void has also mentioned that he preferred if we started back in town.


I would prefer we start back in town because I still have some questions that never got answered there. I personally don't care about the level situation.


Lawyer 8/MBA 7/RPGist 5

May I tell our decision to the man, then?


Male Dwarf Nerd 15/Engineer 5

Ya, his reaction to our attempts at roleplaying were "They ignore you."

I'm behind you.


That sounds good to me.. back at town and level 6.. We need to replace TR as well..


Lawyer 8/MBA 7/RPGist 5

We should that WHEN and IF we find a GM, to prevent a divine caster from joining and losing interest while we wait.

Now, let me try my diplomacy.
Diplomacy: 1d20 + 6 ⇒ (5) + 6 = 11 Humm... Not a good sign, I guess...


Yea i tried to talk with him early he seemed very defensive, which didn't surprise me.

Just tell him his GM style isn't what we're looking for.. I would like to have someone that interested more in the story and our characters progression than how hard he can make the fights.

Ill tell him if you want me too.. He already doesn't like me so..


Lawyer 8/MBA 7/RPGist 5

Don't worry, I got it ^_^


Lawyer 8/MBA 7/RPGist 5

How was that for a diplomacy, by the way?


I guess it depends on what your diplomcizing.. I mean you would have a 0 level commoner swooned with that roll..

If you were refering to your paragraph in discussion I just read it. I think you did a fine job letting him down.. Much better than what I woulda said. Then again he pissed me off early this morning so..


Male Dwarf Nerd 15/Engineer 5

That was a really well written post. Bravo. I was amazed that in his mind he managed to turn it around and make it our fault. Should we get a GM recruitment thread up?


Fine by me.. I just made this so we could talk about it.

Im gonna go ahead and level Vlad to 6th.. Im not gonna up his gear but i am gonna take that headband that Eryan was wearing unless yall have objections..

Thoughts?


Lawyer 8/MBA 7/RPGist 5

Go ahead overpowered antipaladin. Did anyone make that thread already?


Lawyer 8/MBA 7/RPGist 5

Thread is here.


Nvm the headband if you think im trying to power game or something.. Eryan barely used the item is why i didnt wanna leave it on the table..


1d10 ⇒ 6 my hp roll btw..


Looks like we might be waiting awhile lol.. Oh well, anything is better than what was happening..


Loot | HP 40/71 | AC 21 | T 13 | FF 18 | CMD 25 | Fort +7 | Ref +12 | Will +2(+8) | Init +4 | Perc +11 | SM +9

Yeah, well, let's just bump it once or twice a day. Eventually someone will get intrigued on why are we so determined.

Argan's hit point: 1d8 ⇒ 7+2=9 > 61 total
Skill Points: 6+1+2> Acrobatics; Perception; Bluff; Intimidate; Stealth; Spellcraft; K.Arcana; Sense Motive; K.Planes
Known Spells: Feather Fall, Enlarge Person.

I do not mind you keeping the headband, by the way.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Are we just leveling up to sic right now?


Yes the vote was to go to 6th and restart at the town..


That guy doesnt have alot of posts but he seems experienced and that serpent game has some real in depth posts.. He might be ok..


Lawyer 8/MBA 7/RPGist 5

I'll check the campaign later. Out of time now.


Lawyer 8/MBA 7/RPGist 5

Ok. I have taken some time to look at the campaign and Jammin's details.

It seems he have been posting at least once a day for a long time now, and usually more than that.

His Serpent Skull's game had tons of applicants and several were selected, and all of those seem to be still playing, which is a good sign.

Unfortunately, I did not see much combat there to know how would it go, but the social interaction seems pleasant enough.

I have no problem with Roll 20, so he's good to go in my opinion. What about you guys?


Lawyer 8/MBA 7/RPGist 5

btw, My condolences for the bad news Omen.


Male Dwarf Nerd 15/Engineer 5

I have a very high opinion of him. He seems to have the same mentality for DMing that I do. I'm all for him.

Also, on the subject of Marko, he's a player in my own homebrew game. He's an avid poster, a heavy writer, and overall just a good role player. Sometimes he can be a little stubborn, but I think that's more his character than anything. It would be interesting to see the change from him playing a naive paladin to an evil cleric.

Thanks you Walter.


He seems like a fine fit imo.. If he continues with the detail from his Serpent's Skull game it should be fun.

He does need to know that the group gets ancy when it hasn't killed in a few days time though lol..


Lawyer 8/MBA 7/RPGist 5

I'm also ok with Marko joining as our divine. And with the GM. Now where's Void?


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Here. I'm still wondering on Kharn's build. I don't know if I want to go tank and DR or rage, pounce, kill.


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Also I'm fine with Marco and Jammin.


Vlad is moving towards a tank man, no reason you shouldnt go all out damage.. I vote go for pounce..


Lawyer 8/MBA 7/RPGist 5

Ok so I'm gonna call him and Marko in to our old thread, if no one minds.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

I'll have plenty of undead to sponge some damage up, go kill mode.


Female Dhampir Gnome Wizard (Cruoromancer) 7 HP 53/53 | AC 13 | T 13 | FF 11 | CMD 13 | Fort +7 | Ref +6 | Will +6 | Init +5 | Perc +1 | SM -1

Level 6 HP: 1d6 + 3 ⇒ (5) + 3 = 8

BaB +1
All saves +1
+9 skill points
+1/4 to necromancy DCs
Learned Spells: Deathwine, Fireball
One more 2nd and 3rd level spell per day


Barbarian (Invulnerable Rager) 6 Furious Guardian 1 | HP 101/118 (119/136 R) | AC 17 (17 raging); Touch AC 13 (11 raging); FF 14 (14 raging) | F +12 (15 R); Ref +5; W +4 (6 R) | +3 Init | Perc +12 | Sense Motive +12 Human DR 3/- Doubled vs. Non-Lethal | CMB+10 (12 R) | CMD 23 (25 R) | Resist Cold 1

Level 6

HP: 1d12 + 4 ⇒ (11) + 4 = 15
Dr increases by 1
Gain resist cold 1
BAB +1
Fort, reflex, and will saves increase by 1
FC bonus used on superstition +1/3 now +5/3
Rage rounds +2
Rage Power: Beast Totem
Skills
Appraise +1
Perception +1
Sense Motive +1
Stealth +1
Survival +1
K. Religion +2

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