Kingmaker [PbP] (Inactive)

Game Master Jeff Przybylo


51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Shadow Lodge

Pathfinder Adventure Path, Lost Omens Subscriber

Thank you so much for selecting me! I'm honored to have been fortunate enough to be chosen despite the excellent competition. (I have to say, my three favorite submissions happened to be my new allies... I'm very excited!)


Good luck to the selected ones.


Have a great game! Mello, if you're looking to play in a game, I'm currently recruiting players for a fresh Serpent's Skull game :)


Congrats to everyone chosen, and have fun y'all!


I'm going to take this game over, so I am re-opening the recruitment, because we need one more PC. So far, we have a swashbuckler, a bard, and a cleric. To increase your chances, make sure to fit in a suitable role to this group.

Follow the rules as posted by Mello, with the following exception:
The point build is 25 pts. Heroic PCs should be heroic.

Look me up if you would like to confirm my style works for you.

I am going to close this on Monday, 9/22 at 8pm EST. Good luck.


Excellent! Thank you Old Guy GM! I assume we should rework our existing PCs for Monday?


More or less. I'd to have discussions with three of you prior to that. By 'discussion' I mean just tell me what you changed and get your char sheet ready. You all will have input on who is selected, so be ready for that.


Great! I'll be away from my computer at once my lunch is over, but will get Talia updated by tomorrow evening at the latest.

Thanks again!


Best of luck guys. :) I'm making a clean break from this one but I hope you guys have an awesome run.

Dark Archive

I'd like to play. How about an elven ranger?

Statblock/Sheet:

DENDARIAL THE KIN HUNTER
Male Elf Ranger 1 (Falconer)
CG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +8/+10 vs Humans

--------------------
DEFENSE
--------------------
AC 17/18, touch 14, flat-footed 14 (+3 armor, +1 buckler, +4 Dex)
hp 12; Current 12
Fort +3, Ref +6, Will +2/4 vs enchantment
Immune sleep; Resist Elven Immunities

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee dagger +3 (1d4+2/19-20/x2)
Short Sword +3 (1d6+2/19-20/x2)
Quarterstaff +3 (1d6+3/20/x2) and
Ranged Longbow, MW Composite Strength bow (+2) +5 (1d8/20/x3)
Point Blank Shot (+1 to hit and damage if within 30 ft)
Special Attacks favored enemy (humans +2)
Ranger (Falconer) Spells Prepared (CL 0):

--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats: Elven Weapon Proficiencies, Point Blank Shot
Traits Pioneer (Knowledge [nature]), Starchild

--------------------
SKILLS
--------------------
Skills: Acrobatics +3, Bluff +0 (+2 vs. humans), Climb +2, Heal +8, Intimidate +0, Knowledge (geography) +5, Knowledge (nature) +6 (+8 vs. humans), Perception +8 (+10 vs. humans), Ride +3, Sense Motive +2 (+4 vs. humans), Stealth +7 (+9 vs. humans), Survival +6 (+8 vs. humans, +7 to track, +10 to avoid getting lost), Swim +1; Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ animal companion link, combat styles (archery), elven magic, share spells with companion, track +1
Enemies: Humanoids (Human) (+2 bonus) (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch
spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.

--------------------
GEAR
--------------------
Starting gold 150
Dagger, cold Iron- 4 Gold
Buckler - 5 Gold
Staff - 0 Gold
Longsword - 15
Longbow - 75
Arrows - 40 - 2 Gold
Arrows, Blunt - 20 - 2 Gold
Studded leather armor - 25 gold
Ranger's kit -9 gold:
Backpack - 2
--------------------
Other GEAR
--------------------
Coin on Hand - 5 GP

Owl Companion - Acio
N Small Animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 natural, +1 dodge)
hp 10 (+3)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., flight (80 feet, average)
Melee Bite (Owl) +5 (1d4/x2) and
Talon x2 (Owl) +5 x2 (1d4/x2)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Weapon finesse
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Hunt [Trick], Seek [Trick], Swooping Charge [Trick], Watch
[Trick]
Skills Acrobatics +2 (-6 jump), Fly +8, Perception +6, Stealth +10
Languages
SQ attack [trick], down [trick], fetch [trick], hunt [trick], seek [trick], swooping charge [trick], watch [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

--------------------
Tricks
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal flutters wildly around an enemy - a hit = shaken
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Hunt [Trick] Hunts or forages for food to bring to handler.
Watch [Trick] Watches over an area such as a campsite and raises an alarm if it notices any sizable or dangerous creature entering the area.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Flight (80 feet, Average) You can fly!

Character Background:

Known as Den to his few friends, Dendarial has hunted his entire short life. Trained in the Great Woods of Kyonin to the south by his father and his father's father, he hunted game for his tribe, it was a small step for him to begin hunting more intelligent creatures, and only a matter of conviction to begin hunting his own kind. Den claims that Desna called him to vengeance against both men and elves. Yes, Desna, the goddess of freedom and luck has an aspect of vengeance, and Den has responded to the lady’s call. He was good at what he did and with his animal friend Greywing, he could track both men and beast in any terrain. But there were those among his tribe that looked down upon him for hunting elven criminals as well as men. He found he was less welcome than before and that encouraged his decision to leave.
Having proved himself and come of age, now he was being given an opportunity to do something new. There were rumored surviving elven ruins scattered throughout the Stolen Lands to the north. Men moved into these wild lands even now. And as the men move in who would represent the elves in this new land. He was tasked to go as an emissary of Kyonin to help tame this wild place and to claim and care for these sacred elven places. He would take Greywing and see if these men were worthy of peace with the elves or if there were just more bandits to be hunted. He suspected he would find some of both.

Character Personality:

Stoic and loyal, Den saw himself as a hand of Desna before he left the South for Brevoy and the Stolen Lands. His targets had chosen their fate. He was merely the instrument of its delivery. He has compassion, but not for those who he was told to hunt. When not hunting Den is quiet and watchful. He only loosens up in small groups of friends where he has been know to laugh and joke, and even dance.

Always a dutiful son of the elves, Den had done what was expected of him. He hunted when there was need. He protected when there was threat. And he brought back criminals (even elves) that his elders sent him after. There is loyalty to his people. This is beyond question. And there is Desna, the Lady. He would always serve her. But maybe there was more to the world than he had been shown. And now there was the chance to go to Brevoy. He had a sense of something new. Maybe freedom? His chaotic nature rebels; pushing him to be more than a tool of the elders. He has a mind and he is sure Desna wants him to use it. Time to think on his own. Time to grow up. Time to define himself in these new lands. The elves want to be part of the opening of these lands and when they asked for volunteers from their number to answer the call and accept the charter he surprised himself in stepping forward.

Character Appearance:

Dressing in greens and greys, Dendarial is tall and lean, even for an elf. The gleam of his armor is masked by his drab tunic and forest cloak. He wears soft leather boots that allow him to move quietly when he chooses. His raven black hair is long and pulled back in a single knot. His eyes shine a green of new spring grass and belies the serious expression he mostly wears.

Sample Roleplay:

From an earlier Kingmaker game that never got past first level:

The ranger hugs Beatrice in an unusual show of emotion, and at least initially with a little more zeal than he might a sister. Beatrice. Out here. he thinks. I am not alone. This will take some shifting of mindset. When the hug is more than he can stand, he pushes back, his cheeks red from the attention and a little embarrassment. Yes, yes. I am with the expedition. I was asked to sign up to help out with wood lore, and well, sorta keep an elven hand in things. You know how the elders are… Taking both her hands in his he admits You being here, its more than I have, ... considered. Be welcome Beatrice you are among friends and we all shall be glad to have you here, of that I am sure. Turning to the others he explains. Beatrice is my cousin, though somewhat removed. We actually share a great grandfather. And when I last saw her she was mastering some complex, and I am quite sure, useful arcane arts.


Skorn, I think a Ranger would fill a much needed role within our group!


Are you going to recruit only one more character?
I proposed this one originally, and got rejected.


Skorn wrote:

I'd like to play. How about an elven ranger?

** spoiler omitted **...

You won't have a mwk comp longbow on 150 gp...


I'd still be interested with Dregan Hirscherz, see previous post from 28th of July.

With a 25 pt buy His stats would become:
Str 16
Dex 18
Con 12
Int 8
Wis 14
Cha 10

Looking at your current characters would you prefer a melee ranger? If so I'll make a couple of slight changes to his stats and switch his longbow to a shortbow and two handed melee weapon.

Silver Crusade

Old Guy GM wrote:
Skorn wrote:

I'd like to play. How about an elven ranger?

** spoiler omitted **...

You won't have a mwk comp longbow on 150 gp...

It looks like it is a character from another game since it is level two.

I am going to submit mine latter tonight.

Dark Archive

Hmm. I posted from work and did not get everything changed. Yes he is from a game that ended, as I have already stated in my role-play sample. But he is not level 2. He has 12 hit points after all. If you look at his gear he has a regular (not even composite) longbow. I could not access my herolab from work. Here is the character sheet updated.

Statblock/Sheet:

Dendarial the Kin Hunter
Male elf ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67) CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8

--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 12 (1d10+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments Immune sleep

--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+2/19-20) and
longsword +3 (1d8+2/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)

--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Point-blank Shot
Traits pioneer, starchild
Skills:
Handle Animal +4,
Heal +6,
Knowledge (geography) +5,
Knowledge (nature) +6,
Perception +8,
Stealth +7,
Survival +6 (+10 to avoid getting lost);
Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ elven magic, weapon familiarity, track +1

Other Gear studded leather, buckler, arrows (40), blunt arrows (20), cold iron dagger, longbow, longsword, cold weather outfit, ranger's kit, 5 gp, 5 sp, 5 cp

--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Animal Companion
Owl
N Small animal
Init +2; Senses low-light vision; Perception +6

--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural) hp 7 (+2)
Fort +4, Ref +5, Will +2

--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average) Melee bite +4 (1d4) and
2 talons +4 (1d4)

--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Attack, Distract, Down, Fetch, Hunt, Seek, Watch Skills Fly +8, Perception +6, Stealth +10
SQ attack, distract, down, fetch, hunt, seek, watch

--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Watch [Trick] Stands watch over designated area.

Dark Archive

Talia Khavortorov wrote:
Skorn, I think a Ranger would fill a much needed role within our group!

Thanks. I hoped he would fit well. He is pretty focused on nature/survival and perception. He can hunt and help in bad weather, as well as fight. He is better at range but can hold his own in melee. But I did not tank Charisma either so he is not totally awkward in a social situation. 25 points lets you build a pretty well rounded character.


dotting!


If you need a ranged character, I have a zen archer I can rework...


Magnitofera Skeller wrote:

Are you going to recruit only one more character?

I proposed this one originally, and got rejected.

Please reapply, Magnitofera!


Odentin wrote:
If you need a ranged character, I have a zen archer I can rework...

Excellent!


The crunch on Sister is done. I'll try to remember and write out her backstory shortly.


Aaaaaand there's the backstory. :D


I'd love to submit this character, a Ranger with an archery focus that will also be decent in melee. He is a dwarf from a troubled past seeking redemption.

The sheet is unchanged with the following exception:
The total gold listed in Currency is 39, not 64.


Just finished reading through your campaign so far and I feel sorry for the brutality you had to go through so far! It does make me giddy at the thought of joining up though.


Talia Khavortorov wrote:
Magnitofera Skeller wrote:

Are you going to recruit only one more character?

I proposed this one originally, and got rejected.
Please reapply, Magnitofera!

Then by all means consider Magnitofera!

I will edit her abilities if selected.


Now shut down. Waiting on group to decide if they want one more.

Dark Archive

I find myself holding my breath. :)

Good luck all.


Magnitofera and Dregan are in. thank you to everyone who submitted and was patient in the wait. You 2 check the Discussion Tab.

Dark Archive

Have fun you guys.


Thanks

51 to 81 of 81 << first < prev | 1 | 2 | next > last >>
Community / Forums / Online Campaigns / Recruitment / Kingmaker [PbP] All Messageboards

Want to post a reply? Sign in.