[Alpha Group] A Call into Death: GM Choon presents Tomb of the Iron Medusa (Inactive)

Game Master Choon


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Greetings, my name is Hannoris Dellum. Your fame has spread far and wide across the Inner Sea, and I have a proposition that may interest you.
Please do me the honor of your presence at the Lion Sleeps Inn northeast of the city of Ziamar in the nation of Taldor. I promise that, should you succeed at my task, you will garner even more fame than you already possess, and you will gain great wealth besides.

In the next few weeks a campaign of mine will be coming to a natural conclusion. Therefore, I am opening recruitment for 4-5 players and running the module Tomb of the Iron Medusa.
For this game, I am seeking players who are willing to run a shorter game consisting of this module and possibly a slightly extended ending (created by myself) dependent on your actions and how events play out. I am not looking for optimized stat blocks as this is a pre-written module. I am looking for interesting builds and characters who are willing to raid a tomb with me.

Character creation
Point buy: 20

Races: Any 15 RP or less

Classes: Players start at level 14 and may level once over the course of the adventure, dependent on how things progress.

Wealth: Standard for 14th level (185,000 gp)

Items: If you have crafting feats, you may purchase associated items at crafted cost (not to exceed half your total WBL in items, so no effectively doubling your WBL). Please note which items are crafted in your stat block.

Alignments: Any non-evil. And CN as an excuse to be an evil in all but name = bad. Also, brooding, quiet loners are no fun. Just sayin'

Background: Backgrounds are required and will probably be rather lengthy as you need to tell me what your character has been doing for 14 levels. It would also help to know any associations or opinions on Taldor or Quadria. You are relatively popular adventurers in the Inner Sea region, though not the most popular by far. Most people have a good chance to have heard your name in passing. Some bards know and sing of your personal exploits or the achievements of your former adventuring party.
That being said, there is the possibility that I'll be reading many submissions, so avoiding a novel would be appreciated. As I said, this will be much shorter than a full AP, therefore I will have very few opportunities to weave character's individual story into the narrative. The background should be used to establish attitudes and past character growth up to this point.

The above introductory text is somehow relayed to youall via intermediary. How exactly it gets to you is left for you to decide, but it is the call that draws you to Taldor.

Materials Allowed:
Any Paizo core except the Advanced Class Guide

Recruitment Timetable:
I cannot say for certain, honestly, when this recruitment will end, unfortunately. My other campaign needs to finish up first. This could be a benefit, however. Creating a lvl 14 character can take a while, especially if your initial concept doesn't pan out like you wanted and you're newer to the creation process. So I'm going to use this undetermined time to give youall plenty of opportunity to build something you'll really enjoy playing. Again, please don't feel like you need to min-max.

About me:
I have been playing Pathfinder for a couple years now and PbP for over a year. I have GM'd two games in teh PbP format (one of which is ending) and am familiar with this playstyle. Please see my campaigns if you want a sample of my posting. I tend toward a more relaxed style that slightly favors character interaction. If you RP well, I'll do my best to return the favor. If you post "I hit it" [roll], I will feel much less inspiration toward your character. I can't really say why, that's just me.


dot


any rules stating about stats. Like nothing below 8 or above 18 after racials?


That would be a good question, since casters really only need one stat to have high, or barbarians raising STR as high as possible while having the brains of a chipmunk.


I'm not suggesting you stat drop everything, that would be min/maxing instead of roleplaying, but -2 to something can help raise you want.
Or some people might want to use up 13 buy to get a 17 and then race puts it at 19, if you are willing use 13 buy for a single stat.


Max 18, Min 8 before racial mods.


Doting. I've been wanting to play this module for a long time.


DoubleGold wrote:

I'm not suggesting you stat drop everything, that would be min/maxing instead of roleplaying, but -2 to something can help raise you want.

Or some people might want to use up 13 buy to get a 17 and then race puts it at 19, if you are willing use 13 buy for a single stat.

yah, you can smell a munchkin when they have two or more stats below 10.

Lantern Lodge

dotting


Question: I want to be an Armor master fighter, but I'm thinking about wearing mithril. armor master for the armored defense ability, do you count a Mithril Hellknight plate armor as medium or as heavy? as this affects what DR I get.

Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard.

When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.


Definitely interested. Will let my ideas fight it out in my head before choosing one.


I am definitely interested in this. I've got a channeling cleric I would love to see at a high level and will stat him up for this.


Since I can't decide on the class or race, I'll randomise it

Ass/Skill: 4d100 ⇒ (65, 37, 4, 56) = 162(Barbarian*, Monk, Bard, Ninja*)
Arc/Div: 4d100 ⇒ (73, 53, 72, 82) = 280(*Sorc, Alchem, Cleric, *Paladin,)

Class_F: 4d100 ⇒ (11, 52, 58, 74) = 195(Barbarian, Ninja, Sorc, *Paladin)

Race: 2d10 ⇒ (4, 5) = 9(Half-Elf, *Aasimar)

Archetypes: 4d20 ⇒ (4, 11, 11, 8) = 34 (Normal, *Hospitaler, *Oath Against Fiends, Oath Against Undeath)

Archetypes: 2d20 ⇒ (7, 2) = 9 (*Hospitaler, Oath Against Fiends)

Gender: 2d4 ⇒ (3, 1) = 4 Female.

Result: Female, Aasimar, Paladin (Hospitaler).

Silver Crusade RPG Superstar 2014 Top 16

SUPER DOT. Gotta try this out. I love starting campaigns at super high levels!

As far as the "Race: Any 15 RP" goes, can we CREATE a race using the ARG? I'm not thinking something really insane, but I've always wanted to make a Dworc (half-Dwarf/half-Orc) character. :-D


DoubleGold wrote:

Question: I want to be an Armor master fighter, but I'm thinking about wearing mithril. armor master for the armored defense ability, do you count a Mithril Hellknight plate armor as medium or as heavy? as this affects what DR I get.

Mithral is a very rare silvery, glistening metal that is lighter than steel but just as hard.

When worked like steel, it becomes a wonderful material from which to create armor, and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations. Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. This decrease does not apply to proficiency in wearing the armor. A character wearing mithral full plate must be proficient in wearing heavy armor to avoid adding the armor's check penalty to all his attack rolls and skill checks that involve moving. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonuses are increased by 2, and armor check penalties are decreased by 3 (to a minimum of 0).

Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a quarterstaff cannot.) Mithral weapons count as silver for the purpose of overcoming damage reduction.

As the class ability is a bonus and not a limitation, I'll say its heavy armor and you gain DR 3


Thinking an Arcane Archer.


cartmanbeck wrote:

SUPER DOT. Gotta try this out. I love starting campaigns at super high levels!

As far as the "Race: Any 15 RP" goes, can we CREATE a race using the ARG? I'm not thinking something really insane, but I've always wanted to make a Dworc (half-Dwarf/half-Orc) character. :-D

Sorry, no race creator.


Dotting, will think of a concept. Crypt Breaker Alchemist is the first thing which comes to mind, but I'll entertain some more ideas.

Silver Crusade RPG Superstar 2014 Top 16

I'm thinking I'd like to see what my Nagaji Naga Aspirant Druid would look like at high level (he's a PFS character that will likely never hit that) so I will make a level 14 version of him and post him post-haste *ba-dum-tish*.

Silver Crusade RPG Superstar 2014 Top 16

Another quick question: Do we choose any traits?


Good question! I knew I was forgetting something...

Yes. You may choose two traits. If you wish, you may choose a Drawback for one additional trait.


I'm leaning toward Transmuter Wizard or an Oracle.


Dot. I would be so excited to play at 14th level. Almost every game I play dies out in the 10ish range.


What about the hit point generation - is it PFS style or rolling?

Silver Crusade RPG Superstar 2014 Top 16

OK, another question, this time a GM-call type question. My Naga Aspirant has one level of Maneuver Master monk, mostly to get the Flurry of Maneuvers ability. During combat, I'll pretty much always be Wild Shaping into a naga.

Now, the question: If I were to wear armor with the Wild enchantment, which melds into your form when you wild shape and still gives you an armor bonus, would I still be able to use Flurry of Maneuvers? I wouldn't be wearing armor on the outside of his body, and technically Flurry of Blows can't be used when you're wearing armor, but Flurry of Maneuvers doesn't have that restriction in its text. I'm fully okay with losing the Wisdom bonus to AC from my one level of monk, in favor of actual armor bonus that sticks around.


Can't flurry with Natural Attacks and or in armour, according to text of flurry and Weapon/armour proficiencies.

Silver Crusade RPG Superstar 2014 Top 16

Sorry I should have mentioned that I'll also have Feral Combat Training (bite)


I don't think you can as your Still wearing the armour.

Armor and Shield Proficiency: Monks are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. (And there replacements by extension)

I would know about this since I have a Paladin/Monk, and someone pointed at the Proficiency text which made it clear;
Wear armour, No Flurry (or it's replacements)

You'd need to have two levels in Brawler to get want you want, but Brawler is not on the list.


Dot I'd like to jump in with a Zen Archer...always wanted to try playing one of these.


CyberMephit wrote:
What about the hit point generation - is it PFS style or rolling?

Hit Points are PFS style. How did I miss this much in the original post? :P

Cartmanbeck wrote:
If I were to wear armor with the Wild enchantment, which melds into your form when you wild shape and still gives you an armor bonus, would I still be able to use Flurry of Maneuvers? I wouldn't be wearing armor on the outside of his body, and technically Flurry of Blows can't be used when you're wearing armor, but Flurry of Maneuvers doesn't have that restriction in its text. I'm fully okay with losing the Wisdom bonus to AC from my one level of monk, in favor of actual armor bonus that sticks around.

I've done some research and, from what I can tell, the general consensus seems to be that the armor still counts as worn as you still get the bonus, but I'll go against the grain here. With a feat, a level dip, and a +3 (for at least +4 total) investment, I'll allow it to count as not worn.

Silver Crusade RPG Superstar 2014 Top 16

Azure_Zero wrote:

I don't think you can as your Still wearing the armour.

Armor and Shield Proficiency: Monks are not proficient with any armor or shields.
When wearing armor, using a shield, or carrying a medium or heavy load, a monk loses his AC bonus, as well as his fast movement and flurry of blows abilities. (And there replacements by extension)

I would know about this since I have a Paladin/Monk, and someone pointed at the Proficiency text which made it clear;
Wear armour, No Flurry (or it's replacements)

See, the two reasons why I think it might actually work in this case are:

1. The "And their replacements" isn't NECESSARILY implied
2. Wild armor melds with your form (you can't see it anymore) but still keeps giving armor bonus. So I'm no longer WEARING the armor, just getting the armor bonus from it.
Wild Armor
Wild Armor wrote:


Armor with this special ability usually appears to be made from magically hardened animal pelt. The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.

EDIT: Woot! Ninja'd by the GM!


Wild Armor wrote:


Armor with this special ability usually appears to be made from magically hardened animal pelt. The wearer of a suit of armor or a shield with this ability preserves his armor bonus (and any enhancement bonus) while in a wild shape. Armor and shields with this ability usually appear to be covered in leaf patterns. While the wearer is in a wild shape, the armor cannot be seen.

Note: "can not been seen", does not mean "does not exist"


Dot

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GM Choon wrote:

How did I miss this much in the original post? :P

Those first posts get long; it's easy to miss details.

Which is my fancy way of saying "dotting."

No clue yet what I might play, but I probably want to try something new. Thinking paladin, summoner or cavalier at the moment. (Actually, would cavalier be screwing myself vis-a-vis everything being in the dungeon and thus not having my mount?)


The aasimar paladin I'm making has wings, as I'm not going to meta game a perfect build for a pure dungeon crawl.

Though if your worried about a mount, Samurai(Sword Saint) has no mounts


Here's my character submission! Still need to buy some scrolls and wands, and prepare her spells! EDIT: This is Cartmanbeck, BTW


Gideon, my good man, are you as good a GM as you are player?

If so, I'm dotting the hell out of this.

... if not, I'm dotting anyway.


Wow this has been busy (:

Dotting.


El Ronza wrote:

Gideon, my good man, are you as good a GM as you are player?

If so, I'm dotting the hell out of this.

... if not, I'm dotting anyway.

Thanks for the compliment :)


I really REALLY hope I get chosen for this campaign, because I'm getting super excited about playing this character! Plus, making a level 14 character is a lot of work! LOL


It is. This is why I gave a TBD on the final selection date. When I do know a solid date, however, I will be posting that in big 'ol bold letters.


Been really tempted to try a tengu rogue/bard for a long time.....


dotitidotdotdot.....I really like this module (having GM'ed it for PFS, but never having gotten the chance to play it) and would really like to do so. As a quick question, would you be amiable to me using the words of power casting system?

I ask because I have an idea for a Dwarven caster that I've had floating around for a while now in the back of my brain.


DM, I'm making an Ifrit, but it does not say they need oxygen to survive or that they will take damage from going underwater. ifrit Are you going to house rule it saying I can't swim below or above water?


DoubleGold here's the answer about needing oxygen.

A native outsider is at least partially composed of the essence (but not necessarily the matter) of some plane other than the Material Plane. Some creatures start out as some other type and become outsiders when they attain a higher (or lower) state of spiritual existence. When making a native outsider race, it is sometimes important to pick a single Outer Plane that race is tied to. For example, tieflings are tied to Abaddon, the Abyss, or Hell. Such ties can be important for qualifying for other racial abilities, but it's not required that a native outsider be tied to another plane. A native outsider race has the followings features.

Native outsiders have the darkvision 60 feet racial trait.
Native outsiders breathe, eat, and sleep.

As for a rule it saying I can't swim below or above water,

The ifrit, does not list any weaknesses to or about water.


I meant the fire part of the iffrit, not the iffrit itself, yes they breathe, eat and sleep like others, but fire needs oxygen to burn. If you look at the picture, it is surrounded by fire. I wasn't sure if the DM would rule out common sense and say I die almost instantly from going underwater or take a massive penalty for doing so, because the fire around my body goes out. I know D&D sometimes ignores common sense, but I wanted to make sure.

I know he isn't entirely made of fire, but I've seen some DMs that do rule out common sense and will make you take penalties for doing stuff like that, wasn't sure about this DM.


I won't house rule that. You may add fluff saying you hate water or that you bubble a bit while under warer or steam when you are wet, but I won't impose a rule like death upon immersion. I'm not crazy like that. :)


Ifrit are not creatures of fire, they are just descended from them. You don't have an aura of fire (although there are options you can take to let you temporarily radiate fire) so you shouldn't worry about drowning any more than any other character would.

Grand Lodge

Dotting....leaning towards a magus or rogue.....maybe a magus/rogue......


Got most of the Crunch done, just equipment left to do crunch wise.
Then onto the Fluff.

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