Shalm's Untitled Campaign

Game Master Shalm


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Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

I thought we had a location to check out. Otherwise, Gather Information in taverns for shiver.


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

Well, if we are going to GI, then I'll go ahead and roll an Aid Another for whoever takes the lead

Aid Another Diplomacy: 1d20 ⇒ 6


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

ooh, charisma-dependent skill...I'll just stand quietly and try not to get in the way.


Cloud Dwarf | HP 90/90 | Rage 13/13 | Windsight 4/4 | Flex 5/5 | 1st 6/6 | 2nd 3/3
Stats:
AC 20 touch 10 flat 20 | Fort +8 Ref +1 Will +5 | Initiative +0 | Perception +14, Wind Sight, Darkvision 60 ft
Active condition:

Gather Information: 1d20 + 7 ⇒ (5) + 7 = 12


Toughness: 7 (Flak vest: 9) Parry: 6 (Bayonet: 7) Wounds 0/3: Rounds=5| Shooting d10 | Notice d6| Fighting d10 |Survival/tracking d6| Healing d6 | Stealth d6 | STR 6, AGI 10, VIG 8, SMA 8, SPI 8
Weapons:
Desert Eagle (.50) 15/30/60 2d8 1 w8 r7 — AP 2, Semi-Auto

If anyone has K. Local, they can use that to find criminal groups with a DC 20


Male Half-elf Rogue (Investigator) 1 | HP 9/9 | AC 17 FF 14 T 13 | Saves 1/5/1 (+2 vs. Enchantments) | Init +6 | Perception +10

Let's see what I know...
Knowledge (Local): 1d20 + 4 ⇒ (7) + 4 = 11
Diplomacy (Gather Information): 1d20 + 7 ⇒ (3) + 7 = 10
Follow-up: 1d20 + 7 ⇒ (13) + 7 = 20


M Human Dual Cursed Oracle (Ancestors) 3 | HP 21/23 | AC 12 FF 12 T 10 | Saves +3/+2/+7 | init + 0 | Perception +5

Bueller?


Female Elf Cleric, 1 Per +10, Init. +1, AC 14, Fort +1, Ref +1, Will +5

Denessrael stands ready (hold action).

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