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Gm Fanguar's AoW

Game Master Fanguar

Current MAP


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Welcome aboard everyone.

Feel free to start putting together your characters.

GM Notes:
- No giant exposition heavy posts, or inner monologue please.

- Starting town info LINKY NPC info is correct, just not the deities worshipped.

- Diamond Lake is small (pop. ~1000), so all your characters should be aware of each other, at the very least, and some of them could even be friends, though I'll leave that to you.

- For combat, I'll do individual initiative and I'll roll and post the action order.

- I'm not a fun > everything else GM. I want everyone to have fun, but I generally don't bend rules and never fudge dice rolls to make it so. I'm not a fan of TPKs, but wont stop one from happening. Also, while none of the encounters in this AP are designed to be unbeatable, a number are quite unforgiving. Especially at low levels, you'll never be more that couple of big hits or a confirmed crit away from oblivion.

Character Creation:

30pt Buy: No score above 18 or below 8 after racial adjustment.
Starting Level:1st. Campaign will end at 20-21st.

Classes:Core only.
Note: This is a fairly undead and dungeon crawl heavy AP. Also, unarmed strike builds are suicidal. You have been warned.

Races:Core only, though alternative racial traits from ARG or APG are fine.

Spells and Feats: Core and APG books only.

Traits: 1 Trait from any official (non third party) source.

Starting Wealth: Average per class.

Alignment: Any non-evil.

House rules:
1. All PCs get a free skill point/level for a profession.

2. Paladins can be of any alignment, but it much match that of their patron deity exactly. They must not knowingly break any tenants of their faith.

Grand Lodge

Hmmmm, initial thoughts are leaning towards assistant (cleric) to the town cleric.


Male Dwarf Cleric/1 HP10/10, AC 18, Touch 11, Flat-footed 17, Fort +4, Ref +1, Will +7

LG Cleric of Sarenrae, off to Church soon, may post up crunchy bits later.


Male Human Bard/Psychologist/Writer.

I'm thinking Bard for this, every party needs a buffer.

Grand Lodge

Clerics can be good for buffs, I was thinking of him in a supporting role, but he can't provide AoE buffs like a bard could.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'm thinking Paladin, I'll flesh out the details tomorrow. I'll try to pump AC and make a real tank, might go half orc if it seems to fit the fluff well enough. What are the correct deities Fanguar? If I recall correctly you were setting it in Greyhawk previously is that still the case?


Sorcerer probably, seems best with the composition.


those all sound good to me


Male Dwarf Cleric/1 HP10/10, AC 18, Touch 11, Flat-footed 17, Fort +4, Ref +1, Will +7

It's a work in progress but most of it's there now. Character Sheet


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Fanguar what setting are you going to use? Greyhawk, Golarion?


It's written for greyhawk, so if people are oldschool fans we can just keep it there. Otherwise, I was just planning on running it is some out of the way, not inner sea part of Golarion.

To fully integrate it into the pathfinder setting would involve more conversion than I feel up to.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'm more than happy with Greyhawk, so the deities are Heironeous and what was the other one again?


The other major local deity is St. Cuthbert.

@ Adoltiln: If we're doing Greyhawk, just switch your deity to Pelor and everything else can stay the same. If you're wanting to be an assistant to one of the local clerics there are a couple of options: If you're looking to be more of the righteous, good triumphing over evil type, then being involved in the chapel of Heironeous in the town garrison makes the most sense. If you're looking to be more of a friend of the common people, a helper of the sick and poor, then the church of St. Cuthbert is going to be more appropriate. Though the local chapter is a little fanatical and into self-flagellation.


Male Dwarf Cleric/1 HP10/10, AC 18, Touch 11, Flat-footed 17, Fort +4, Ref +1, Will +7

Hmmm, never played in the Greyhawk campaign setting before, but that's OK, I'll do a little bit of research. I'll also ponder which chapter to go with, because I was thinking of a helper of the sick and poor, but also a righteous type :P

I'll keep you posted ;)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Hmmm, I think its Heironeous for me St. Cuthbert is a bit grayer and interesting, but I like the idea of tying in to the Garrison.

Grand Lodge

I might actually reconsider my character and go with a dwarven worshipper of Durann, and associate myself with Jierian Wierus, taking the Good and Healing Domain, and weapon to Warhammer.


Male Dwarf Cleric/1 HP10/10, AC 18, Touch 11, Flat-footed 17, Fort +4, Ref +1, Will +7

Final sheet, maybe. That's the modified character sheet, with personality and backstory included. Let me know if I need to change anything.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Here is Byden Brant, half orc, tank supreme. 16 HP 20 AC and half orc ferocity should help him hold the line. I'm still considering his background, but he is otherwise complete.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Fanguar is there anymore information on the local garrison? I don't really want to search for it in case I bump into spoilers, etc., but I could do with a bit of local color to finish off my background.

Basically Byden was a bit of a thug in his youth, got conscripted for beating up a constable, and then continued to be trouble in the army until he ended up challenging a paladin getting his arse kicked and finding himself signed up as the paladin's squire.

He gradually grew to respect his new master's bravery and valor and learn to value honor and bravery, etc. Now having finally completed his required term, in the army, and getting frustrated at never seeming to see any action he has returned home to Diamond Lake to come up with a plan for his life...


There is.

Garrison:

Centuries ago, long before the foundation of the Free City of Greyhawk, a petty lord commanded the shores of th lake and the nearby iron ore and silver mines from a sturdy hilltop keep. Today, the refurbished ruin of that keep serves as home to more than 60 members of the Free City Militia, soldiers tasked with patrolling the northern hills, keeping watch over the lizardfolk-infested Mistmarsh to the south and liaising with the halfling, gnome and dwarf communities in the region.

A third of the soldiers are always out on patrol, a wide circuit of nearby roadways and wildlands that takes them away from Diamond Lake for a week at a time. Remaining soldiers drill, maintain the garrison, hunt and familiarize themselves with the local terrain.

The bored soldiers present rich mining ground for a cadre of clerics and paladins of Heironeous, who provide spiritual and magical aid to the warriors from a stately chapel within the garrison fortress.

Captain Tolliver Trask, the garrison's aging commander, distinguished himself in a recent war and has the respect of his charges and of the community at large. He cares little about the day-to-day politics of Diamond Lake and encourages his men to stay out of local business. He sees his job as critical to the defense of GreyHawk and Diamond lake is just something that happens to be near his important work.


Chapel of Heironeous:

Most of the guards and soldiers serving in the Diamond Lake garrison honor Heironeous as the patron of justice and martial prowess. The Invincible One's temple is little more than a large high-ceilinged chamber within the garrison itself, but it boasts the second largest congregation in Diamond lake, as well as one of the village's morst dynamic personalities in teh form of its high priest, Valkus Dun.

Dun came to Diamond Lake two years ago, after the previous high priest vanished under mysterious circumstances. Local gossip holds that Dun once haf great prospects in Greyhawks immense Sanctum of Heironeous, but that politics saw him exiled to an assignment in squalid Diamond Lake. Nevertheless, Dun took to his assignment with zeal and the weekly services have taken on an activist spirit. While the garrison commander urges his charges to stay out of the local affairs, Dun instills in them a duty to the villagers and urges them to make a difference in the community. The resulting tension between the garrison commander and Valkus DUn, as well as between the Heironean soldiers and the disreputable elements of Diamond Lake (which is to say nearly all of them), is palpable.


Adotiln Trannyth looks ready to go, consider yourself approved.


Male Human Bard/Psychologist/Writer.

http://www.myth-weavers.com/sheetview.php?sheetid=415304

Meet Simon Bas,

Let me know if I need to change anything.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

drawesome when you post links if you put the in url tags like this,(url=www.example.com)Example Link(/url) we can just click on it to access, just makes life a bit easier. At the bottom of the posting box when you add a new post, or edit, you will see a button marked show by, "How to format your text," this shows you all the basic options available on these boards. Sorry if I'm teaching you to suck eggs :)


I believe that's the the wrong sheet.


Male Human Bard/Psychologist/Writer.

Simon Bas

Let's try this again.


don't forget your spells, but otherwise looks fine.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Byden is complete - and has been for a while, but I posted in the wrong thread. *blush*


just need Almagafor's PC and we can get started


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I have PMed him, we'll give it a couple of days and then we can look for a replacement if there's no word. In which case I'd likely just ask a couple of DMs I think well of, or that you guys recommend, rather than doing another proper recruitment.


Male 1/2 Orc Sorcerer (Celestial) 1 HP8/8

Grimmuk here for review. Note no gold remaining, had like 10 left but decided to do without it, see if work my way through life with this one.


Characters all look good to me. Gameplay thread is open, if you would like to dot it.

This AP starts in the dungeon. Literally. No introductory scene. Nothing. So I'm just going to kick off the gameplay thread in the starting location.

The motivator for this exploration is a trio of adventurers from Greyhawk that have been swaggering around town. They've come to Diamond lake to explore an old cairn that all the locals know to be thoroughly looted. Still, they've managed to find a few oddments of value and logic holds that if they can find treasure in an 'empty' cairn, imagine what could be found in an unexplored one.

The 'whispering' cairn lies in a kind of no man's land between a couple of the existing mining operations and has been pretty much forgotten by most town folk, though its haunted reputation makes it a favorite spot for local youths to test their bravery. For whatever reason (I'll leave it up to you to make one up if you so choose), you four have formed a little cabal to explore this cairn.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Brilliant! Lets get going, and try to get the other games running ASAP to! Really looking forward to this :)


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

Come on people, I know the boards are being screwy, but you can still post.

Grand Lodge

Haloooo out there...


drawsome still needs to chime in on the gameplay thread and if we are getting anew player, we'll have to wait on his PC


Male Changeling Fighter 1, Monk 1, Rogue 1, Ranger 1, Actor 5

Reporting in!

My game thread is up so Jump in and take a look.

I'm going to start working on a character concept for this right now. Any requests or suggestions? Anything the party is lacking?


HP 13/24, AC 16, CMD 12, Fort +5, Ref +6, Will +1, Init +3, Perception +6, Traps Check 27 Bombs 6/7, Draught 1/1, CLW Extract 4/4

Doomed Hero here. I've been wanting to play this guy for a while. he was originally made for another game but looks like he'd fit right in here.

Fanguar, if you like the concept, I'll adjust his stats to your specifications.


@DH; Rachet's concept looks good to me.


HP 13/24, AC 16, CMD 12, Fort +5, Ref +6, Will +1, Init +3, Perception +6, Traps Check 27 Bombs 6/7, Draught 1/1, CLW Extract 4/4

Great! I'll have his mechanics sorted out sometime tonight.


HP 13/24, AC 16, CMD 12, Fort +5, Ref +6, Will +1, Init +3, Perception +6, Traps Check 27 Bombs 6/7, Draught 1/1, CLW Extract 4/4

Ok, I think I'm ready to go.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Right so we are just waiting on drawesome to post. I don't see a background for Simon drawesome, but since everyone else has darkvision maybe you could consider taking the drow blooded alternate racial trait? It would stop us having to bring a light source, and would be useful fluff wise for a mining community. Not a big deal of course, but the drawback is easily negated with tinted goggles I think, and is likely to come up very rarely in any case, while darkvision is almost always useful.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

And caffeine you still have Adotiln listed as human in the profile boxes, I assume its a cut and paste legacy - no big deal, but it bugs me when I have them.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

You are not wrong Fanguar, drawesome has withdrawn, I'll try to get someone in quickly enough that their appearance is not disruptive, but for now lets crack on.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

How do you feel about posting out of turn Fanguar? Is it okay for us to post conditional actions, etc.?


HP 13/24, AC 16, CMD 12, Fort +5, Ref +6, Will +1, Init +3, Perception +6, Traps Check 27 Bombs 6/7, Draught 1/1, CLW Extract 4/4

Once the wolves go, order won't matter as much. It will essentially be block initiative, us then them.


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Agreed, but looking for an in general ruling, and since my plans are pretty simple I might have posted my action before since I had a long shift, etc.


Out of order posting is fine, I'll just resolve the actions in order. Feel free to post conditional actions as well e.g, If A then i'll... If B then...


Male Half Orc Paladin 1 (HP 26/26; AC 21, touch 12, Flatfooted 19; Cmd 18; Fort +8, Ref +5, Will +5; Init +2; Perception +5)

Excellent, I'll avoid if possible, but I do long shifts and I'm in the U.K so my hours may occasionally be a bit out of step with the rest of the groups.

One down anyway! Two if you count Ratchet ;)


I'm the new player that DM Carpe talked about above. I am thinking either fighter, barbarian, or rogue. What would the party prefer? I think I have old aliases for each that I can reshuffle around to make work.


Lacedon Monster Info:
AC 14, touch 12, flat-footed 12 hp 13 (2d8+4) Fort +2, Ref +2, Will +5 Defensive Abilities channel resistance +2

I'd prefer a melee type, I think Ratchet covers a lot of the rogue shtick while we could use beefing up in hand to hand combat.

Honestly another paladin might not be a bad idea as we all know we'll be fighting a lot of undead and it's a famously tough campaign, charisma to saves might just save our arses. All that being said play what you will have the most fun with :)


Male Human Fighter(Two-handed Fighter) 1

How does this look for a shell? Class and Archetype(if allowed) would stay the same.

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