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DM_MadGoat's Untitled Campaign

Game Master DM_MadGoat


201 to 250 of 273 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | next > last >>

M Human (multi-ethnic) Rogue Charlatan 6

Just traded out Sense Motive (which he was always going to suck at anyway) for UMD.


Human Fighter (Brawler/Gladiator)/ 1
Digger Chandler wrote:
Just traded out Sense Motive (which he was always going to suck at anyway) for UMD.

Do you realize how easily you could lie to yourself? ;-)


Brevyre takes a 5 foot step to the goat and swings at it

Attack: 1d20 + 2 ⇒ (3) + 2 = 5
Damage: 1d8 + 1 ⇒ (5) + 1 = 6

Brevyre's attack on Goat C misses!

The Alpha Goat is next! He rears up like a horse, and brings his horns down on Thorjar!

Attack: 1d20 + 5 ⇒ (18) + 5 = 23
Damage: 1d4 + 5 ⇒ (2) + 5 = 7

The Alpha Goat hits! He gets just past Thorjars shield, striking the stout dwarf in the chest!

Clump C is up!

EDIT: I shall now call them "tranches" instead of clumps, in keeping with the elegant nature of this game :-)


Erynion casts grease under the feet of the Alpha Goat! The spell greases I18-19, and J18-19. Will the Goat slip, or be sure footed? DC 14 to find out...

Ref save vs DC 14: 1d20 + 7 ⇒ (7) + 7 = 14

Sure footed beast! He makes his save and keeps his footing!

Grigore is up next!


Human Fighter (Brawler/Gladiator)/ 1
Grigore the Grim wrote:

I don't think my turn affects Brevyre's or the Alpha goat's, so I'll just post it now.

How far have I fallen in the public eye, reduced to fighting goats? Stay down, Bessie!

Grigore throws his efforts into taking down his foe, then hurries over to help Thorjar.

Punch Goat A, Bless, Naturalist 1d20 + 7

Damage 1d4 + 3

Standard: Punch Goat A

Move: To H-20, flanking with Thorjar. (If Goat A isn't dead, this provokes an AoO)

Effects: Bless (+1 morale to attack and fear saves), Naturalist (+1 to attack, saves, and AC vs regular goats). AC: 21 vs regular, 20 vs Alpha).

Edited to fix ooc tags

Here was my turn, posted earlier.


Calkin turns his head to Goat C and screams, "Erya Göt Öskra!".

EPS Damage:
1d6 ⇒ 4

Calkin cast Ear-Piercing Scream against Goat C.
Stats:

COMBAT
hp 7/7
Bolts 10/10
Thunderstaff 8/8
SPELLS
1st 2/5


Grigore throws his efforts into taking down his foe, then hurries over to help Thorjar.

Punch Goat A, Bless, Naturalist 1d20 + 7 ⇒ (14) + 7 = 21

Damage 1d4 + 3 ⇒ (4) + 3 = 7

Standard: Punch Goat A

Move: To H-20, flanking with Thorjar. (If Goat A isn't dead, this provokes an AoO)

Effects: Bless (+1 morale to attack and fear saves), Naturalist (+1 to attack, saves, and AC vs regular goats). AC: 21 vs regular, 20 vs Alpha)

With the sad little bleat, the goat drops to the floor, then rolls onto his back. His tongue rolls out of his mouth, and he has little x's for eyes :-(

After beating up the little goat, Grigore moves to H20, goat B is now flanked.

Thorjar is up next!


Human Fighter (Brawler/Gladiator)/ 1

Hmm, when I quoted it took out the roll amounts. I hit 21 AC for 7 damage. The post is from the previous page in the thread.


Grigore the Grim wrote:
Hmm, when I quoted it took out the roll amounts. I hit 21 AC for 7 damage. The post is from the previous page in the thread.

It worked okay for me..... Goat A is now defunct, thanks to your high-rollin' ;-)


Human Fighter (Brawler/Gladiator)/ 1
DM_MadGoat wrote:
Grigore the Grim wrote:
Hmm, when I quoted it took out the roll amounts. I hit 21 AC for 7 damage. The post is from the previous page in the thread.
It worked okay for me..... Goat A is now defunct, thanks to your high-rollin' ;-)

Grigore the Goat Slayer!


Grigore the Grim wrote:
DM_MadGoat wrote:
Grigore the Grim wrote:
Hmm, when I quoted it took out the roll amounts. I hit 21 AC for 7 damage. The post is from the previous page in the thread.
It worked okay for me..... Goat A is now defunct, thanks to your high-rollin' ;-)
Grigore the Goat Slayer!

He's not dead! He's just sleeping :-)


Okay, I'll act for Thorjar then.....

Seeing that Grigore is in a flanking position, Thorjar turns his attention to Goat B, striking with his waraxe!

Attack: 1d20 + 7 ⇒ (7) + 7 = 14
Damage: 1d10 + 2 ⇒ (2) + 2 = 4

Thorjar lands a glancing blow on Goat B!

The goats are up next!


Goat B goes after the only wounded target in range - Thorjar!

Attack: 1d20 + 1 ⇒ (8) + 1 = 9
Damage: 1d4 + 1 ⇒ (3) + 1 = 4

Thorjar shoves aside the Goats' attack with his shield, however!

Tranche E is up next! After dinner, that is! The DM must feed!


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)
DM_MadGoat wrote:


Tranche E is up next! After dinner, that is! The DM must feed!

I offer a bag of empty tin cans and torn, used underwear. Do I get a bonus to combat? :P


Scoria the Stalwart wrote:
DM_MadGoat wrote:


Tranche E is up next! After dinner, that is! The DM must feed!
I offer a bag of empty tin cans and torn, used underwear. Do I get a bonus to combat? :P

I'm sure your gift will make a goat somewhere happy! Though elegant goats prefer only the choicest, clean underwears :-)


Okay, Calkin is up next.....

He blasts Goat C with Ear Piercing Scream. Even if the goat were to make his save, he'd be going down under the damage. Goat C is down!

@ Scoria - you'd have to charge to get at the Alpha Goat, given your move speed of 20'. While it's never stated expressly in the rules that a charge must be a straight line, I've always played it that way. To get at the alpha goat, you'd have to make a 5' step up to N22, then charge. Of course, you can't take a 5' step before charging.

However, in the interests of speed (and in recognition of the victuals you have proferred) we'll let you make that 5' step and then charge the alpha.

Unarmed Strike, Bless: 1d20 + 3 + 1 ⇒ (14) + 3 + 1 = 18

Unarmed Damage: 1d6 + 3 ⇒ (6) + 3 = 9

Your mighty blow sends the alpha to the dirt, dreaming of dancing goatlings.

Digger is up next!


Digger is out of position to feint any goats. It doesn't matter though - the remaining goat (Goat B) sits down on it's rump and raises it's hooves in the air, a gesture of surrender. You all hear a voice in your heads: You have done well, bipeds! Better than I thought! I salute you, and acknowledge your victory, and ask only that you not hurt my babies any further. You shall be rewarded for your mercy! This is certainly not any sort of ploy or trap!


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

After Scoria essentially flying kicked the Alpha Goat into unconsciousness, she settles down and gracefully accepts the last remaining goat's surrender.

"I do not know why you attacked me or these other men, but I am glad that we can now sort this all out peacefully."


Male Human (Varisian) Cleric of Iomedae 1

Brevyre looks at the goat with a stern look, Sense Motive: 1d20 + 7 ⇒ (9) + 7 = 16


@ Brevyre:

Spoiler:
Despite it's very human-like surrender, the goat isn't displaying any further glimmers of intellect. It's waddled over to the unconscious alpha goat, sniffing at the sleeping giant.


Human Fighter (Brawler/Gladiator)/ 1

The goats are defeated, but we're not back in Sandpoint. I must be dreaming. Let's see if I can change that.

Death to the devil goat!

Grigore steps over and viciously smashes the Alpha goat in the face.

Coup de grace, auto crit 2d4 + 6 ⇒ (4, 2) + 6 = 12

5 ft step: Next to Alpha

Full Round action: Coup de grace

He will then look around, and if he is not transported back to Sandpoint, Grigore will sigh and take off his underwear, giving it to the Alpha goat.

;-)


Male Human (Varisian) Cleric of Iomedae 1

When can we expect the gameplay thread to be ready to go?


After Grigore's action, there is only silence. Then, the voice booms out:You ... you killed Wilbur! How could you? Thou hast lost an eighth!!

Miraculously, the huge goat clambers up to its feet, shakes its head, and appears completely unharmed. You're in my playground now, two-legs! Wilbur is one of my favored pets - there's no way I'd let you kill him!

The huge goat turns and starts to wander away, stopping only to fart, long and loud, in Grigore's direction.

Cheeky old beast! Anyways, you guys passed my test - you're ready for an adventure! Here's some loot and some experience to pay you back for taking part in this experiment. I'll be seeing you all again. Some maybe sooner than others.....

A large box, blue in colour and topped with a pink bow, appears before you. Close by, a large table, filled with quality food and drink, and with comfortable, cushioned chairs, pops into being.

Thanks to all for taking part in this mock combat. I think it went well - you overcame 4 CR 1/2 critters and a CR 2 goon in a quick and efficient manner. I would like your feedback on what went well, and what didn't. When we start the adventure proper, I'd like us to be running through combats with an even greater level of efficiency.

I'm planning to have your boots back on Sandpoint ground by or before this wednesday at 0900 my time. At that point, the AP will begin; I'll open a gateway for you so you can enjoy the Swallowtail festival. No doubt, it will be a day of fun and relaxation. What could go wrong, on a day where the Gods themselves are being honoured with a new cathedral?

Until then, check out the box of goodies the goat has left for you, and feel free to roleplay a bit in the hypostyle. It's perfectly safe here, and the food and drink are safe and delicious.


Human Fighter (Brawler/Gladiator)/ 1

I thought the combat was smooth and efficient, particularly with the size of the party we have. One possible suggestion I have (I start work in a couple weeks and I know I'll only be able to post at certain times and don't want to slow down combats) is to maybe have a set criteria of what we'd want to do in combat if we can't post our actions in a timely fashion, kind of like certain RPG video games, you know? Like: Defensive = Stay close to others, fight defensively, withdraw when hurt, etc. Aggressive = Charge, Power attack, strike out on ones own, etc. I don't know, just something to let people know a general idea of what we want our character to do in the event that we can't post or something. Just thinking out loud.

[Brad Pitt] Oh, God, what's in the box? [/Brad Pitt]


Male Elf Archivist 1; HP 8/8; AC 16/12/14; F+0 R+4 W+1; Init +2; Per. +5

One thing I that would be helpful for me is to have the current combat map linked somewhere easily found. Either in the campaign info or in the combat updates. I'll be posting primarily from my phone during the day, which makes it harder to root around through the thread to find the map. Other than that, I do think that went quite well.


I think everything went well. And personally like that you, the DM, take control of the character if things get slow/behind. That way if I/anyone can't jump on when everyone else is on it speeds things up.


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

Scoria blinks slowly, looking at Grigore - you can't tell by the impassive look on her face, but she seems to have disapproved of attacking the goat when it was down like that. She doesn't say anything about that, merely walking over to the bright box that has appeared, opening it up and taking a look inside.

I like Grigore's idea for setting our characters for a general way of fighting when combat needs to flow quickly - it would help guys like Thorjar who couldn't post in the time frame allotted. Perhaps even a brief list of combat options, like first round spells or techniques.


Male Human (Varisian) Cleric of Iomedae 1

That sounds like a good plan. Everyone coming up with a couple basic combat action sets in case we dont act in time

"Well, shall we see what is in the box?"


As you gingerly open the box, it radiates a golden light, then pops open to reveal it's treasures!

Everyone gets 229 xp!
A red potion pops out!
A mauve potion pops out!
212 gold pieces pop out!
A painting of an obviously male goat, lying in a seductive pose, and framed in fine wood with a gold veneer, pops out!

Okay, based on what I'm hearing, I'm going to start putting the combat maps on the campaign info page to make them easier to find - combing through multiple pages of the thread to find the link isn't very fun!

In addition, maybe everyone could post some guidelines as to what they'd want their characters to do in combat if I have to DMPC them. Just general things, like a preference between engaging and pulling back, targets to go after, etc would be helpful!


Male Human (Varisian) Cleric of Iomedae 1

Cast detect magic on the potions


@ Brevyre :

Spoiler:
Both potions radiate magic; to identify their specific properties, you'll need either a DC 17 spellcraft check, or a DC 17 perception check. Anyone else can also attempt the perception roll, too.


Male Human (Varisian) Cleric of Iomedae 1

Spellcraft: 1d20 + 6 ⇒ (13) + 6 = 19


@ Brevyre:

Spoiler:
The red potion is a potion of Bull's Strength, and the mauve potion is Remove Paralysis.


Male Human (Varisian) Cleric of Iomedae 1

"These are some useful potions here. The red potion makes you stronger for a time, the other one cures paralysis. I guess I will hold on to them for now."


Human Fighter (Brawler/Gladiator)/ 1

So, can we all agree to call it a Potion of Goat's strength? ;-) I'm thinking Scoria takes the strength potion and Brevyre takes the remove paralysis potion. Good?


Dwarf, Paladin of Erastil (1)

Sorry all. I was having a problem with the website. I could follow the thread but it wouldn't let me Add or Reply to a post. I certainly have no problems with my character being botted if it keeps things moving.

Everyone's ideas seem solid to me. Especially as we level, I can see a lot of buffs/modifiers coming into play. Perhaps having all modifiers/conditions listed on the battle map would make things easier as well. If you perform an action that would cause a modifier, just plug it into the map. Since combats can often go for multiple pages, it would save a lot of page scrolling.

Thorjar looks at the goat painting with distaste. "I believe this painting is mocking Erastil; I suggest we burn it."


Male Human (Varisian) Cleric of Iomedae 1

"I agree Thorjar, it is a mockery of Old Deadeye. I would not oppose to burning it."


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

"Perhaps it would be wiser to have it appraised first before we condemn it to the flame," Scoria states quickly, grabbing the painting before anyone can torch it. Art is art, no matter the subject material. Perhaps one of the taverns would pay to hang it up in their establishment.

As for the gold, 212/7 = 30.2857142857, so 30gp to each participant in the battle, with 2gp left over. I suggest making an offering of this to our goat overlord in atonement for punching his alpha goat while he was down.

As for DMPC battle statistics: On the first round, Scoria will charge an opponent. If there's no opponent in charge range, she'll use her Magic Stone spell like ability, flurrying with the stones against the closest foe. If she's already used Magic Stone that day, she'll flurry with shuriken instead. When already in melee, she'll flurry every round. Against a more advanced foe, she'll use her Stunning Fist ability. When dropped below half her hit points, she'll fight defensively using only standard unarmed attacks. If her unarmed attacks don't seem to be doing any damage, she'll switch to her kamas. She'll always use Acrobatics to try and avoid AoOs.


Human Fighter (Brawler/Gladiator)/ 1

Aye, you never can tell what some art collectors will pay for certain items. That painting might be with a king's ransom.

He shrugs.

A least save the frame.


The gameplay thread is now open!


Hope things get better for you


M Human (multi-ethnic) Rogue Charlatan 6

Same here, boss. ANd I"m out of town at a wedding so mhy posting will be unreliable for a couple of days.


Apologies for the delay, guys, my wife and I had a little scare with our baby's health but everything is now okay. Thanks very much for your patience and understanding!


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

No worries, life happens every day - it's just something we have to deal with. But I suggest PMing the rest of the players to let them know you're back so they'll check up on the thread. ^_^


Human Fighter (Brawler/Gladiator)/ 1
DM_MadGoat wrote:

Apologies for the delay, guys, my wife and I had a little scare with our baby's health but everything is now okay. Thanks very much for your patience and understanding!

No apologies necessary--family comes first. I'm glad everything is ok!


I'm assuming that everyone who is able is checking the thread or is using the RSS feed to be alerted of new posts. We're down a few players due to Gencon/personal business this weekend too, so if I haven't heard from someone in a few days I'm not that worried. If everyone hasn't sounded off by midweek I may start with the concerned PM's just to confirm continued interest in playing.


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

Of course. In the mean time, fun times to be had at the festival.

Edit: Also, just checking to make sure people remember to adjust the amount of coin they have from the treasure we got fighting the goats. About 30gp each, with 2gp left over.


Human Fighter (Brawler/Gladiator)/ 1

Doh! Totally would have bet a gold piece on the fight had I remembered I had that gold, haha.

I don't think anyone addressed my comment earlier, but Scoria, I think you should take the strength potion. As an unarmed fighter, the only way you can really increase your attack at low levels is by strength potions (or magic fang, but we don't have a Druid). We can get masterwork weapons, magic weapon spell, etc.


Human Fighter (Brawler/Gladiator)/ 1

With a party of seven we're many times going to have coin amounts that don't divide evenly. My suggestion for simplicity's sake is to keep that in a "party" fund and use it to by potions, wands of CLW, scrolls of restoration, remove curse, remove disease, etc. Situational things that come up as we go.

So with the 50gp from the painting, everyone gets 7gp more and our party fund totals at 3 gp. Sound good?


Female Oread Monk of the Sacred Mountain 4 (AC: 16 (20) [T: 15 F: 14] HP: 38/38 Fort: +7 Ref: +7 Will +8 Perc: +10 Init: +2)

Fair enough, though dividing only the remainder into party funds would mean it would grow very slowly - perhaps instead we could add 10% of all coin earned to the party fund before dividing up the loot? This would give us a more decent party fund without taking too much away from all of the players to buy their own equipment - Scoria's definitely going to wants bracers of armor and an amulet of Mighty Fists in the future.

As for the potion, yes, as a monk, Scoria would probably benefit from it as a one time deal, in the need of an emergency, but if anyone else thinks they have more need of it, I'll let them have first dibs.

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