balderdash |
Hey y'all I am down for what ever on post would be great for me...just let me know and if you run it for me then I can't apply the running credit so could I play the character that the others are applied to or do I need to run it to apply the credit to him..I can run iti would like to but its n no big deal
Beckett |
If you are talking about Palid Plague, TMZ meant it to help you out. You said you had lost the regitration sheet, ut our last game had a few newer players. )
I will probably have a friend coming for the next game (level 1, thinking Tieling Druid), fairly new to the game. I was going to build him a character before the game, but still want to talk to im a bit. He has a little 4E experience, and knows some basics, and is a Medic, too.
Beckett |
A friend and I will be there on Sat. I also know I will not be able to do anything the Sat after next do to an appointment. Really looking foreward to trying out my fire priest, though I am running frostfur (& Goblin Guild) in a PbP already. We should really get together and make a database on what all we have not DM'd or played at some point.
:)
Beckett |
I was seriously thinking about not coming back from the fountain at the end to make sure at least 1 person got out and everyone else could maybe get a rez.
Honestly I might have given up PFS if this character got TPKd. Ive invested way too much and waited way too long for an Aasimar oportunity.
I do think you did an excellent job with it though and really apriciate you running and hosting. :)
TriOmegaZero |
The hidden rolls was something I considered hard before actually going through with it. I think given your feedback and my wife's opinion I would not do that again, or hide fewer of the rolls.
It's a delicate balancing act the same as asking someone to roll Sense Motive against an NPC. It alters how a player responds when they know they rolled low, and I thought avoiding that would give the session a better flow to the mystery. I'm not sure how much it helped over how much it hurt.
At least everyone did enjoy it!
Beckett |
The hidden rolls was something I considered hard before actually going through with it. I think given your feedback and my wife's opinion I would not do that again, or hide fewer of the rolls.
It's a delicate balancing act the same as asking someone to roll Sense Motive against an NPC. It alters how a player responds when they know they rolled low, and I thought avoiding that would give the session a better flow to the mystery. I'm not sure how much it helped over how much it hurt.
At least everyone did enjoy it!
Dont get me wrong. I do like some of it. Particularly with some Perception checks, Initiative, (sometimes), and occasionally Sense Motive or the like. Sometimes though, and again this isnt a personal attack anything against you, it led to confusion and sometimes the sense we where there for the ride rather than doing something.
I for instance (does know a lot about Golarion) was having trouble seperating character and player knowledge, or wondering if I was failing at this, so would try to hold back to err on the safe side.
I think there is good and bad cases of metagaming. For instance if I roll good on a knowledge check I know Ive probably exhausted that option and gotten what I can from it. If I roll low and dont get much information, I know that I should probably try to think of another way to get that information.
If I dont know if I did really well, failed, or even totally botched and have absolutely wrong info, its almost as if 1.) its me vs the DM and 2.) it might have been better to not make the check at all.
Its sort of like the prisoners dilema.
The one other side to it is that it sort of takes away some of the players fun. Rolling high (or low) on an important Save or Skill can be pretty awesome sometimes. Like how I waited and waited till the end to really suggest the guy come back with us (the talk earlier was really just to gauge him and RP a bit and I wasnt sure he was really the right guy just yet), and then rolled a Nat 1 on my highest Skill I invested a lot into.
In the end, Im not even saying dont do it again. We might just need to perfect it and see what does and does mot work and also what other people think.
One 4E thing I did like was the idea of passive traits. Essentuallu its like taking 10 on say both a Bluff and Sense Motive check, and the playera dont know it is being done, or if they do that it is only a passive check. These are done throughout the game, sometimes just adding minor flavor and sometimes actually sensing BS outright. Samething with say Perception, rather than everyone rolling to search, you have a passive perception score that either beats or does not detect hidden doors or whatever. Unless there is a reason that might change the circumstances, further attempts, even taking 20 just dont find anything new. But players do not know that they missed something, you just do not tell them you "rolled" unless they do actually find something. :)
Beckett |
Ok, I have finally gotten around to typing up the character (I haven't had internet for a little while), and it turns out I need to switch the character number (again!!!) to 5274-18 rather than -17.
This was from The God's Market Gamble and Temple of Empyreal Light (both by TMZ).
I hate this, because I nly have 3 or 4 actual PFS charactrs, all the others are non-PFS things, alt aliases, DM tools, etc. . ., but it messes my actual numbers up.
They really need to change that, especially now that you can recreate characters, but can not alter the online sheet after making 10 posts.
TriOmegaZero |
Does anyone have any requests for the next mod I run? I want to read up on a few so I have them well prepped. Sewer Dragons of Absolom and Rise of the Goblin Guild look good. I'd also be interested in running the Quest for Perfection series. I know that some of our gang would have to run pregens for the 3-7 tier mods, but I thought I might have them ready for days when they can't make it.
Ignatious the Seeker of Flame |
Im doing DMing two PFS games at the moment (Rise if the Goblin Guild and Frostfur Captives) as well as playing in The Frozen Fingers of Midnight.
To be honest just from reading it so far Rise of the Goblin Guild seems kind of boring. More of a intro scenario style. I would really like to play some of the linked scenarios but moat seem like higher level.
By the time Im finished with the PbPs I will be level 3+, and with the number of players we have, we honestly might be in the range to Play-Up anyway?
Ignatious the Seeker of Flame |
My understand is that if the average party level is within that tier than they can. All the characters levels added, with a +1 for parties with more than 5 (?), divided by total number of players. But I could be wrong.
Either way, we need to I guess find a way to get all the chracters closer together. I really do not want to focus on more than one character so much, but I can either play another character or a pregen while others catch up, I guess.
TriOmegaZero |
My understand is that if the average party level is within that tier than they can. All the characters levels added, with a +1 for parties with more than 5 (?), divided by total number of players. But I could be wrong.
Only for sub-tiers. If you're outside of the main tier, you can't run that character. That's the reason I had to wait to apply my Midnight Mauler GM credit.