Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
Recruitment   Play-by-Post   Play-by-Post Discussion  
Pathfinder Roleplaying Game
Pathfinder Society

Pathfinder Beginner Box

Pathfinder Adventure Card Game

Pathfinder Comics

PaizoCon 2013!

Search

Links
Shop
Messageboards

I'm a little frustrated, by Bill Dunn

Seminar Recording Help, by Ryan. Costello

Two handed weapons "treated as" one handed weapons., by master_marshmallow

New Chapters of Pathfinder Fiction, by Eric Saxon

The BBC has (apparently) found 'lots' of missing DOCTOR WHO episodes, by LazarX

Map Locations in the Greenbelt, by Lee Hanna

Reference for Light and Darkness in PFS, by Jiggy

A "Bad Touch" Oracle?, by The Poshment

Fixing Caster / Fighter Relationship w / 2nd Edition XP?, by Marius Castille

101 Reasons why 4e DOESN'T suck, by Aarontendo

Black Tentacles, dying characters, where's the line?, by ub3r_n3rd

Ultimate Rulership (PFRPG) PDF, by Evil Midnight Lurker

You can have up to 5th level spells as Spell-like abilities as a Rogue; what do you pick?, by Petty Alchemy

Question about wands?, by Tarantula

Natural 20s and Natural 1s [Delver's Diary], by Fromper

Online Campaigns

Dajelly's RotRL Gameplay Thread, by Ferdin Grenling

The Chaos of Anatar - Discussion, by Orthos

Shadow over Riddleport, by Gristav

Roar of Rovagag (pt 1-The Town of Heroes), by Voren the Rogue

Tales of Agartha: the Avalon Chronicles, by Settro

JCServant's Council of Thieves Discussion, by Brandon Harcroft

The Borallas Rebellion, by Xzevrra

DM Stephens Serpents Skull Campaign - Chapter 2: Racing to Ruin, by Tragershen

Rise of the Runelords - Pathfinder Society, by GM-JCServant

It's cold outside - Playtime, by Marcus Cramont

Ascension - Rebellion, by Dev

DM Bigrin's Shattered Star Discussion (Group A), by Talius Baryn

DM NomadSage's Curse of the Crimson Throne, by Segang

Bristleback's Inn -- Rappan Athuk OOC Discussion, by Molasbar

DM AK's Sargavan Saga OOC Thread, by Joana

Paizo / Messageboards / Online Campaigns
RSS Facebook Twitter Email


James Snider's Untitled Campaign
Game Master James Snider



Search Thread
Search this Thread:
101 to 150 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Sczarni

I will be there at 10:30 ready to go.

Andoran

My wife will be busy this weekend, so we may need a fourth player or NPC.

Shadow Lodge

I'll be there.

Sczarni

How much gold etc. did we get last time? I think we should buy our stuff ahead of time so we are ready to go when we get there.

Shadow Lodge

My guess is around 450 GP.

Andoran

I should get Auris ready again?

Andoran

So I can totally run tomorrow party two and three if you want unlessyou have a home style campaign ready to run

Sczarni

What does everybody think of rotating GM duties each week? This would work well with society play and give everyone a chance to play and develop GM skills. If anyone wanted to run a home campaign or off the wall side adventure for home characters they could have that ready for everyone by the time their day rolled around. This would also give everyone a heads up to prep a character for any different type of adventure that may be coming up on someone's GM day who is doing something non-society.

Andoran

And yes regular time1030

Andoran

I like it

Andoran

Running just a bit late, but my wife will be able to make it after all, so we will have four players.

Andoran

Thanks to Jimmy again for running the scenario. Looking forward to our next session and leveling!

For the home campaign, our schedule is completely flexible. We can accommodate any time the rest of the group can.

You can read about Cauldron and the surrounding areas here. The setting is Greyhawk, and characters will be built using 20 point-buy. We'll start at 1st level and everyone has 150gp for equipment, just like Society play.

The campaign will start as you are returning to Cauldron from out of town. Please think of where your character is from and why your character has been traveling away from home if native or why s/he is coming to Cauldron if not. If you choose to be a native, you may pick one of the following character traits. I can answer any questions you have and help you develop your background here or via PMs.

Character Traits:
Child of Jzadirune

One of your ancestors lived in Jzadirune at the time the Vanishing struck. You are especially resistant to diseases, but find the prospect of becoming sick yourself horrifying.

Benefit: You gain a +2 bonus on all saving throws made to resist the effects of disease.

Drawback: You suffer a –2 morale penalty on saving throws against fear while in the ruins of Jzadirune, or when fighting creatures that are diseased or can inflict disease with a spell, supernatural ability, or extraordinary ability.

Roleplaying Ideas: Your parents told you harrowing stories about the Vanishing, and your dreams are haunted by visions in which you catch the disease and slowly fade away.

Demonscarred

One of your ancestors was a half-fiend. As a result, you carry some of the taint with you.

Benefit: Regardless of your actual alignment, spells and spell-like abilities with the evil descriptor treat you as if your alignment were evil. Magic items are similarly fooled. An unholy blight spell, for example, won’t damage you, no matter what your actual alignment is.

Drawback: Regardless of your actual alignment, spells and spell-like abilities with the good descriptor treat you as if your alignment were evil. Magic items are similarly fooled. A holy word spell, for example, will harm you even if you are good aligned.

Roleplaying Ideas: You are moody, gloomy, and have a short temper.

Dream Haunted

Your dreams are haunted by strange visions of tortured landscapes and deformed monsters. In some of these dreams, you are the deformed monster!

Benefit: You are used to fatigue, and suffer no penalties when you become fatigued. When you become exhausted, you are instead treated as if you are fatigued.

Drawback: You suffer a –2 penalty on saving throws against effects that cause madness or insanity, and on saving throws against sleep effects. If you are normally immune to sleep effects, you lose that immunity.

Roleplaying Ideas: You are always tired, though not to the point of fatigue. You tend to nod off when bored, and sometimes find it difficult to remember minor, relatively unimportant bits of information.

Forgotten Terrors

As you came of age, your natural curiosity drove you to brave the wilderness around Cauldron. You became adept at wriggling your way into places no one else could, but what you found there was so horrifying you buried the memories deep in your subconscious.

Benefit: You count as one size smaller for the purpose of squeezing rules, and ignore the first 5 ft square of difficult terrain you encounter each round. When trailblazing in the wilderness you double your speed.

Drawback: You have certain phobias that require a Will save to avoid being immobilized with fear. Immunity to fear grants a bonus equal to +1 per four levels (minimum +1) but does not prevent the effect.

Roleplaying Ideas: Anytime you encounter coffins, likenesses of multi-armed creatures, or pale blue illumination, you find yourself breaking out in cold sweat, and have trouble finding your voice.

Long Shadowed

You are descended from a tribe of indigenous peoples who died out as a separate tribe many centuries ago. Still, this tribe’s penchant for necromantic magic runs in your blood.

Benefit: You automatically stabilize if reduced to negative hit points. When you take damage from negative energy, you reduce the actual damage you take by 5 points.

Drawback: Healing magic works poorly on you. Whenever you regain hit points from magical healing, you gain 1 less point of healing per die rolled (minimum 1 point per die).

Roleplaying Ideas: You are somewhat morbid and intrigued by death and undeath, even if these interests are purely to learn more of your enemies.

Mark of the Beast

One of your ancestors was a lycanthrope. Select a predatory animal of your choice; that animal feels a mystic bond with you.

Benefit: Animals have a strange reticence when they attack you, and suffer a –2 penalty on all attack rolls made against you. If you have the wild empathy ability, you gain a +1 bonus on wild empathy checks.

Drawback: You suffer a –4 penalty to all saving throws made to resist lycanthropy, and take +1 point of damage from attacks made by silver weapons.

Roleplaying Ideas: You have a curious animal magnetism that is at once intriguing and disturbing. Your manners might be a bit crude, but you’re loyal to your friends.

Nobility

You were born into a noble family.

Benefit: You start play with an additional 200 gp, and gain +1 bonus on all Diplomacy and Intimidate checks made against citizens of Cauldron or the nearby villages. Certain NPCs in this campaign may react more favorably to your presence.

Drawback: You are well known and recognizable, and suffer a –4 penalty on Disguise rolls made against citizens of Cauldron or the nearby villages. Certain NPCs in this campaign may react more poorly to your presence.

Roleplaying Ideas: You might be haughty, impatient, or condescending to others. You might spend money frivolously, believing that there’ll always be more income to be had.

Scarred Soul

You’ve led a particularly tough life. Perhaps you’re an orphan, or maybe you suffered some sort of traumatic experience as a child. Whatever the cause, your childhood experiences have left you jumpy and haunted.

Benefit: You gain a +2 bonus on Initiative checks.

Drawback: Your experiences have left your mind less able to deal with trauma, and as a result you suffer a –1 penalty on all Will saves.

Roleplaying Ideas: You are quick to anger, jumpy, and possibly even a bit hyperactive. You’re prone to feelings of paranoia and unfounded fear.

Scion of Surabar

You are a descendant of the man who discovered Cauldron, helped settle the region, and aided in the defeat of an ancient demonic army.

Benefit: Pride for your lineage girds your mind and soul. You gain a +2 morale bonus on saving throws against fear, death effects, and insanity or confusion.

Drawback: Demons that encounter you in this region (not those that you might fight on other planes) can instinctively sense your lineage and connection to their old enemy, and gain a +1 morale bonus on attack rolls and weapon damage rolls when fighting you.

Roleplaying Ideas: You are proud of your heritage, and quick to anger if another mocks it. You find demons intolerable, and some might see you as haughty or imperious.

Touched in the Head

You’re a little crazy.

Benefit: Your mind is disorganized and chaotic. You gain a +1 bonus on all saving throws against mind-affecting effects, save for those effects that cause confusion or insanity.

Drawback: Your inability to concentrate for long makes you suffer a –1 penalty on all Wisdom-based skill checks.

Roleplaying Ideas: You have a number of strange quirks (whistling off-key, eating raw meat, a nervous tic, a tendency to scream at odd moments, and so on) that can make you difficult to get along with.

Wyrm Blooded

One of your ancestors was a half-black dragon. You have some sort of distinctively draconic feature, be it reptilian eyes, scales on the backs of your hands, or tiny vestigial horns on your head.

Benefit: You gain a +4 bonus on all saving throws against acid effects, a +2 bonus on Swim checks, and a +1 bonus on Perception checks.

Drawback: Your body isn’t quite as limber as it should be. You take a –1 penalty on Reflex saves.

Roleplaying Ideas: You have an intensity about everything you do, and your emotions are powerful and often difficult for you to control.

Shadow Lodge

When you say Greyhawk, (which I've very much missed!!!!), do you mean PF or 3.5? If PF, will any other PFS style rules be in play, such as no long lasting spells or effects? I'm tossing around the idea of a necromancer-type.

Andoran

Greyhawk will be the setting (although you won't see much of the classic stuff, just the new locations detailed in the campaign. There are references to some of the Greyhawk mythos however.) The system will be PF. I will not be using Society restrictions on character options, but everything is subject to review, and I reserve the right to restrict options that prove too difficult for the game. (The Summoner class and Antagonize feat come to mind.)

A necromancer has a few roleplaying options available, from the Bluecrater Academy to the necromantic locations in the surrounding area. Consider the Long Shadowed character trait as well.

Shadow Lodge

I was thinking of a Diablo 2 style necromancer, not evil, and much more on the heroic side, but it also depends on the party. I'm not going to play one if we have a Cleric or Paladiny type, and I do not want issues with the party, so it's just an idea I'm thowing around at this point. I looked through those traits and they all look really good. Did you make them up?

Andoran

They came with the hardcover except for 'Forgotten Terrors' which I wrote for a player whose character didn't quite fit any of the others.

Andoran

so for my character it is a druid but not focusing on spells so don't expect him to do allot of healing or any other spell casting for that matter lol...so my only question is this are you going to allow my gorilla pet to take weapon proficiency feat

Andoran

I'll have to get back to you on that one. I see no logical reason not to, but that might not be a theme I want to include.

Besides, the babboons in the area do enough damage with their bare fists. Are you sure you want them to start swinging greatswords? :)

Andoran

Well, Int 2 animal companions can't take weapon proficiencies, so we'll be spared sword-using babboons.

Andoran

Are you allowing evil characters

Andoran

If they can work with the party, yes. If your character has no reason to adventure with the group except 'I am a PC' then I expect the party to expel them in-character.

Andoran

Also, we just had an evil druid PC royally screw over the party in my Austin game. Food for thought.

Andoran

No I have another character idea so I now have options lol

Andoran

:)

Andoran

When are we playing next? And do I need to be ready to run?

Shadow Lodge

Personally, Id like to finish up the first steps game.

Andoran

I'd be cool finishing First Steps and then talking characters for Shackled City briefly after the game.

Andoran

Ok sounds good... Are you allowing any traits out of apg...like rich parents

Andoran

Since it's way better than the Nobility campaign trait, no. I'd just start everyone at second level if I wanted them to have that much gold.

Andoran

Or races out of bestiary

Andoran

Aasimar and tieflings are allowed, anything else is on case-by-case basis.

Andoran

Drow?

Andoran

I'd have to see the whole character to judge that.

Andoran

Wanting too do asassin but it.has too start as rogue it is noble who is goes agenst the law too bring justice too those who deserve... Built too match assassin creed character

Shadow Lodge

So, it really seems like we are going for a NOT Good party. . .

I'm fine with that. I have no issues playing Evil and also having friends and family, and a reason to stay in a group and not screwing each other over, but I'm just saying.

Andoran

If we're rolling an evil party, I'm going to have to pull a different adventure. Shackled City isn't really meant for that.

Edit: Yeah, on further consideration, no Evil PCs in Shackled City. If the group wants to run an evil party, we'll switch campaigns.

Shadow Lodge

I don't really care either way. Part of me wants to lay a real St. Cuthbert smackdown old school style.

Edit Now I'm really missing 3.5, thanks. . .

Andoran

Well, there IS a strong St. Cuthbert presence in Cauldron...

Shadow Lodge

Yah, it's jut not the same. He offers all the worst PF Domains, (not that I'm a real fan of any PF Domains). :)

Andoran

Such a pity. Although I don't consider Protection and Strength to be all that bad.

Andoran

That's fine we can run shackle city now and something else later or vice versa

Andoran

Are we playing this weekend? We can handle playing every weekend, we just need to know for planning purposes.

Andoran

Idk we should be able too I will find out today are you wanting me to run our are you wanting to start shackled city

Andoran

I am fine with whatever the group prefers. I suggest we both arrive prepared to run. :)

Andoran

Sounds good are you staying with shackled city

Andoran

Unless the group decides otherwise.

Andoran

Ok well for the other campaign I need to know what you will allow as far as traits or do you just want me to tell you and then you judge

Andoran

I think most of the APG traits are fine except for Rich Parents. Even that might be fine if the characters first level is Aristocrat.

Andoran

Yes we can play this weekend we should play else where though

Andoran

balderdash wrote:
Yes we can play this weekend we should play else where though

My house is available as long as no one is allergic to animals.

101 to 150 of 368 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | next > last >>
Paizo / Messageboards / Paizo Community / Gaming / Gamer Connection / Pathfinders in Killeen Texas All Messageboards

Want to post a reply? Sign in.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.