Kravok The Mad Badger: AL: NG (chaotic tendancies)
darkvision 60'
Str: 20 (used +2 racial bonus to str) Int:12 Wis:12 Dex:16 Con:18(+1 used his ability bonus here) Chr:11
BAB: +11/+6, Move: 40 Int:+3 Perception: +8
HP: 77
AT: Morning Star: +13/+8,(1d8+7) Scimitar: +12/+7(1d6+7) Both: +9/+4,+8
Raging: +15/+10; +14/+9, Both raging: +11/+6,+10; with Raging Brutality: +11/+6, +10 (1d8+13) (1d6+13)
Heavy Flail +11/+6 (1d10+7), Heavy Flail with Raging Brutality +15/+10 (1d10+19), Dirks +7/+2, +7 (1d4+5), raging: +9/+4, +9 (1d4+7)with Raging Brutality (1d4+13).
AC:19 (FF:16, TA:13)
Feats: Two-Weapon Fighting, Power Attack, Double Slice, Raging Brutality: While raging and using Power Attack, you can spend 3 additional rounds of your rage as a swift action to add your Constitution bonus on damage rolls for melee attacks or thrown weapon attacks you make on your turn. If you are using the weapon two-handed, instead add 1-1/2 times your Constitution bonus. This bonus damage is not multiplied on a critical hit.
Skills: Acrobatics:+10 Climb:+5 Intimidate:+10 Perception:+8 Stealth:+10 Survival:+10
Fort:+10 Ref:+7 Will:+3
Special: Fast Movement: +10 to move, Rage: 7rds; +4 str, +4 Con, +2 will -2 AC, Rage Powers: Animal Fury; can bite while in a rage for 1d4dm +5 to hit only with full attack). Powerful Blow: +1 dm once per rage, Knockback: acts like improved bullrush while in rage. Trap sense +2, Sneak attack +1d6,
Weapons: +2 Morning Star, +1 Scimitar, Heavy Flail, 2 dirks
Armor: +2 chain shirt,
Items: Badger Sporran: Acts as belt of physical Might +2 to Str and Con. (Patrick can the eyes of the Badger move on their own and when he rages can they get a fiery look? sort of mimic his own mood?)
Backpack, bedroll, rope (silk), flint and steel, 10 tindertwigs, whetstone, 1 wk rations, waterskin,
... Oh this is how it is going to be huh? Nope with my 20 str I will make certain you stand right by my side and we see this through together. Especially when you are the one instigating to see what happens.
Alright, I'm getting there. Arcane Strike is pretty cool and, if I'm reading it right, there's no reason not to USE IT EVERY ROUND! That'll save me some beaucoups bucks!
Ah Arcane strike for PRD is different than Arcane Strike from 3.5 but still pretty good. +2 damage, +2 hit can activate as a swift action.
In 3.5 it was 1D4 xspell level+per level but you had to use up the spell. Which you don't seem to need to do here.
Looking forward to kicking some monster tukus tomorrow as well I feel the Crimson Masque has a tendency to get his friend the Mad badger into all sorts of trouble especially with his low will saves I see the MAd Badger easily manipulated.
Ah Arcane strike for PRD is different than Arcane Strike from 3.5 but still pretty good. +2 damage, +2 hit can activate as a swift action.
In 3.5 it was 1D4 xspell level+per level but you had to use up the spell. Which you don't seem to need to do here.
Looking forward to kicking some monster tukus tomorrow as well I feel the Crimson Masque has a tendency to get his friend the Mad badger into all sorts of trouble especially with his low will saves I see the MAd Badger easily manipulated.
I don't think it gets the +2 to hit, but for overcoming damage reduction it's considered a +2 weapon. If I use it with my +1 rapier, it'll be +3!
Anyway, I don't know why you seem to think the Crimson Masque is going to lead you astray...
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Companion Subscriber
LOL, you took down about 20 clockwork zombies. The only thing that got in your way was a lack of caution and a lucky critical punch at the wrong moment. =P
True, but the Mouse would not have gone down like that...unless there was a hot chick involved somewhere!
Also, correct me if you think I'm wrong, Gruumash., but I have a feeling that "lack of caution" is going to be a running theme for The Mad Badger and The Crimson Masque!
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Companion Subscriber
Oh, remember what happened to the Grey Mouser when he was in the Theives Guild and hit his head and took a wrong turn? If IRC there were a few situations where one or either of that famous duo was knocked out or otherwise incapacitated.
Oh, remember what happened to the Grey Mouser when he was in the Theives Guild and hit his head and took a wrong turn? If IRC there were a few situations where one or either of that famous duo was knocked out or otherwise incapacitated.
Yeah, you're right. I'm as cool as the Gray Mouser.
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Companion Subscriber
Meh. Lawn chores. Thoreau had it right when he called everyone who owns property a slave. My lawn is a cruel taskmaster. I'm hoping for rain so I can have an excuse to be lazy.
Yes I don't think caution is our bands first thought we more throw that to the wind but now we have some potions for for you so at least we learn from our mistakes
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Companion Subscriber
Well, since I made this into a game by accident, I figured I would post game notes up here so I wouldn't forget anything. It's in gameplay if you need to look something up
So I was thinking May 26th for the next session? We traded in a bunch of those staves for 4 potions of sure serious wounds? Or perhaps a resorative ointment? (since that has multiple uses poison and the like? Has a little more differsity in case we get hit with poison or paralysis? We also dont have anything to fight ability damage.
Excellent I want to get my slaying on. Painbringer and Swift death are bored. ;) I still haven't been able to bring out Doom in battle yet either can't wait that should be fun.
Mad Bagder's the name stomping on clockwork zombies is my game ... or really anything that gets in my way.
Now I need you folks to give me some input on items you'd like to see pop up in treasure. I can just award you money and you can go shopping in the Great Bazaar in Sigil, but that's kinda boring IMO. I can work items into the loot you get, just give me a list of what you desire*
*legal spoiler:
Spoiler:
Dungeon Monkey Enterprises LLC, and all subsidiaries thereof make no guarantee, explicit or implied, that certain items will show up as loot. Asking for absurdly overpowered items, or unique artifacts will result in doubling the ECL of upcoming encounters for an undetermined length of time. DME LLC is committed to working with its clients to provide the most satisfying gaming experience. All rights reserved.