Roger B. Right |
"Uhhh.... I'm gonna have to postpone the match. Stomach troubles, you know?" Roger goes to the bathroom, clutching his stomach tightly.
Bluff1d20 + 11 ⇒ (13) + 11 = 24
Roger isn't actually having stomach problems.
After a quick trip to the bathroom, he takes a seat at a table across from Victor.
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Victor Klepke |
Roger B. Right |
Yes, the gods would favor us more if we all stuck together, I'd imagine. :P
Victor Klepke |
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RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
I'm going to assume you all follow Victor outside. If you really want to ignore the scream, let me know.
Victor reaches the door just in time to see two shadowy figures darting down the street, in the direction of the scream. Townspeople have crowded around, but are doing their best to look like they're not interested in what's going on.
Victor: 1d20 + 2 ⇒ (17) + 2 = 19
Jordon: 1d20 + 2 ⇒ (2) + 2 = 4
Tobar: 1d20 + 2 ⇒ (7) + 2 = 9
Roger: 1d20 + 1 ⇒ (4) + 1 = 5
Rekkstuff: 1d20 + 1 ⇒ (13) + 1 = 14
?????: 20
Standard chase rules apply, except for the full-round action option; only one obstacle at a time. The shadow figures have a 1-obstacle head start on you. The base speed of the chase is 30 feet.
The crowd milling about stands in your way:
-DC 15 Escape Artist to weave your way through the crowd
-DC 20 Diplomacy to get them to move out of the way
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Tobar Pannell |
Tobar is torn as he watches the rest of the band streak out of the bar at full speed. His gaze goes from door... to drink... to door... to drink... to door.
Then the muscles in his right arm spasm, throwing the alcoholic beverage down his small, yet adequate sized gullet and he mutters "Bloody nutters'll get themselves killed" as he starts hastening to follow.
Tobar wouldn't follow until everyone has left, so I'll sit out the first chase round. I'll start rolling in Round 2.
Jordon Narciso |
Seeing as he's already finished his drink, he says to Tobar, "Well, looks like there off in a hurry. Maybe they know something we don't?" As he power-walks to the doorway, he sees them chasing after some dark figures who are on the other side of a crowd. He starts to run after them, seeing that this is something more than a dame in an alley.
I'll just be at the bottom of initiative, given my late arrival.
He shouts to the crowd, "Move! Stop that androgynous shadowy figure!"
Diplomacy: 1d20 + 11 ⇒ (14) + 11 = 25
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RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Since Rekkstuff seems to be MIA right now, I'll just roll for him, I suppose.
Escape Artist: 1d20 + 1 ⇒ (6) + 1 = 7
For those who have succeeded at the first obstacle:
DC 10 Acrobatics to dodge around the trash, or DC 15 Climb to crawl over it.
Tobar Pannell |
Round 2:
Looking at some of his compatriots disappearing into the distance whilst others flounder beside him, Tobar shakes his head and starts forward "Good people aside, a life surely depends upon it." whilst muttering "Aye, as if the maiden isn't in trouble I'll kill the boys for wasting my time."
Diplomacy: 1d20 + 15 ⇒ (4) + 15 = 19
Jordon Narciso |
Acrobatics: 1d20 + 7 ⇒ (12) + 7 = 19
As Jordon nimbly dodges around the refuse, his form shifts and he's suddenly a member of the Barger City guard (using my hat of disguise). He shouts in a deeper voice than his own (disguise self doesn't alter voice, have to fake it), "Stop right there criminal scum!" as he continues his dogged pursuit.
You can make the Disguise check if you want, got a +19 total.
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RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
OK, so Jordon and Roger are making good progress, keeping right up with the chasees. Victor has successfully made it past the crowd, while Tobar and Rekkstuff still can't get through. Rekkstuff failed twice, so he takes a full-round action to "un-mire" himself from that obstalcle this turn.
DC 15 Acrobatics to dodge around them, or DC 15 Strength check to crash right through. If someone succeeds at that, no one else has to make a check after him (Keep in mind that Roger gets the first crack at it, NPI).
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RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
RainyDayNinja RPG Superstar Season 9 Top 32, RPG Superstar 2014 Top 16, RPG Superstar 2013 Top 16 |
Yes Roger, you can try obstacle 4. And Jordon, I'll give you a 1d6 ⇒ 6 bonus to Intimidate on account of your burliness.
Rekkstuff - Escape Artist:1d20 + 1 ⇒ (5) + 1 = 6
Victor, you must have missed Roger breaking the glass for everyone. You can pass that one without a check.
So after Round 4, Rekkstuff is still trapped by the crowd, Jordon just barely squeaked by the dog, Victor has just passed the angry workmen and their pile of glass shards, Tobar is back in the bar, and Roger still need to make his attempt at the dog. Then we'll be ready for round 5.
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Jordon Narciso |
Acrobatics: 1d20 + 7 ⇒ (20) + 7 = 27
Jordon makes a fantastic leap over the cart, doing a front flip and picking an apple off of it as he passes overhead. He lands far too gracefully for the big guardsman he appears to be, and continues on as he munches the apple.
Too much?
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Rekkstuff (Still on obstacle 1) - Diplomacy: 1d20 + 4 ⇒ (11) + 4 = 15
OK, I'm going to say the crowd's dispersed enough for that to succeed. Sheesh. Since Tobar is still drinking alone, that makes a new round for everyone.
You get to act in this round, while the others can act when they catch up to you.