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sunshadow21's Untitled Campaign
Game Master sunshadow21


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We'll say he delayed until you assisted him. Between your assist and the one that Neko rolled last round, that would cancel out the penalty. It also requires the least amount of retro changes.

(Male Human Rogue 10)

Gotcha boss, good to go.


Time to level and spend your newly gained wealth.

HP is either average +1 or roll (reroll 1's), your choice.

As a one time deal, I will let people rework their characters if they want something from Ultimate Combat on a case by case basis. Please post any changes made to your character so that I can review them more easily. Otherwise, have fun, and the only request I make is that you backup any mechanical decisions regarding your character with a good in character support.


hp roll: 1d10 ⇒ 6 Haha the same either way it seems.

Hangman will continue on his path of Skirmisher.


The Voice of Wisdom:
How are we upgrading our weapons, are we selling old ones for half and buying the new version at full price or just buying the enhacement for the weapon?

Andoran (Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed))

With the new options and the level adjustment, Alestar is now a Alchemist (Ragechemist) 1 / Fighter (Two Handed Fighter) 1.

Adjustments added to profile:

BAB +1

+2 to Fortitude Saves

7 Skill Points Total (5 Fighter Level, +1 Favored Class, +1 Human) allocated to the following:

Handle Animal +2sp
Craft (Alchemy) of course...+1
Disable Device +1
Peception +1
Heal +1
Spellcraft +1

Bonus Feat for Fighter Class: Point-Blank Shot

Andoran (Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed))

Oops...forgot to make a HD roll: 1d10 + 1 ⇒ (6) + 1 = 7

Voice:
I also wanted to spend my money on material cost for Alchemical Items and Potion Brewing. I hate the amount of time it takes to craft stuff in this game, but I gotta do what I can. I am going to make a Thunderstone (300sp)...

Craft Alchemy Roll: 1d20 + 9 ⇒ (19) + 9 = 28

Okay so my check result creates (Check [28] x DC[25] = 700sp)...So I guess I make one in half a week...please tell me I am doing this wrong and there is a easier way to make all this crap? LOL!

Also I am buying a war/fighting dog. I have been all through the forms and the rules and you really can't find a definitive answer on the subject of the dogs stats. The dog in the bestiary is a small dog like a little ankle biter dog and the riding dog is great for halflings and stuff but it really does not address a full blown like Molthune trained war/fighting dog.

Whats below is the best I could find. Please tell me your thoughts so I can adjust accordingly.


Hangman: For upgrading to masterwork, you have to buy new weapons, or depending as access, get access to the spell or have time to basically reforge the item from scratch. Right now, you only have access to the first option. Masterwork to enchanted or enchanted to more enchanted is the difference in price.

Alestar, I'll give some thought to alternate crafting rules if you plan on crafting. Preferably ones that combine both mundane and magical crafting. Give me a few days to think about it. I'm open to suggestions as well.

Andoran (Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed))

Voice:
Oops...I am too slow. I was just thinking a check a day until I can get the cost instead of a week. Then later when I get Swift Alchemy or whatever its called I could maybe be able to create stuff in a days time. Thats another option I would be fine with just being able to create one item a day as long as the check result covers the cost. That seems to me a little more realistic. I mean a week to create a Thunderstone and lots of other thing just seems a little crazy, but I guess the craft skill has to cover a lot of differnt types of thing in general. Armor and weapons I can kinda see how it could take a couple weeks, but to pump out some tindertwigs? I mean come on! :)

Well those are my suggestions what say you?

Oh and I update the post above before I saw that you had already replied so there are some questions I had about a war dog I want you to mull over too. Thanks a lot, for running and for the time! Having lots a fun so far!


What questions about a war dog?

Andoran (Male Human, Taldan (Actually Chelaxian) Alchemist 1 (Rage Chemist) / Fighter 1 (Two Handed))

Couldn't really find any good stats on them. Found some on a thread and used them to post King's profile. Take a look at him and tell me what you think. Hes already posted in the IC thread.


The stats you have are fine.


So I have a +2str Comp long bow worth 300g. I want to upgrade to a MW +4 Str Comp long bow Running at 800g. If I sold my bow how much would I get?

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Declan will continue along the lines of Counterspeller wizard, but given his poor performance, he's going to be looking into more... 'squad applicable' theories, as my teamwork feat is mostly dead space. Could I trade it for something?


Malnivar "Hangman " Darlock wrote:
So I have a +2str Comp long bow worth 300g. I want to upgrade to a MW +4 Str Comp long bow Running at 800g. If I sold my bow how much would I get?

You're able to haggle your way up to 250 for the +2 Str Comp long bow.


Me'mori wrote:
Declan will continue along the lines of Counterspeller wizard, but given his poor performance, he's going to be looking into more... 'squad applicable' theories, as my teamwork feat is mostly dead space. Could I trade it for something?

What did you have in mind?


Sweet. So I can find a MW +4 str LB? If so I buy it.


2nd level

Rogue (again)

Rogue Talent (Ninja Trick) (unarmed training) (improved unarmed strike)

Hit Die 1d8 ⇒ 7 +9 total hit points

+1 reflex

+12 skill points

+1 base attack bonus

my main dagger is already masterwork (via trait)

i basically increased all the skills i already had. i intend to pick up a mithril chain shirt as soon as possibile. (saving up)

i would also like to ask about eventually enchanting one's feet as a backup weapon. in other words, magical kicks. actually enchanting the feet themselves. not just an amulet or pair of boots, but the actual feet.


Zeljka gains +1 BAB this level (yay)

+5 skill points, spent on the skills I already had trained.

Fort and Will saves up by 1 point

The Spellstrike ability (yay!)

One more spell per day of levels 0 and 1, two more spells in the book (and did Declan and Zeljka ever do that trade they were planning?)

aaaannnndddd

1d8 + 2 ⇒ (2) + 2 = 4

shucks, purely average HP. ah well, that's how the cookie bounces.


Malnivar "Hangman " Darlock wrote:
Sweet. So I can find a MW +4 str LB? If so I buy it.

It takes you most of the day to convince the person to sell it, but you can find one, and eventually convince the merchant that he's much more likely to be able to sell your old bow than his current bow.


Shuriken Nekogami wrote:
i would also like to ask about eventually enchanting one's feet as a backup weapon. in other words, magical kicks. actually enchanting the feet themselves. not just an amulet or pair of boots, but the actual feet.

That might be doable eventually. I'll have to think on how to do that.


The Voice of Wisdom wrote:
Shuriken Nekogami wrote:
i would also like to ask about eventually enchanting one's feet as a backup weapon. in other words, magical kicks. actually enchanting the feet themselves. not just an amulet or pair of boots, but the actual feet.
That might be doable eventually. I'll have to think on how to do that.

i have an idea, we could count both feet as a single magic weapon that takes up the feet slot.

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Declan going up a level gains:

1d6 + 2 ⇒ (4) + 2 = 6 Hit points
A BAB increase
5 skill points
2 new spells

aaand if Declan and Zeljka did exchange (to the tune of scribing costs), more spells that can be used. Feather Fall is definitely one he would like.


Talbot Gains:

1 Level of Rogue (Sniper)
6 HP (average+con)
+1 Base attack bonus
+1 Reflex save
9 Skill points (+1 to the following; acrobatics, climb, craft:traps, disable device, escape artist, perception, profession: soldier, stealth, use magic device)
Evasion
Rogue talent (combat trick: deadly aim)

Have not figured out what I'm gonna buy. Probably more masterwork bolts.


Crafting rules: I think the easiest way to do it is simply drop the "convert to sp" portion of the rule, and no more than your level in total items per day. Also, if you want to break it down into days, just roll the total as described and divide by 7. It doesn't really solve the main problem, but I don't have the oomph to tackle that right now.

You have time to share one spell each before evening falls and the scouts return. Feel free to rp the afternoon while I finish up some paperwork for the next bit and you finish your shopping; you have the villagers, and the knights from both groups to interact with.


Purchasing:

10 Masterwork Acid Bolt = 460 gp

1 Masterwork Weapon Sling = 100 gp

Weapon Sling: This two to three foot long strap or cord can be attached to any two-handed crossbow or firearm, allowing it to be slung over the shoulder for easy storage. Masterwork varieties of the Weapon Sling exist, allowing the user to stow or recover their weapon as a swift action.

So what do you say? Do they have anything like that here? If not, where could I find something like that? If I couldn't find it, could I have it made? Just thought it had the Sniper vibe :)

BTW - Sharpening the Acid Bolts with a whet stone takes two and a half hours, if we've got time.


You can find a weapon sling here.

You have about 7 to 8 hours to kill before you expect to hear anything.

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Oh yes.. Are there any spells to be purchased in this town?


The Voice of Wisdom wrote:

You can find a weapon sling here.

Awesomesauce! Did you mean the normal variety? If so how much does it cost?


The MW sling is fine.

There are no spells available here, just potions, unless you trade with each other.

(Male Human Druid (Domain-Ferocity Sub-Domain) 2)

Bear
+1 lvl in Druid Bear Shamen from APG

+1Bab
+9HP (Average+1+2CON+1FC)
Skills:
Heal
Knowledge Nature
Perception
Spellcraft

Totem Transformation (Su): At 2nd level, a bear shaman may adopt an aspect of the bear while retaining her normal form. She gains one of the following bonuses: movement (+10 enhancement bonus to land speed, +4 racial bonus on Swim checks), senses (low-light vision, scent), toughness (+2 natural armor bonus to AC, Endurance feat), or natural weapons (bite [1d6] and 2 claws [1d4] for a Medium shaman, +2 to CMB on grapple checks). While using totem transformation, the bear shaman may speak normally and can cast speak with animals (mammals only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The bear shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape.

Added 1 additional 1st lvl spell.


Trading spells is a good idea, yes. Feather Fall for Color Spray sounds like a good trade?

Lantern Lodge (Half-Elf Inquisitive 2/ Seeker 3)

Deal.

(Male Human Druid (Domain-Ferocity Sub-Domain) 2)

Bear will probably spend some spare time crafting a couple of scrolls at second level (Enlarge 2nd, Shillelagh 2nd).
Purchase a potion of Divine Favor & Shield of faith.
He is just enjoying looking at the shiny new coins.


A note for everybody: rememeber you only have 8 hrs to craft in right now.

I will try to get some kind of update up later. This being a holiday week, I had less time than normal at work to play and plan.


Now that I've got the thread turned into a campaign, I will try to keep notes so that people can follow along easier.

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