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thereal thom's

Game Master therealthom

Crimson Throne


6,951 to 6,980 of 6,980 << first < prev | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | 140 | next > last >>

Nicola is up. Wellard, can you confirm Heather's state?


Male Human Ranger 7, AC23/14/19, Hp 62/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Varlis looks around and sees the sudden danger for Heather. Not trusting to anyone else, he quickly aims and fires again and again into the creature's body. But he foregoes his deadly precision concentrating on accuracy instead.

Manyshot first attack 1d20 + 13 ⇒ (5) + 13 = 18, damage 1d8 + 5 ⇒ (7) + 5 = 12, second attack 1d20 + 13 ⇒ (1) + 13 = 14, damage 1d8 + 5 ⇒ (7) + 5 = 12, third attack 1d20 + 8 ⇒ (12) + 8 = 20, damage 1d8 + 5 ⇒ (4) + 5 = 9


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

I was a full HP (37) going into this fight so I'm on -5


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Nicola remains where she is, fearing to become a victim of the snakes herself, and invokes Cayden's aid for Heather.

Channel to heal, excluding two snakes: 4d6 ⇒ (6, 2, 3, 1) = 12

"There's somebody over there, calling these things or egging them on or something," she cries, pointing to her southeast (roughly in the direction of B8).


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

With deft fingers, Philippé reaches into the black leather pouch at his side and grasps the sand within. Using a single fluid movement he casts it in the direction his sister indicated, whilst his voice chants a softly completing the conjuration of the mornings learning.

Rather than falling short the mica is propelled upon the mystic ether and glistens in the dancing lights - creating a kaleidoscope of colours. A vivid rainbow explodes over the area his sister indicated.

Standard: Cast Glitterdust (DC 17 to avoid blindness) on B8 in a 10' radius (so A8 to C10?)


Nicola brings Heather back around and warns the others about this new unseen threat.

We're a bit out of order . Varlis shoots and Phillipe casts after the enemy goes.

Round 2. Initiative

Giant Cobras 29

Em 24

New Threat 18

Nicola 14
Heather 13
Varlis 7
Philippe 4

Audible hissing speech from behind the group. B8 area The snakes uncoil from Heather and strike at Emerion.

Snake Attack Rolls:

Dull Snake bites v. Em 1d20 + 11 ⇒ (9) + 11 = 20 .... damage 1d8 + 9 ⇒ (8) + 9 = 17
Bright Snake bites v. Em 1d20 + 11 ⇒ (17) + 11 = 28 .... damage 1d8 + 9 ⇒ (4) + 9 = 13

Grapple check bright snake 1d20 + 15 ⇒ (6) + 15 = 21

Emerion is struck in the leg and the snakes try to wrap him up and drag him down, but are unsuccessful. (13 hp damage)

Emerion is up. Then the hidden menace. Philippe's glitterdust is not active yet. Depending on their results Varlis and Philippe may reconsider.


Posting for Emerion, to get things moving again. Sorry for the terseness. Text was better before the board monster ate my first attempt.

Emerion stop thrusts the duller one as it strikes, and it dies biting on his blade. The brighter one latches onto his thigh. He stabs desperately at its neck and draws blood.

From across the room comes a furious shout commingled with a thunderclap. Lightning arcs across the room toward Philippe and Varlis. In its wake stands a man clad in a short gown. Or not a man. His neck is three times too long and topped with a serpentine head. His bowed legs bend backwards.

P and V 7d6 ⇒ (5, 5, 1, 3, 2, 2, 4) = 22hp damage. Ref saves DC 16 for half.


Nicola:
Snake-headed man, backwards limbs, the tiger-headed statues and Vudrani atmosphere. You realize that you are almost certainly facing one of Vudran's fabled avatars of evil, a Rakshasa.

Arrogant twisters of men and reality. Resistant to magic, invulnerable to normal weapons. They see themselves almost as gods.

Only the blessing of the gods combined with the arm of man can they be defeated.


Male Human Ranger 7, AC23/14/19, Hp 62/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Reflex save from lightning storm 1d20 + 9 ⇒ (6) + 9 = 15

Varlis is too busy with attacking the snake to notice the electricity arcs until it is too late.

Attack second snake on Varlis' go. Dice rolls above.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Nicola's eyes go wide as the serpent-headed man appears. "Evil! Rakshasa! Cayden aid us in this fight or we shall surely die!" After kissing her holy symbol, she flings her arms wide, as if showering her allies with sand. But it's Cayden's power she grants them, not dry dust.

Casting blessing of fervor on all party members. For seven rounds, everyone can make the choice of one of these actions on their turn:
* Increase its speed by 30 feet.
* Stand up as a swift action without provoking an attack of opportunity.
* Make one extra attack as part of a full attack action, using its highest base attack bonus.
* Gain a +2 bonus on attack rolls and a +2 dodge bonus to AC and Reflex saves.
* Cast a single spell of 2nd level or lower as if it were an enlarged, extended, silent, or still spell.

I'm not sure where the Rakshasa is, but if it's within 30', Nicola would move in with her rapier on the opposite side from the party, if possible, to flank and harry the monster.


Oops. Rakshasa's in B8.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Nicola goes to B9 if that's possible. The square looks kind of half-y.


You can have the half-square.

Varlis skims two arrows over the last snake. His third shatters on the floor.

TOugh set of rolls there, FW.

Philippe, saving throw and let me know if you want to change that glitterdust now that he's visible.

Know(local), Know(geography), or Know(Religion) DC 20 :

Nicola's shout triggers a dim memory of legendary tales. Rakshasa's can only be harmed by a "BLESSED" weapon. [ooc]DR 15, good AND piercing []/ooc]


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Casting defensively.

Heather's hand glows with energy as she reaches for a snake.

Caster check1d20 + 12 ⇒ (16) + 12 = 28

Shocking grasp touch attack 1d20 + 4 ⇒ (13) + 4 = 17 no save


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Reflex Save: 1d20 + 5 ⇒ (18) + 5 = 23
Apologies for the presumptive GLitterdust cast, I thought we'd rolled around to the next round.

Drawing upon his inner reserves he throws balls of force towards the cat-thing rather than throwing the glittering sand as he originally planned.

Magic Missile Vs. Rakshasa: 4d4 + 4 ⇒ (4, 2, 3, 1) + 4 = 14

Would anyone like an Enlarge? Or would it mess with your dex too much?


Sparks fly from Heather's hand and the snake writhes and fries. It's charred body drops to the floor.

Philippe's force balls flash into man-thing's chest.

DSX, I need a check to penetrate spell resistance. (1d20+caster level). No worries about posting ahead. If it makes sense I'll roll with it and if it doesn't I'll give you a chance to change the post. And now that the last snake is dead, it's you guys and the Rakshasa.

Emerion's up, then snake-boy.

Round 3. Initiative

Em 24

Rakshasa 18

Nicola 14
Heather 13
Varlis 7
Philippe 4


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Spell Resistance: 1d20 + 7 ⇒ (6) + 7 = 13 Whoops forgot about SR, been playing too much AD&D


Male Human Ranger 7, AC23/14/19, Hp 62/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Enlarge might be a good idea for Varlis.


Emerion's up. I'll post for him tonight if we don't hear from Dabbler before then.

Philippe's magic missiles fracture into nothingness as they strike. The snakes neck winds out and to the right before twisting down to look at its unharmed chest. Then it looks up at Philippe and hisses a sort of chuckle.

I didn't make clear up front that you'd need the spell resistance, DSX. No big deal.

Is no one trying the knowledge rolls for that spoiler from 5 posts back?


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Isn't knowledge checks some sort of Move/Standard action? If not....

Know (Local): 1d20 + 12 ⇒ (12) + 12 = 24


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Don't forget blessing of fervor, either. If you don't need one of the speed or multiple attack boosts when your turn comes around, declare you're taking the generic +2 to attack, saves, and AC boost until your next turn... just in case.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Yep, that's what Phillipe is taking this turn. Since the Meta magic doesn't help his Magic Missile.


Knowledge check are free actions unless you're using a library. Go read that spoiler, Philippe!

FW, are you planning on switching to melee? Will enlarged arrows change back to normal size when released?

Map, not updated. Snakes are dead. Rakshasa in B8. Nicola in B9. Emerion ends up in B7 after this move...

Emerion shakes his leg free of the charred corpse and wheels toward the new threat. Rapier stretched forward as an extension of his arm, he dashes forward to skewer the snake-man.

Em's Rapier attacks:
+2 keen Mithral Rapier (+16/+11 to hit, 1d6+6 damage, +1d6 if defensive, +1d6 sneak attack, 15-18/x2);

Rapier, Charge, Fervor, Sneak: 1d20 + 16 + 2 + 2 ⇒ (12) + 16 + 2 + 2 = 32 .... damage: 1d6 + 6 + 1d6 ⇒ (5) + 6 + (2) = 13

The blade stabs through the Rakshasa's chest and grounds on the wall behind him. That hissing chuckle comes from his mouth and even as Emerion pulls back the blade to stab again, the snake-man lunges forward, unharmed. Quicker than Emerion's recoil, the snakehead snaps for his throat, one hand claws at Emerion's wrist to hold his sword down while the other hands slashes with a broad oddly bent dagger.

Rakshasa attacks:

Bite: 1d20 + 10 ⇒ (15) + 10 = 25 .... damage: 1d6 + 1 ⇒ (1) + 1 = 2
Claw: 1d20 + 10 ⇒ (6) + 10 = 16 .... damage: 1d4 + 1 ⇒ (4) + 1 = 5
Kukri: 1d20 + 16 ⇒ (13) + 16 = 29 .... damage: 1d4 + 4 ⇒ (2) + 4 = 6 (15-20)
Kukri: 1d20 + 11 ⇒ (1) + 11 = 12 .... damage: 1d4 + 4 ⇒ (4) + 4 = 8

Emerion takes 8 hp of damage. 21 total for him in this combat.

And now you can pigpile the Rakshasa, or flee for your lives. If I were you I'd wait to hear what Phil has to say.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Philippé remembers why the cat-headed creatures are so feared in the Cheliax empire; "Be careful for they can only be hurt by those divine weapons or such that have been touched by the Gods. Of course massive damage may still tickle them."


Male Human Ranger 7, AC23/14/19, Hp 62/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Varlis heads for the creature, drawing his greatsword on the move and drinking a potion of cats grace from his handy haversack.

All movement this round. Dex/Reflex saves go up by 2, should counteract any enlarge. TT, you're right, arrows shrink unless fired from a gravity bow.


Plainly said, DR 15, good and piercing. Not good or piercing.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Yup horrible DR..Horrible SR and we are a level down on what we should be..wonderful

SR Check 1d20 + 7 ⇒ (17) + 7 = 24

Heather throws rays of sparkling energy at the beast to no effect..SR=25


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

I could try to do black tentacles (with no SR), since Enlarge has a 1 round cast time.... but it might restrict people's melee.

Pondering for an instant over his course of action, Phillipe tries to come up with a way to extract themselves if it all goes wrong.


Male Human Ranger 7, AC23/14/19, Hp 62/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Maybe we clear out and come back with aligned weapons.

Varlis starts his greatsword swinging.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

"Lets get out of here. She isn't paying us enough for this job." Phillipe says with the hint of panic creeping into his voice, whilst trying to sow dissent.

He then starts to move his arms as he conjures up the black tentacles to cover the evil cat creature.

Bluff: 1d20 + 2 ⇒ (16) + 2 = 18If needed
Casting Black Tentacles

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