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thereal thom's

Game Master therealthom

Crimson Throne


6,901 to 6,931 of 6,931 << first < prev | 129 | 130 | 131 | 132 | 133 | 134 | 135 | 136 | 137 | 138 | 139 | next > last >>

No traps to be found on bridges or ledge. No sounds to be heard but the muted lapping of wavelets on the beach.

Opening the door Emerion finds a simple chamber containing a single bed and a number of shelves carved into the stone walls. All manner of animal figurines, some crude and carved of wood, others exquisite and sculpted from stone or even metal, decorate these shelves. A heap of raw materials for crafting more of the animals lies against the western wall.

Opened in the name of speed, although you didn't request it.


Male Human Ranger 7, AC23/14/19, Hp 31/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Varlis continues down until he is above the beach.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class)

Heather raises an eyebrow in surprise.."Maybe the Lords Cousin is an artist of sorts...some of these would fetch a good price in most of the Art Markets of the City"

She turns away and follows Varlis down.


Male Human Ranger 7, AC23/14/19, Hp 31/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

He trains his bow on the beach and waits for the least movement, scanning for hidden dangers as the rest descend.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Nicola peeks into the sculpture room behind Emerion, pauses, and quickly intones the prayer to allow her to detect magic in the room. "Just in case. We don't need these things surprising us from behind," she murmurs to her brother in explanation.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

He leans in slightly, eyes flicking across the room; "Just what I was thinking. Though they do hold a certain beauty."

Moving cautiously to the bed, placing a handkerchief across his mouth he has a quick check of the bed both above and under - to see when it was last used. "A beach, could the sounds we heard have been from there? At least there maybe some tracks...."


Male Human, Varisian Pure-Blood Fighter 5/Rogue 2

"Hmmm. Or this may be the home of whoever sails that boat. I would guess that it indicates that the Arkonas are not always happy paying the crown's trade tariffs. Still, I'm glad it's here - it offers us another means of exiting these tunnels than just depending on Lord Arkona."

Emerion continues down as well.


Nicola, no magic detected in the sculpture room.

Philippe, the bed is cold, and even though the top sheet is pulled neatly up, the undersheets are rumpled. Someone's been sleeping here, probably last night.

The party continues down the next stage of rope ladder-bridge to the beach. The lapping wavelets assuredly made the sound heard above. From the beach you can see down a watery tunnel to a brush screened cave mouth. Beyond the mouth of the cave sunlight glints on what must surely be the Jeggare River.

The boat and the double doors offer the only obvious exits from the beach.

Got to check notes tonight, or I'd give you more. Should be enough to chart your immediate course.


Official desription of the beach:

At the bottom of the vast cavern, a single wooden pier extends out into a gently sloshing pool of sea water. A shallow-draft barge is docked at the pier, a single unlit lantern hanging from its bow. Supporting timbers and brickwork line parts of the lower edge of the cave to the west and south, showing where the original sea cave has been artificially expanded. To the
north, a twenty-five-foot-wide waterway provides an aquatic exit from the cave—the distant, muted sounds of the surf echo down from that direction.

DM stuff:

1d20 + 11 ⇒ (12) + 11 = 23 E

1d20 + 1 ⇒ (9) + 1 = 10 P

1d20 + 11 ⇒ (13) + 11 = 24 N

1d20 + 13 ⇒ (8) + 13 = 21 V

1d20 + 8 ⇒ (11) + 8 = 19 H


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

"This isn't good, our target is probably on the barge. But there could be anything there. It could be a trap or there be sea-monsters hidden in the waves." Phillipe says softly pondering. "Someone could scout it out, invisible, but that forms it's own hazards."


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

Nicola trots down the stairs to catch up with the party. "There's nothing magical in that room except the talent," she says, then takes a long look at the cavern with its egress to the open water. "Oh my. Isn't this convenient? Every house should have one."


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

"Smugglers Cave?" he responds, an enigmatic smile starting across his rugged visage; "Remember Cousin Althwaite? Didn't he have something similar, for wine was it?" He shares a glance with his sister.


Nice byplay. One of my favorite things about DMing.

Anyone care to step up with a plan?


Male Human, Varisian Pure-Blood Fighter 5/Rogue 2

"I doubt our subject is on the barge, but I'll take a look," Emerion volunteers. "More likely it's what it looks like: a smuggling boat. Keep an eye on the water for me."

After a moment to check that the pier is safe, Emerion glides out onto it, one eye on the boat and one on the dark water.

Perception: 1d20 + 12 ⇒ (17) + 12 = 29 Trap-finding
Perception: 1d20 + 11 ⇒ (2) + 11 = 13
Stealth: 1d20 + 18 ⇒ (3) + 18 = 21


Not so much as a ripple in the water, nor a hair on the boat. Emerion makes the trip in perfect safety.

The boat is really more of a square-ended shallow draft barge. Four low thwarts provide seating for eight and a helmsman. Two pair of long ash oars lie in the bottom waiting to be shipped through oarlocks beside the middle thwarts.


Male Human, Varisian Pure-Blood Fighter 5/Rogue 2

"Looks like just a simple barge, no cargo or crew," Emerion reports, and returns to the shore. "I think the doors are a better bet."

Checking the double doors for traps: Perception: 1d20 + 12 ⇒ (3) + 12 = 15


Male Human Ranger 7, AC23/14/19, Hp 31/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Varlis floats lower to about ten feet high and trains his bow on the doors.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

"Oh, our honored cousin would do nothing illegal," Nicola murmurs back to Phillipé, following Emerion down to the beach. Slender fingers toy with the tiny mug suspended from a loop on her sword belt as she mutters a prayer and trains her god-given ability to perceive magical spells on the double doors.

Move to beach, standing 20' and off to the side of the double doors. Detect magic on the doors.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

"Of course not, he's very cognisant of the law - just sometimes there's an overzealous tax-man." Phillipé, retorts softly remembering an amused afternoon of hurried unloading one-time when there was an unexpected inspection of warehouses. He moves with his sister and nods at Varlis' tactical acumen.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

"Anything used to spread adult beverages is a sacred cause, brother," Nicola reminds Phillipé with a grin.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

"Nothing under the oars? Or seats?" Phillipé asks Emerion, whilst looking for the name of the boat - just in case it's not owned by the Arkona's and is instead a link to another house. He thinks trying to cover all the angles, just in case their quarry has some dealings with another party.


Bits of gear, dishes for bailing, rope, a small anchor, and two floats litter the boat's bottom.

In the places where one might ordinarily see a boat's name, the stern, and either side of the bow near the gunwales are white planks marked with odd symbols.

Vudran:
Ungraspable Destiny


And there are no apparent traps on the doors.


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

'Well that's some foreign writing.' Phillipé thinks, making a mental note of the squiggles before he moves to the double doors.

He checks them out for handles, needles on the handles, locks, visible hinges, oil/contact poison upon the handles. And if the are locked, before softly trying to open the door from near the architraves.

Perception: 1d20 + 1 ⇒ (17) + 1 = 18


The doors are normal, if somewhat more heavily built than average. No traps are found by Philippe. And no lock is present.

Philippe stands near the jamb and stretches out awkwardly to push the doors open. The doors are well-mounted. Despite their bulk and even with Phillippe's lack of leverage, they swing easily on greased hinges. Beyond them is a temple of sorts.

Four lit braziers illuminate this vast chamber, a cathedral-like space made all the more immense by its lack of benches or other concessions to comfort. The floor is polished tan marble, with the walls rising up to form a domed ceiling sixty feet above. Alcoves line these walls, six in all, inside of which stand human-sized statues of a tiger-headed man. To the south, a few steps lead up to a pulpit-like area with three more statues of the same figure—the central one being twice as tall and holding out before him two lances from which hang flags. The left is the flag of Korvosa, while the right bears the coat of arms of the Arkonas.


All is quiet except for the lapping of waves on the shore. Even the braziers are silent. They emit no hiss or crackle or pop while they burn.

DM stuff:

5d20 ⇒ (9, 11, 13, 14, 7) = 54


Male Human Wizard/7, AC18/13/15, Hp 35/36, F+4,R+5,W+7, Init.+2, Perc +1, Sense Motive +1

Cautiously entering the room, he tries to keep his footfalls to a minimum. The vast emptiness puts him ill at ease, along with the nature of their mission. Taking a dozen steps into the room and to the left he glances around the area. At the back of his mind he tries to wrack his brain about tiger-headed folk and their religious significance.

Would it be Know Religion, History, Planes or Nature?


1d20 + 11 ⇒ (8) + 11 = 19

Philippe:
A number of possibilities come to mind, kitsune, some kind of were-tiger hybrid, the dread rakshasa. It's hard to positively identify the creature based on descriptions you've merely read.

Special bonus: DC 30 history roll 1d20 + 18 ⇒ (3) + 18 = 21

Well, don't worry about it now. You've got other things to worry about.

Something lies crumpled at the foot of the pulpit-dais with the three statues. It looks something like a crusty pile of translucent laundry.

Any stepping within 20' of the pile and Know nature DC 10:
It's a pile of shed snakeskin. Looks like 20' long or more. It's been chewed upon.


Male Human, Varisian Pure-Blood Fighter 5/Rogue 2

Emerion edges into the temple, looking around carefully.

Perception: 1d20 + 11 ⇒ (20) + 11 = 31

"I get the distinct feeling that there is a lot that Lord Arkona wasn't telling us," he murmurs.


F Human (Chelaxian) AC 21/15/17, HP 49/55, Init +3, Perception +11, F +6, R +6, W +9 Cleric 7 (Cayden) [Con -1]

"Indeed." Nicola follows the two men into the room, examining the area without touching anything. "I begin to question... well, many things."

Perception: 1d20 + 11 ⇒ (13) + 11 = 24


Male Human Ranger 7, AC23/14/19, Hp 31/62, F+7,R+9,W+4, Init.+6, Perc +13, Sense Motive +10

Knowledge nature roll 1d20 ⇒ 5, Perception 1d20 + 13 ⇒ (17) + 13 = 30

"What is that?" Varlis points with his arrow, now he has landed and walks inside looking round and up for danger.

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