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thereal thom's

Game Master therealthom

Crimson Throne


5,601 to 5,650 of 6,976 << first < prev | 108 | 109 | 110 | 111 | 112 | 113 | 114 | 115 | 116 | 117 | 118 | next > last >>

Female Human (Shoanti) Cleric 6

Heh. It's Istas' nature at this point. She just doesn't get along with the Gray Maidens. Not since they showed up to take away Trinia, at least. She doesn't trust their motivations, nor their utter devotion to Ileosa. It should set up an ongoing rivalry between the Shoanti warrior/priestess and the "weak-willed" Southlander women who want to play at being the Queen's chosen guard. Besides, there's nothing inherently "good" about Istas. She's Lawful Neutral. So, she doesn't have to be nice. She just holds people accountable. And, right now, she believes the Gray Maidens are suspect and should be held accountable to a higher moral authority than the Queen. ;-)


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Emerion watches Istas do what she must, then heaves the body out of the fountain before Keliwyn speaks.

"Oh well. Shame to waste it now, and it may give us a clue as to the 'new bloodveil she spoke of." He quickly searches the body strips her of gear.

Perception: 1d20 + 9 ⇒ (3) + 9 = 12


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather frowns.."That's it?..I..well... I thought...that she would be more off a challenge really."

The Sorceress seems curiously deflated by the end off the combat..perhaps being around Istas is beginning to make her enjoy the sensations she gets during it.

She gazes down at the corpse the tendrils of electrical force running idly up and down her arm.


As Emerion pulls Andaisin's body from the pool, she lays on her back across the edge of the low wall surrounding the pool. Her arms splay out. Her hair falls back revealing a small tattoo of a scythe on her forehead. Her wrists each have one too.

Suddenly the statue of Urgathoa in the center of the pool begins to shake and a geyser of water erupts around it.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather steps back in alarm her hand coming up with the shocking grasp at the ready.

"What now, in the name of all that is holy"


Female Human (Shoanti) Cleric 6

Istas backs away a bit and draws Peacebringer once more. "Well, she did say her bloodveil would crush Korvosa..." the priestess supplies, "Perhaps she meant that literally?"

Then, she recalls the direct effect Urgathoa took with the derro's body she and Stannic interrogated so many weeks ago when all this turmoil first began. If the Pallid Princess chose to willingly work through such a mad creature's body even after its death, what might the goddess do when one of her high priestesses fell to Istas' hand, as well?

"Everyone clear away from the body!" Istas shouts, gazing at the color of Peacebringer's blade to see if it'll glow blue once more in the presence of some undead incarnation. "This isn't over!"


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

"Here we go again" Heather mutters as she mentally reviews what she has left at her disposal in the way off spells.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Emerion snaps to guard, blade aimed at the fallen priestess as he backs away five feet.


Male Elf Rogue 6

Keliwyn pulls the scythe away from the body, flinging it in the corner, before retrieving his bow and nocking an arrow.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather has 2 first level spells left plus the shocking grasp she still has held 11 charges in the Lightning bolt wand, 44 charges in her 1st level magic Missile wand and 17 in her 3rd level Magic Missile wand. Emerion needs to remember the four scrolls of disrupt undead I gave him 6 months ago in real time..Do you realise we've been down in this dungeon since October?


Female Human (Shoanti) Cleric 6
Heather Whiteraven wrote:
...Do you realise we've been down in this dungeon since October?

Well then, let the happy times of summer roll! ;-)


The geyser of water collapses into rain-like droplets. The seven fonts around the room begin to overflow. Blood, bile, milk, urine, etc. drip, then splatter, then flood onto the floor where they move as if driven by some creature's will. The mixed odor of the seven scourges intensifies.

Fort save DC 18 or be sickened for 2 rounds.

The fluids flow up the sides of the center pool, cut through the clear water, and converge on Andaisin's body where they swirl and accrete. Andaisin's breastplate splits as the Scrouges heave her body upward. Under the colored fluids swirling around her skin, Andaisin's body begins to grow and change. Her right arm lengthens her fingers stretch and fuse into a long curves bladelike shape.

She look down on you.

"The end of life does not always lead to the Boneyard, you Grey Toad. For Urgathoa's favored death leads to power and immortality!

Yeah, it's initiative again.

Andaisin 1d20 + 3 ⇒ (10) + 3 = 13

Fina (still held) 1d20 + 1 ⇒ (9) + 1 = 10

If you all hold still for a couple rounds I can get you out of this dungeon real quick!


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Fort Save: 1d20 + 5 ⇒ (4) + 5 = 9

Initiative: 1d20 + 4 ⇒ (11) + 4 = 15


Female Human (Shoanti) Cleric 6

Initiative check... 1d20 + 2 ⇒ (4) + 2 = 6
Fortitude save... 1d20 + 9 ⇒ (10) + 9 = 19

"Your death won't lead to power or immortality!" Istas confidently retorts, "I've seen Urgathoa 'favor' her followers before. And they die just as easily a second time. No one can avoid my Lady forever. Not you. And not your vile goddess, either. You'll die twice by my hand this day. And when you stand in the Boneyard at last, may your soul be doubly damned for all eternity."


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Initiative 1d20 + 1 ⇒ (10) + 1 = 11

Fort.Save1d20 + 2 ⇒ (4) + 2 = 6

Heather feels the gorge rise in her throat and her head swims at the stench.

"Like I said earlier..death Cultists..no class..no taste ..no.. Imagination" she says between the attempts off her stomach to empty itself.

I'm pretty sure that Istas' Harrow Boon is still valid


Male Elf Rogue 6

Fort Save 1d20 + 1 ⇒ (15) + 1 = 16

Initiative 1d20 + 4 ⇒ (5) + 4 = 9

Keliwyn cringes at the odor and unsuccessfully tries to ignore the fluids mixing on the floor before him.


Andaisin rears up on her new serpentine lower body. Rivulets of the seven scourges run down her into the pool. She raises her arms overhead in triumph. Her snake-like tail whips the water in the pools.

Round 1.

Emerion

Andaisin

Heather

Fina (held)

Keliwyn

Istas

Andaisin Mark 2 has picked up some mass. She's large now.

Yeah, Istas can keep the boon. And Keliwyn may get a reprieve from debilitating depression.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Right next to her and with haste still active, Emerion attacks.

+10 basic, -2 sickened, -2 Combat Expertise, +1 haste, +1 Hero's feast. AC22

Attack #1: 1d20 + 8 ⇒ (11) + 8 = 19 Damage: 2d6 ⇒ (6, 6) = 12

Attack #2: 1d20 + 8 ⇒ (7) + 8 = 15 Damage: 2d6 ⇒ (6, 2) = 8


Emerion tries mightily but fails to penetrate Andaisin' new Undead Hide TM.

Still erect, Andaisin glides through the pool toward Istas. "Let's see the Grey Spinster protect you from this!" SHe slashes with her big scythe-like arm and mirrors the attack with her other hand.

Big scythe hand: 1d20 + 13 ⇒ (15) + 13 = 28 ... Damage 1d8 + 9 ⇒ (4) + 9 = 13
Small clawed hand: 1d20 + 11 ⇒ (19) + 11 = 30 ... Damage 1d6 + 5 ⇒ (1) + 5 = 6

For each one of those that hit make a DC 16 Fort save or suffer [url=http://paizo.com/pathfinderRPG/prd/glossary.html#_cacklefever], 1d6 Wisdom damage. (Table ruling -- you can lose 6 Wis max.)

Meanwhile her tail slaps casually at Emerion.

Tail 1d20 + 11 ⇒ (17) + 11 = 28 .... damage 1d8 + 5 ⇒ (7) + 5 = 12 .... no save required.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather darts in and delivers her shocking grasp.

5' step and touch attack 1d20 + 2 ⇒ (20) + 2 = 22 Damage 5d6 ⇒ (6, 5, 2, 2, 2) = 17 no save


Female Human (Shoanti) Cleric 6

Nice one, Wellard. Can melee touch attacks using spells benefit from critical hits? I know ray attacks do, but a melee touch with shocking grasp might take that a bit far.

Istas' defending bone swiftly moves to intercept Andaisin's strikes. Though it can't hold back the full force of the blows, it does manage to soften them.

I'm assuming the scythe hand and clawed hand each do slashing damage, so the DR 5/bludgeoning should still work against them.

A wave of otherwordly weakness threatens to wash over the Shoanti priestess, but she struggles to shake it off.

Fortitude save #1... 1d20 + 9 ⇒ (10) + 9 = 19
Fortitude save #2... 1d20 + 9 ⇒ (12) + 9 = 21

Only a small trickle of blood leaks from Istas' bruised lip as the rest of Pharasma's protection is worn down from Andaisin's assault.

That wipes out all of her remaining temporary hit points.

"You'll pay for that!" she promises. Istas then brandishes Pharasma's holy symbol, the cosmic spiral, releasing a blast of positive energy.

Channel positive energy to harm undead... 3d6 ⇒ (2, 5, 5) = 12
DC 14 Will save for half


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

God I missed that I'd rolled a 20 there and the rule is any attack you have to make an attack roll for can critical.Sorry Tim

Touch attack critical confirmation 1d20 + 2 ⇒ (11) + 2 = 13 Crit damage5d6 ⇒ (5, 5, 3, 6, 4) = 23


Male Elf Rogue 6

Attack 1d20 + 8 ⇒ (14) + 8 = 22 Damage 1d6 ⇒ 6

Do I still get the special oathbow properties against Lady Andaisin since it's her in a resurrected form? I'm guessing not.


Heather's electrical attack arcs through Andaisin, contorting her body.

Fina struggles against the compulsion that holds her motionless. 1d20 + 1 ⇒ (8) + 1 = 9 She'll be free to act next round.

Keliwyn's arrow parts Andaisin's hair. A single long black lock falls into the pool but she is otherwise unharmed.

Energy flares from Istas' spiral. It crackles around Andaisin, but leaves her greying skin untouched. [b]"Your pitiful power can't touch me now! You're not even worth my attention.

DM Notes:
1d20 + 11 ⇒ (11) + 11 = 22

Round 2.

Emerion Up!

Andaisin

Heather

Fina free to move now.

Keliwyn

Istas


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Emerion moves to flank with Istas (should be doable? I believe the sickened effect goes after this round, so I've added in the -2 from that) and delivers a rapid series of strikes.

Attack #1: 1d20 + 10 ⇒ (19) + 10 = 29 Damage: 3d6 ⇒ (3, 3, 5) = 11

Attack #2: 1d20 + 10 ⇒ (4) + 10 = 14 Damage: 3d6 ⇒ (5, 6, 4) = 15

Threat Confirm: 1d20 + 10 ⇒ (20) + 10 = 30 Damage: 1d6 ⇒ 3

"A hit! A very palpable hit!" Emerion laughs. "Now you see Desna's luck is as sure as Pharasma's fate!"


Female Human (Shoanti) Cleric 6
CrimsonDM wrote:
Energy flares from Istas' spiral. It crackles around Andaisin, but leaves her greying skin untouched. "Your pitiful power can't touch me now! You're not even worth my attention."

Not even half damage? Usually, even if an undead creature makes its save vs. channeled energy, they still take half? Or...are we not dealing with an undead thing here?


Sorry, spaced it and went with 0 damage on the save. You're right. She's a teeny bit singed instead. Emerion hits. Better post with her actin tonight.


Singed by Istas but still cocky, Andaisin Undead turns to face the worst threat. Claw and scythe rip toward Heather.

Big scythe hand: 1d20 + 13 ⇒ (12) + 13 = 25 ... Damage 1d8 + 9 ⇒ (5) + 9 = 14
Small clawed hand: 1d20 + 11 ⇒ (7) + 11 = 18 ... Damage 1d6 + 5 ⇒ (4) + 5 = 9

For each one of those that hit make a DC 16 Fort save or suffer [url=http://paizo.com/pathfinderRPG/prd/glossary.html#_mindfire], 1d4 Int damage. (Table ruling -- you can lose 4 Int max.)

By way of insult her tail swings at Istas' leg.

Tail 1d20 + 11 ⇒ (12) + 11 = 23 .... damage 1d8 + 5 ⇒ (6) + 5 = 11 no save required.

Heather, Fina, Keliwyn, Istas


Female Human (Shoanti) Cleric 6
CrimsonDM wrote:
By way of insult her tail swings at Istas' leg.

Thank goodness for that shield of faith. Andaisin's attack misses by 1.

With her enemy focused elsewhere, Istas steps back to put some room between her and Andaisin. Then, she calls upon the might of her goddess once more.

5-foot step to back away.
Standard action to cast searing light.
Ranged touch attack with ray spell... 1d20 + 5 ⇒ (15) + 5 = 20
Damage vs. undead (no save), if it hits... 5d6 ⇒ (4, 3, 4, 3, 4) = 18
Move action to circle around and shield/protect Heather to take some pressure off her next round.

"Don't turn your back on me! This is between us! Face your fate, coward!" Istas shouts, trying to keep Andaisin focused on her.

Strategy:

Spoiler:

Heather needs to back away. She can't stand up to a mauling like that again. With Fina finally freed, hopefully she and Emerion/Keliwyn can absorb a round of occupying Andaisin while Istas moves to heal Heather next round. Also, Istas is out of heavy hitting options at the moment. I think our best bet is for her to focus on keeping the rest of you standing so you can do your thing. Emerion will need to flank with Fina or Keliwyn after this round, since Istas won't be up front with you. And, once she's finished healing Heather, it'll give Istas a chance to hurl that magic stone, which might do better damage than further channelings vs. undead.


Well, that will get her attention! Guess I better start adding up the damage she's taken. Ouch! Counting Istas' last I get 84. And Bill to say it straight out, you can have the oathbow bonuses. That will change just missed to 'hit' on your last attack. I'll let you roll the bonus damage.

Fina splashes into the pool and slogs through the water toward Andaisin, ending her turn near Heather.

Just Keliwyn left.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Fortitude Save 1 1d20 + 2 ⇒ (6) + 2 = 8

Fortitude Save 2 1d20 + 2 ⇒ (18) + 2 = 20

Heather staggers back and then away from Andasain her clothes shredded and blood flowing freely.

Full Withdrawal Action..I'm on 2hp


Keliwyn up for the the end of round 2. Oathbow functioning. See post above. I'd say you got a 50-50 chance of avoiding depression.

Heather falls back and Andaisin surges after her, eager to finish the sorceress. Suddenly the undead is silhouetted by Istas' searing light, and is staggered. She whirls around to face Istas again.

Apparently she can't ignore that, Neil.

I hate phrases like "draw aggro", but Heather has done it well against Andaisin. She's shelled out so much damage, she has to be target number 1.

And after Bill posts Kel, Emerion is up for the top of round 3.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Don't think I've ever put out so much damage in a fight ever..in any iteration of this game..I may have one last trick up my sleeve if she's still standing once it comes round to my initiative again


Male Elf Rogue 6

Additional damage from last bow attack 1d6 ⇒ 3

"Come here," Keliwyn growls as he drops his bow, draws his rapier and slogs through the muck to take up flanking with Emerion.

Attack w/ haste & flank bonuses1d20 + 9 + 1 + 2 ⇒ (19) + 9 + 1 + 2 = 31
Damage 1d6 + 2 ⇒ (1) + 2 = 3Sneak Damage 3d6 ⇒ (3, 1, 3) = 7

Confirm Crit 1d20 + 9 + 1 + 2 ⇒ (15) + 9 + 1 + 2 = 27
Crit Damage 1d6 + 2 ⇒ (5) + 2 = 7

edit: low rolls on damage, but still 17 points total


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

Emerion's blade dances in his hand as he shakes off the sickness (still using Combat Expertise, haste, hero's feast and flanking. Will take 5' stepo if needed to flank with Keliwyn, AC to 24).

Attack #1: 1d20 + 12 ⇒ (4) + 12 = 16 Damage: 3d6 + 2 ⇒ (6, 3, 4) + 2 = 15

Attack #2: 1d20 + 12 ⇒ (17) + 12 = 29 Damage: 3d6 + 2 ⇒ (3, 2, 4) + 2 = 11


Not feinting, Dabbler?

Keliwyn and Emerion team up to skewer Andaisin from opposite sides. Their swords pierce deeply and not blood, but bile, vomit, and tears pour out.

1d5 ⇒ 4

Moving shakily Andaisin continues her turn toward Istas. "Your friends have hurt me, but at least I can take you with me."

Big scythe hand: 1d20 + 13 ⇒ (10) + 13 = 23 ... Damage 1d8 + 9 ⇒ (2) + 9 = 11
Small clawed hand: 1d20 + 11 ⇒ (13) + 11 = 24 ... Damage 1d6 + 5 ⇒ (6) + 5 = 11

For each one of those that hit make a DC 16 Fort save or suffer , 1d6 Wisdom damage. (Table ruling -- you can lose 6 Wis max.)

Tail 1d20 + 11 ⇒ (3) + 11 = 14 .... damage 1d8 + 5 ⇒ (2) + 5 = 7 no save required.


Male Elf Rogue 6

I forgot to account for being sickened. My hits are still good, but damage needs to be knocked down -2 for each roll . . . so, 11 points total?


Thanks for the honesty, Bill. Your total of 17 was 3 short. I think you left of the regular damage, or maybe last rounds' bow bonus. And Wellard, I'm glad she made it. I'm really looking forward to seeing this last trick.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

"A few heartbeats ago you were going to crush us all. My, how fickle your plans are!" Emerion mocks.

I am glad she has, this has been a tough one!


Female Human (Shoanti) Cleric 6
CrimsonDM wrote:
Moving shakily Andaisin continues her turn toward Istas. "Your friends have hurt me, but at least I can take you with me."

Istas narrowly avoids the sweeping scythe hand, but the motion brings her within reach of Andaisin's follow up claw. The defending bone circling Istas attempts to intercede, striking the Urgathoan's arm to soften the blow. Even so, the talons still scratch along Istas' temple and forehead, leaving a trail of blood.

First attack misses by 1 again due to shield of faith. How's that for epic? And, the defending bone shaves 5 points of damage off the claw attack due to the DR 5/bludgeoning. Istas takes a total of 6 hit points.

Fortitude save to avoid Wisdom damage with the +2 harrow bonus... 1d20 + 9 ⇒ (8) + 9 = 17

Whew! Still avoiding the disease threat. And the harrow bonus is what made it possible. Hah! Even more appropriate!

"You fool!" the Shoanti snarls in the face of the undead menace, "Your goddess has no power to threaten the Lady of Graves. And you have no power to threaten me!"


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Forgot to do my stat damage

1d6 ⇒ 2 stat loss

Shaking her head to try and clear it off the fog that Andasain's hit engendered Geather grabs a scroll from her Handy haversack breaks the seal of Pharasma and reads the words in a sonorous tone.

Halt Undead DC18 will save to avoid being held immobile as if by a Hold Person Spell.Negated when she takes damage but that should let Kel get in with the Oathbow.


Fina steps between Heather and Andaisin and readies an attack should Andaisin come at the wounded sorceress.

Andaisin stiffens momentarily.

Save 1d20 + 11 ⇒ (4) + 11 = 15

Not momentarily, permanently.

That should make it easy for them, Wellard. She can't even talk back to Istas. Probably a good thing. Istas was winning the war of words.

[ooc]Keliwyn and Istas, (free of sickness!) to finish round 3. Then Emerion for the top of round 4.


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2
Heather Whiteraven wrote:
Negated when she takes damage but that should let Kel get in with the Oathbow.

I have two phrases: "Delay Initiative" and "Altogether now!" :D


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

heh..Arcane Casters Rule...Told you I had one more trick up my sleeve..and we have 4 rounds to prepare....who wants Bulls Strength?..or Enlarge person


Good trick. Do your worst.


Male Elf Rogue 6

Keliwyn notices Heather's casting a spell and the corresponding stiffening of what was Lady Andaisin. Taking his time (delay initiative) he shifts his weight from foot to foot, nodding at Istas and Emerion. "Let's finish this," he says.

Attack w/ haste and flank bonus 1d20 + 9 + 1 + 2 ⇒ (2) + 9 + 1 + 2 = 14
Damage 1d6 + 2 ⇒ (6) + 2 = 8 Sneak Damage 3d6 ⇒ (3, 6, 5) = 14

edit: D'oh!


Female Human (Shoanti) Cleric 6

"I say we stone her!" Istas offers, hefting one of the grave rocks she prepared ahead of time for undead creatures.

Ranged coup de grace attack against an adjacent, helpless target?
The rules say you can do that with a bow or crossbow if you're adjacent to them and the target is helpless. Is it fair to assume that Istas can achieve the same thing with a magic stone vs. a helpless undead creature? The helpless condition is defined as being paralyzed or held, so halt undead has definitely put Andaisin in that position. We should all be able to deliver a coup de grace at this point. And, if Istas can use her magic stone in this capacity, she will...

Automatic critical hit with magic stone...
Damage... 4d6 + 4 ⇒ (6, 6, 2, 2) + 4 = 20


Fina waddles in to help too. At the appointed signal she slices into the frozen undead with her greatsword.

4d6 + 6 ⇒ (5, 4, 5, 3) + 6 = 23

Four or five coups. She's toast. Lay it on and let's see if you can break 100 hp in the round.


Female Human(1/2 Chelaxian 1/2 Varisian) Sorceress 7 (favoured class) |AC 14 Init+5 Perc+8 FRW 3/3/7

Heather walks back to Andasain with an almost feral grin

"Give my regards to your b+!$+ Goddess and tell her the b!!** you served in this plane will be along shortly...oh and enjoy your conversation with Pharasma in the boneyard."

She casts another Shocking grasp and strikes with the others.

Touch attack 1d20 + 2 ⇒ (18) + 2 = 20 Damage 5d6 ⇒ (5, 3, 2, 4, 1) = 15 no save.

[ooc]Thats 80 damage on her this round and Emerion still to strike[/dice]


Male Human, Varisian +6 Init, AC23/19/14, F+6/R+10/W+4, HP55/55, Per+11, Sense M+8 Fighter 5/Rogue 2

An automatic coup-de-grace?

Attack #1: 1d20 + 12 ⇒ (7) + 12 = 19 Damage: 3d6 + 2 ⇒ (3, 3, 3) + 2 = 11

Attack #2: 1d20 + 12 ⇒ (8) + 12 = 20 Damage: 3d6 + 2 ⇒ (2, 1, 3) + 2 = 8

Plus 2d6 + 4 ⇒ (5, 4) + 4 = 13 if CDG.

That's 99 or 112 if CDG.

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