the darkness comes (Inactive)

Game Master Daedeloth

the darkness comes

a pathfinder campaign set in the underdark


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spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

fort: 1d20 + 7 + 2 ⇒ (18) + 7 + 2 = 27
fort: 1d20 + 7 + 2 ⇒ (9) + 7 + 2 = 18
fort: 1d20 + 7 + 2 ⇒ (3) + 7 + 2 = 12
fort: 1d20 + 7 + 2 ⇒ (20) + 7 + 2 = 29

climb: 1d20 + 4 ⇒ (14) + 4 = 18
climb: 1d20 + 4 ⇒ (18) + 4 = 22
climb: 1d20 + 4 ⇒ (3) + 4 = 7

smoke dam: 4d4 ⇒ (1, 3, 3, 3) = 10

-10hp

-4 con


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-11HP
-4 CON

FORT: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
FORT: 1d20 + 10 + 2 ⇒ (14) + 10 + 2 = 26
FORT: 1d20 + 10 + 2 ⇒ (13) + 10 + 2 = 25
FORT: 1d20 + 10 + 2 ⇒ (8) + 10 + 2 = 20

climb: 1d20 + 5 ⇒ (20) + 5 = 25
climb: 1d20 + 5 ⇒ (6) + 5 = 11
climb: 1d20 + 5 ⇒ (19) + 5 = 24

Guess I'm glad we didn't go chasing dragons after all.


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

FORT: 1d20 + 4 + 2 ⇒ (2) + 4 + 2 = 8
FORT: 1d20 + 4 + 2 ⇒ (1) + 4 + 2 = 7

Blzzt!


Dol takes dam: 4d4 ⇒ (1, 1, 2, 4) = 8 but 0 con damage

Anvil takes dam: 2d4 ⇒ (2, 2) = 4 and 4 con damage

The entire party is on a 10'x10' area overlooking the smokey room. There is a single door.


Dol perception: 1d20 + 13 ⇒ (18) + 13 = 31

Dol checks the door. Dol is certain there are no traps on the door and listens intently, he can hear two voices talking, both in common, one is definitely an adult male, the other may be a female or a youngster. The door is too thick or well insulated to be able to determine what is being talked about.

party action


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-19HP

-4CON

Dolgrin looks at his companions Sometimes I swear I have the ears of an elf. I hear two voices beyond the door; let's pay them a visit shall we? Magic us up however you see fit and then we will go and spill some blood. Desna willing it will be mostly theirs. Flank and trip bug.

Dolgrin waits for any actions his companions choose to take and then rushes in to slay whatever lies beyond the door.


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

-4 HP
-4 CON

Anvil clacks it mandibles affirmatively:

CHOMP! CHOMP!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast infernal heal on Dol and Shield on myself


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Ang casts a CLW on himself. CLW: 1d8 + 5 ⇒ (7) + 5 = 12
Ang casts Bless on the party.
He casts Bull's Strength on Dolgrin and himself.

-4 CON

-10hp

-all channels
-3 3rd lvl
-3 2nd lvl
-3 1st lvl


Dolgrin opens the door to a 25'x60' room.

At the far side of the room there is another door and a fireplace with a fire going next to a table where an old man with a long white beard and a boy sit sipping out of silver cups. The boy appears to be Ben.

Four other well armed and armored men stand nearby. They all appear to be human.

The old man stands as soon as the door opens and says to the boy:
"Drow assassins my Prince, defend yourself."

Ang init: 1d20 + 1 ⇒ (9) + 1 = 10
Anv init: 1d20 + 3 ⇒ (14) + 3 = 17
Dol init: 1d20 + 10 ⇒ (11) + 10 = 21
Maq init: 1d20 + 7 ⇒ (7) + 7 = 14

Old Man and Company init: 1d20 + 9 ⇒ (13) + 9 = 22

The four men draw their swords and take up defensive positions around the boy, the boy you assume is Ben also draws a sword, the old man blasts the party with a fireball.

fire damage: 9d6 ⇒ (1, 5, 1, 3, 6, 4, 2, 1, 6) = 29
DC 20 reflex for 1/2 damage


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

refdc20: 1d20 + 7 ⇒ (15) + 7 = 22

Cast Haste

-15hp

-4 con


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Didn't see THAT coming! What are you a script writer for GOT?

DC20 REF: 1d20 + 9 ⇒ (3) + 9 = 12

-48 HP
-4 CON

Stunned at the site of Ben after all this time, Dolgrin stands completely flat-footed as the magical flames wash over him.

Lowering his sword he approaches the group slowly-Ben, it's me...Dolgrin. Maqej is here too. Don't let our appearances fool you, it is just a magic potion. How in the world did you get here?


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

DC 20 REF: 1d20 + 4 ⇒ (7) + 4 = 11

-33 HP
-4 CON

Anvil is completely unprepared for the blast of magical fire and is incinerated on the spot.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

reflex: 1d20 + 6 ⇒ (19) + 6 = 25

cure serious on Dol: 3d8 + 6 ⇒ (1, 8, 2) + 6 = 17

"Not sure there is time for this Dol, we're dyin'!"

-25hp
-4 Con

-all channels
-all 3rd lvl
-3 2nd lvl
-3 1st lvl


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Can't you check if there good or somethin, Ang?


Ang perception: 1d20 + 9 ⇒ (3) + 9 = 12
Dol perception: 1d20 + 13 ⇒ (13) + 13 = 26
Maq perception: 1d20 + 10 ⇒ (20) + 10 = 30

Ben looks confused when he hears you mention his name and his sword lowers a bit.
You notice that his eyes look glazed over, he may be drugged or under the effects of a spell.

Maq:
You notice a shimmer in the air to your left and slightly behind the party, possibly someone invisible.

The old man: "Lies my prince, your friend Dolgrin was killed by drow, these could even be his killers!"
Ben raises his sword again and looks determined.

The old man casts another spell:
mirror images: 1d4 + 3 ⇒ (2) + 3 = 5
Where one old man used to stand there are now six.

party action


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast flaming sphere on old man and as many images as I can.

damage dc17ref: 3d6 ⇒ (6, 4, 3) = 13


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-31 HP
-4 CON

Sparing a quick glance at Angruk, If I die, I die but I won't risk hurting that boy. I've been through too much hell on his behalf.

Looking back at Ben, Dolgrin advances and lowers his blade even further, Ben you dumb little sh*t, it IS me! We didn't chase your scrawny little ass over half the Dark for nothing. Now shake yourself, put down that blade, and tell your new friends who we are. That means you old man; stand down.

diplomacy: 1d20 - 2 ⇒ (13) - 2 = 11


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I'm not a paladin Maq, and don't have that spell memorized, but I suspect these folks are as evil as they come."

Ang moves forward and attacks the old man, dispelling one of the mirror images, 4 images and the old man now left.

hammer: 1d20 + 9 ⇒ (10) + 9 = 19
who hit: 1d6 ⇒ 4


Maq - Mirror image: "Spells and effects that do not require an attack roll affect you normally and do not destroy any of your figments."

reflex: 1d20 + 7 ⇒ (14) + 7 = 21

The old man avoids Maq's flames.

One of the swordsmen attacks Angruk. The other three remain around the boy.
greatsword: 1d20 + 10 ⇒ (3) + 10 = 13

The boy is obviously distraught, he looks to the old man, "Dalt, what do I do?"

"Drow are deceitful, born to lie, his companions attack, defend yourself."

The old man blasts Angruk with magic missiles.
magic missile on Angruk: 5d4 + 5 ⇒ (3, 1, 2, 4, 4) + 5 = 19

party action


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk continues to attack the old man, taking out 2 more images, 2 images left along with the old man.

hammer: 1d20 + 9 ⇒ (11) + 9 = 20
who hit: 1d5 ⇒ 3

hammer: 1d20 + 9 ⇒ (20) + 9 = 29
who hit: 1d4 ⇒ 2

-44hp
-4 Con

-all channels
-all 3rd lvl
-3 2nd lvl
-3 1st lvl


A bolt of lightning arcs across the room from out of thin air behind Maq and strikes the old man.

lightning bolt: 8d6 ⇒ (1, 2, 6, 4, 2, 2, 1, 1) = 19


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Ben, It's me, Maq! We've been looking for you! We've never stopped!"

more flaming fun on old man dc17ref: 3d6 ⇒ (1, 2, 3) = 6

Cast Ray of Frost at old man rangedtouchattack: 1d20 + 8 ⇒ (19) + 8 = 27

damage: 1d3 ⇒ 3

oldman1: 1d3 ⇒ 1


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

The old man's right Ben. Defend yourself! If we attack you directly try to kill us, otherwise let us work on removing the folks that stand in the way of us having a reasonable conversation.

Does the old man look like Lord Arron or anyone from his retinue? If not Dolgrin attacks him, if yes he attacks the guard attacking Angruk.

GSPA1: 1d20 + 11 + 2 + 1 ⇒ (12) + 11 + 2 + 1 = 26
2d6 + 13 + 2 ⇒ (2, 4) + 13 + 2 = 21
GSPA2: 1d20 + 6 + 2 + 1 ⇒ (16) + 6 + 2 + 1 = 25
2d6 + 13 + 2 ⇒ (2, 4) + 13 + 2 = 21


reflex: 1d20 + 7 ⇒ (5) + 7 = 12

The old man gets blasted by the lightning bolt, the flaming sphere and the ray of frost. He looks nothing like Lord Aaron or anyone you saw at his tower.

Dol hits: 1d3 ⇒ 2
Dol hits: 1d2 ⇒ 2

Dol takes out the last 2 mirror images.

The old man casts mirror image again.
more mirror images: 1d4 + 3 ⇒ (3) + 3 = 6

The man engaged with Angruk strikes him with a solid blow and Ang goes down.
great sword: 1d20 + 10 ⇒ (14) + 10 = 24
dam: 2d6 + 8 ⇒ (1, 5) + 8 = 14

Another man leaves Ben and engages wth Dolgrin.
great sword: 1d20 + 10 ⇒ (16) + 10 = 26
dam: 2d6 + 8 ⇒ (3, 3) + 8 = 14

Ben seeing two drow converge on the old man casts a spell. But Maq's shield spell stops the magic missiles meant for him.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

-58hp of 54 total
-4 Con

-all channels
-all 3rd lvl
-3 2nd lvl
-3 1st lvl


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

You guys remember that you are hasted...

Cast Infernal heal on Ang(he's not gonna like it)


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Dolgrin also remembers he received an Infernal Healing prior to entering the room!

-25 HP
-4 CON

Retcon if allowed from last round
Dolgrin's hasted attack on old man: 1d20 + 11 + 2 + 1 + 1 ⇒ (8) + 11 + 2 + 1 + 1 = 23
2d6 + 13 + 2 ⇒ (4, 6) + 13 + 2 = 25

Current round:

This isn't going to end well for you old man! Maqej focus on him, I'll try and deal with the swordsmen.

Maqej steps over Angruk's fallen form and looks at them You don't have to die today fellas, but if you don't back off you certainly will. Come ON Ben, snap out of it!

On man that hit Dolgrin last round:
GSPA1: 1d20 + 11 + 2 + 1 + 1 ⇒ (6) + 11 + 2 + 1 + 1 = 21
2d6 + 13 + 2 ⇒ (5, 6) + 13 + 2 = 26
haste: 1d20 + 11 + 2 + 1 + 1 ⇒ (19) + 11 + 2 + 1 + 1 = 34
2d6 + 13 + 2 ⇒ (3, 5) + 13 + 2 = 23
confirm: 1d20 + 11 + 2 + 1 + 1 ⇒ (15) + 11 + 2 + 1 + 1 = 30
2d6 + 13 + 2 ⇒ (6, 5) + 13 + 2 = 26
GSPA2: 1d20 + 6 + 2 + 1 + 1 ⇒ (18) + 6 + 2 + 1 + 1 = 28
2d6 + 13 + 2 ⇒ (1, 2) + 13 + 2 = 18


Another bolt of lightning from out of nowhere strikes at the old man.

dam: 8d6 ⇒ (5, 6, 6, 1, 5, 6, 5, 2) = 36

What Ang doesn't know can't hurt him, in fact it may save his life. Three more rounds and Ang will be on his feet.

One of the men goes down under Dolgrin's onslaught.

The other man obviously frightened by Dol's impressive blade work misses badly.
great sword: 1d20 + 10 ⇒ (1) + 10 = 11

Old man:
reflex: 1d20 + 7 ⇒ (16) + 7 = 23

He nimbly dodges the worst effects of the lightning and points at Dol.
"Focus on that one Ben, the one with the lying tongue, slay him and the others will run!"
magic missile on Dol: 5d4 + 5 ⇒ (2, 3, 1, 3, 1) + 5 = 15

Ben: "Leave my friend alone drow!"
magic missile on Dol: 3d4 + 3 ⇒ (4, 4, 2) + 3 = 13


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Cast infernal heal on Dol

flaming sphere dc17 ref: 3d6 ⇒ (1, 3, 4) = 8


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-53 HP
1/10 IH
-52 HP
-4 CON

Dolgrin grimaces in pain and frustration, I'm not giving up on you Ben, don't you quit on us. Remember how you felt when your father gave up! Remember how brave your uncle Donos was; he kept going till the end!

On remaining melee foe:

GSPA1: 1d20 + 11 + 2 + 1 + 1 ⇒ (19) + 11 + 2 + 1 + 1 = 34
2d6 + 13 + 2 ⇒ (5, 6) + 13 + 2 = 26
confirm: 1d20 + 11 + 2 + 1 + 1 ⇒ (3) + 11 + 2 + 1 + 1 = 18
2d6 + 13 + 2 ⇒ (1, 2) + 13 + 2 = 18
haste: 1d20 + 11 + 2 + 1 + 1 ⇒ (20) + 11 + 2 + 1 + 1 = 35
2d6 + 13 + 2 ⇒ (6, 6) + 13 + 2 = 27
crit damage: 2d6 + 13 + 2 ⇒ (5, 5) + 13 + 2 = 25
GSPA2: 1d20 + 5 + 2 + 1 + 1 ⇒ (2) + 5 + 2 + 1 + 1 = 11
2d6 + 13 + 2 ⇒ (1, 5) + 13 + 2 = 21


Another of the guards goes down under a furious attack from Dolgrin.

The old man frowns and steps towards Ben: "You are too valuable to risk my Prince, time to go."

The old man, Ben, and the remaining two guards vanish.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

A couple of rounds later, Angruk groans and sits up looking around.

"What the hell happened?"


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-43 HP
-4 CON

With a wry look on his face-I'm a damned fool is what happened. That's why you should never open your heart to people, they'll only cause you pain and trouble. That boy, Ben, we met when coming down from the surface. Long story short keeping him alive and getting him somewhere safe was a quest in and of itself. How he got here and in the hands of that magician is beyond me. If I was a bit more of a SOB I would have just sliced everyone to pieces and called it a day, but apparently being an orc slave once was not enough of a lesson for this hard headed dwarf. Now we've lost my bug, Ben (again), and almost lost you. Hells!

Dolgrin looks about the room suspiciously, Speaking of magicians, I'd guess from the helpful blasts over the last few minutes that the old man wasn't the only one of his ilk involved in the fray. Show yourself mage, I'd like to know the face of our benefactor.

Dolgrin waits expectantly...


Dol's soliloquy is met with silence.

Ang cures himself
cure: 2d8 + 6 ⇒ (7, 8) + 6 = 21
cure: 1d8 + 5 ⇒ (8) + 5 = 13

Ang cures Dol
cure: 2d8 + 6 ⇒ (6, 4) + 6 = 16
cure: 1d8 + 5 ⇒ (2) + 5 = 7


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-20 HP
-4 CON

Time for a rest Angruk? This room would seem to be as safe as any, what with the smoke guarding our backs and all. Stone knows I feel like I've spent a week at the forge and could use a break. Plus I will need some time to perform the proper rights on Anvil.

Without waiting for an answer Dolgrin moves to the burnt corpse of his companion beetle and begins the Dwarven chant of honor for the fallen.


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I've no spells left and with these wounds wouldn't be much good in a fight. Might be a good idea to barricade that other door with the table and chairs before we rest though."


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Once Dolgrin completes his ritual he barricades the door.

I'll take the first watch Angruk; you two get some rest and spells back.

watch perception: 1d20 + 13 ⇒ (8) + 13 = 21


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I've got second watch Dol, get some sleep."

perception: 1d20 + 9 ⇒ (7) + 9 = 16


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"Sorry about Anvil, Dol. Nice to have you back Ang. I could do with some rest. Wake me for third watch."


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Let us know if we heal and I get any CON back.


CON returns at 1 point per day. Heal hit points equal to your level.

Maq needs a perception roll for watch.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

-14 HP
-3 CON


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

perception: 1d20 + 10 ⇒ (13) + 10 = 23

-3 CON


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

-8 hp of 54
-3 con


The party makes it through the night.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Dolgrin thoroughly (dare I say strenuously?) examines the room, especially the fireplace before moving on to check the door of death.

Take 20 perception for 33 or 1d20 + 13 ⇒ (6) + 13 = 19

check door for traps: 1d20 + 16 ⇒ (18) + 16 = 34

As he makes his examination: That was a hell of a thing seeing Ben here Maqej. What do you think it means and how in the worlds did he end up here of all places? There's something about that boy. He's like a bad copper, he just keeps turning up; and every time I think we get him somewhere safe...


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

"This underworld sneakiness is beyond me Dol! I am happy to see he's safe, if not misguided. Unless, of course, he is some evil prince...but I don't think that's the case."


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Wouldn't that be the WORST? Imagine going through all that hot mess just to find out we had rescued an evil prince. Hah! I guess that's why they call it EYE-RON_EEEE!


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

"I don't know the boy or his history, but we do look like drow so go a ways towards explaining why he didn't invite his old companions over for a cup of ale."

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