Dolgrin Ironstrike |
Whenever you surface sops are ready, I'll be waiting for you...
DM Darkvision |
Dolgrin Ironstrike |
I try to think of what would be causing the increase in rock tremors. I don't remember these being so frequent in the clan halls. Maybe this is normal for Nar-Voth? Somehow I don't think so.
knowledge nature: 1d20 + 4 ⇒ (14) + 4 = 18
knowledge dungeoneering: 1d20 + 4 ⇒ (19) + 4 = 23
I look for a good elevated spot to hide and wait for whatever is following me. I take 10/20, if I have time, to hide and set up a good ambush position. If I can find any, I'll position some rubble in the path to make the terrain difficult to maneuver in.
Darkvision 90' (minesight)
perception to find good ambush spot: 1d20 + 6 ⇒ (1) + 6 = 7
survival tracking: 1d20 + 7 ⇒ (3) + 7 = 10
stealth if no take 10/20: 1d20 + 2 ⇒ (3) + 2 = 5
Let's see what's coming my way...
DM Darkvision |
You can't seem to find a good spot that would enable you to ambush something with darkvision in this area and you realize you aren't exactly being particularly stealthy right now, you are tired from your wandering and out of practice from your captivity.
Dolgrin Ironstrike |
readied action-reach attack when someone comes into range (10') and then switch to melee
DM Darkvision |
Dolgrin Ironstrike |
DM Darkvision |
Dolgrin Ironstrike |
sense motive: 1d20 + 2 ⇒ (6) + 2 = 8
DM Darkvision |
Dolgrin Ironstrike |
Char Churkut |
Dolgrin Ironstrike |
Char Churkut |
Dolgrin Ironstrike |
perception during watch: 1d20 + 6 ⇒ (12) + 6 = 18
stealth during watch: 1d20 + 2 ⇒ (3) + 2 = 5
survival to not have to use rations: 1d20 + 7 ⇒ (7) + 7 = 14
http://www.d20pfsrd.com/skills/survival
Dolgrin Ironstrike |
DM Darkvision |
Dolgrin Ironstrike |
Char Churkut |
Char Churkut |
knownature: 1d20 + 9 ⇒ (20) + 9 = 29
"It is too cold, something is not right."
Dolgrin Ironstrike |
** spoiler omitted **
Dolgrin Ironstrike |
Do I recognize the type of spider?
K-nature: 1d20 + 4 ⇒ (8) + 4 = 12
Move action draw chain flail
5' step to interpose between spider and Char
reach attack if possible, if not melee
Dorn Dergar: 1d20 + 5 ⇒ (15) + 5 = 20
damage: 1d10 + 6 ⇒ (5) + 6 = 11
DM Darkvision |
Char was slightly behind and to your left so you easily interpose yourself between her and the spider. Just looks like a big spider to you, its bite is sure to contain toxins of some sort. Your chain flail smashes into the spider's body doing substantial damage and causing its bite attack to go wide.
bite: 1d20 + 4 ⇒ (3) + 4 = 7
Char chants something you can't quite understand, but you feel power infuse your body.
Next round you can roll an attack, save or skill check twice and take the better roll.
Your action.
Dolgrin Ironstrike |
Keeping my body interposed between the 8-legged menace and Char.
Dorn Dergar: 1d20 + 5 ⇒ (7) + 5 = 12
Dorn Dergar: 1d20 + 5 ⇒ (2) + 5 = 7
damage if applicable: 1d10 + 6 ⇒ (4) + 6 = 10
Careful with what you're doing back there girl! That dang mumblling of yours is distracting my aim!
perception to see if there are any other spiders about: 1d20 + 6 ⇒ (5) + 6 = 11
DM Darkvision |
Your surprise at the power coursing through your body causes your swing to go wide but your armor easily turns away the spiders bite.
Indeed, another spider approaches, you expect you will have one more chance to bring this spider down before the other arrives.
bite: 1d20 + 4 ⇒ (2) + 4 = 6
Char: "Strike true Dolgrin, another approaches!"
She casts guidance on you: +1 to attack or save next round.
Your action.
Dolgrin Ironstrike |
'Strike true Dolgrin', what are ye', my forge master? Quit yer yammering woman and let me work!
DD: 1d20 + 6 ⇒ (7) + 6 = 13
damage if applicable: 1d10 + 6 ⇒ (4) + 6 = 10
See! Quit pressuring me!
DM Darkvision |
Your blow glances off the spider's thick hide. And the spider is again frustrated by your armor.
spider1: 1d20 + 4 ⇒ (2) + 4 = 6
Char steps up beside you preventing the other spider from attacking you as well. She wildly swings her club but fails to connect as the spider bites at her but finds only empty space as she dodges aside.
Char: 1d20 + 1 ⇒ (8) + 1 = 9
spider2: 1d20 + 4 ⇒ (5) + 4 = 9
Dolgrin Ironstrike |
DD: 1d20 + 5 ⇒ (9) + 5 = 14
damage?: 1d10 + 6 ⇒ (9) + 6 = 15
~seeing her pitch in with the melee (and stop her forge blasted YAMMERING!), even if it's equally as futile as his efforts, Dolgrin just grunts and goes about his business...vermin control.~
DM Darkvision |
Your chain flail crushes the head of your attacker sending bloody bits across the cavern. Seeing you put an end to the first spider and knowing you are better suited to melee combat than her, Char quickly backs away from the second spider and it turns to attack you but it is no more successful than its predecessor.
bite: 1d20 + 4 ⇒ (9) + 4 = 13
Your action.
Dolgrin Ironstrike |
Thinking~"That's more like it! That damned cave hen stops clucking and I can finally get my work done."
Out loud~Now fer your friend spawn of Rovagug!
Keeping between the spider and Char
perception to make sure no more spiders are around: 1d20 + 6 ⇒ (1) + 6 = 7
DD: 1d20 + 5 ⇒ (9) + 5 = 14
damage: 1d10 + 6 ⇒ (3) + 6 = 9
Dolgrin Ironstrike |
~Well this took longer than I'da liked but it's almost done; this hobgob is actually pretty useful....Stone's luck!~
DD: 1d20 + 6 ⇒ (8) + 6 = 14
damage: 1d10 + 6 ⇒ (8) + 6 = 14
DM Darkvision |
Your blow takes down the spider, but it lashes out at you in one last act of defiance, its fangs find a weak spot in your armor and inject a large dose of venom.
spider2: 1d20 + 4 ⇒ (18) + 4 = 22
dam: 1d6 ⇒ 6
fort: 1d20 + 6 + 2 ⇒ (3) + 6 + 2 = 11
poison: 1d6 ⇒ 4
Char: "Hold fast Dolgrin, I can heal your injuries." She lays her hands on your wound, power once again courses through you, this time it makes your skin crawl, but you see the wound begin to heal and it disappears completely in about a minute. (Infernal healing)
You get up and look over the spiders but find nothing of use, even the meat is inedible. As you continue on, you scent pipe weed.
Dolgrin Ironstrike |
~look around for a nest just in case~
perception: 1d20 + 6 ⇒ (4) + 6 = 10
Char do ye smell that? It reeks of pipe weed or I'm a goblin's uncle... Who would be stupid enough to smoke that in the open of Nar-Voth? Either someone really powerful or someone not from around here. Let's put our sneaking feet to work shall we?
stealth: 1d20 + 2 ⇒ (16) + 2 = 18
Stalk up and see what is making the sweet smell of pipe weed.
DM Darkvision |
Dolgrin and Char move forward and see an opening to the surface. In the moonlight, you see a male hobgoblin wrapped in a cloak, seated on a rock, thoughtfully smoking a pipe, a 2 handed sword rests across his lap.
Charstealth: 1d20 + 13 ⇒ (10) + 13 = 23
Grugperception: 1d20 + 6 ⇒ (13) + 6 = 19
Grug hearing some noise from the cavern looks up and spots a dwarf trying to sneak up on him. "You gotta be more sneaky than that if you wanna catch me nappin' dwarf."
Char to Grug: "Stop your bragging fool, you didn't see or hear me did you?!"
Grug sits up in surprise, his sword spilling to the ground.
That's when Char and Dolgrin notice the ground outside is covered in several feet of snow, the moonlight is glinting off of snow for as far as you can see.
Grug shrugs: "I was just enjoying the view for a while before heading into the Underdark, its been snowing for a week straight and shows no signs of stopping, middle of summer, damndest thing I've ever seen."
Over to you guys, no killing each other.
Dolgrin Ironstrike |
PINEAPPLE! OK, now that we have a 'quorum' I'm skipping the spoilers
~stunned by sight of snow on the ground; even HE knows that there is never snow here during this time of the year~
Furnace flames! Now it's a rock slide of hobgoblins, as if one weren't enough. No offense Char, just I'd rather you be a dwarf maid than your actual nature. I guess you must be thrilled to find another of your kin. Do ye know each other? Gahhh; whatever! You two sort it out. I'm gonna see where we are. ...if I can find some landmarks with all this blasted snow...
sense motive to see if new hobgoblin is a threat: 1d20 + 2 ⇒ (1) + 2 = 3
survival to find bearings relative to my clan halls: 1d20 + 7 ⇒ (9) + 7 = 16
Knature to see if he has any clue about why it's snowing: 1d20 + 4 ⇒ (11) + 4 = 15
Grug Gronk |
~common~Dwarf, I am resting here. Where are you going? I have a feeling your skills may not be up to the task. Especially up here
Eye the other hobgoblin up and down. See not from my tribe but still possible threat to me..
DM Darkvision |
As Dolgrin and Grug speak, they notice the sky to the far North glows red through a brief part in the clouds and is it smoke or maybe ash mixed in with the clouds?
The ground begins to shake violently and rocks and debris fall all around you near the cavern entrance. DC12 reflex to take 1/2 damage, round down.
Char: 1d20 + 4 ⇒ (9) + 4 = 13
Dolgrin: 1d20 + 5 ⇒ (7) + 5 = 12
Grug: 1d20 + 5 ⇒ (8) + 5 = 13
rockslide: 4d4 ⇒ (2, 2, 3, 2) = 9