the darkness comes (Inactive)

Game Master Daedeloth

the darkness comes

a pathfinder campaign set in the underdark


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spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

that's what a 16con, toughness and fc hp will do for you.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

I was actually thinking about dipping into barbarian (unchained?) or bloodrager at some point, but missing lv 5 ranger and not getting my second favorite enemy seemed like a bad idea.


Get that fire demon up on the front lines!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

What fire demon?


You, fool!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Maybe a level of hunter....

Plus should have taken Trapper archetype instead of Deep Walker. DOH!

Time to suicide and re-roll!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Funny story-I had typed out a post how Angruk and I would pose as guards for Maqej and that he was down in the depths looking for some magical ingredients until it hit me....we have polymorph potions!

Guess those drow are good for something after all...


Did you guys use or sell these potions and the handy haversack?

May 7, 2015, 05:59 pm | FLAG | LIST
|
The side passage is short and leads back up to the surface where it ends by a rocky outcropping that pretty much hides it from view. You figure the worg that attacked you during your previous visit could have used this passage to get outside and then sneak up on you from behind.

Maq determines the pack is a handy haversack and his magic also reveals a secret compartment with 2 potions: levitation (lasts 3 minutes) and resist energy fire 10 (lasts 30 minutes).


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Honestly this rings a bell, but I don't have any of that stuff written down. Maqej?


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Ha, I went back and looked it up.

I also forgot to write it down.

I'll take the sack, you take the pots.

I think you can carry me over with the levitation pot.


Let me know if you wanna change your last post in gameplay or go forward with that plan.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Maqej should take the HHS and Dolgrin will take the fire resist pot?


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

and Dol takes the levitation pot.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Quite literally-'gulp' 'gulp' 'gulp'


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

lol, nicely done.


Looks like Dolgrin is suffering the curse of diplomacy on his rolls!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

One last level of Ranger for Dolgrin (6):

+10 HP
BAB now +6/+1
+1 all saves
+6 skill points
Ranger combat style feat-Furious focus


Giant Beetle Animal Companion-3; AC21; HP28; INIT+3; bite +5/1d6+2; +8trip
save:
FORT+4; REF+4; WILL+1
skills:
fly5; perception6; stealth11; attack; defend; down; guard

3d level animal companion

+2 natural armor
+1 STR
+1 DEX
+1 trick
Feat-evasion


Dolgrin Ironstrike wrote:

One last level of Ranger for Dolgrin (6):

+10 HP
BAB now +6/+1
+1 all saves
+6 skill points
Ranger combat style feat-Furious focus

What's your class for next level?


Remember you have some magic items to divide.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

6th level sorcerer

+7 hps
+1 bab
+1 all saves

Spells per day
+1 2nd
+4 3rd

Spells known
+1 0-lvl Breeze
+1 3-lvl Haste


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6
DM Darkvision wrote:
Dolgrin Ironstrike wrote:

One last level of Ranger for Dolgrin (6):

+10 HP
BAB now +6/+1
+1 all saves
+6 skill points
Ranger combat style feat-Furious focus

What's your class for next level?

I'm going Barb and then Hunter


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Ring Protection +2 should probably go to Dolgrin and his +1 ring goes to Angruk?

+2 belt wisdom to Angruk?

+2 cloak resistance I would guess to Dolgrin as well.

Not sure if we have any opportunity to buy/sell/trade the MW equipment etc. that we found.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Hey, what am I? Chopped liver?


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Chopped liver ***aka Maqej*** gets nothing as there are no items that seem to benefit him. Maybe we can spend some GP and get him bracers of deuscht baggery.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

I think a cloak of resistance would benefit him nicely


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

And the cloak it is!

:)


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Sweet!


Dwarf Cleric-7; HP:78, AC:25, Init:+1, Melee:+10/+4 warhammer, Ranged:+6
Saves/Skills:
F10/R6/W11 Heal:9 KnowRel:10 SM:9 Perc:10 Stealth:2 Climb:4

Angruk took the wisdom belt and Dol's old +1 ring of protection.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Not sure if you will allow us to cash out everything we ran across retrieving the head?

There was a lot of MW armor/weapons and I know I don't make too fine a point of it in the Carrion Crown campaign.

Let me know and I'll inventory total the GP value at 90%.

As well let us know if there is any limit to what we can purchase.

:-)


Sure 90% on everything.

Let me know what you want to buy. Some things might be more available than others


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Das loot:

Pricey booze-300GP
Captain's gems-1,500GP
MW half plate 750GP
2 MW greatsword 1300GP
2 greatsword 100GP
3 breastplate 600 GP
27 GP, 160 SP

Each surviving adventurer gets 1,526 GP and 153SP. Less 10% drow S&H of course so (1,406GP and 138SP)

No love for the bug. He gets an all you can eat foe smorgasborg!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

I also have previously recorded on my PC sheet which I will throw in the mix:

Heavy wooden shield 7GP
Silver HS of Estaril 25GP
Gold bracelet 200GP
Morning star 8GP
MW chain shirt 250GP
Chain shirt 100GP
5 gems 100GP total

Loose coin
75PP
562GP
258SP
I'm keeping the 23CP you bastards...

So: 594GP each (after Drow tax) and 86 SP.

Spend it up b*#*#es!


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Not sure what the value of the Greatsword +1/+2 vs. undead is?

Like to get either a +1 Keen GS or +1 Holy.


Dolgrin Ironstrike wrote:

Das loot:

Pricey booze-300GP
Captain's gems-1,500GP
MW half plate 750GP
2 MW greatsword 1300GP
2 greatsword 100GP
3 breastplate 600 GP
27 GP, 160 SP

Each surviving adventurer gets 1,526 GP and 153SP. Less 10% drow S&H of course so (1,406GP and 138SP)

No love for the bug. He gets an all you can eat foe smorgasborg!

2 MW greatswords = 700gp


3000gp for your greatsword


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6
DM Darkvision wrote:
Dolgrin Ironstrike wrote:

Das loot:

Pricey booze-300GP
Captain's gems-1,500GP
MW half plate 750GP
2 MW greatsword 1300GP
2 greatsword 100GP
3 breastplate 600 GP
27 GP, 160 SP

Each surviving adventurer gets 1,526 GP and 153SP. Less 10% drow S&H of course so (1,406GP and 138SP)

No love for the bug. He gets an all you can eat foe smorgasborg!

2 MW greatswords = 700gp

Right you are. I was looking at the pricing for armor I think.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Like to put +1 on my MW breastplate (1,000) and get a cloak of resistance +1 (1,000).

Cool?


That's fine, will take 1 week.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Done and done.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Took Dodge, AC now 23.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Taking a level of Unchained Barbarian:

+8 HP
+1 BAB
+2 FORT
+10' base speed
Rage 8 rounds/day (+2 hit/damage/will; -2 AC; +14 HP)
Feat: Ironhide +1 Natural armor bonus AC now 24


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

Don't you get more hp's than that? Aren't we at max for the odd level?


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6
Maqej Lek wrote:
Don't you get more hp's than that? Aren't we at max for the odd level?

Right you are!


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

+11 hp
spells +1 2nd/3rd
known Magic Missile, Mirror Image, Lightning Bolt, Protection From Energy (bloodline spell)

Feat
Improved Initiative (bloodline feat), Elemental Focus


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Upon further review I can't use the Hand of Glory and the Ring of Freedom of Movement and still use my natural armor necklace.

Any suggestions on which one I should keep?

Being 5% tougher to hit sounds better than occasionally being able to move about freely. Of course, when you REALLY need to move about you will be really bummed that you decided to be less hitable....

OR I can give up my feather fall ring along with the hand, which is what I'm leaning towards.


spells:
0:Det.Magic,RdMagic,Message,RayFrost,Drench,DisruptUndead,Breeze;1:MageArmr ,ColorSpry,BrnHands,InfHeal,Shield,MgcMiss;2:FlamingSphere,StoneCall,Scorch ingRay,MirrImg;3:Haste,ProtEner,LigtBlt
Sorcerer7(FlameElemental) ac19w/magearmor 68hp init+11
saves&skills:
Fort:7 Ref:7 Will:7 Bluff13,Spellcraft7,Perception11,Knowarcana5,KnowPlanes4,Intimidate10

I don't think you can go wrong, but if it was me, I'd give up the feather fall and hand.


Ranger 6/Hunter 1 AC25 HP113 INIT+10 +2greatsword +12/+5 +14PA
save:
FORT+15; REF+13; WILL+6
skills:
acrobatics5; climb5; disable device13; handle animal2; heal6; dungeoneering8; geography5; nature5; perception14; spellcraft4; stealth12; survival17; swim6

Too late to change my mind and go up in Hunter instead?

+12 HP
+2 FORT
+2 REF
spells
animal focus

Let me know...


Dolgrin Ironstrike wrote:

Too late to change my mind and go up in Hunter instead?

+12 HP
+2 FORT
+2 REF
spells
animal focus

Let me know...

doesn't matter to me


Seems to me that Hunter is better when your animal companion is dead cause you can apply the animal companion aspect to yourself.

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