rule of the black sickle. (Inactive)

Game Master william Nightmoon

Characters encounter undead allot, low level start. I'll be adding mythic powers in near the beginning.


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Dark Archive

puppet CR: 2

my master says hello, and he is glad you have agreed to the terms. I have limited awnsers, for I am a limited mind. Ask, and I will try to answer.

The puppet's voice is strange and wood like.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina already asked some questions earlier


Female Drider Wizard (spellsage) 3

" as the dimmer didn't give us much useful information." Iraedra clears her throat " is the powder magical or alcemical, how is it triggered, are there ways to render it inactive, or to destroy it without triggering it, how much of it exists here, what kind of enemies are we likely to encounter, how do we receive our payment when we are finished " the Drider girl takes a deep breath and continues "do you know the supplier of the powder, what is the relation between amount of powder and effect size, how does the powder look like, are there any other factors affecting our payment on success other than bringing a sample, is there anything other of interest in the warehouse, is there anything else that you can tell me about the powder or the warehouse?"

Dark Archive

puppet CR: 2

The puppet takes in your questions for a second. He rattles and lifts an arm.

the powder is black, powered alchemy from the far east. Water renders it temporary useless, yet it may still activate. It is activated by fire, or considerable momentum, such as that from a blunt arrow. There is a whole ships worth here. The more powder, the more powerful the effect. Every quart is a 5ft blast. The amount here can level this building and cause considerable damage to the nearby buildings, which is why we emptied them. We do not know what the powder is made from, nor how to make it.

The puppet sputters for a second before continuing.
there are several clockwork soldiers inside. There is also 5 men put in charge of winding up the soldiers. They have a lower hall, guarded by something that destroys our puppet scouts. We assume it is an animal or similar beast.

The puppet holds out its hands, in which are two vials.

these are vials of Greek flame. Do not drink them or open them too close to the powder. These alone will destroy the building without aid from the powder. But the construct will remain.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

and I will ask this yet one more time, Sabrina adds starting to sound a little annoyed. what is so important about this powder and who has control of it now. and who wants it destroyed.

basically, who controls this powder now and for what purpose, why must it be destroyed, and who are you, who do you serve, what is your connection to this powder.


half elf

I move forward and take the vials from the puppet.
and then just wait for answers to sabrina's questions


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

For Sabrina:
Sunset nods in recognition of the other woam's trust with her equipment but gives no other indications.

For Strigh:
"Understood..."

She leans casually against the corner she has chosen and keeps a look out at the passing traffic, pedestrian or otherwise.

Bluff:1d20 + 3 ⇒ (17) + 3 = 20 (Just a casual bystander, taking in the sights... Nothing worth noting here...)

Perception:1d20 + 7 ⇒ (17) + 7 = 24

Dark Archive

puppet CR: 2

The puppet rattles at your questions. my master wants the powder destroyed. The theives have this powder, but it has an outrageous price. We need a sample. I am a puppet. My master is he who pulls all strings, the puppet maker.

It motions at small hooks on its limbs, hooks that would have held strings on a normal puppet.

as for why... The theives are planning to assault the lords castle, they intended to blow the west side apart, removing the town guard who sleep there. This will allow them more freedom.

the docks are clear. Down the walk you spot another puppet, sulking in the shadows. As well as another the other direction. The two guards in front of the warehouse are holding almost dead still.
You otherwise see nothing of interest.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Magical Whisper to Strigh:
Of course informing you of the other TWO puppets seeming on watch.

"The guards at the warehouse door are remaining at their post. We should seek a secluded way inside." She tells her compatriot.

Seeing nothing dangerous to the group Sunset slinks back to where they are receiving information from their contact.

"There are two guards on the front doors. Perhaps we should seek a different entrance?" She says quietly to those lurking. Then she looks up.

"Who can climb? Perhaps fly?"" She asks.


Female Drider Wizard (spellsage) 3

"uhm, I am good at climbing, uhm, not for a drider, but driders are naturally good climbers"


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset smiles encouragingly to/at Iraedra, "Well.. perhaps we can see how well you manage it?" She looks to the others...

"I am with out rope or such.... there was no much call for such back at the temple. How might we follow our good friend?" She asks.


half elf

I would have to look again but I believe I have rope we could use. Give me a moment and I will look.


Female Drider Wizard (spellsage) 3

"uhm, I think I have some too" Iraedra starts rummaging arount her backpack and finally takes out a hemp rope.

Dark Archive

puppet CR: 2

The puppet moves to follow you. I am to follow it says,

The puppet then twist its hand and a grapple hook appears

perception DC:15:
the puppet is riddled with many small holes and slots, likely to hide tools or weapons

It throws the grappling hook to the roof, where it latches to the gutter.

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina takes her stuff from Sunset, she is clearly not pleased with this situation.

she slings the bag over her back and covers with her cloak. to make things easier.

As the other make preparations, Sabrina moves to a corner so she can keep an eye on the guards by the door.


Female Drider Wizard (spellsage) 3

perception: 1d20 + 4 ⇒ (14) + 4 = 18


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset calmly awaits the others accent.


half elf

how do i link a doc non pdf to here? I noticed my gear and such did not come through when i originally set my toon up and would like to correct that.

I walk over and test the rope making sure it feels secure and then climb after sliding my "knapsack" into and through the back of my vest and sash to secure it.

climb: 1d20 + 0 ⇒ (1) + 0 = 1

Dark Archive

puppet CR: 2

@ strigh: you slip down the rope(just take ten next time)

The puppet slides up the the wall with ease.
He stops at the top and waits for you silently.

guards perception: 1d20 + 2 - 5 ⇒ (14) + 2 - 5 = 11


Male Human Wizard 1

Xathrid waits for the others to climb up the rope, he presses against the wall, hoping to be overlooked by the casual observer.

stealth take ten 10 + 3 = 13

"hurry up, he hisses through his teeth...

I don't trust the puppets... I thought that puppet would stay behind and we would do the work


half elf

take 10 reclimb


Female Drider Wizard (spellsage) 3

Iraedra uses the rope and her eight legs to easily climb the wall.
climb (take 10) -> 16


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset waits patiently guarding the rear and waiting till enough comrades have scaled the heights to help assist her ascent.

Note that a roe and only a little pulling will give Sunset the edge she needs to easily 'Take ten' at climbing the warehouse walls. :)


Male Human Wizard 1

Xathrid silently waves to the two women, motioning them upward


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

With one last quick look around Sunset climbs the rope.

"Take Ten" plus helping form others should net Sunset a total of 17, which is an easy climbing pass

Perception:1d20 + 7 ⇒ (11) + 7 = 18

Silver Crusade

LG Female half Celestial angel-blooded aasimar (angelkin) paladin 11/Marshal 6 HP 214 / 214 | AC: 30, T: 17, FF: 25, CMD: 38 | Saves F +26, R +21, W +25 | Init +13 | Darkvision 60 ft.; Perception +13 | LoH left: 20/day | Status: Normal

Sabrina ascends last making sure everyone was safe. she still is not too happy with the situation and hopes to find out more inside.

taking ten on climb will give her an 11


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Once upon the rood, Sunset looks over the terrain thoughtfully.

Perception:1d20 + 7 ⇒ (8) + 7 = 15

Before turning and giving Sabrina a hand up, (Help pull on the rope to haul her to the top, kind of thing) (Aiding another should net Sabrina another +2, making her climb at least safe. (^_^)


Male Human Wizard 1

Xathrid smiles as the last member ascended to the roof. "up we go." he mutters and hauls himself hand over hand up the braided hemp

1d20 + 3 ⇒ (12) + 3 = 15

Xathrid's armor makes a faint jingle, but the thin metal links do not impair his movement


half elf

I crouch watching the rest of the group assemble at the top of the building.
perception 1d20 + 6 ⇒ (2) + 6 = 8

Dark Archive

puppet CR: 2

The guards do not notice you, or they don't seem to anyways

The puppet hurries you along,
It is quite impatient for a construction.

you don't spot anything of worth mentioning.


(Saracen of Arshea)HP:10/37;Init+3;Senses low-light vision;Perception+7

Sunset begins to move carefully and as quietly as she can along the roof to finds an opening some where into the building.

"Worst comes to worst, we can lift some shingles..." She suggests in a soft voice.


half elf

I am withdrawing. This is going slower than I would like and i will be running one myself. thanks and best wishes,

Grand Lodge

Male
saves and attack:
Saves: fort:+5 ref:+2 will:+2 |BAB:+3 CMD:14 CMB:+5 |Tonfa +6(1d6+3)x2 (blocking) shortspear +6(1d8+3)x2(crit) 20ft(thrown) Wakizashi +6(1d6+3)18-20/x2 (deadly) Katana +8(1d8+3(+4 two hands))18-20/x2 (deadly)
Bhakiri
Stats::
Hp:21/21 |AC:16(,+5armor,+1sheild)(+2 in woodland) |DR:6/magic |Speed:30ft(20 in armor) hero points: 1
samurai(beast rider) 3
mount:
horse(combat trained): Brunzwik HP:22/22 AC:16(+4natral+1dex) DR 4/magi speed:50ft Str:16 Dex:13 Con:15 Int:2 Wiz:12 Cha:6 Mele:bite+3(1d4+3), 2hoves+1(1d6+1)[secondary attack] Feat:Endurance, diehard

understand, I'm in a game coming on 1000 posts in only two weeks of posting, making it about 100 posts a day

Dark Archive

Male Dragon Necromancer

im sorry, this game is falling apart. im closeing gameplay and decideing to stick more with DM'ing offline.

Thank you for your intrest :)

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