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randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


2,251 to 2,300 of 2,361 << first < prev | 38 | 39 | 40 | 41 | 42 | 43 | 44 | 45 | 46 | 47 | 48 | next > last >>

Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

Round 1, Rage, AC: 14, HP: 36, Remaining Rounds of Rage: 6/9

Hack moves to Skane's aid at W15 and attacks the creature in X16 with his Greataxe after flying into a rage.

GA ATT: 1d20 + 8 ⇒ (6) + 8 = 14
GA DAM: 1d12 + 8 ⇒ (10) + 8 = 18

Shadow Lodge

Neka se bogovi osmijeh na vas moj brat. Siral hexes Bjorn and moves forward to just behind him.

Fortune Hex: pick a d20 roll for your turn and roll 2-d20's, take the higher roll.
Move forward to W13.

Shoanti:
Neka se bogovi osmijeh na vas moj brat.=May the gods smile upon you my brother.


Cannot see the maps here at work even through a proxy server but, I will just attack the creature that charged me.

Claw attack (B and S) 1d20 + 5 ⇒ (5) + 5 = 10
Damage1d6 + 4 ⇒ (2) + 4 = 6,
Claw attack (B and S) 1d20 + 5 ⇒ (9) + 5 = 14
Damage1d6 + 4 ⇒ (6) + 4 = 10,
Bite attack (B,P and S) 1d20 + 5 ⇒ (14) + 5 = 19
Damage1d4 + 4 ⇒ (4) + 4 = 8

Woot! Looks like all three hit. I need Rend!


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

You have been Hexed Bjorn. You can roll a second D20 for one of those attacks and take the higher. I am assuming, of course, that you naturally have two claw attacks. :-)


I was planning to save it for a saving throw or stabilization check this round. Yes, I have two claw attacks.


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

Gotcha, just thought you may have been ninjaed with the post of the Hex.


Female Gnome Cavalier 2; Knight of the Shield

The Brambleknight rattles past Bjorn (to Y-14 assuming Bjorn shredded his opponent, so no AoO. If it is still standing, she will instead attack that zombie).

She aims her lance at the lone zombie (AA-13) .

Lance attack (not a charge) -> 1d20 + 5 ⇒ (16) + 5 = 21
Lance damage (not a charge) -> 1d6 + 3 ⇒ (4) + 3 = 7


Chance:
opportunity!: 1d20 + 4 ⇒ (12) + 4 = 16
damage!: 1d6 + 4 ⇒ (2) + 4 = 6

Hack rushes past Bjorn and fails to dodge the flailing corpse's arm as it smacks him with probable bruise in the morning. Hack pays it no heed as he cuts one of the corpses down with rage fueled strike.
Hack gets 6 points of slammin' and he brings his target down.

Siral gives Bjorn a Shoanti blessing, though the Northman savagely rips apart the corpse before him, spitting a gob of decomposing flesh as a finale.Outdone the zombie at his own game..

Betony, Y-14 is 60 feet away which would mean you are out of range. Any new moves?

Moves for Skane and Wesh in round 2. Betony for round 1.


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

DM Randall:
I thought that I could circle from the top side to getinto position to attack without rushing by Bjorn and incurring an AoO? It could be I was just reading the map wrong to though? let me know, and I will take the damage, if there was not another way to Skane.


Hack:
I am treating the pillar as an obstruction and either way via Bjorn or Wesh would attract an AoO from x13 or x16.


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

DM Randall:
Understood. Thanks for clarifying.


Female Gnome Cavalier 2; Knight of the Shield

[ooc}Are those 10' squares? Or are the pillar squares unpassable? Well, in any evant, if Bjorn dropped his foe, Betony can move through his square to y-14 (6 squares) leaving a charge lane for Bjorn and still attacking the zombie in AA-13 with reach.[/ooc]


Sorry Betony, it's 5ft per square. The program I'm using had wrong settings and I mistakenly took it as is.

Thistledown carries Betony forward within reach of walking corpse, before she skewers it with Nettle. She holds it at bay as her target claws at her from out of reach.

Round 2
Actives - Light on Wesh and Bjorn, Rage on Hack, Fortune on Bjorn

Wesh and Skane's turn.

MAPP


Round 2

AC:19 HP: 10/20 CONDITIONS: -

Skane spits a glob of blood at the walking dead before him and winces as his cracked ribs shift;

"Tími til deyja aftur þú kuldi lausaleiksbarn!"

Skald:

Time to die again you cold basterds!

Ignoring the pain the Northman brutally chops at a zombie W17;

MW Battle Axe: 1d20 + 7 ⇒ (10) + 7 = 17
Damage: 1d8 + 3 ⇒ (5) + 3 = 8


male Human (Varisian) cleric 2

Wesh reaches out and tries to bless skane with a bit of luck can reroll 1d20 roll next round


Skane finishes the leftover corpse, cleaving the body into two. As barely as his axe finishes its follow-through, another lumbering dead staggers to fill the fallen's place.

Wesh touches Skane with a hope of luck.

The slow moving corpses approach and converge at the opening where Skane plugs the entrance, appearing from the shadow shrouded room beyond. Their stiff movements however gives the party some respite.

Betony finds her lance shoved away as her recently pierced cadaver closes in on her.

Each swings their stiff board like arms, flailing as hard as a club. Betony fends the predictable swing off, whilst Skane's armor does little to absorb the pounding he receives.

GM:

attacks vs Skane x 3: 1d20 + 4 ⇒ (17) + 4 = 211d20 + 4 ⇒ (16) + 4 = 201d20 + 4 ⇒ (6) + 4 = 10
attacks vs Betony: 1d20 + 4 ⇒ (5) + 4 = 9
damage vs Skane x 2: 1d6 + 4 ⇒ (3) + 4 = 71d6 + 4 ⇒ (6) + 4 = 10

Skane receives 17 damage.

Zombie positions at Z-14, X-16, X-17, W-17.

Bjorn, Betony, Siral and Hack next.

Shadow Lodge

Siral takes a step forward and cackles, "Neka sreca korist podebljano!"

Siral moves a 5-foot step forward to U14.
Cackle continues the fortune on Bjorn, and then Siral casts Fortune on Skane.

Shoanti:
= May fortune favor the bold!


Bjorn is using fortune for his attack roll this round


Bjorn circles around behind one of the foul creatures in the next room lashing out as he advances.

W13:X14:Y14:Z15:Y16; attacking the creature in X16 (flanking with Skane)

Claw Attack: 1d20 + 7 ⇒ (6) + 7 = 13
Fortune: 1d20 + 7 ⇒ (3) + 7 = 10
Damage: 1d6 + 4 ⇒ (2) + 4 = 6


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

Round 2, Rage, AC: 14, HP: 36, Remaining Rounds of Rage: 5/9

Hack slides to Y15 and attacks the zombie in Z14.

GA ATT: 1d20 + 8 ⇒ (4) + 8 = 12
GA DAM: 1d12 + 8 ⇒ (8) + 8 = 16


Guys... might want to retcon your above actions, Skane was dropped (-7/20 HP)

Skane succumbs to the flailing attacks of the dead...

Stabilise: 1d20 - 5 ⇒ (12) - 5 = 7


Female Gnome Cavalier 2; Knight of the Shield

Thist, bite him but do NOT chew. Hear me? No chewing."

Penned in Betony allows Thistledown to bite at the zombie, but then pulls on his lead to get him to give her some space so she could still use Nettle.

Wolf Bite on Zombie Z-14 -> 1d20 + 4 ⇒ (8) + 4 = 12

5' adjust to X-14

Nettle lance on Zombie Z-14 -> 1d20 + 6 ⇒ (20) + 6 = 26
confirm
Nettle lance on Zombie Z-14 -> 1d20 + 6 ⇒ (5) + 6 = 11

Nettle lance damage on Zombie Z-14 -> 1d6 + 3 ⇒ (2) + 3 = 5

Shadow Lodge

Skäne “Countless” Ingvârssonn wrote:

Guys... might want to retcon your above actions, Skane was dropped (-7/20 HP)

Skane succumbs to the flailing attacks of the dead...

Stabilise: 1d20-5

You can use the fortune to reroll the Stabilize. Don't need you bleeding out.


Skäne “Countless” Ingvârssonn wrote:

Guys... might want to retcon your above actions, Skane was dropped (-7/20 HP)

Skane succumbs to the flailing attacks of the dead...

Stabilise: 1d20-5

Stoopid Skane... =P

I won't change Bjorn's action from attacking. Bjorn would instead move in a straight line to occupy Skane's square and attack the one that Skane attacked. I believe Bjorn misses without the flank as his total to hit is now 11.

Stoopid Bjorn should have cast Magic Fang...


Round 2 - Resolving

Skane finds himself pummeled to the ground under the flaying arms of the stiff corpses. He lies, body beaten and battered.

Siral chants an arcane Shoanti blessing, bestowing Skane the gift of luck as the shield bearer begins to fight to cling on to life.

Thistledown gets to snap at the dead corpse before he is beckoned to keep his distance as Betony continues to jab with nettle, which blows a hole in its head. Whatever energies animating the corpse dissipates and it slides non moving to the floor. corpse knocked out.
bite damage: 1d6 + 1 ⇒ (5) + 1 = 6

Hack looks to assist Betony but she deals with her cadaver handily. Instead Hack's greataxe finds another target and the powerful stroke hews the corpse in two. X-16 cut down.

Bjorn's sharp claws rake the air as he gesticulates his feral half-bear state.

Round 3
effects-light(Wesh, Bjorn), rage-(Hack), totem mode-(Bjorn)

MAP

Wesh is up.


Stabilize... Fortunate Take 2: 1d20 - 5 ⇒ (7) - 5 = 2

Baws... Stoopid Skane indeed! How unfortunate... Thanks for the heads up Siral...


male Human (Varisian) cleric 2

Wesh will take a five foot step to V16 and aid another Bjorn. 1d20 + 4 ⇒ (19) + 4 = 23


Bjorn stands over the prone body of Skane as Wesh moves to his rear and distracts the remaining corpses.

With only the naked hairy man within range, the two cadavers thrash and swing threateningly, each stroke leaden and deadly.

With only a coat of hair to protect him, Bjorn dodges the first blow only to throw himself in the path of a second, that cracks a rib in the process. Bjorn takes 10 damage.

GM:

vs Bjorn 1: 1d20 + 4 ⇒ (12) + 4 = 16
vs Bjorn 2: 1d20 + 4 ⇒ (6) + 4 = 10
damage 1: 1d6 + 4 ⇒ (6) + 4 = 10

Bjorn, Betony, Siral and Hack up.


Quote:
DM randall793 wrote: Bjorn takes 10 damage.

Bjorn takes only 9 damage unless those zombies have cold iron hands.

Bjorn roars, slashing at the zombie directly in front of him.

Claw attack: 1d20 + 7 ⇒ (17) + 7 = 24
Fortune claw attack: 1d20 + 7 ⇒ (5) + 7 = 12
Claw damage: 1d6 + 4 ⇒ (5) + 4 = 9

The bear strikes the creature and falls down to lie against the body of his fellow viking.

Stabilize: 1d20 + 1 ⇒ (7) + 1 = 8

Bjorn was at zero hit points and made a strenuous action by attacking. He is now unconscious and dying.


Female Gnome Cavalier 2; Knight of the Shield

Seeing Skane and then Bjorn go down, Bettony drops her lance as she digs her heals in to get Thistledown to charge to help her friends. She pulls her axe free in tine to deliver a blow.

Charge (10' to X-17) and attack the Zombie (if it is still up) in front of the jumble that is Bjornskane, otherwise the other one.

Charging Razorleaf axe on Zombie (W-17?) -> 1d20 + 5 + 2 ⇒ (14) + 5 + 2 = 21
Razorleaf damage -> 1d6 + 2 ⇒ (3) + 2 = 5

Charging Wolf Bite Zombie (W-17?) -> 1d20 + 4 + 2 ⇒ (16) + 4 + 2 = 22

Wolf bite damage -> 1d6 + 1 ⇒ (6) + 1 = 7

Free Trip attempt for Thist
Charging Trip with Coordinated Maneuvers -> 1d20 + 13 + 2 + 2 ⇒ (2) + 13 + 2 + 2 = 19

Status: Charging-2 AC, 17/19 ac 23/23 hp


Barbarian Invulnerable Rager/4, HP: 55/55, AC: 17, DR: 1, F: 7, R: 1, W: 1, Perc: +9, Init: +0

I will certainly attack if any zombie still stands, but I cannot quite figure out where everyone is located. Assuming that I can advance and a zombie still stands, here you go.

Round 3, Rage, AC: 14, HP: 36, Remaining Rounds of Rage: 4/9

GA ATT: 1d20 + 8 ⇒ (4) + 8 = 12
GA DAM: 1d12 + 8 ⇒ (4) + 8 = 12

Shadow Lodge

Siral steps forward, cackles, and asks the gods for favor for Betony.

5-foot step forward, cackle to continue fortune effects on Bjorn and Skane, Fortune hex on Betony.


Stabilise: 1d20 - 6 ⇒ (11) - 6 = 5

Fortunate Stabilise: 1d20 - 6 ⇒ (10) - 6 = 4

AAAAAARRRGHHHH! Dicebots hate me!


@Bjorn, missed your DR1/cold iron again, sorry.

Bjorn manages to rake the corpse before him and collapses from the beating taken. Betony finishes off with a signature charge and slash, cleaving the stiff down.

Hack steps in with a heavy greataxe blow that sunders the final corpse down to the ground.

Combat over.

The unconscious bodies of the two shield brother lay upon the other with Skane's shield between them.

Wesh does a quick shine with his shield, revealing most of the room's interior with no obvious exits.

MAP


male Human (Varisian) cleric 2

Wesh will channel energy to help the downed shield brothers
1d6 ⇒ 2


Bjorn slowly rises pushing himself up off of Skane's shield. shaking his head in confusion at how he ended up on the floor.

"Dauður?"

Skald:
Dead?

Shadow Lodge

Perhaps we should take a break and rest. We've been going hard at it and we need to rest up. We could search this area and secure ourselves in here.


Everyone up for a rest? I'll need watches if so. If anyone's searching, roll a perception check.


Despite Wesh's healing aura the scarred Northman continues to lie still...

-4/20 HP

Stabilise: 1d20 - 2 ⇒ (7) - 2 = 5

... his breathing ragged as his ancestors call to him...


male Human (Varisian) cleric 2

you stabilize if you recieve magical healing. Or at least I have always been playing that way.


Skane wants to wake up I think.


DM randall793 wrote:

Skane wants to wake up I think.

Skane may regret that desire once he regains consciousness and finds out he was covered in naked Bjorn.


Cool - did a look to clarify that before Wesh did so for me :) All good... then again Bjorn's got a point...

Skane's eyes flicker as the Valkyrie spare him once again;

"Urrhhh. Brodir...get... off... me... the jotunn's prison did little to make you lighter..."


Skäne “Countless” Ingvârssonn wrote:

Cool - did a look to clarify that before Wesh did so for me :) All good... then again Bjorn's got a point...

Skane's eyes flicker as the Valkyrie spare him once again;

"Urrhhh. Brodir...get... off... me... the jotunn's prison did little to make you lighter..."

How are you conscious?


D'Oh... scrap that...

Skane's laboured breathing regulates, but he remains still...

Shadow Lodge

"Perhaps our good friend the priest can use that wand on brother Skane?"

"Otkriti!"

Siral's eyes give off a soft glow as he scans the room looking for magical items.

Shoanti:
Otkriti = Reveal

Casting detect magic and scanning the room for any magical items or spells. After which if not finding any, he will begin to set up for a rest. Barring no objections, of course.


Siral's glowing eyes reveal little of magic within the room. Though room with the dead ogre seems like a good spot to rest if need be.

Skane's unconscious form however needs to be dragged there.

Just finished an important exam. More time for GMing now.


male Human (Varisian) cleric 2

Wesh will use the wand on skane to try to heal him. 1d8 + 1 ⇒ (7) + 1 = 8


Female Gnome Cavalier 2; Knight of the Shield

Betony dismounts from Thistledown and starts working at removing his saddle. "Us two will take the first watch. We didn't get dinged up nearly as much."


male Human (Varisian) cleric 2

wesh says "good idea."

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