randall793's Three Days to Kill

Game Master randall793

A remake of Penumbra's Three Days to Kill


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Aye Randall I'll get as far as I can - Z16 it is

Okay this is descending into a frontal assault - something I think we'll be hard pressed to win... We need to hit em hard and very fast gang...


Am holding off Bjornhildr's brutal charge until I know what the others are doing... Don't want to scorch the she-bears fur :)


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 1

Dieredon will sprint to AA16, right behind Skane, and draw his Eleven Curveblade in the process.


Female Gnome Cavalier 2; Knight of the Shield

Betony looks back over her shoulder to see if anything more is going to happen before closing on the mansion.

Delay till after Rianna in case a fireball is going up to the mansion.


Will she or won't she.. make it go BOOM! :) BTW, is Dieredon dropping his bow before running?


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

No...I guess that means I will just double move, and I can chage weapons beginning of next turn.

Sczarni

Sorry for the delay folks, been away from the internet for the weekend. Thought I would get a chance on Saturday or Sunday, but didn't happen.

Rianna holds the fireball tightly waiting for a better chance to get the taskmaster and possibly a couple of other heavier hitting goons with it.
I'll hold off till we see a stronger group. Until then I will try to sing for Bjorn so that he may be less visible to the enemy.

Rianna moves closer trying to stay out of everyone else's way. double move to Y21


The group hurriedly climbs the incline and approach the mansion. Overcoming the restricted view, a glimpse of the manse's interior reveal several shadows moving about, hurriedly.

Bjornhildr's next and then round 2

Sczarni

Rianna is looking for a good location to do the most damage with the fireball.


And Betony's turn too.


Emitting a low growl, the huge Northwoman sprints forward, war-scythe raised, eager for these scavengers to taste her claw;

Invokes Predator's Grace gaining 10ft movement and runs x4 towards their foes. Should reach T15 and attack Bandit Archer 1

Charging War Scythe Attack: 1d20 + 8 ⇒ (8) + 8 = 16

War Scythe Damage: 2d4 + 6 ⇒ (1, 2) + 6 = 9


Charging is a 2x move plus attack, or run is x4 speed without attack. Bjornhildr would reach a target if she ran, but have no time to attack.


She'll move to double movement AC 19 or thereabouts and await the unleashing of flaming hell :)


Female Gnome Cavalier 2; Knight of the Shield

In answer to the horn Betony sets her own cry on the air. Warooo! Her banner waving as she closes with the bandits, the Brambleknight will charge to U-15 and attack the archer (BA1) with Nettle.

Charging Lance ->1d20 + 5 + 2 ⇒ (20) + 5 + 2 = 27
Charging Lance Damage -> 2d6 + 3 ⇒ (5, 6) + 3 = 14
confirm
Charging Lance ->1d20 + 5 + 2 ⇒ (2) + 5 + 2 = 9

Status: Betony: AC 16/18, hp 12, Charging. Thistledown AC 15/17, hp 13, charging


As the group hurries across the open terrain of the manse's yard, multiple new opponents come into view. Undeterred, the Brambleknight races across couched, aiming Nettle at the closest archer. The shock of her drive plunges the lance deep and the archer topples from the impact.

Round 2 M A P

Init count
15 Scoutmaster
15 Wesh
14 DM
14 Skane
13 Bandit Archers
12 Taskmaster
11 DM
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

A lone dark figure swiftly moves within the common room of the manse, tensing up his longbow, preparing for a shot.

Wesh is up!


male Human (Varisian) cleric 2

Wesh will double move to T25 to take on the figure emerging from the other door and to not let him get a clear shot.


Wesh runs to the door leading to the firepit, standing ready. Sounds of running from the 1st floor is heard.

Skane is up!


Rising Skane spits and runs to support the Brambleknight, grinning as her lethal strike drops an archer. He climbs the stairs and stares at the Taskmaster, clanging his axe off his shield and uttering a challenge;

"Koma suður- cur! Láta þú próf þinn baráttuhugur aftur einn fæddur af orrusta og smíða í Norður- snjór!"

Move to R 16 and Intimidate? Rise and move??

Intimidate: 1d20 + 6 ⇒ (4) + 6 = 10 Feh! Jotunn's balls!

Speakers of the North Tongue:

Koma suður- cur! Láta þú próf þinn baráttuhugur aftur einn fæddur af orrusta og smíða í Norður- snjór! = Come southern cur! Let you test your mettle against one born of battle and forged in Northern snow!


Moving Skane to V16 and intimidating. (move and standard action)


Bandit Archer 3 pops round the building and spots Wesh before nocking an arrow and sending it his way. The arrows flies wayward, burying itself in the woodwork.

BA:3 vs Wesh Q33
attack - 1d20 + 3 ⇒ (7) + 3 = 10

Bandit Archer 4 steps off the porch steps before rapidly firing at Betony. An arrow manages to catch her flank, bypassing her armor.

BA:4 vs Betony T11

attack 1 - 1d20 + 2 ⇒ (3) + 2 = 5
attack 2 - 1d20 + 2 ⇒ (20) + 2 = 22 confirm? 1d20 + 2 ⇒ (3) + 2 = 5
damage attack 2 - 1d6 + 1 ⇒ (5) + 1 = 6

A couple of new combatants run down the stairs, heading towards the door near the fire-pit. Both bear identical tattoos inscribed on the face and arms in a obscure runic fashion. Q20, P21

The Taskmaster bellows a war cry, sharpened large canine teeth mark his half-orc heritage. He runs towards Betony swinging a hefty blow. The blow connects, but the knight's armor holds.

Taskmaster vs Betony T15

attack - 1d20 + 7 ⇒ (8) + 7 = 15

Bandit Thug 1 emulates the Taskmaster as he charges Skane determinedly. Skane makes use of his shield as the blow is deflected.

charge attack vs Skane V14
attack - 1d20 + 2 + 2 ⇒ (5) + 2 + 2 = 9

Bandit Thug 2 chooses Betony to melee, closing in before chopping with his battleaxe. The blow is well struck, how telling would the blow be remains to be seen.

normal attack vs Betony T14
attack - 1d20 + 2 ⇒ (18) + 2 = 20
damage - 1d8 + 1 ⇒ (8) + 1 = 9

A figure in clerical vestments moves down the stairs, before stopping and calling favors from whatever divine power he is serving.

Sect cleric casts. O19

Spellcraft,DC16:
Casting Bless

A new group of mostly naked half-orcs bursts from the back, carrying greataxes, looking eager to join the fray. S16, Q14, L18, M19

Dieredon, Betony, Rianna and Bjornhildr to act.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 2, AC: 14, Charging, Power ATT vs. favored enemy

Dieredon charges to W15, staying adjacent to Skane and attacking the enemy in V14 that attacked Skane with a Power Attack.

I will get him Countless, shield me!

Curve Blade ATT: 1d20 + 6 + 2 + 2 - 1 ⇒ (5) + 6 + 2 + 2 - 1 = 14
Curve Blade DAM: 1d10 + 3 + 2 + 2 ⇒ (10) + 3 + 2 + 2 = 17


male Human (Varisian) cleric 2
Dieredon D'atarisian wrote:

Round 2, AC: 14, Charging, Power ATT vs. favored enemy

Dieredon charges to W15, staying adjacent to Skane and attacking the enemy in V14 that attacked Skane with a Power Attack.

I will get him Countless, shield me!

Curve Blade ATT: 1d20+6+2+2-1
Curve Blade DAM: 1d10+3+2+2

Dierdron I think you calculated the power attack or strength bonus damage from the elven curve blade wrong it should be d10+3+3+2 +13 3 for 1 and half times strength as a two handed weapon. and 3 for power attack with a two handed weapon and then the two for favored enemy.


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

I actually have the 1.5 damage in there as the initial 3. My strength modifier is only 2. So, it should be correct. Thanks though.


male Human (Varisian) cleric 2

power attack for two handed weapons is also +3 per point taken off. It changed from 3.5


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Ahhhh...so 1 more point of damage for a total of 18! If I hit, that is...


Female Gnome Cavalier 2; Knight of the Shield

Really could have used that level up. Betony down at -3. Stabilize Roll 1d20 + 2 - 3 ⇒ (13) + 2 - 3 = 12 Stable!

Sczarni

Spellcraft: 1d20 + 6 ⇒ (19) + 6 = 25
Yeah, a level up would have been nice, just 60 points short.

Rianna moves a little closer, then seeing an opening, Rianna tosses the fireball at the cleric trying to get as many bandits in the blast as possible without harming her friends.

Move to U17 then through fireball at opposing cleric.


Randall might want to retro fit that attack on Bethony - Skane is in V16 right, as a free action he'll protect her with his Shield Bearer trait ability for the day (+2 AC), then a Saving Shield ability (immediate action +2 AC.. This will grant Bramble +4 total AC for that attack - which should keep her in the fight nei?


Surging forward Bjordhildr joins her shield bróðir in the frey, roaring as she brings red death to the curs who threaten her cubs;

Charges to U16 and attacks Taskmaster in T15

Charging MW War Scythe Attack: 1d20 + 8 ⇒ (13) + 8 = 21

War Scythe Damage: 1d4 + 6 ⇒ (4) + 6 = 10


@Skane, Betony, it would be so, the AC boost would be enough to prevent the extra damage.


male Human (Varisian) cleric 2

Bjornhildr doesn't the scythe do 2d4 damage but can we keep that 4? @randall Wow a lot of movement I would like a new map for my turn.


Map updates on each new turn. Now we'll let Betony realize she dodged the flooring blow.


Female Gnome Cavalier 2; Knight of the Shield

Nettle pieces its target, but out off teh smoke come a wave of enemies. An arrow slams her from the side, an attack she had no chance to avoid, but it is the large half-orc brute that gets her attention. She dodges that attack but only too late does she see the other axe bearing down on her. Betony's eyes close as she braces for the impact..... CLANGGG!

At the unexpected sound her eyes open to find Skane's shield in front of her. With a roar of approval she goes back on the offensive.

She lets go of Nettle, still embedded in the archer and draws Razorleaf, her axe. "You, Mister Pig-Man aren't even the biggest pig I killed recently." Not going to issue a true challenge here as she can't afford the -2 to AC in this opponent rich environment

Betony swings your axe in a wide arc forcing those around her to keep a close eye on her.

**Tactician: Allies within 30' get +2 on CMB for a round (2/3 rounds left)

Before bringing the axe down at the Taskmaster.

Razorleaf attack on Taskmaster -> 1d20 + 4 ⇒ (12) + 4 = 16
Razorleaf damage on Taskmaster -> 1d6 + 2 ⇒ (1) + 2 = 3

Thistledown meanwhile tries to keep the Thug with the axe busy.

Thistledown attack on Thug2 -> 1d20 + 2 ⇒ (2) + 2 = 4
Thistledown damage on Thug2 -> 1d6 + 1 ⇒ (1) + 1 = 2

Status: Betony: AC 18, hp 6/12. Thistledown AC 17, hp 13


Dieredon drops his bow before running up, drawing his elven blade and slicing the bandit thoroughly. Too much emphasis placed in Skane's attack, made him neglect good use of his shield. You need to drop your bow if a charge and draw is desired.

Spared from the beat down by Skane's shield, Betony focuses her attack on the Taskmaster before her, whilst Thistledown distract her other opponents. Her axe manages to slash the half-orc but he manages to make use of his mail, deflecting the blow harmlessly.

Rianna skips nearer to the melee before hurling the sole bead on her magical necklace.

Boom:
Center at N18 - 20 foot radius blast[/ooc]
[ooc]damage(fire) - 4d6 ⇒ (2, 2, 2, 6) = 12 - reflex saves DC14
h-orc x3 1d20 ⇒ 101d20 ⇒ 51d20 ⇒ 9 / sect cultist x2 1d20 + 2 ⇒ (2) + 2 = 41d20 + 2 ⇒ (16) + 2 = 18 / sect cleric 1d20 ⇒ 14

The bead bursts into an expanding fireball with a fiery roar as glass break from a sudden surge of heat from the blast. A number of half-orcs stand grieviously burnt, but still standing out of sheer ferocity. The cleric and his escort still stands, managing to avoid most of the conflagration.

The she-bear runs from the rear, bringing her scythe into a swooping overhead attack. 1d4 ⇒ 2 The wound looks horrifying but the Taskmaster looks eager to return the favor.

Going to round 3 tomorrow, ah I've got bless on most of the minions.M A P


Round 3 M A P
BTW V14 is dead, if Dieredon has no changes.

Arranged Initiative
15 Scoutmaster
15 Wesh
14 DM
14 Skane
13 Bandit Archers
12 Taskmaster
11 DM
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

ROUND 1
Init count
15 Scoutmaster
15 Wesh
14 DM
14 Skane
13 Bandit Archers, Sect Cultists
12 Taskmaster
11 Half-Orc Brawn, Human Thugs, Sect Cleric
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

A hooded figure appears from behind a blind spot, arrow nocked. With practiced ease, he raises his bow and looses a shot at Rianna. The arrow manages to graze her, impacting little. P23

ranged attack vs Rianna - 1d20 + 8 ⇒ (11) + 8 = 19
damage - 1d8 + 1 ⇒ (1) + 1 = 2

Wesh to act


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Good to go by me...get 'em Wesh!


male Human (Varisian) cleric 2

Wesh will take a 5 foot step to S26 shut the door and get ready to swing his morningstar with two hands at anyone that opens the door.

readied attack:

attack roll1d20 + 2 ⇒ (8) + 2 = 10
damage1d8 + 3 ⇒ (2) + 3 = 5


As Wesh readies to attack anyone going through the door, a red haired bandit rushes down the stairs, heading towards the firepit door. R24

Skane is up


Round 3

HP: 18/20 AC: 19 CONDITIONS: Berserker's Cry (+1 damage)

Smiling grimly Skane steps left feeling the crunch of the dead bandit underfoot... Hearing their fell priest's lament the Northman counters with his own song... a grim edda forms on his lips as he raises his deep voice loud over the crush of friend and foe alike...

5 foot step to V14 in flanking position on the Taskmaster, use Berserker's Cry (Move Action)...

deyja skepna, deyja frændr,
Við sjálfir deyja einnig.
ÉG vita einn hlutur þessi er ódauðlegur:
Heiður af orrusta dauður!

... and brings his bitten axe hard down on the savage taskmaster:

Flanking MW Battle Axe: 1d20 + 9 ⇒ (10) + 9 = 19

MW Battle Axe Damage: 1d8 + 4 ⇒ (2) + 4 = 6

Berserker's Cry grants all allies within 60ft +1 damage for 2 rounds - remember this gang!


Skane:
Starting at V15, 5ft step to U14 doesn't achieve flank yet, unless you have the gang-up feat. To achieve flank you must be on opposite side of opponent, this would be S14. If I take your modified roll at 17, the Taskmaster is unscathed.

Skane tries to cleave the Taskmaster into twain, he connects but the Taskmaster does not howl in pain.

Bandit Archer 4 takes a step back before rapidly loosening a pair of arrows at Dieredon. A shaft embeds itself, sticking out of Dieredon's thigh. T10

rapid shot 1: 1d20 + 2 + 1 ⇒ (17) + 2 + 1 = 20
rapid shot 2: 1d20 + 2 + 1 ⇒ (2) + 2 + 1 = 5

damage 1st arrow: 1d6 + 1 ⇒ (3) + 1 = 4

Bandit Archer 3 steps closer to Wesh, hoping he's forgotten before rapidly firing a couple of arrows. An arrow plunges itself into the cleric's abdomen, a square hit.R32

rapid shot 1: 1d20 + 2 ⇒ (5) + 2 = 7
rapid shot 2: 1d20 + 2 ⇒ (18) + 2 = 20

damage 2nd arrow: 1d6 + 1 ⇒ (5) + 1 = 6

The cultist bodyguards await for their charge before continuing on.
Delay init to 11, Q20, P21

The Taskmaster, wounded continues to press his attack on Betony, bringing his greataxe in a horizontal swipe. Inspired by Skane shield maneuvers, Betony does one of her own. T15

power attack: 1d20 + 7 + 1 - 1 ⇒ (5) + 7 + 1 - 1 = 12

Half-Orc Brawn 4 steps to threaten the She-Bear, his bare bodied chest taut as he tries to introduce her to his greataxe. Satisfied, he thinks of naming the ax in her honor after the battle. T16

power attack: 1d20 + 3 + 1 - 1 ⇒ (20) + 3 + 1 - 1 = 23
confirm? 1d20 + 3 + 1 - 1 ⇒ (18) + 3 + 1 - 1 = 21
damage critical: 3d12 + 3 + 3 + 3 + 2 + 2 + 2 ⇒ (10, 1, 8) + 3 + 3 + 3 + 2 + 2 + 2 = 34

Half-Orc Brawn 3, barely alive and fueled only by hate charges Rianna, hoping to emulate his brethren. Drawing blood, he collapses, spent. dying, T17

power attack: 1d20 + 3 + 1 - 1 ⇒ (15) + 3 + 1 - 1 = 18
damage: 1d12 + 3 + 2 ⇒ (1) + 3 + 2 = 6

The rest of the half-orc posse slumps to the floor inside the manor, the burn injuries too severe to bear. dying, M19,L18

Bandit Thug 2 slips to Skane's left in a pincer move. However, he fights cautiously, being not yet in position. He does a half-hearted attack that fumbles his sword grip. U13

defensive attack: 1d20 + 2 - 4 ⇒ (1) + 2 - 4 = -1

The sect cleric appears at the doorway, before starting to chant and gesturing his hands, pointing at Skane. Q14

Spellcraft,DC15:
Casts Cause Fear

Skane, make a will save please, DC13

The two sect cultist follow, staying close to the cleric. Q15,Q16

Betony, Rianna, Dieredon to act. Mixed up on the urls for the map.


DC 13 Will Save: 1d20 ⇒ 17

Enraged by his fellow North(wo)man being brutally dropped Skane crashes his axe upon shield in defiance at the priest's palrey incantations. At the half orc brawn he has more words;

"Þinn höfuðkúpa vilja vera minn drykkur bolli! ég munu fæða þinn eiga hundur þinn klikkaður heiti jurta af körfublómaætt! Þinn kona vilja hlýja minn rúm! Og þinn ættingjar vilja þjást the Blóð Örn!"

Speakers of Skald and the plain curious:

Your skull will be my drinking cup! I shall feed your own dog your cracked bones! Your woman will warm my bed! And your kin will suffer the Blood Eagle!


DMRandall... before I being the long row to Valenhall remember my Fey Foundling trait that grants DR 1/cold iron...

Believe that puts the Great She Bear @ -8 HP?? Every little helps... "MEDIC!!!!!"


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Round 3; AC: 16; HP: 16/20

Dieredon will move to V13 to attack Bandit Thug 2 with a Power Attack, and stay adjacent to Skane.

Curve Blade ATT: 1d20 + 6 - 1 ⇒ (11) + 6 - 1 = 16
Curve Blade DAM: 1d10 + 3 + 3 + 1 ⇒ (1) + 3 + 3 + 1 = 8


Friend alfur try this: MAP ROUND 3


Male Moon Elf Fighter (Arcane Archer of Kyonin) 3; HP: 28/28; AC:14; Initiative: +3; Passive Perception: 12; Second Wind 0/1 (SR or LR); Action Surge 0/1 (SR or L); Arcane Arrow 1/2 (SR or L)

Thanks, Countless - edited post!


Female Gnome Cavalier 2; Knight of the Shield

"Bjorn! The pig-man must die!" Will issue a shield challenge here. +1 Dam, -2 ac vs everyone but Taskmaster.

Betony swings to avenge her growling friend

Razorleaf attack -> 1d20 + 4 ⇒ (15) + 4 = 19
Razorleaf Damage -> 1d6 + 1 + 1 ⇒ (3) + 1 + 1 = 5

"Bring'em down Thist!"
Bite attack -> 1d20 + 4 ⇒ (3) + 4 = 7
Bite Damage -> 1d6 + 1 + 1 ⇒ (1) + 1 + 1 = 3

Trip attack -> 1d20 + 2 + 2 ⇒ (14) + 2 + 2 = 18

Sczarni

NO!

Spellcraft: 1d20 + 6 ⇒ (9) + 6 = 15

Rianna begins to dance and swing trying to hide Dieredon from the thoughts of the enemy.

Perform (Disappearing Act) DC 14 Will all foes within 30'. Those that fail treat Dierdon as invisible.

Rianna also draws her Scorpion Whip.


The elven curve blade strikes shield, as the thug blocks Dieredon's srike.

Betony's strikes finally lands as Razorleaf hews a chunk of flesh. The Taskmaster howls in pain, but remains in the fight.

Rianna prepares for retribution as she draws and attract attention to herself.

Bellydance Saves:
HOB4, BT2, T, SC, C1, C2 = 1d20 - 1 ⇒ (17) - 1 = 161d20 - 1 ⇒ (15) - 1 = 141d20 + 1 ⇒ (8) + 1 = 91d20 + 5 ⇒ (12) + 5 = 171d20 + 1 ⇒ (2) + 1 = 31d20 + 1 ⇒ (19) + 1 = 20 = T, C1

ROUND 4
Init count
15 Scoutmaster
15 Wesh
14 DM
14 Skane
13 Bandit Archers, Sect Cultists
12 Taskmaster
11 Half-Orc Brawn, Human Thugs, Sect Cleric
09 Dieredon
09 Betony
03 Rianna
03 Bjornhildr

M A P

The Scoutmaster continues to take potshots at the melee, an arrow aimed for Rianna. He curses as the shot goes wide.
ranged attack vs Rianna: 1d20 + 8 + 1 - 4 ⇒ (9) + 8 + 1 - 4 = 14

Wesh to go..


Stabilise Attempt: 1d20 ⇒ 11

HP: -8/25 CONDITIONS: Prone but Stable

Her heart strong... her bond to her cubs stronger... the Great She-Bear refuses to leave this mortal coil... yet...


male Human (Varisian) cleric 2

Wesh will move to T22 and cast bless.

+1 to attack rolls for allies.

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