mellowgoth's PFS Devil We Know 1 (Inactive)

Game Master mellowgoth

PFS 1-29, Tier 1-2


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The Exchange

Male Half-Orc Bard 1

"What the hell is that?" Shizzle P looks at the ladder.

Knowledge(religion): 1d20 + 1 ⇒ (12) + 1 = 13


It is some kind of zombie, though it doesn't seem to move like ones you may have seen before.

The Exchange

Male Half-Orc Bard 1

Shizzle P blinks at the thing and mouths the words 'What the fu-', he shakes his quickly and starts to rap:

What the hell is that
Said the bard in his rap
it's slippin, I'm trippin', it's comin' down the hatch.
Looks like the walking dead,
jerkin like a mari'nette
Come on you foolz, time to stomp this tool.

* Cast Bard Performance: Inspire Courage
+1 Attack to all party members
+1 Damage for all party members
+1 Morale based saves for all party members

Grand Lodge

Male Vudrani Human Cleric (level 1)

Assuming the rapping to be my cue to go, I will move out to see what is coming down the stairs but then back up a step when I realize it's a zombie.

Knowledge, Religion: 1d20 + 3 ⇒ (19) + 3 = 22

And showing the holy symbol of Irori, I will channel positive energy to damage the undead (DC 16).

Channel Positive Energy: 1d6 ⇒ 2


Ishwar identifies the creature as fast zombie. IT crinkles and smokes a little under the influx of positive energy, but it is still upright.

GM:

5/12

Miles is up!


Intitiative order, for your convenience...

Ishwar
Miles <<<--- (where we are now...)
Maldrek
Shizzle P
Grimruhn
Otokka
Fast Zombie Jones
Loud Angry Captain

Grand Lodge

Male Vudrani Human Cleric (level 1)

Be wary, this zombie is deceptively quick! (It might move and attack unlike a normal zombie) Use a slashing weapon if you can.

Grand Lodge

male Aasimar Magus 4

Undead?!

I spend a point from my Arcane Pool to grant +1 to my Long Sword, and then rush forward, and strike the disgusting monster.

Melee Attack: 1d20 + 5 ⇒ (8) + 5 = 131d8 + 4 ⇒ (2) + 4 = 6


The Aasimar's blade slashes into the walking corpse's neck, and it collapses to the deck, all semblance of animation gone.

Maldrek is up.

Scarab Sages

Male Hellspawn Tiefling/HP 91/AC 21/FF 17/T 14/Fort +13/Ref +11/Wil +3/Init +2/ Aerokinticist 8/Cmb +8/Cmd 19/

I will ready a blast for the next target down the stairs.


Locked and loaded.

Shizzle P - all you, dog.

Grimruhn on deck.

The Exchange

Male Half-Orc Bard 1

Shizzle P looks at the lifeless thing and sneers, "Rock the Casbah Fool!" He than grabs his crossbow and takes cover readying himself as well.


Shizzle, are you maintaining bardic?

Grimruhn is up.


I stand corrected: Shizzle P has Lingering performance. This round and the next two, you are all still swept along by the wonders of half-orc gansta, and still have the bonuses.

Liberty's Edge

How about we come up with the convention that when your turn is done, you make a note who is up next, so we don't all have to keep going back and forth trying to figure it out. I see it done in other Play-by-post games, and it looks like a good idea. And Grimruhn is up next.

Grand Lodge

Male Human Shaonti Barbarian 1

Aside: I'm confused. Shocking I know. I sent an e-mail.

Grand Lodge

Male Human Shaonti Barbarian 1

Grimruhn runs up the stairs and smashes the woman with his Earthbreaker hammer.

Smash: 1d20 + 7 ⇒ (7) + 7 = 142d6 + 8 ⇒ (6, 4) + 8 = 18

That adds the Bard Song in.


A vile curse escapes the lips of the woman as she staggers under the blow. She's spitting a little blood, but still up!

Otokka is up!

GM:

10/28 r


As of this afternoon, I'll be off to my sales meeting in Arizona. I'll probably still be looking in, but it will be late at night.

Grand Lodge

Male Nagaji Monk 1 / Sorcerer 0

Okotta will follow up the steps and swing his sword.

Attack: 1d20 + 3 ⇒ (4) + 3 = 71d8 + 3 ⇒ (1) + 3 = 4

The Exchange

Male Half-Orc Bard 1

I'll be on the same sales meeting so my participation level for the next week will be reduced as well. (Ishwar too)

Dark Archive

Male Halfling Sorcerer

This intermission brought to you by ThermoFisher Scientific, and tequila. Women who are pregnant should not drink tequila. Women who want to become pregnant should drink liberally, and in this case side effects may include loss of clarity, spontaneous dissolution of clothing and willpower, and a longing for the earth to stop spinning. Ask your GM if tequila is right for you.This has been a public service announcement by the Celaxian legal council Bootlicker and Fleem.

Grand Lodge

Male Human Shaonti Barbarian 1

Someone e-mail or text me when we're live again!


Thank you, everyone for your patience. I'll email as soon as I've got things ramped up again, which should be a little later today.


As Okotta's blade swishes past the woman, an angry sneer crosses her face. Her fist closes around something hanging around her neck, and a wave of not-quite-visable, not-quite tangible darkness flows from her, racking those around her with pain and hopelessness.

Paperwork of misery. open to the public:

Neg. Energy channel, hits Ishwar, Miles, Okotta, and Grimruhn.
Dc 12 will save for half.
will save ishwar: 1d20 + 4 ⇒ (8) + 4 = 12
will save Miles: 1d20 + 3 ⇒ (13) + 3 = 16
will save Okotta: 1d20 + 3 ⇒ (12) + 3 = 15
will save Grimruhn: 1d20 + 1 ⇒ (20) + 1 = 21
perception Grimruhn: 1d20 + 4 ⇒ (1) + 4 = 5
perception Okotta: 1d20 + 5 ⇒ (18) + 5 = 23

Everyone saves for half.

negative energy damage: 2d6 ⇒ (1, 4) = 5

Ishwar, Okotta,Grimruhn , and Miles take 2 points of negative energy damage.

Okotta sees that she had grasped s medallion that looked like a full moon superimposed with a skull, but he does not recognize its significance.


Initiative order for your convenience.

Ishwar (who is up now)
Miles
Maldrek
Shizzle P
Grimruhn
Otokka
Loud Angry Captain

Ishwar, take it away.

Grand Lodge

Male Vudrani Human Cleric (level 1)

Feeling the negative energy, I will counter with a positive channel (excluding our delightful captain of course):

Channel Positive: 1d6 ⇒ 4

And don't forget about Bard Song everyone, this is the longest lingering performance in orc gangsta rap history it's been a week and a half

Grand Lodge

Male Human Shaonti Barbarian 1

I guess when she casted (if that's what she did) we didn't get AO's?

Grand Lodge

Male Vudrani Human Cleric (level 1)

Channeling doesn't provoke.

Grand Lodge

Male Human Shaonti Barbarian 1

K

Grand Lodge

male Aasimar Magus 4

This must be the evil cleric that raised the undead!

I move forward and cast as a Spellstrike Shocking grasp, though my still enhanced longsword.

Melee Attack: 1d20 + 6 ⇒ (17) + 6 = 231d8 + 5 ⇒ (6) + 5 = 112d6 ⇒ (2, 1) = 3

Total of 14. NOt sure how to do that right.


Miles's enhanced swing is enough to finish the evil cleric.

A perfunctory search finds 2 potions of CLW, a suit of +1 half-plate, a masterwork heavy flail, and an unholy symbol of a skull's face superimposed on a full moon.

Knowledge/Reglion DC15:

This is the symbol of Groetus, NE God of the End Times

She also bears a note with directions to a cooper's warehouse on the south side of the Imperial Shipyards, where a "Cult of Nature's Cataclysm" meets and gathers supplies.

Liberty's Edge

We can take and use anything we find in the, jut not keep it after the game is finished. Anyone who can used the flail or armor, speak up! As for the potions, I would suggest we give them to the front line folks.

Grand Lodge

male Aasimar Magus 4

Arragh! As a wimpy Magus I am not proficient with Medium Armor! Arragh! Life is so unfair!!!!

<A-hem>, I mean, someone else should have the protection this magic armor can provide.


Talk amongst yourselves, divvy up loot if you so desire. I will shuffle us along to the next venue tonight or early tomorrow.

Grand Lodge

Male Vudrani Human Cleric (level 1)

I will crouch beside the body and attempt to identify the holy symbol:

Knowledge, Religion: 1d20 + 3 ⇒ (15) + 3 = 18

A follower of Groetus, no doubt this warehouse is home to some end-of-days cult.

Grand Lodge

Male Human Shaonti Barbarian 1

It's Heavy Armor, I'm not proficient either. Plus its chick armor. It prob has molded in boobies.

I'll wipe off my hammer and prepare to head to the warehouse.

I'll ask around amongst our group (Know Local folks) and see if anyone knows anything about the Imperial Shipyards in general and the coopers warehouse in particular. If not us, maybe the prisoners?

Grand Lodge

Male Nagaji Monk 1 / Sorcerer 0

Okotta distains both the armor and the weapon, but he would be interested in keeping one of the cure potions to aid in his recovery after a battle. If no one has any objections, he will keep one of the two cure light wound potions.

Grand Lodge

male Aasimar Magus 4

And I can take the other.

The Exchange

Male Half-Orc Bard 1

Shizzle P looks at the dead woman with a sneer, "sup playa, you could have ridden with the green, now your just food for a flea." He seems to have no real interest in the loot for his own use, "No chance it would fit me, if no one wants it, we'll sell it for some coin."


The prisoners have heard their captors talking about the coopers warehouse, but, beyond its new purpose as a cult hideout, there is nothing particularly interesting to know.

Apparently, beer is not put into the barrels until after they LEAVE the warehouse...

The Imperial Shipyards are largely the reason that the city of Cassomir exists - miles and miles of ports, drydocks, and construction shops. You are not far from the cooper's warehouse where you sand now.

All signs indicate that your missing Pathfinder is at the warehouse.


It is a matter of less than an hour, and you reach the warehouse. The doors and windows are tightly barred - possibly nailed shut, but, as is the custom in the warm climate of Taldor, a quick boost and a look confirms that there is a trap door on the roof of the small establishment. You easily make the roof, open the unlocked trap door, and drop inside.

A few lamps light the room. And you are not alone...

GM:

G: 1d20 + 4 ⇒ (1) + 4 = 5
I: 1d20 + 2 ⇒ (18) + 2 = 20
MT: 1d20 + 4 ⇒ (8) + 4 = 12
MC: 1d20 + 2 ⇒ (2) + 2 = 4
O: 1d20 + 5 ⇒ (19) + 5 = 24
S: 1d20 + 4 ⇒ (4) + 4 = 8
them
Dr: 1d20 + 7 ⇒ (12) + 7 = 19
R1: 1d20 + 4 ⇒ (4) + 4 = 8
R2: 1d20 + 4 ⇒ (14) + 4 = 18
R3: 1d20 + 4 ⇒ (9) + 4 = 13

INit
G: 1d20 + 8 ⇒ (13) + 8 = 21
I: 1d20 + 0 ⇒ (16) + 0 = 16
MT: 1d20 + 2 ⇒ (6) + 2 = 8
MC: 1d20 + 2 ⇒ (11) + 2 = 13
O: 1d20 + 5 ⇒ (13) + 5 = 18
S: 1d20 + 1 ⇒ (15) + 1 = 16
them
DR: 1d20 - 1 ⇒ (16) - 1 = 15
G: 1d20 + 3 ⇒ (1) + 3 = 4
G: 1d20 + 3 ⇒ (8) + 3 = 11
G: 1d20 + 3 ⇒ (7) + 3 = 10

ORDER FOR THE SURPRISE ROUND: (IF you are not on this list, you cannot act yet)

Otokka
Ishwar
Enemy Druid
Rat 2
Rat 3
Maldrek

Yes, these guys look amazingly like the gang from teh bar fight.

Otokka, you are up!


(After the surprise round, here is the order:

Grimruhn
Otokka
Shizzle P
Ishwar
Druid
Miles
Rat 2
Rat 3
Maldrek
Rat 1

)

Grand Lodge

Male Human Shaonti Barbarian 1

Rats! Why does it always have to be rats!

Grand Lodge

Male Nagaji Monk 1 / Sorcerer 0

Knowing he is one of the most fleet footed in the group, he will travel the full extent of his move to close with a rat, and prevent the caster from significant maneuvers. Brandishing his temple sword, he attacks the rat before him.

Temple Sword: 1d20 + 3 ⇒ (8) + 3 = 111d8 + 3 ⇒ (2) + 3 = 5

Unlikely...


That is, indeed, a miss.

Ishwar, you're up!

Grand Lodge

Male Vudrani Human Cleric (level 1)

I will follow the monk and attack the same rat:

Kick it in it's dumb teeth: 1d20 + 1 ⇒ (10) + 1 = 111d3 + 1 ⇒ (3) + 1 = 4


Unfortunately, the rat's teeth seem to be smarter than the monk...

The druid, frothing invective like his partner you killed earlier, makes a few mystical passes over his cudgel.

dc16 spellcraft:

shillelagh

The other rats scramble about, looking to hamstring Ishwar and Otokka - though the second runs too far to take a good bite just yet.

Ishwar, you get an AoO on Rat 3 as it moves into position.

RAT 2 ATTACK! Not flanking cuz 1 is too slow...: 1d20 + 1 ⇒ (5) + 1 = 6

Rat 2 takes a bite at Ishwar, but comes nowhere near, and thus we arrive at Rat 2 < monk < Rat 1's teeth...

Ishwar - its your AoO, then Maldrek. Mal, if what you're doing doesn't effect rat3, go ahead and act.

Scarab Sages

Male Hellspawn Tiefling/HP 91/AC 21/FF 17/T 14/Fort +13/Ref +11/Wil +3/Init +2/ Aerokinticist 8/Cmb +8/Cmd 19/

spellcraft: 1d20 + 9 ⇒ (6) + 9 = 15

ranged touch air blast: 1d20 + 2 ⇒ (3) + 2 = 51d6 + 5 ⇒ (5) + 5 = 10 to the druid

Grand Lodge

Male Vudrani Human Cleric (level 1)

Taking my AoO:

Stomping on it's tail as it runs by: 1d20 + 1 ⇒ (20) + 1 = 211d3 + 1 ⇒ (3) + 1 = 4

Tail stomping is super effective! Trying to back it up:

FTW: 1d20 + 1 ⇒ (2) + 1 = 31d3 + 1 ⇒ (2) + 1 = 3

The dice giveth, the dice taketh away.

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