dm darkvision and a brave new world (Inactive)

Game Master Daedeloth


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AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Seeing the creature engage in melee Milo brings his falchion to bear.

FalchionPA: 1d20 + 6 ⇒ (20) + 6 = 262d4 + 9 ⇒ (3, 2) + 9 = 14


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

And apparently it was a Grizzly bear!

crit: 2d4 + 9 ⇒ (2, 2) + 9 = 13


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel attempts to break free of the sticky slime.

By the power of Greyskull!: 1d20 ⇒ 20


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Barbarian multi-class here I come....


male AC30 HP107 init. +4 Dwarf Cleric/10

attack! morningstar: 1d20 + 2 ⇒ (8) + 2 = 10


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

attack with falchion pwrattk: 1d20 + 5 ⇒ (1) + 5 = 6


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

It was the best of rolls, it was the worst of rolls. RPG-Dickens


Tirnel breaks loose and Milo finishes the toad-like monstrosity off.

Just as the party thinks the battle is ended, 5 boggards spring from the bushes.

One lets loose a horrifying croak.

Everyone make a DC14 will save or become shaken: A shaken character takes a –2 penalty on attack rolls, saving throws, skill checks, and ability checks.

The other 4 attack:

Ibram
mstar: 1d20 + 7 ⇒ (11) + 7 = 18

Kentaur
mstar: 1d20 + 7 ⇒ (20) + 7 = 27
Dam: 2d8 + 8 ⇒ (8, 4) + 8 = 20

Milo
mstar: 1d20 + 7 ⇒ (12) + 7 = 19

Quinray
mstar: 1d20 + 7 ⇒ (11) + 7 = 18
dam: 1d8 + 4 ⇒ (5) + 4 = 9


male AC30 HP107 init. +4 Dwarf Cleric/10

pulse: 2d6 ⇒ (3, 4) = 7

excluding the toady thing...

dc14 will: 1d20 + 9 ⇒ (18) + 9 = 27


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

falchion strike! pwrattk: 1d20 + 5 ⇒ (7) + 5 = 12
damage: 2d4 + 7 ⇒ (3, 1) + 7 = 11

dc14 will: 1d20 + 10 ⇒ (5) + 10 = 15


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

will: 1d20 + 2 ⇒ (11) + 2 = 13

LB: 1d20 + 9 - 2 - 2 ⇒ (5) + 9 - 2 - 2 = 10
damage: 1d8 + 1 ⇒ (5) + 1 = 6
sneak: 2d6 ⇒ (1, 6) = 7

LB: 1d20 + 9 - 2 - 2 ⇒ (7) + 9 - 2 - 2 = 12
damage: 1d8 + 1 ⇒ (8) + 1 = 9
sneak: 2d6 ⇒ (5, 1) = 6


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

will: 1d20 + 2 ⇒ (9) + 2 = 11

GAHHH! The noise is hideous!

falchionPA: 1d20 + 6 - 2 ⇒ (4) + 6 - 2 = 8


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

will: 1d20 + 4 ⇒ (17) + 4 = 21

Not sure what you mean Milo; sounds quite like the 'Dirge of the Swamp Fairy' to me.

On Kentaur's foe magic missile: 2d4 + 2 ⇒ (1, 1) + 2 = 4


Kentaur heals the party. Tirnel inflicts some minor damage, but everyone else is startled by the appearance of the boggards and fail to connect.

Ibram
Mstar: 1d20 + 7 ⇒ (19) + 7 = 26
Dam: 1d8 + 4 ⇒ (3) + 4 = 7

Kentaur
mstar: 1d20 + 7 ⇒ (16) + 7 = 23
Dam: 1d8 + 4 ⇒ (4) + 4 = 8

mstar: 1d20 + 7 ⇒ (3) + 7 = 10

mstar: 1d20 + 7 ⇒ (7) + 7 = 14

Tirnel
The boggard that croaked casts a spell at you
DC16 will save or be paralyzed for 4 rounds.


male AC30 HP107 init. +4 Dwarf Cleric/10

pulse again, excluding wounded enemies healz: 2d6 ⇒ (6, 6) = 12

-9 hp


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

strike pwrattk: 1d20 + 5 ⇒ (1) + 5 = 6

-haha, I suck-


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

will: 1d20 + 2 - 2 ⇒ (7) + 2 - 2 = 7

Quinray shaken and paralyzed. Not looking good.


Quinray Quantreant wrote:

[dice=will]1d20 + 2 - 2

Quinray shaken and paralyzed. Not looking good.

Just shaken, paralyzing spell is on Tirnel only. Make your attack.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

will: 1d20 + 4 ⇒ (15) + 4 = 19

Tirnel resists the enchantment that washes over him.

Not very nice my froggy friend!

Cast create pit under the spell casting amphibian.

http://www.d20pfsrd.com/magic/all-spells/c/create-pit/


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo hacks away at his frog-foe:

falchionPA: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 182d4 + 9 ⇒ (2, 4) + 9 = 15


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

LB: 1d20 + 9 - 2 ⇒ (11) + 9 - 2 = 18
damage: 1d8 + 1 ⇒ (4) + 1 = 5
sneak: 2d6 ⇒ (1, 3) = 4

LB: 1d20 + 9 - 2 ⇒ (19) + 9 - 2 = 26
damage: 1d8 + 1 ⇒ (4) + 1 = 5
sneak: 2d6 ⇒ (3, 3) = 6


Everyone is in combat directly with their own enemy so no flanking possible. Quinray is shaken so another -2 to attacks.

Kentaur heals.

Ibram flails about with his falchion nearly wounding himself in the left foot as the thick leather deflects his blade.

Milo does some serious damage to the boggard facing him with a well placed chop.

Quinray's first arrow goes wide but his second strikes true.

Tirnel drops his opponent into a pit.
reflex: 1d20 + 5 ⇒ (2) + 5 = 7
dam: 1d6 ⇒ 4

The boggard attacking Ibram takes advantage of Ibram's wild blow striking him with its morning star.
mstar: 1d20 + 7 ⇒ (19) + 7 = 26
dam: 1d8 + 4 ⇒ (6) + 4 = 10

The rest of the boggards miss with two of them getting in each other's way and nearly taking each other out.
mstar: 1d20 + 7 ⇒ (6) + 7 = 13
mstar: 1d20 + 7 ⇒ (1) + 7 = 8
mstar: 1d20 + 7 ⇒ (1) + 7 = 8

The boggard that fell in the pit levitates out of it and up to about 20' in the air.

party action


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

hit levitating Bogarde if possible

LB: 1d20 + 8 - 4 ⇒ (2) + 8 - 4 = 6
damage: 1d8 + 1 ⇒ (7) + 1 = 8

LB: 1d20 + 8 - 4 ⇒ (20) + 8 - 4 = 24
damage: 1d8 + 1 ⇒ (3) + 1 = 4

crit: 2d8 + 2 ⇒ (8, 7) + 2 = 17


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Great shot Quinray!

On foe-frog falchionPA: 1d20 + 6 - 2 ⇒ (14) + 6 - 2 = 182d4 + 9 ⇒ (2, 1) + 9 = 12


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel fires another round of magic missiles at the levitating frog-man otherwise at the most wounded foe.

MM: 2d4 + 2 ⇒ (2, 4) + 2 = 8


male AC30 HP107 init. +4 Dwarf Cleric/10

strike morningstar: 1d20 + 2 ⇒ (11) + 2 = 13

damage: 1d8 ⇒ 7


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

LOH1: 1d6 ⇒ 4

pwrattk: 1d20 + 5 ⇒ (6) + 5 = 11


Milo drops his foe.

Quinray and Tirnel blast the levitating boggard and his body goes limp but he continues to levitate.

Kentaur and Ibram can't penetrate the boggard defenses.

Luckily the boggards are not effective either.
mstar: 1d20 + 7 ⇒ (1) + 7 = 8

mstar: 1d20 + 7 ⇒ (8) + 7 = 15

mstar: 1d20 + 7 ⇒ (9) + 7 = 16


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo moves up in support of Kentaur

falchionPA: 1d20 + 6 - 2 ⇒ (19) + 6 - 2 = 232d4 + 9 ⇒ (2, 2) + 9 = 13


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Confirm?

1d20 + 6 - 2 ⇒ (6) + 6 - 2 = 102d4 + 9 ⇒ (1, 4) + 9 = 14


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Tirnel casts daze on the least wounded creature.

DC 16 Will


male AC30 HP107 init. +4 Dwarf Cleric/10

strike morningstar: 1d20 + 2 ⇒ (12) + 2 = 14
damage: 1d8 ⇒ 1


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

strike!
pwrattk: 1d20 + 5 ⇒ (5) + 5 = 10

-I slice the air to ribbons-


Ibram Gauntt wrote:

strike!

[dice=pwrattk]1d20 + 5

-I slice the air to ribbons-

It's like the gaming gods have conspired to take back all the damage that Clint's characters have historically inflicted. Either that or he's saving all his good rolls for the dragon swarms.


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

LB: 1d20 + 9 - 4 ⇒ (17) + 9 - 4 = 22
damage: 1d8 + 1 ⇒ (7) + 1 = 8

LB: 1d20 + 9 - 4 ⇒ (12) + 9 - 4 = 17
damage: 1d8 + 1 ⇒ (6) + 1 = 7


Milo takes out Kentaur's opponent with a single swing.

Quinray drops his boggard with 2 arrows to the chest.

Tirnel casts daze on Ibram's enemy and the creature stands there while the entire party finishes it off.
will: 1d20 + 3 ⇒ (12) + 3 = 15

The battle ends as the levitation spell expires and the caster boggard drops out of the sky with a thump.

The stone structures are just ahead.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

Well done my companions, well done indeed.

Tirnel proceeds to get the remaining good off of him before searching the remains.

Detect magic and perception: 1d20 + 5 ⇒ (6) + 5 = 11


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Nice shooting Quinray. You have become quite deadly with that bow. I think I might struggle to keep up with if I keep switching off to this blade.

Searching the fallen:

perception: 1d20 + 7 ⇒ (12) + 7 = 19


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

perception: 1d20 + 14 ⇒ (19) + 14 = 33

Retrieve arrows.


The boggards have 55 gold total. Their equipment is junk.


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

It would seem like an examination of the ruins is in order. Quinray, Milo-would you please do the honors?

Following in their wake perception: 1d20 + 5 ⇒ (14) + 5 = 19


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

The curiosity of elves is going to get us all killed at some point, but I guess exploring is why we are out here. Who knows, maybe the Old Father has left me some clues about Yegalash.

perception: 1d20 + 7 ⇒ (7) + 7 = 14


The first structure is approximately 12'x20', it is open on one side, it has three stone walls with a rotting wood roof.

The second structure is also stone but with 4 walls, the roof is also wood but in better repair. There is a large hide hanging down over the entrance instead of a door.


AC-23; HP-36; INIT +5; +7 PERCEPTION
Melee:
+1 Falchion (+8 2d4+7/18-20/x2) w/PA (+7 2d4+10/18-20/x2); Long Bow (+8 1d8+4/20/x3/100’)
Saves:
+8FORT; +6REF; +2WILL

Milo uses his readied bow to move aside the hide and peers into the room.

perception: 1d20 + 7 ⇒ (18) + 7 = 25


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

What treasures lie inside?

perception: 1d20 + 5 ⇒ (5) + 5 = 10


male AC30 HP107 init. +4 Dwarf Cleric/10

Special treasure of greatness, I hope!

perception: 1d20 + 6 ⇒ (20) + 6 = 26


male human paladin 10, AC28 HP122 init. +3 Human Paladin (Hospitaler) 10

Marvelous treasures of stupendocity I bet!

perception: 1d20 + 5 ⇒ (13) + 5 = 18


AC-18/22 w/MA; HP-73; INIT +12; PERCEPTION +18
Melee:
Longsword (+5 1d8/19-20/x2); Longbow (+9 1d8/20/x3/100')
Saves:
+5FORT; +9REF; +9WILL

They perceive much better than they fight!


melee:
Rapier +9(1d6+5/18-20x2) Longbow+10/11)+1 w/30ft/pointB/20x3)
Half Elf UC Rogue 4 BAB +3 AC-22 HP-36 Init +7 Perception +15/17 Saves Fort+3 Ref+9 Will+2
skills:
Acro+12 Appraise; bluff; Clmb+6; craft; Diplomacy+4; DD +14; Disguise+5; E A+12; INT; Know(Dung+4,Local+4); Perception +15/17(trapfinding); perform; Profession+6; SM+7; Stealth +12; Swim+5; UseMD+4

Quinray with bow at the ready. Peers and listens inside as the hide is drawn back by Milo.

perception: 1d20 + 14 ⇒ (10) + 14 = 24


The first thing the group notices is a foul smell as Milo draws the hide back.

The room is about 20'x20'. There are embers from what is left of a fire near the center of the room. There are sleeping mats along the walls and also a metal bound wooden chest.

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